1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. f8bdfeb Revert "Unifying the various texture interfaces where possible" by Jamie Madill · 10 years ago
  3. 8c9038d Unifying the various texture interfaces where possible by Brandon Jones · 10 years ago
  4. 142ec42 Refactored Texture2DArray, separated out D3D logic by Brandon Jones · 10 years ago
  5. 0511e80 Refactored TextureCubeMap, separated out D3D logic by Brandon Jones · 10 years ago
  6. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  7. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (99%) from src/libGLESv2/renderer/d3d11/TextureStorage11.cpp]
  8. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  9. 35adc09 Implement BASE/MAX_LEVEL, and MIN/MAX_LOD functionality. by Nicolas Capens · 10 years ago
  10. 41d9f7e Move common SRV management into TextureStorage11. by Nicolas Capens · 10 years ago
  11. e83fb00 Homogenize the parameter list for all SRV creation functions. by Nicolas Capens · 10 years ago
  12. a9f85c6 Cache previously created SRVs. by Nicolas Capens · 10 years ago
  13. 1d31aca Deduplicate SRV creation. by Nicolas Capens · 10 years ago
  14. 76b258f Rename getBaseTexture to getResource, and refactor swizzleRequired. by Nicolas Capens · 10 years ago
  15. cebb5aa Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  16. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  17. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  18. f61738a Rename lod offset to top level. by Nicolas Capens · 10 years ago
  19. e47e736 Create a single-level SRV when not mipmapping. by Nicolas Capens · 10 years ago
  20. a10c1c7 Pass all sampler state to getSRV. by Nicolas Capens · 10 years ago
  21. 0027fa9 Emulate integer cube texture sampling as an array of six 2D textures. by Nicolas Capens · 10 years ago
  22. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 11 years ago
  23. 2916b30 Removed extra AddRef and Release calls on D3D11 objects. by Geoff Lang · 11 years ago
  24. a049fe1 Add NULL init for swizzle SRVs with eglBindTexImage textures. by Jamie Madill · 11 years ago
  25. 644bbf2 Added a swizzle cache to TextureStorage11. by Geoff Lang · 11 years ago
  26. 6b7440c Remove TextureStorage::GetActualLevelCount. by Jamie Madill · 11 years ago
  27. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  28. b16b8ed Add helper functions for returning the dimensions of a level in a texture storage. by Jamie Madill · 11 years ago
  29. 2db197c Use a consistent naming scheme for the cube map face index variables in Texture.cpp. by Jamie Madill · 11 years ago
  30. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  31. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  32. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (98%) from src/libGLESv2/renderer/TextureStorage11.cpp]
  33. bfc93bb Use cube textures as 2D texture arrays in rendertarget SRVs by Shannon Woods · 11 years ago
  34. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  35. 79031cb TextureStorage11::updateSubresourceLevel will now use the blitter if it is updating a depth stencil texture. by Geoff Lang · 11 years ago
  36. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  37. 1294924 Fixed a bug where cube depth stencils used the wrong format and didn't set the D3D11_DEPTH_STENCIL_VIEW_DESC::Flags member. by Geoff Lang · 11 years ago
  38. 4d78273 RenderTarget11::get* calls no longer add references to the D3D resources. by Geoff Lang · 11 years ago
  39. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  40. b0c75cc Added support for copying GL_RG, GL_RED and integer texture formats in Blit11. by Geoff Lang · 11 years ago
  41. b86b979 Refactored the Renderer11::copyTexture method into a Blit11 class. by Geoff Lang · 11 years ago
  42. b13f866 Disambiguate getRenderTarget calls. by Nicolas Capens · 11 years ago
  43. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  44. d38d66e Updated the RenderTarget and TextureStorage classes to use new texture format functions. by shannonwoods@chromium.org · 11 years ago
  45. adc5635 Texture storage classes determine the bind flags through the new helper methods. by shannonwoods@chromium.org · 11 years ago
  46. 06d4e84 Add a roundUp math utility function that rounds an integral value up to a nearest multiple. by shannonwoods@chromium.org · 11 years ago
  47. 37b8a91 Implemented mipmap generation for 3D textures. by shannonwoods@chromium.org · 11 years ago
  48. 7b61d5c Renderer11::copyTexture can now copy 3D textures. by shannonwoods@chromium.org · 11 years ago
  49. 15a8b1f TextureStorage11_3D can generate render targets for the entire texture now as well as each layer. by shannonwoods@chromium.org · 11 years ago
  50. 7faf3ec RenderTargets now store a depth value. by shannonwoods@chromium.org · 11 years ago
  51. 30aa1a9 Implemented mipmap generation for 2D array textures. by shannonwoods@chromium.org · 11 years ago
  52. 6c86bd5 Created the TextureStorageInterface2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  53. 9697337 Added a TextureStorage11_2DArray class. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  54. 63b3b8f Removed some extra overloads of TextureStorage::getRenderTarget and added a method to get the render target of a Texture3D layer. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  55. 2058d64 Added 3D texture classes for TextureStorage and TextureStorageInterface. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  56. 81ae58a Image11 now generates multiple mip levels in its staging texture if a lod offset is required. TextureStorage11::updateSubresourceLevel now takes a subresource index on the source texture and copies to the correct subresource if mLodOffset is non-zero. by shannon.woods@transgaming.com · 11 years ago
  57. c22e360 Fixed a bug where the wrong number of mip levels would be generated if levels was zero and the lod offset was non-zero. by shannon.woods@transgaming.com · 11 years ago
  58. d89f194 Fix ViewDimension for texture cube SRVs to always be specified as a texture cube. by shannon.woods@transgaming.com · 11 years ago
  59. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  60. 486d9e9 Remove a lot of unnecessary include files and break include chains. by shannon.woods@transgaming.com · 11 years ago
  61. 96c21ee Initialize shader resource view member to NULL. by shannon.woods@transgaming.com · 11 years ago
  62. 7ae9e7f Image11 and TextureStorage11 make sure sizes are aligned properly. by shannon.woods@transgaming.com · 11 years ago
  63. 53b0ecb Moved common members in TextureStorage11_2D and TextureStorage11_Cube into TextureStorage11. by shannon.woods@transgaming.com · 11 years ago
  64. 5b2d855 TextureStorage11 classes now create shader resource views for depth stencils. by shannon.woods@transgaming.com · 11 years ago
  65. 7e23285 Added a texture object to RenderTarget11. by shannon.woods@transgaming.com · 11 years ago
  66. ddd6c80 Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path. by shannon.woods@transgaming.com · 11 years ago
  67. 779aa26 Enclose error(GLint) and error(EGLint) into gl and egl namespaces. by shannon.woods@transgaming.com · 11 years ago
  68. eec5c63 Add support for more depth buffer formats in our EGLConfigs. by shannon.woods@transgaming.com · 11 years ago
  69. 8b400b1 Do not use dynamic_cast if RTTI is disabled. by apatrick@chromium.org · 12 years ago
  70. 85bdfce Implemented TextureStorage11*::generateMipMap. by shannon.woods@transgaming.com · 12 years ago
  71. 183408d RenderTarget11 now stores a shader resource. by shannon.woods@transgaming.com · 12 years ago
  72. 858d32f Texture storage now has deferred creation of all render targets and shader resources. by shannon.woods@transgaming.com · 12 years ago
  73. f2685e5 Removed the levels parameter from initializeSRV since it is the same as mMipLevels. by shannon.woods@transgaming.com · 12 years ago
  74. 4b47235 TextureStorage11 classes now store a render target to each mip level. by shannon.woods@transgaming.com · 12 years ago
  75. 1e1b5e9 Release leaked SRVs in TextureStorage11. by daniel@transgaming.com · 12 years ago
  76. b115455 Caches MipLevel in TextureStorage11, to avoid repeated GetDesc calls. by daniel@transgaming.com · 12 years ago
  77. 442cdc1 Fixes bugs in rendering to textures. by daniel@transgaming.com · 12 years ago
  78. a0b868a When creating ShaderResourceViews, -1 should be used for 'all MipLevels', not 0. by daniel@transgaming.com · 12 years ago
  79. 5cdd058 Fixes places where TextureStorage could have leaked memory during initialization. by daniel@transgaming.com · 12 years ago
  80. b50d530 Create ShaderResourceViews for TextureStorage objects by daniel@transgaming.com · 12 years ago
  81. 11861ce SUCCEEDED assertions fixed. by daniel@transgaming.com · 12 years ago
  82. 9a2f54d Adds a function to update a level of a TextureStorage from another resource. by daniel@transgaming.com · 12 years ago
  83. b2151e5 Adds cube descendant of TextureStorage11 by daniel@transgaming.com · 12 years ago
  84. 4834ee2 Adds TextureStorage11 class and 2D descendant by daniel@transgaming.com · 12 years ago