1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. 86846e2 Clean up the functions in loadimage.h/cpp. by Geoff Lang · 10 years ago
  3. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  4. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (99%) from src/libGLESv2/renderer/d3d11/formatutils11.cpp]
  5. 05b0502 Add support for EXT_sRGB. by Geoff Lang · 10 years ago
  6. 66aaf72 Always store GL_DEPTH_COMPONENT32_OES as a 24-bit depth format. by Geoff Lang · 10 years ago
  7. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  8. b69d39b Add a DXGI format for GL_LUMINANCE16F_EXT in ES3. by Geoff Lang · 10 years ago
  9. 0c66720 Fix unsigned integer R10G10B10A2 vertex formats. by Jamie Madill · 10 years ago
  10. ca442ba Fix default bits for 3-channel un-normalized int. by Jamie Madill · 10 years ago
  11. 2f61229 Combine widen and defaultBits params of copyVertexData. by Jamie Madill · 10 years ago
  12. d2d648c Enable GPU dynamic conversion for unnormalized int formats. by Jamie Madill · 11 years ago
  13. 7ab02fa Add D3D11 vertex format tables to our format utils. by Jamie Madill · 10 years ago
  14. 826f3d3 Add a GetComponentType method to query a DXGI format. by Jamie Madill · 11 years ago
  15. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 11 years ago
  16. 67938ef Added missing depth swizzle backing formats and fixed compressed texture bit calculation. by Geoff Lang · 11 years ago
  17. 80b5a55 Fix compressed formats breaking swizzle bits checks. by Jamie Madill · 11 years ago
  18. 0c99b1b Add functions to check if texture data initialization is required. by Geoff Lang · 11 years ago
  19. 00f6bc3 Add GetSwizzle*Format functions to formatutils11. by Geoff Lang · 11 years ago
  20. 95f9f98 Remove use of DXGI_FORMAT_R32G32B32_FLOAT as a backing format for GL_LUMINANCE32F_EXT. by Geoff Lang · 11 years ago
  21. 1ec57f8 Add support for GL_EXT_color_buffer_float. by Geoff Lang · 11 years ago
  22. 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
  23. 4133f5c 24bit depth formats need to flip the depth and stencil bits when loading. by Geoff Lang · 11 years ago
  24. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  25. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/formatutils11.cpp]
  26. 0fd7786 Change the backing for integer 32-bit three-channel textures internally to four components. by Jamie Madill · 11 years ago
  27. 5b61c69 Load 1 into the alpha channel of RGB integer formats instead of 0. by Geoff Lang · 11 years ago
  28. 1c3192e Emulate RGB32F textures with DXGI_FORMAT_R32G32B32A32_FLOAT so that sampling is always supported. by Geoff Lang · 11 years ago
  29. 707dbd7 Fix the internal conversion of DXGI DEPTH_COMPONENT32F formats to be DEPTH_COMPONENT_OES in GLES 2 contexts. by Jamie Madill · 11 years ago
  30. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  31. 9e73b21 Marks formats renderable which had been missed and corrects table headers. by Shannon Woods · 11 years ago
  32. dd4674f Adds a function to retrieve the renderable DXGI format for a GL internal format. by Shannon Woods · 11 years ago
  33. 8746546 Added load functions to depth texture formats. by Geoff Lang · 11 years ago
  34. a349532 Added ES3 internal format information about GL_DEPTH_COMPONENT32_OES and mapped DXGI_FORMAT_R32_TYPELESS textures to GL_DEPTH_COMPONENT32F. by Geoff Lang · 11 years ago
  35. d8c8613 Added depth stencil format info to format utils 11. by Geoff Lang · 11 years ago
  36. aacabd6 Made sure all the depth stencil DXGI variants that are used as SRVs, RTVs and DSVs have entries in the DXGI format info table. by Geoff Lang · 11 years ago
  37. fe28ca0 Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations. by Geoff Lang · 11 years ago
  38. 9c5808c Implemented the remaining non-compressed load functions for ES3. by Geoff Lang · 11 years ago
  39. 0d56c43 Image11 now determines if a format is renderable by checking the RTV format exists rather than the SRV format. Added several more RTV DXGI formats to the table to allow fast copies. by Geoff Lang · 11 years ago
  40. d3ff216 Marked unsized format load functions as unreachable and added a comment why. by Geoff Lang · 11 years ago
  41. 18591b7 Capitalized the first letter of all private format util functions. by Geoff Lang · 11 years ago
  42. 61e49a5 Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. by Geoff Lang · 11 years ago
  43. d03f897 Added some missing format table entries. by shannonwoods@chromium.org · 11 years ago
  44. 96c6291 Added support for SRGB textures. by shannonwoods@chromium.org · 11 years ago
  45. de7e6a2 Added support for the remaining floating point textures. by shannonwoods@chromium.org · 11 years ago
  46. a05127a Added support for integer and unsigned integer texture formats. by shannonwoods@chromium.org · 11 years ago
  47. 36d0be9 Added support for SNORM texture formats. by shannonwoods@chromium.org · 11 years ago
  48. a43d829 Added support for GL_R11F_G11F_B10F textures. by shannonwoods@chromium.org · 11 years ago
  49. ba9d750 Merged the d3d format info and mip generation tables since both used the same keys. by shannonwoods@chromium.org · 11 years ago
  50. 92b9cd5 Added support for the GL_RGB9_E5 format. by shannonwoods@chromium.org · 11 years ago
  51. a32a2ba Added support for GL_RED and GL_RG texture formats. by shannonwoods@chromium.org · 11 years ago
  52. 8d46e91 Added a templated load function for loading data formats that match. by shannonwoods@chromium.org · 11 years ago
  53. 5d4468e Add support for GL_UNSIGNED_INT_2_10_10_10_REV textures. by shannonwoods@chromium.org · 11 years ago
  54. b8490f3 Created new helper functions for converting texture formats, loading images and generating mipmaps." by shannonwoods@chromium.org · 11 years ago