1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  3. 6cf8e1b Reduce the number of TextureFormatCaps members. by Geoff Lang · 10 years ago
  4. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  5. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  6. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  7. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (99%) from src/libGLESv2/renderer/d3d9/renderer9_utils.cpp]
  8. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  9. 496123f Implement EXT_blend_minmax. by Geoff Lang · 10 years ago
  10. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/renderer9_utils.cpp]
  11. 2a64ee4 Templated the Color structure so it can be used for the new integer and unsigned integer color types. by Geoff Lang · 11 years ago
  12. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  13. 094cc41 Removed old texture conversion functions. by shannonwoods@chromium.org · 11 years ago
  14. ed0adcf Put the renderer*_utils functions into the rx namespace. by shannonwoods@chromium.org · 11 years ago
  15. bdf2d80 Add precompiled header support for the libGLESv2 project. by shannon.woods@transgaming.com · 11 years ago
  16. 9a58365 Renames "dx9" utility namespace to "d3d9" by daniel@transgaming.com · 12 years ago
  17. 91207b7 Move the index data manager and draw calls into the renderer implementation. by daniel@transgaming.com · 12 years ago
  18. 4df38ce Adds function to convert depth *and* backbuffer formats. by daniel@transgaming.com · 12 years ago
  19. 682a37c Renames es2dx and dx2es namespaces to something better. by daniel@transgaming.com · 12 years ago
  20. d8e3656 Moves portions of utilities specific to D3D9 to the Renderer's domain by daniel@transgaming.com · 12 years ago