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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
5d601382b51c29d1670b58c01360416bd929842d
/
src
/
libGLESv2
/
renderer
/
d3d
/
d3d9
/
renderer9_utils.cpp
5d60138
Simplify formatutils.h by exposing the info structures.
by Geoff Lang
· 10 years ago
5f4c463
Use the FormatCaps for multisample validation and queries.
by Geoff Lang
· 10 years ago
6cf8e1b
Reduce the number of TextureFormatCaps members.
by Geoff Lang
· 10 years ago
c0b9ef4
Split Caps into Caps, Extensions and TextureFormatCaps.
by Geoff Lang
· 10 years ago
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
c7a4104
Moved D3D specific files and folders under the D3D folder.
by Brandon Jones
· 10 years ago
[Renamed (99%) from src/libGLESv2/renderer/d3d9/renderer9_utils.cpp]
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
496123f
Implement EXT_blend_minmax.
by Geoff Lang
· 10 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
[Renamed (99%) from src/libGLESv2/renderer/renderer9_utils.cpp]
2a64ee4
Templated the Color structure so it can be used for the new integer and unsigned integer color types.
by Geoff Lang
· 11 years ago
a2ecfcc
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
by shannonwoods@chromium.org
· 11 years ago
094cc41
Removed old texture conversion functions.
by shannonwoods@chromium.org
· 11 years ago
ed0adcf
Put the renderer*_utils functions into the rx namespace.
by shannonwoods@chromium.org
· 11 years ago
bdf2d80
Add precompiled header support for the libGLESv2 project.
by shannon.woods@transgaming.com
· 11 years ago
9a58365
Renames "dx9" utility namespace to "d3d9"
by daniel@transgaming.com
· 12 years ago
91207b7
Move the index data manager and draw calls into the renderer implementation.
by daniel@transgaming.com
· 12 years ago
4df38ce
Adds function to convert depth *and* backbuffer formats.
by daniel@transgaming.com
· 12 years ago
682a37c
Renames es2dx and dx2es namespaces to something better.
by daniel@transgaming.com
· 12 years ago
d8e3656
Moves portions of utilities specific to D3D9 to the Renderer's domain
by daniel@transgaming.com
· 12 years ago