Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
5d601382b51c29d1670b58c01360416bd929842d
/
src
/
libGLESv2
/
validationES.cpp
5d60138
Simplify formatutils.h by exposing the info structures.
by Geoff Lang
· 10 years ago
5f4c463
Use the FormatCaps for multisample validation and queries.
by Geoff Lang
· 10 years ago
6cf8e1b
Reduce the number of TextureFormatCaps members.
by Geoff Lang
· 10 years ago
53a94a8
Refactors State to be a fully-qualified class
by Shannon Woods
· 10 years ago
1da3cf6
Removes sub-entry-point Framebuffer validations
by Shannon Woods
· 10 years ago
d4cfa57
Move more draw call validation to the API.
by Jamie Madill
· 10 years ago
c0b9ef4
Split Caps into Caps, Extensions and TextureFormatCaps.
by Geoff Lang
· 10 years ago
2a6564e
Fix build errors in validationES.cpp.
by Jamie Madill
· 10 years ago
e92a354
Remove redundant FBO query methods.
by Jamie Madill
· 10 years ago
55ec3b1
Refactor common attachment validation to base method.
by Jamie Madill
· 10 years ago
aae65a4
Add caps for texture size limits and other caps in the 6.28 table.
by Geoff Lang
· 10 years ago
b447227
Add a ValidateAttachmentTarget helper method.
by Jamie Madill
· 10 years ago
570f7c8
Add helper methods for FBO attachment validation.
by Jamie Madill
· 10 years ago
e8cda37
Revert "Move more draw call validation to the API."
by Shannon Woods
· 10 years ago
e4a492b
Remove the clientVersion parameter from the format utils.
by Geoff Lang
· 10 years ago
f257598
Use the sh namespace for shader variables.
by Jamie Madill
· 10 years ago
e261b44
Remove obsolete Renderbuffer types.
by Jamie Madill
· 10 years ago
4fd75c1
Fix npot Texture level 0 validation.
by Jamie Madill
· 10 years ago
13f7d7d
Move FBO check from applyRenderTarget to the API.
by Jamie Madill
· 10 years ago
1aeb131
Move draw call primitive type check to the API.
by Jamie Madill
· 10 years ago
9efa581
Move more draw call validation to the API.
by Jamie Madill
· 10 years ago
ac52801
Move stencil mask validation to before the draw.
by Jamie Madill
· 10 years ago
fd71658
Refactor draw validation functions.
by Jamie Madill
· 10 years ago
250d33f
Move draw call validation to new functions.
by Jamie Madill
· 10 years ago
cec3590
Use a Caps structure to store extension and texture format support.
by Geoff Lang
· 10 years ago
3c7fa22
Rename Renderbuffer to FramebufferAttachment.
by Jamie Madill
· 10 years ago
6f38f82
Fix up some validation bugs in Texture functions.
by Jamie Madill
· 10 years ago
04c6860
Fix unused variable in validationES.cpp.
by Jamie Madill
· 10 years ago
560a8d8
Refactor CopyTexImage validation.
by Jamie Madill
· 10 years ago
893ab08
Move state query validation out of Context.
by Jamie Madill
· 10 years ago
3639892
Move all uniform validation from ProgramBinary to API layer.
by Jamie Madill
· 10 years ago
aa981bd
Refactor Uniform validation to validationES.cpp.
by Jamie Madill
· 10 years ago
d7c7bb2
Refactor UniformMatrix validation.
by Jamie Madill
· 10 years ago
45c785d
Move validation of EndQuery out of gl::Context.
by Jamie Madill
· 10 years ago
db2f14c
Refactor BeginQuery validation out of gl::Context.
by Jamie Madill
· 10 years ago
158c438
Adds PBO buffer targets when extension is present
by Shannon Woods
· 10 years ago
bdc9b2f
Add validation for GL_RED and GL_RG in glReadPixels.
by Geoff Lang
· 10 years ago
8de6828
Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD.
by Nicolas Capens
· 10 years ago
b380174
Adds support for OES_mapbuffer
by Shannon Woods
· 10 years ago
48dcae7
Added transform feedback shader generation.
by Geoff Lang
· 10 years ago
4dfed83
Validate target parameter in CopyTexImage calls before using to check mip level
by Shannon Woods
· 10 years ago
26e9195
Refactor ReadPixels validation.
by Jamie Madill
· 10 years ago
70656a6
Implement queries and enums for buffer mapping.
by Jamie Madill
· 10 years ago
8c96d58
Add helper methods for buffer enum tagets.
by Jamie Madill
· 10 years ago
37dde69
Add support for transform feedback queries.
by Geoff Lang
· 11 years ago
0550d03
Implement GL_RASTERIZER_DISCARD.
by Geoff Lang
· 11 years ago
ab9d82c
Fix FramebufferRenderbuffer validation.
by Jamie Madill
· 11 years ago
d7460c7
Fix gl::ValidTextureTarget to work on all enum values.
by Jamie Madill
· 11 years ago
1fc7e2c
Refactor validation of FramebufferRenderbuffer.
by Jamie Madill
· 11 years ago
bc90a48
Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries.
by Geoff Lang
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
35d1501
Clean up the validation logic in glGenerateMipmap by using the generic base format property methods.
by Jamie Madill
· 11 years ago
63b5f1f
Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters.
by Geoff Lang
· 11 years ago
d4f180b
Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values.
by Geoff Lang
· 11 years ago
ce63569
Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target.
by Geoff Lang
· 11 years ago
125deab
Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
by Geoff Lang
· 11 years ago
b2f3d05
Replaced the custom component type and SRGB bool with GLenums.
by Geoff Lang
· 11 years ago
34dbb6f
Capitalized the first letter of all validation function names.
by Geoff Lang
· 11 years ago
e8ebe7f
Refactored entry point validation functions into their own files.
by Geoff Lang
· 11 years ago