1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. 5f4c463 Use the FormatCaps for multisample validation and queries. by Geoff Lang · 10 years ago
  3. 6cf8e1b Reduce the number of TextureFormatCaps members. by Geoff Lang · 10 years ago
  4. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  5. 1da3cf6 Removes sub-entry-point Framebuffer validations by Shannon Woods · 10 years ago
  6. d4cfa57 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  7. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  8. 2a6564e Fix build errors in validationES.cpp. by Jamie Madill · 10 years ago
  9. e92a354 Remove redundant FBO query methods. by Jamie Madill · 10 years ago
  10. 55ec3b1 Refactor common attachment validation to base method. by Jamie Madill · 10 years ago
  11. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  12. b447227 Add a ValidateAttachmentTarget helper method. by Jamie Madill · 10 years ago
  13. 570f7c8 Add helper methods for FBO attachment validation. by Jamie Madill · 10 years ago
  14. e8cda37 Revert "Move more draw call validation to the API." by Shannon Woods · 10 years ago
  15. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  16. f257598 Use the sh namespace for shader variables. by Jamie Madill · 10 years ago
  17. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  18. 4fd75c1 Fix npot Texture level 0 validation. by Jamie Madill · 10 years ago
  19. 13f7d7d Move FBO check from applyRenderTarget to the API. by Jamie Madill · 10 years ago
  20. 1aeb131 Move draw call primitive type check to the API. by Jamie Madill · 10 years ago
  21. 9efa581 Move more draw call validation to the API. by Jamie Madill · 10 years ago
  22. ac52801 Move stencil mask validation to before the draw. by Jamie Madill · 10 years ago
  23. fd71658 Refactor draw validation functions. by Jamie Madill · 10 years ago
  24. 250d33f Move draw call validation to new functions. by Jamie Madill · 10 years ago
  25. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  26. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  27. 6f38f82 Fix up some validation bugs in Texture functions. by Jamie Madill · 10 years ago
  28. 04c6860 Fix unused variable in validationES.cpp. by Jamie Madill · 10 years ago
  29. 560a8d8 Refactor CopyTexImage validation. by Jamie Madill · 10 years ago
  30. 893ab08 Move state query validation out of Context. by Jamie Madill · 10 years ago
  31. 3639892 Move all uniform validation from ProgramBinary to API layer. by Jamie Madill · 10 years ago
  32. aa981bd Refactor Uniform validation to validationES.cpp. by Jamie Madill · 10 years ago
  33. d7c7bb2 Refactor UniformMatrix validation. by Jamie Madill · 10 years ago
  34. 45c785d Move validation of EndQuery out of gl::Context. by Jamie Madill · 10 years ago
  35. db2f14c Refactor BeginQuery validation out of gl::Context. by Jamie Madill · 10 years ago
  36. 158c438 Adds PBO buffer targets when extension is present by Shannon Woods · 10 years ago
  37. bdc9b2f Add validation for GL_RED and GL_RG in glReadPixels. by Geoff Lang · 10 years ago
  38. 8de6828 Implement state tracking for BASE/MAX_LEVEL, and MIN/MAX_LOD. by Nicolas Capens · 10 years ago
  39. b380174 Adds support for OES_mapbuffer by Shannon Woods · 10 years ago
  40. 48dcae7 Added transform feedback shader generation. by Geoff Lang · 10 years ago
  41. 4dfed83 Validate target parameter in CopyTexImage calls before using to check mip level by Shannon Woods · 10 years ago
  42. 26e9195 Refactor ReadPixels validation. by Jamie Madill · 10 years ago
  43. 70656a6 Implement queries and enums for buffer mapping. by Jamie Madill · 10 years ago
  44. 8c96d58 Add helper methods for buffer enum tagets. by Jamie Madill · 10 years ago
  45. 37dde69 Add support for transform feedback queries. by Geoff Lang · 11 years ago
  46. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 11 years ago
  47. ab9d82c Fix FramebufferRenderbuffer validation. by Jamie Madill · 11 years ago
  48. d7460c7 Fix gl::ValidTextureTarget to work on all enum values. by Jamie Madill · 11 years ago
  49. 1fc7e2c Refactor validation of FramebufferRenderbuffer. by Jamie Madill · 11 years ago
  50. bc90a48 Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries. by Geoff Lang · 11 years ago
  51. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  52. 35d1501 Clean up the validation logic in glGenerateMipmap by using the generic base format property methods. by Jamie Madill · 11 years ago
  53. 63b5f1f Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters. by Geoff Lang · 11 years ago
  54. d4f180b Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. by Geoff Lang · 11 years ago
  55. ce63569 Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. by Geoff Lang · 11 years ago
  56. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  57. b2f3d05 Replaced the custom component type and SRGB bool with GLenums. by Geoff Lang · 11 years ago
  58. 34dbb6f Capitalized the first letter of all validation function names. by Geoff Lang · 11 years ago
  59. e8ebe7f Refactored entry point validation functions into their own files. by Geoff Lang · 11 years ago