1. 5d60138 Simplify formatutils.h by exposing the info structures. by Geoff Lang · 10 years ago
  2. 53a94a8 Refactors State to be a fully-qualified class by Shannon Woods · 10 years ago
  3. c0b9ef4 Split Caps into Caps, Extensions and TextureFormatCaps. by Geoff Lang · 10 years ago
  4. 55ec3b1 Refactor common attachment validation to base method. by Jamie Madill · 10 years ago
  5. aae65a4 Add caps for texture size limits and other caps in the 6.28 table. by Geoff Lang · 10 years ago
  6. b447227 Add a ValidateAttachmentTarget helper method. by Jamie Madill · 10 years ago
  7. 570f7c8 Add helper methods for FBO attachment validation. by Jamie Madill · 10 years ago
  8. d38f926 Refactoring Buffers by Brandon Jones · 10 years ago
  9. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  10. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  11. 13f7d7d Move FBO check from applyRenderTarget to the API. by Jamie Madill · 10 years ago
  12. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  13. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  14. 6f38f82 Fix up some validation bugs in Texture functions. by Jamie Madill · 10 years ago
  15. 560a8d8 Refactor CopyTexImage validation. by Jamie Madill · 10 years ago
  16. bdc9b2f Add validation for GL_RED and GL_RG in glReadPixels. by Geoff Lang · 10 years ago
  17. 4dfed83 Validate target parameter in CopyTexImage calls before using to check mip level by Shannon Woods · 10 years ago
  18. 4d161ba Amends CopyTexImage validation to conform to new language in the ES 3.0.3 spec. by Shannon Woods · 10 years ago
  19. 7a5f738 Implement buffer map related entry points and errors. by Jamie Madill · 10 years ago
  20. b8f8b89 Fix using wrong value for array size in 2D array storage. by Jamie Madill · 11 years ago
  21. 1ec57f8 Add support for GL_EXT_color_buffer_float. by Geoff Lang · 11 years ago
  22. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  23. 01c21d2 Fix incorrect targets for TexStorage2D with cube maps. by Geoff Lang · 11 years ago
  24. d4f180b Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values. by Geoff Lang · 11 years ago
  25. ce63569 Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target. by Geoff Lang · 11 years ago
  26. 784a8fd Defer early-exit due to zero-sized copies until after all other validation for CopyTex*Image. by Geoff Lang · 11 years ago
  27. efb2a6f Add the proper API errors for pixel unpack buffers. by Jamie Madill · 11 years ago
  28. abef680 Remove an unnecessary and non-compliant format check from the SubImage family of calls. by Jamie Madill · 11 years ago
  29. b2f3d05 Replaced the custom component type and SRGB bool with GLenums. by Geoff Lang · 11 years ago
  30. 34dbb6f Capitalized the first letter of all validation function names. by Geoff Lang · 11 years ago
  31. e8ebe7f Refactored entry point validation functions into their own files. by Geoff Lang · 11 years ago