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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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8e32884af9c0171974821c130f1c4b3e9cd59987
8e32884
Remove dependence on dxguid.lib for release builds.
by Geoff Lang
· 11 years ago
94a9089
Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11.
by Geoff Lang
· 10 years ago
ac97d59
Fix git call syntax in commit_id.bat
by Shannon Woods
· 10 years ago
e78603b
Fix standalone Linux build.
by Jamie Madill
· 10 years ago
496123f
Implement EXT_blend_minmax.
by Geoff Lang
· 11 years ago
2a41924
Add defines to enable or disable specific renderers.
by Geoff Lang
· 11 years ago
88f6e94
Proper support for token max size in WebGL+ES3.
by Jamie Madill
· 10 years ago
16851c8
Don't include symbols in release builds of the public projects.
by Geoff Lang
· 11 years ago
c9f140d
Add preprocess bison files to the gyp files.
by Jamie Madill
· 10 years ago
61b5443
Fix unsized formats in GenerateMipmap.
by Jamie Madill
· 10 years ago
5c55caf
Fix bugged tokens marked as reserved/free in ES2.
by Jamie Madill
· 10 years ago
d2d648c
Enable GPU dynamic conversion for unnormalized int formats.
by Jamie Madill
· 11 years ago
dad5ed3
Refactor HLSL compilation out of Renderer.
by Geoff Lang
· 11 years ago
8664b06
Add logic for dynamic converstion of int to float vertex data.
by Jamie Madill
· 11 years ago
c5ede1a
Add logic for inserting vertex conversion code in HLSL.
by Jamie Madill
· 11 years ago
2c7d84a
Store un-linked shader attributes in ProgramBinary.
by Jamie Madill
· 11 years ago
c5a8300
Store multiple vertex executables in the program binary.
by Jamie Madill
· 11 years ago
5f56273
Moved all HLSL-related code from ProgramBinary to DynamicHLSL.
by Jamie Madill
· 11 years ago
e8bc319
Optimize masked clearing of missing channels.
by Geoff Lang
· 11 years ago
0aa84f6
Merge 'Tie program binary version to commit hash.'
by Jamie Madill
· 11 years ago
5f6937c
Align static and streaming vertex data to 16-byte boundaries.
by Jamie Madill
· 11 years ago
4a667fe
Add an option to initialize varyings without static use in vertex shaders
by Zhenyao Mo
· 11 years ago
32d508e
Fix checking for a NULL pointer after using the pointer.
by Geoff Lang
· 11 years ago
2a20562
Fix depth texture validation in ES2 contexts.
by Jamie Madill
· 11 years ago
7ea42a5
Move ShaderCache.h to the d3d directory.
by Geoff Lang
· 11 years ago
0bf3a98
Fix variable being used to initialize itself.
by Geoff Lang
· 11 years ago
a4de265
Mark destructors of Surface and Context as virtual.
by Geoff Lang
· 11 years ago
c685673
Fix wrong enum type being compared.
by Geoff Lang
· 11 years ago
49f9a20
Add TransformFeedback object.
by Geoff Lang
· 11 years ago
1cd1b21
Fix wrong variable being compared.
by Geoff Lang
· 11 years ago
cbf727a
Remove references to D3D formats in the Texture class.
by Geoff Lang
· 11 years ago
03ef740
Fix comparing blend states with the wrong structure size.
by Geoff Lang
· 11 years ago
37dde69
Add support for transform feedback queries.
by Geoff Lang
· 11 years ago
d5da329
Improve the enumerate_files.py script.
by Geoff Lang
· 11 years ago
1106aeb
Move the enumerate_files script to the build directory.
by Geoff Lang
· 11 years ago
0550d03
Implement GL_RASTERIZER_DISCARD.
by Geoff Lang
· 11 years ago
2e5c604
Add GL headers to libGLESv2, libEGL and translator projects.
by Geoff Lang
· 11 years ago
a5e44c9
Relax alignment restrictions to allow more direct storage.
by Jamie Madill
· 11 years ago
a5d6747
Remove VertexBuffer::requiresConversion.
by Jamie Madill
· 11 years ago
7d649a0
Fix initializing the MaxExpressionComplexity and MaxCallStackDepth compiler limits.
by Nicolas Capens
· 11 years ago
95ffb86
Add vertex format queries to Renderer.
by Jamie Madill
· 11 years ago
8017787
Move D3D9 vertex format tables to formatutils9.
by Jamie Madill
· 11 years ago
7ab02fa
Add D3D11 vertex format tables to our format utils.
by Jamie Madill
· 11 years ago
3078d0f
Add VertexFormat internal struct to represent vertex inputs.
by Jamie Madill
· 11 years ago
8ff21ae
Move storage for uniform blocks to the program binary.
by Jamie Madill
· 11 years ago
c47a678
Move the storage for uniform blocks to its own class.
by Jamie Madill
· 11 years ago
ecc8b6f
Refactor BufferStorage11.
by Geoff Lang
· 11 years ago
e53c98b
Add work-around for D3D9 shader compiler bug.
by Jamie Madill
· 11 years ago
7993190
Fix wrong allocator being used for sampler deletion.
by Geoff Lang
· 11 years ago
8d6a002
Fixed missing break statement.
by Geoff Lang
· 11 years ago
f8912c5
Refactor buffer existance check into Buffer::invalidateStaticData.
by Geoff Lang
· 11 years ago
826f3d3
Add a GetComponentType method to query a DXGI format.
by Jamie Madill
· 11 years ago
9eeecfc
Split DXGI format info to a GL mapping and info block.
by Jamie Madill
· 11 years ago
6246dc8
Track dirty D3D shaders instead of program serial.
by Jamie Madill
· 11 years ago
648c968
Minor optimizations to texture functions.
by Jamie Madill
· 11 years ago
3810bee
Add the missing GL_DEPTH enum to the fbo attachment query.
by Jamie Madill
· 11 years ago
8321779
Remove system.h.
by Geoff Lang
· 11 years ago
ab9d82c
Fix FramebufferRenderbuffer validation.
by Jamie Madill
· 11 years ago
d7460c7
Fix gl::ValidTextureTarget to work on all enum values.
by Jamie Madill
· 11 years ago
1fc7e2c
Refactor validation of FramebufferRenderbuffer.
by Jamie Madill
· 11 years ago
92bfd5c
Remove __stdcall from non-windows builds.
by Geoff Lang
· 11 years ago
f571312
Rework tracing and perf defines.
by Geoff Lang
· 11 years ago
ec91cd3
Clamp stencil reference value to D3D11 8-bit limitations.
by Jamie Madill
· 11 years ago
24112d6
Only use 4-channel shaders for unpack buffers.
by Jamie Madill
· 11 years ago
c30003d
Fix zero-size textures and unpack buffers.
by Jamie Madill
· 11 years ago
4b8c3eb
Fix build on Visual Studio 2013.
by Jamie Madill
· 11 years ago
b155bbc
Properly clamp stencil mask query values to max int.
by Jamie Madill
· 11 years ago
a50232f
Added a utility application to generate c headers from dds textures.
by Geoff Lang
· 11 years ago
2c254d8
Add swizzle tests.
by Geoff Lang
· 11 years ago
d701ea1
Replaced Stanford model images.
by Geoff Lang
· 11 years ago
9c53f1e
Add more D3D11 buffer usages.
by Geoff Lang
· 11 years ago
28576da
Don't include windows.h on non-windows systems.
by Geoff Lang
· 11 years ago
55856b1
Clean up state query methods.
by Jamie Madill
· 11 years ago
3cd50f7
Fix remaining discrepencies between master and es3proto project files.
by Geoff Lang
· 11 years ago
91382e5
Renderer11 tracks applied textures as SRVs.
by Geoff Lang
· 11 years ago
b8f8b89
Fix using wrong value for array size in 2D array storage.
by Jamie Madill
· 11 years ago
67938ef
Added missing depth swizzle backing formats and fixed compressed texture bit calculation.
by Geoff Lang
· 11 years ago
eaa8406
Remove unnecessary int cast in ParseContext.
by Brendan Long
· 11 years ago
d2a8838
Fix improper deferencing of a zero-size vector.
by Jamie Madill
· 11 years ago
b1f45b7
Create HLSL texture offset functions.
by Nicolas Capens
· 11 years ago
f831e3d
Add NetBSD and DragonFly to posix-compliant OS list
by Shannon Woods
· 11 years ago
1fbc287
Add textureOffset intrinsics to the symbol table.
by Nicolas Capens
· 11 years ago
b678032
Fix default vertex attribute component size to 4.
by Jamie Madill
· 11 years ago
80b5a55
Fix compressed formats breaking swizzle bits checks.
by Jamie Madill
· 11 years ago
44cc79f
Fix compiler crash.
by Nicolas Capens
· 11 years ago
f9ea3e1
Regenerate the parser using Bison 2.7.12.
by Nicolas Capens
· 11 years ago
ee42308
Update guards in ShaderVariable.h.
by Jamie Madill
· 11 years ago
79f2f45
Fix allowing ES3 enum queries to call through to ES2 contexts.
by Jamie Madill
· 11 years ago
2e50355
Add in fixes for dEQP state reset.
by Jamie Madill
· 11 years ago
03181ab
Fix sorting uninitialized attribute semantics to the end.
by Jamie Madill
· 11 years ago
13a2f85
Implement max elements indices and vertices.
by Jamie Madill
· 11 years ago
cd65ae1
Trigger lost device on an error in D3D9 Present.
by Jamie Madill
· 11 years ago
f11dbdb
Added a read pixels test.
by Geoff Lang
· 11 years ago
066230a
Added compressed texture tests.
by Geoff Lang
· 11 years ago
2e475a5
Added tests for maximum texture size.
by Geoff Lang
· 11 years ago
1f12fa0
Added line loop tests.
by Geoff Lang
· 11 years ago
0ddab0c
Added incomplete texture tests.
by Geoff Lang
· 11 years ago
b604650
Moved the compiler test initialization and tear down into a gtest environement class.
by Geoff Lang
· 11 years ago
bb13467
Added a gtest environment class to initialize the ANGLETest class window.
by Geoff Lang
· 11 years ago
79bb0d9
Fix initializer type bug when using list declarations.
by Jamie Madill
· 11 years ago
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