1. ed14b79 Shaders should fail compile if a boolean's precision is specified by Zhenyao Mo · 10 years ago
  2. 759b994 Define generic sampler types. by Nicolas Capens · 10 years ago
  3. e53c98b Add work-around for D3D9 shader compiler bug. by Jamie Madill · 10 years ago
  4. 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago[Renamed from src/compiler/BaseTypes.h]
  5. 1957181 Add more robust support for interpolation and storage qualifiers with varyings for GLSL ES 3.00. by Jamie Madill · 11 years ago
  6. cb127d3 Create the HLSL shadow texture function. by Nicolas Capens · 11 years ago
  7. 2a1d8a3 Add shadow samplers to the compiler front-end. by Nicolas Capens · 11 years ago
  8. 93e50de Implement array sampler support. by Nicolas Capens · 11 years ago
  9. e605088 Handle new sampler types. by Nicolas Capens · 11 years ago
  10. 2aeb26a Added support for EXT_frag_depth by Jamie Madill · 11 years ago
  11. 28b9742 Removed code for unsupported pack-unpack language. by Jamie Madill · 11 years ago
  12. 8772b58 Support sampler2DArray throughout the compiler. by Nicolas Capens · 11 years ago
  13. eceb50d Add array texture intrinsics to the symbol table. by Nicolas Capens · 11 years ago
  14. da07535 Support sampler3D throughout the compiler. by Nicolas Capens · 11 years ago
  15. 73f5bf6 Add 3D texture intrinsics to the symbol table. by Nicolas Capens · 11 years ago
  16. 2ffe0bb Support usampler throughout the compiler. by Nicolas Capens · 11 years ago
  17. 8613229 Add unsigned integer texture intrinsics to the symbol table. by Nicolas Capens · 11 years ago
  18. 344e714 Support isampler throughout the compiler. by Nicolas Capens · 11 years ago
  19. 9363246 Add integer texture intrinsics to the symbol table. by Nicolas Capens · 11 years ago
  20. a295edf Add parsing (but not full support) for global default layout qualifiers for block storage and matrix packing. by Jamie Madill · 11 years ago
  21. a5efff9 Redesign layout qualifier parsing to be simpler and more storage efficient. by Jamie Madill · 11 years ago
  22. b120eac Update the shader translator to use new enums for ES3 shader vertex input and fragment outputs. by Jamie Madill · 11 years ago
  23. 302adfe Add partial support for parsing layout qualifiers, added in the GLES SL 3.00 spec. by shannonwoods@chromium.org · 11 years ago
  24. 3c9d95a Add unsigned integer types to the compiler ConstantUnion class. by shannonwoods@chromium.org · 11 years ago
  25. 5668c5d Add support for parsing interface blocks to the shader translator. by shannonwoods@chromium.org · 11 years ago
  26. 6f273e3 Implemented interpolation qualifier parsing. by shannon.woods%transgaming.com@gtempaccount.com · 11 years ago
  27. b3077d0 Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier. by daniel@transgaming.com · 11 years ago
  28. eec8efc Detect when declaring previously undeclared variables as invariant, and avoid using an uninitialized type. by daniel@transgaming.com · 12 years ago
  29. 205fef3 Added support for GL_ARB_texture_rectangle to shader validator. by kbr@chromium.org · 13 years ago
  30. 09c323a Add an option to support for GL_OES_EGL_image_external. by zmo@google.com · 13 years ago
  31. 58e5429 Cleanup TType and related classes: by alokp@chromium.org · 14 years ago
  32. 5223af6 Replaced __inline with inline to make it compile with SunStudio compiler. Submitted by Eagle.Lu. by alokp@chromium.org · 14 years ago
  33. a5d7623 Enforce fragment precision qualifier requirement by daniel@transgaming.com · 14 years ago
  34. 0578f81 Untabify compiler code by daniel@transgaming.com · 14 years ago
  35. acc5113 mv Compiler/* -> src/compiler/* Trac #11406 Signed-off-by: Nicolas Capens by daniel@transgaming.com · 14 years ago[Renamed from Compiler/BaseTypes.h]
  36. 4f39fd9 Initial import from TransGaming by daniel@transgaming.com · 14 years ago