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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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91db708c4e783a0891c4b04f630c278a4ef2b6dc
91db708
Add a step to the gyp projects which can run a python script after
by Jamie Madill
· 11 years ago
03847b6
Fix the shader calculation for the level of detail for certain samplers.
by Jamie Madill
· 11 years ago
829f59e
Remove usages of the auto keyword from the translator.
by Jamie Madill
· 11 years ago
fcef336
Fix bug with nested struct uniforms.
by Jamie Madill
· 11 years ago
c6a2dcf
Fix improper getSamplerState in Context::applyTextures.
by Jamie Madill
· 11 years ago
f07558a
Fix glGetUniform for non-square matrices.
by Jamie Madill
· 11 years ago
95f9f98
Remove use of DXGI_FORMAT_R32G32B32_FLOAT as a backing format for GL_LUMINANCE32F_EXT.
by Geoff Lang
· 11 years ago
cdf22f9
Don't apply textures that are currently bound to the framebuffer.
by Geoff Lang
· 11 years ago
89bf4bf
Fixed a bug where the vertex data manager was not caching the current value attributes properly.
by Geoff Lang
· 11 years ago
efc551f
Fix incorrectly named test class members and wrong shader compilation
by Geoff Lang
· 11 years ago
d5ee05c
Silence a warning present in Release mode, with a lack of exported symbols in compilerdebug.obj.
by Jamie Madill
· 11 years ago
7ff0104
Added unpack alignment tests.
by Geoff Lang
· 11 years ago
219ed79
Added occlusion query tests.
by Geoff Lang
· 11 years ago
d191317
Added tests for clear issues.
by Geoff Lang
· 11 years ago
d990f8e
Added tests for NULL buffer data.
by Geoff Lang
· 11 years ago
e8a1f78
Added BlitFramebufferANGLE tests.
by Geoff Lang
· 11 years ago
f95c046
Added vertex attribute tests.
by Geoff Lang
· 11 years ago
8a079e5
Added an angle_tests project and base class for tests.
by Geoff Lang
· 11 years ago
1ec57f8
Add support for GL_EXT_color_buffer_float.
by Geoff Lang
· 11 years ago
6b7440c
Remove TextureStorage::GetActualLevelCount.
by Jamie Madill
· 11 years ago
4cfff5f
Modify texture storage classes to store a base and max level, instead of a range of levels.
by Jamie Madill
· 11 years ago
b16b8ed
Add helper functions for returning the dimensions of a level in a texture storage.
by Jamie Madill
· 11 years ago
07bb8cf
Remove Texture::levelCount() and replace it with isValidLevel().
by Jamie Madill
· 11 years ago
51a9437
Replace API queries of immutable texture level count with a specialized function.
by Jamie Madill
· 11 years ago
2ebab85
Remove Texture::getStorage, which is no longer needed after the previous refactorings.
by Jamie Madill
· 11 years ago
884a462
Refactor storage management in Texture2DArray.
by Jamie Madill
· 11 years ago
e664e20
Refactor storage management in Texture3D.
by Jamie Madill
· 11 years ago
3c0989c
Refactor storage management in TextureCube.
by Jamie Madill
· 11 years ago
73b5d06
Refactor texture storage management in the Texture2D.
by Jamie Madill
· 11 years ago
169d111
Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures.
by Jamie Madill
· 11 years ago
22f843a
Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec.
by Jamie Madill
· 11 years ago
2db197c
Use a consistent naming scheme for the cube map face index variables in Texture.cpp.
by Jamie Madill
· 11 years ago
d4589c9
Simplify passing the texture usage parameters through the texture classes.
by Jamie Madill
· 11 years ago
e83d1a9
Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already.
by Jamie Madill
· 11 years ago
632192d
Added support for EXT_texture_rg in D3D9 and D3D11.
by Geoff Lang
· 11 years ago
4133f5c
24bit depth formats need to flip the depth and stencil bits when loading.
by Geoff Lang
· 11 years ago
85ea9ab
Fixed the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type having the incorrect number of bytes and allowed the depth stencil formats to specify that they have unused bits.
by Geoff Lang
· 11 years ago
88f9cbf
SwapChain11 now stores a SRV of it's depth stencil.
by Geoff Lang
· 11 years ago
d9b9a50
Instead of checking if a texture is mipmap complete before we update the storage, only update complete storage levels.
by Jamie Madill
· 11 years ago
aee7ad8
Only update the currently active render target level in getRenderTarget, instead of the whole texture.
by Jamie Madill
· 11 years ago
ba597af
Re-enable hazard warnings for setting render targets that are currently bound as SRVs.
by Jamie Madill
· 11 years ago
bfcda81
Add a method to return the Texture serial of a Renderbuffer, or zero if this is a non-texture Renderbuffer.
by Jamie Madill
· 11 years ago
2e559bb
Do not allow context sharing between egl Displays.
by Jamie Madill
· 11 years ago
baa6116
Regenerate public Visual Studio projects.
by Geoff Lang
· 11 years ago
7731d6a
Update the GYP dependency to a revision with Visual Studio 2010 Express solution generation working correctly.
by Geoff Lang
· 11 years ago
16a1c07
Expose the textureLod functiosn to GLES 3.00 shaders.
by Jamie Madill
· 11 years ago
251f57a
Ignore output from new Visual Studio projects.
by Geoff Lang
· 11 years ago
512a7b7
Regenerate project files.
by Geoff Lang
· 11 years ago
2b8f6fb
Public project generation script is now a python script and generates projects into the projects directory.
by Geoff Lang
· 11 years ago
dd7234c
Remove un-referenced functions.
by Geoff Lang
· 11 years ago
eef52cc
Fix mis-printed type in event message.
by Geoff Lang
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
2a6f956
Move the PBO unpack shaders to the proper folder.
by Jamie Madill
· 11 years ago
f02ec39
Regenerate public project files.
by Geoff Lang
· 11 years ago
b236212
Updated the gyp build system for the ninja generator to work.
by Geoff Lang
· 11 years ago
7805990
Added a 64 bit build target to the gyp file.
by Geoff Lang
· 11 years ago
036aa49
Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds.
by Geoff Lang
· 11 years ago
ba4f10a
Support pixel unpack buffers in TexSubImage3D.
by Jamie Madill
· 11 years ago
5368305
Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D.
by Jamie Madill
· 11 years ago
a2d4e55
Add support for pixel unpack buffers to TexImage3D.
by Jamie Madill
· 11 years ago
065e1a3
Add support for pixel unpack buffers to TexSubImage2D.
by Jamie Madill
· 11 years ago
4461f09
Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D.
by Jamie Madill
· 11 years ago
171ca0e
Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings.
by Jamie Madill
· 11 years ago
851a4f6
Add precompiled D3D11 shaders for pixel unpack buffers.
by Jamie Madill
· 11 years ago
c8c102b
Add a helper method to return the native format backing a GL texture type.
by Jamie Madill
· 11 years ago
8cc7d97
Refactor the fast path for pixel unpack buffers, and fix a few validation gaps with texture completeness.
by Jamie Madill
· 11 years ago
0e0510f
Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.
by Jamie Madill
· 11 years ago
6b9cb25
Rename ParseHelper.cpp/h to ParseContext.cpp/h.
by Jamie Madill
· 11 years ago
ee7010d
Add support for querying major and minor GL version in ES3 contexts.
by Jamie Madill
· 11 years ago
455a6f5
Expose gl_MaxDrawBuffers to ESSL 3.00 shaders.
by Jamie Madill
· 11 years ago
e26b15a
Regenerate project files.
by Geoff Lang
· 11 years ago
61af78d
Add a project update script.
by Geoff Lang
· 11 years ago
4a9e236
Fixed issues compiling gtest in using the visual studio 2012 compiler.
by Geoff Lang
· 11 years ago
216644b
Regenerate project files.
by Geoff Lang
· 11 years ago
31f0dc0
Merge a0bd8ef0aca9eab29a0e5a437b803c5d95a777c6 from master.
by Geoff Lang
· 11 years ago
5e5f990
Merge 7692ca41dbfe20e6acf3319a37aa38b8160f51c6 from master.
by Geoff Lang
· 11 years ago
8690da8
Merge 49cbc5768c15d930d5d8751f5263e9546a07d037 from master.
by Geoff Lang
· 11 years ago
8622e55
Merge 16a3eb3e9fdee83ab9ed15769ec629eab4bc4174 from master.
by Geoff Lang
· 11 years ago
2b6008c
Merge 366229430ea056cf7f33917a4fa37b721512a42c from master.
by Geoff Lang
· 11 years ago
7c69720
Deleted manually maintained visual studio projects and replaced them with gyp generated ones.
by Geoff Lang
· 11 years ago
179b004
Enabled multiprocessor compilation.
by Geoff Lang
· 11 years ago
ce1d3c4
Added flags to disable or enable generation of samples and test projects.
by Geoff Lang
· 11 years ago
0049e43
Fixed the DEPS folder and added a .gclient file so gclient sync will now work.
by Geoff Lang
· 11 years ago
6850947
Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project.
by Geoff Lang
· 11 years ago
c359752
Refactored the tests.gyp file.
by Geoff Lang
· 11 years ago
0e43546
Refactored the samples.gyp file.
by Geoff Lang
· 11 years ago
39d5166
Moved the gyp libGLESv2 and libEGL projects into their own gyp files. Renamed build_angle.gpy* to angle.gyp* but kept build_angle.gyp for chrome compatability.
by Geoff Lang
· 11 years ago
1773282
Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects.
by Geoff Lang
· 11 years ago
d47e0fc
Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects.
by Geoff Lang
· 11 years ago
401a0bc
Fix D3D9 attributes being marked as requireing conversion when they did not.
by Geoff Lang
· 11 years ago
71cc91f
Remove an assert statement to do with uniforms and element indexes.
by Jamie Madill
· 11 years ago
5925a4e
Only check for missmatched HWND process IDs if swap chain creation fails.
by Geoff Lang
· 11 years ago
152ed09
Do not dereference a NULL pointer when retrieving the base level image of an empty 2D array texture.
by Jamie Madill
· 11 years ago
bfc93bb
Use cube textures as 2D texture arrays in rendertarget SRVs
by Shannon Woods
· 11 years ago
f5ef21c
Add a define to force off the vertical sync for profiling.
by Geoff Lang
· 11 years ago
d311019
Fix incorrect mip sizes for cube maps when creating them with TexStorage2D.
by Geoff Lang
· 11 years ago
01c21d2
Fix incorrect targets for TexStorage2D with cube maps.
by Geoff Lang
· 11 years ago
d0f8e82
Implement META_ASSERT with static_assert if the compiler supports it.
by Geoff Lang
· 11 years ago
d1e9a9a
Add missing ES3 unsized internal formats and properly return 1 for alpha in integer formats with no alpha channel.
by Geoff Lang
· 11 years ago
f6d6901
Fall back to LoadLibrary if preloading d3d compiler modules fails.
by Geoff Lang
· 11 years ago
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