1. 91db708 Add a step to the gyp projects which can run a python script after by Jamie Madill · 11 years ago
  2. 03847b6 Fix the shader calculation for the level of detail for certain samplers. by Jamie Madill · 11 years ago
  3. 829f59e Remove usages of the auto keyword from the translator. by Jamie Madill · 11 years ago
  4. fcef336 Fix bug with nested struct uniforms. by Jamie Madill · 11 years ago
  5. c6a2dcf Fix improper getSamplerState in Context::applyTextures. by Jamie Madill · 11 years ago
  6. f07558a Fix glGetUniform for non-square matrices. by Jamie Madill · 11 years ago
  7. 95f9f98 Remove use of DXGI_FORMAT_R32G32B32_FLOAT as a backing format for GL_LUMINANCE32F_EXT. by Geoff Lang · 11 years ago
  8. cdf22f9 Don't apply textures that are currently bound to the framebuffer. by Geoff Lang · 11 years ago
  9. 89bf4bf Fixed a bug where the vertex data manager was not caching the current value attributes properly. by Geoff Lang · 11 years ago
  10. efc551f Fix incorrectly named test class members and wrong shader compilation by Geoff Lang · 11 years ago
  11. d5ee05c Silence a warning present in Release mode, with a lack of exported symbols in compilerdebug.obj. by Jamie Madill · 11 years ago
  12. 7ff0104 Added unpack alignment tests. by Geoff Lang · 11 years ago
  13. 219ed79 Added occlusion query tests. by Geoff Lang · 11 years ago
  14. d191317 Added tests for clear issues. by Geoff Lang · 11 years ago
  15. d990f8e Added tests for NULL buffer data. by Geoff Lang · 11 years ago
  16. e8a1f78 Added BlitFramebufferANGLE tests. by Geoff Lang · 11 years ago
  17. f95c046 Added vertex attribute tests. by Geoff Lang · 11 years ago
  18. 8a079e5 Added an angle_tests project and base class for tests. by Geoff Lang · 11 years ago
  19. 1ec57f8 Add support for GL_EXT_color_buffer_float. by Geoff Lang · 11 years ago
  20. 6b7440c Remove TextureStorage::GetActualLevelCount. by Jamie Madill · 11 years ago
  21. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  22. b16b8ed Add helper functions for returning the dimensions of a level in a texture storage. by Jamie Madill · 11 years ago
  23. 07bb8cf Remove Texture::levelCount() and replace it with isValidLevel(). by Jamie Madill · 11 years ago
  24. 51a9437 Replace API queries of immutable texture level count with a specialized function. by Jamie Madill · 11 years ago
  25. 2ebab85 Remove Texture::getStorage, which is no longer needed after the previous refactorings. by Jamie Madill · 11 years ago
  26. 884a462 Refactor storage management in Texture2DArray. by Jamie Madill · 11 years ago
  27. e664e20 Refactor storage management in Texture3D. by Jamie Madill · 11 years ago
  28. 3c0989c Refactor storage management in TextureCube. by Jamie Madill · 11 years ago
  29. 73b5d06 Refactor texture storage management in the Texture2D. by Jamie Madill · 11 years ago
  30. 169d111 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. by Jamie Madill · 11 years ago
  31. 22f843a Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec. by Jamie Madill · 11 years ago
  32. 2db197c Use a consistent naming scheme for the cube map face index variables in Texture.cpp. by Jamie Madill · 11 years ago
  33. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  34. e83d1a9 Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already. by Jamie Madill · 11 years ago
  35. 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
  36. 4133f5c 24bit depth formats need to flip the depth and stencil bits when loading. by Geoff Lang · 11 years ago
  37. 85ea9ab Fixed the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type having the incorrect number of bytes and allowed the depth stencil formats to specify that they have unused bits. by Geoff Lang · 11 years ago
  38. 88f9cbf SwapChain11 now stores a SRV of it's depth stencil. by Geoff Lang · 11 years ago
  39. d9b9a50 Instead of checking if a texture is mipmap complete before we update the storage, only update complete storage levels. by Jamie Madill · 11 years ago
  40. aee7ad8 Only update the currently active render target level in getRenderTarget, instead of the whole texture. by Jamie Madill · 11 years ago
  41. ba597af Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 11 years ago
  42. bfcda81 Add a method to return the Texture serial of a Renderbuffer, or zero if this is a non-texture Renderbuffer. by Jamie Madill · 11 years ago
  43. 2e559bb Do not allow context sharing between egl Displays. by Jamie Madill · 11 years ago
  44. baa6116 Regenerate public Visual Studio projects. by Geoff Lang · 11 years ago
  45. 7731d6a Update the GYP dependency to a revision with Visual Studio 2010 Express solution generation working correctly. by Geoff Lang · 11 years ago
  46. 16a1c07 Expose the textureLod functiosn to GLES 3.00 shaders. by Jamie Madill · 11 years ago
  47. 251f57a Ignore output from new Visual Studio projects. by Geoff Lang · 11 years ago
  48. 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago
  49. 2b8f6fb Public project generation script is now a python script and generates projects into the projects directory. by Geoff Lang · 11 years ago
  50. dd7234c Remove un-referenced functions. by Geoff Lang · 11 years ago
  51. eef52cc Fix mis-printed type in event message. by Geoff Lang · 11 years ago
  52. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  53. 2a6f956 Move the PBO unpack shaders to the proper folder. by Jamie Madill · 11 years ago
  54. f02ec39 Regenerate public project files. by Geoff Lang · 11 years ago
  55. b236212 Updated the gyp build system for the ninja generator to work. by Geoff Lang · 11 years ago
  56. 7805990 Added a 64 bit build target to the gyp file. by Geoff Lang · 11 years ago
  57. 036aa49 Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. by Geoff Lang · 11 years ago
  58. ba4f10a Support pixel unpack buffers in TexSubImage3D. by Jamie Madill · 11 years ago
  59. 5368305 Support the "fast path" (GPU copies) for pixel unpack buffers in TexImage3D. by Jamie Madill · 11 years ago
  60. a2d4e55 Add support for pixel unpack buffers to TexImage3D. by Jamie Madill · 11 years ago
  61. 065e1a3 Add support for pixel unpack buffers to TexSubImage2D. by Jamie Madill · 11 years ago
  62. 4461f09 Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D. by Jamie Madill · 11 years ago
  63. 171ca0e Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings. by Jamie Madill · 11 years ago
  64. 851a4f6 Add precompiled D3D11 shaders for pixel unpack buffers. by Jamie Madill · 11 years ago
  65. c8c102b Add a helper method to return the native format backing a GL texture type. by Jamie Madill · 11 years ago
  66. 8cc7d97 Refactor the fast path for pixel unpack buffers, and fix a few validation gaps with texture completeness. by Jamie Madill · 11 years ago
  67. 0e0510f Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. by Jamie Madill · 11 years ago
  68. 6b9cb25 Rename ParseHelper.cpp/h to ParseContext.cpp/h. by Jamie Madill · 11 years ago
  69. ee7010d Add support for querying major and minor GL version in ES3 contexts. by Jamie Madill · 11 years ago
  70. 455a6f5 Expose gl_MaxDrawBuffers to ESSL 3.00 shaders. by Jamie Madill · 11 years ago
  71. e26b15a Regenerate project files. by Geoff Lang · 11 years ago
  72. 61af78d Add a project update script. by Geoff Lang · 11 years ago
  73. 4a9e236 Fixed issues compiling gtest in using the visual studio 2012 compiler. by Geoff Lang · 11 years ago
  74. 216644b Regenerate project files. by Geoff Lang · 11 years ago
  75. 31f0dc0 Merge a0bd8ef0aca9eab29a0e5a437b803c5d95a777c6 from master. by Geoff Lang · 11 years ago
  76. 5e5f990 Merge 7692ca41dbfe20e6acf3319a37aa38b8160f51c6 from master. by Geoff Lang · 11 years ago
  77. 8690da8 Merge 49cbc5768c15d930d5d8751f5263e9546a07d037 from master. by Geoff Lang · 11 years ago
  78. 8622e55 Merge 16a3eb3e9fdee83ab9ed15769ec629eab4bc4174 from master. by Geoff Lang · 11 years ago
  79. 2b6008c Merge 366229430ea056cf7f33917a4fa37b721512a42c from master. by Geoff Lang · 11 years ago
  80. 7c69720 Deleted manually maintained visual studio projects and replaced them with gyp generated ones. by Geoff Lang · 11 years ago
  81. 179b004 Enabled multiprocessor compilation. by Geoff Lang · 11 years ago
  82. ce1d3c4 Added flags to disable or enable generation of samples and test projects. by Geoff Lang · 11 years ago
  83. 0049e43 Fixed the DEPS folder and added a .gclient file so gclient sync will now work. by Geoff Lang · 11 years ago
  84. 6850947 Added a define that removes d3d includes from the common directory so that d3d9 headers are not included in the translator project. by Geoff Lang · 11 years ago
  85. c359752 Refactored the tests.gyp file. by Geoff Lang · 11 years ago
  86. 0e43546 Refactored the samples.gyp file. by Geoff Lang · 11 years ago
  87. 39d5166 Moved the gyp libGLESv2 and libEGL projects into their own gyp files. Renamed build_angle.gpy* to angle.gyp* but kept build_angle.gyp for chrome compatability. by Geoff Lang · 11 years ago
  88. 1773282 Moved the compiler source files into directories based on their project and added a compiler.gypi to generate the compiler projects. by Geoff Lang · 11 years ago
  89. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago
  90. 401a0bc Fix D3D9 attributes being marked as requireing conversion when they did not. by Geoff Lang · 11 years ago
  91. 71cc91f Remove an assert statement to do with uniforms and element indexes. by Jamie Madill · 11 years ago
  92. 5925a4e Only check for missmatched HWND process IDs if swap chain creation fails. by Geoff Lang · 11 years ago
  93. 152ed09 Do not dereference a NULL pointer when retrieving the base level image of an empty 2D array texture. by Jamie Madill · 11 years ago
  94. bfc93bb Use cube textures as 2D texture arrays in rendertarget SRVs by Shannon Woods · 11 years ago
  95. f5ef21c Add a define to force off the vertical sync for profiling. by Geoff Lang · 11 years ago
  96. d311019 Fix incorrect mip sizes for cube maps when creating them with TexStorage2D. by Geoff Lang · 11 years ago
  97. 01c21d2 Fix incorrect targets for TexStorage2D with cube maps. by Geoff Lang · 11 years ago
  98. d0f8e82 Implement META_ASSERT with static_assert if the compiler supports it. by Geoff Lang · 11 years ago
  99. d1e9a9a Add missing ES3 unsized internal formats and properly return 1 for alpha in integer formats with no alpha channel. by Geoff Lang · 11 years ago
  100. f6d6901 Fall back to LoadLibrary if preloading d3d compiler modules fails. by Geoff Lang · 11 years ago