1. ab1c146 Provide a stub for Renderer11::applyUniforms. by daniel@transgaming.com · 12 years ago
  2. b6e5510 Move setting the uniforms to the Renderer implementation. by daniel@transgaming.com · 12 years ago
  3. a8aac67 Creates Image11 class by daniel@transgaming.com · 12 years ago
  4. 9a58365 Renames "dx9" utility namespace to "d3d9" by daniel@transgaming.com · 12 years ago
  5. 8fb65c8 Adds a utility function to calculate the size of a pixel given a DXGI format. by daniel@transgaming.com · 12 years ago
  6. 4150d36 Change VertexBufferInterface and VertexDataManager to use new VertexBuffer. by daniel@transgaming.com · 12 years ago
  7. 3f255b4 Added vertex buffer creation methods to renderer. by daniel@transgaming.com · 12 years ago
  8. b80a190 Implemented VertexBuffer9. by daniel@transgaming.com · 12 years ago
  9. dcfb1f7 Add abstract VertexBuffer class. by daniel@transgaming.com · 12 years ago
  10. e4e4506 Renamed VertexBuffer to VertexBufferInterface. by daniel@transgaming.com · 12 years ago
  11. 88853c5 Don't expose DX constants as GL uniforms. by daniel@transgaming.com · 12 years ago
  12. 1298518 Combine dx_Depth and dx_FrontCCW into dx_DepthFront. by daniel@transgaming.com · 12 years ago
  13. a41d07f Merged the VertexBuffer and ArrayVertexBuffer classes. by daniel@transgaming.com · 12 years ago
  14. 29787c3 Moved VertexBuffer and derivations into VertexBuffer.h/cpp. by daniel@transgaming.com · 12 years ago
  15. e499141 Move program binary serial caching to renderer by daniel@transgaming.com · 12 years ago
  16. 9a06737 Ensure state caching variables are handled consistently in markAllStateDirty by daniel@transgaming.com · 12 years ago
  17. 12e0221 Moves renderer-agnostic portions of GenerateMip to their own header by daniel@transgaming.com · 12 years ago
  18. 09c81e3 Renames TextureSSE2 to ImageSSE2 and moves it to the renderer directory. by daniel@transgaming.com · 12 years ago
  19. 4ba2406 Migrate Image to Image9 and add an abstract base by daniel@transgaming.com · 12 years ago
  20. f721fdb Moves GenerateMipmap function to the Renderer by daniel@transgaming.com · 12 years ago
  21. c5c806d Passes a base-class Renderer pointer to Image where needed, instead of Renderer9 by daniel@transgaming.com · 12 years ago
  22. 244e183 Adds a function to the Renderer which will return a newly created Image. by daniel@transgaming.com · 12 years ago
  23. e4e1a33 Move NullColorbuffer handling from Framebuffer to Renderer9 by daniel@transgaming.com · 12 years ago
  24. 1b0de06 Limit struct size to size of full shader constant. by daniel@transgaming.com · 12 years ago
  25. d55e8c1 Scissor test state is set as part of the Renderer::setScissor method. by daniel@transgaming.com · 12 years ago
  26. 3124048 Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces. by daniel@transgaming.com · 12 years ago
  27. 50aadb0 Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files. by daniel@transgaming.com · 12 years ago
  28. 25e16af Move HLSL compilation to Renderer. by daniel@transgaming.com · 12 years ago
  29. be281b0 Move constant table retrieval out of compileToBinary. by daniel@transgaming.com · 12 years ago
  30. d4cf251 Implemented Renderer11::drawArrays. by daniel@transgaming.com · 12 years ago
  31. 97b5930 Fixed setting write masks when not alpha blending. by daniel@transgaming.com · 12 years ago
  32. d4b2db2 Implement Renderer11::applyShaders. by daniel@transgaming.com · 12 years ago
  33. e097047 Implemented SwapChain11::swapRects. by daniel@transgaming.com · 12 years ago
  34. 567b9cf SwapChain11 is now created with the correct dimensions. by daniel@transgaming.com · 12 years ago
  35. c8c70ad Renamed SwapChain11's textures and views. by daniel@transgaming.com · 12 years ago
  36. c52be63 Apply the input topology. by daniel@transgaming.com · 12 years ago
  37. 7b18d0c Store the shader bytecode in ShaderExecutable to pass it to CreateInputLayout. by daniel@transgaming.com · 12 years ago
  38. 18adad0 Create and set a basic vertex buffer. by daniel@transgaming.com · 12 years ago
  39. da495a1 Create and set a basic input layout. by daniel@transgaming.com · 12 years ago
  40. 0b03b06 Implement applyPrimitiveType for Renderer11. by daniel@transgaming.com · 12 years ago
  41. a2f9fbe Implemented Renderer11::loadExecutable. by daniel@transgaming.com · 12 years ago
  42. 813bb78 Add ShaderExecutable11 files. by daniel@transgaming.com · 12 years ago
  43. 071ee6a Implemented Renderer11::compileToExecutable. by daniel@transgaming.com · 12 years ago
  44. 04af90f Load the compiler module for D3D11. by daniel@transgaming.com · 12 years ago
  45. 54e6754 Implemented Renderer11::clear for basic clear operations. by daniel@transgaming.com · 12 years ago
  46. e9c71b4 Fixed an incorrect return value. by daniel@transgaming.com · 12 years ago
  47. 80fc332 Implemented Renderer11::applyRenderTargets. by daniel@transgaming.com · 12 years ago
  48. 816c7f3 Added getter methods to RenderTarget11 for the render target and depth stencil views. by daniel@transgaming.com · 12 years ago
  49. 4c4ce23 Added an ignoreViewport parameter to Renderer::setViewport. by daniel@transgaming.com · 12 years ago
  50. 3a0ef48 Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter. by daniel@transgaming.com · 12 years ago
  51. 237bc7e Refactored Renderer::setRasterizerState to no longer need a depthSize parameter. by daniel@transgaming.com · 12 years ago
  52. e2f7b6b Refactored Renderer::setViewport to no longer take render target size arguments. by daniel@transgaming.com · 12 years ago
  53. 04f1b33 Refactored Renderer::setScissor to no longer require render target size. by daniel@transgaming.com · 12 years ago
  54. 7b6b83e Added currently set render target information to Renderer11. by daniel@transgaming.com · 12 years ago
  55. 536dd6e Release Blob after creating executables. by daniel@transgaming.com · 12 years ago
  56. 70a219b Fix line endings on a number of files by daniel@transgaming.com · 12 years ago
  57. 4f6024a Make shaderExecutable::getConstantTable virtual by daniel@transgaming.com · 12 years ago
  58. c0ccbd8 Add a get*Function method to the ShaderExecutable interface by daniel@transgaming.com · 12 years ago
  59. f0516cf Inline the Renderer9::compilerShaderSource function by daniel@transgaming.com · 12 years ago
  60. 9589241 Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders by daniel@transgaming.com · 12 years ago
  61. 5531890 Add loadExecutable function to Renderer by daniel@transgaming.com · 12 years ago
  62. a9c7142 Move compileToBinary to Renderer by daniel@transgaming.com · 12 years ago
  63. d5d1019 Add ShaderExecutable and ShaderExecutable9 classes to encapsulate back-end specific shader-isms. by daniel@transgaming.com · 12 years ago
  64. 1f811f5 Silence unimplemented asserts and implement retrieving adapter information. by daniel@transgaming.com · 12 years ago
  65. 9549bea Retrieve the shader model number instead of a shader model 3 support boolean. by daniel@transgaming.com · 12 years ago
  66. 97400dd Clean up passing around translated index data. by daniel@transgaming.com · 12 years ago
  67. 91207b7 Move the index data manager and draw calls into the renderer implementation. by daniel@transgaming.com · 12 years ago
  68. 4a186ed Moved VertexDeclarationCache to its own header and source file. by daniel@transgaming.com · 12 years ago
  69. e569fc5 Move blitter creation / destruction to device specific initialization / release. by daniel@transgaming.com · 12 years ago
  70. 5367004 Implemented Renderer11::setViewport. by daniel@transgaming.com · 12 years ago
  71. 0393e5b Implemented Renderer9::clear. by daniel@transgaming.com · 12 years ago
  72. 084a257 Changed the Renderer::clear method parameters to use the new ClearParameters structure. by daniel@transgaming.com · 12 years ago
  73. 414c916 Moves checkDeviceLost to renderer9_utils.h by daniel@transgaming.com · 12 years ago
  74. 5fbf177 Moves applyShaders to Renderer by daniel@transgaming.com · 12 years ago
  75. b6b27bc Adds RenderTarget11 type by daniel@transgaming.com · 12 years ago
  76. 965bcd2 Removes getSurface function from base RenderTarget by daniel@transgaming.com · 12 years ago
  77. b64ed28 Adds makeRenderer9/11 functions by daniel@transgaming.com · 12 years ago
  78. f242365 Moves creation of RenderTargets to the renderer. by daniel@transgaming.com · 12 years ago
  79. d733bb8 Adds makeSwapChain9/11 functions. by daniel@transgaming.com · 12 years ago
  80. 32fdf82 Fixes line endings on SwapChain9 and SwapChain11 by daniel@transgaming.com · 12 years ago
  81. def9f0f Add applyVertexBuffer stub for D3D11 renderer. by daniel@transgaming.com · 12 years ago
  82. 67094ee Move the vertex data manager and vertex declaration cache from Context to Renderer9. by daniel@transgaming.com · 12 years ago
  83. 1dd557a Fixed bug with scissor rectangles Y values being clamped incorrectly. by daniel@transgaming.com · 12 years ago
  84. 7d738a2 Remove dependency on d3dcompiler import library. by daniel@transgaming.com · 12 years ago
  85. e3e826d Fixed some warnings on GCC by daniel@transgaming.com · 12 years ago
  86. dc94956 Removed the setRenderTarget and setDepthStencil methods from the Renderers. by daniel@transgaming.com · 12 years ago
  87. 220e79a Implemented Renderer9::applyRenderTarget using Context::applyRenderTarget's code. by daniel@transgaming.com · 12 years ago
  88. ae39ee2 Renderer::applyRenderTarget now returns a success/failure bool. by daniel@transgaming.com · 12 years ago
  89. c43a605 Created a Renderer9::markAllStateDirty method and moved state initialization into it. by daniel@transgaming.com · 12 years ago
  90. b323df0 Invalidate client window area when resetting swap chain by daniel@transgaming.com · 12 years ago
  91. a60160b Implemented SwapChain11 initialization. by daniel@transgaming.com · 12 years ago
  92. 83e80ee Add an abstract Renderer::setViewport method and implemented it for Renderer9. by daniel@transgaming.com · 12 years ago
  93. 164dfa4 Fixes the include guards on RenderTarget9 by daniel@transgaming.com · 12 years ago
  94. d186dc7 Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy. by daniel@transgaming.com · 12 years ago
  95. 8614fba Adds RenderTarget pointer to TextureStorage. by daniel@transgaming.com · 12 years ago
  96. a27e05b Split the swap chain into an abstract interface and a D3D9 implementation. by daniel@transgaming.com · 12 years ago
  97. 6c87217 Adds renderer functions for rendertarget operations. by daniel@transgaming.com · 12 years ago
  98. 39cee2e Stores render target description without D3D9 reliance. by daniel@transgaming.com · 12 years ago
  99. c497eba Moved the static initializers of RenderStateCache's constants to the top of the cpp file. by daniel@transgaming.com · 12 years ago
  100. 5503fd0 Implemented Renderer11::setDepthStencilState. by daniel@transgaming.com · 12 years ago