1. 53926ff Added depth stencil state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  2. 08c331d Moved the stencilRef and stencilBackRef back to Context's state structure. by daniel@transgaming.com · 12 years ago
  3. c820c12 Added utility functions for gl to D3D11 depth stencil states. by daniel@transgaming.com · 12 years ago
  4. dcf1e67 Implemented Renderer11::setRasterizerState and Renderer11::setScissorRectangle. by daniel@transgaming.com · 12 years ago
  5. ed453e0 Added Rasterizer state caching to the RenderStateCache. by daniel@transgaming.com · 12 years ago
  6. fa34b34 Added a utility function for gl to D3D11 rasterizer states. by daniel@transgaming.com · 12 years ago
  7. f8ba109 Implemented Renderer11::setBlendState using the new RenderStateCache. by daniel@transgaming.com · 12 years ago
  8. 0673d79 Added a RenderStateCache class for caching D3D11 blend, depth stencil and rasterizer states. by daniel@transgaming.com · 12 years ago
  9. 6b14771 Added utility functions for gl to d3d11 blend states. by daniel@transgaming.com · 12 years ago
  10. 042d1b4 Adds RenderTarget wrapper class for surfaces and views. by daniel@transgaming.com · 12 years ago
  11. 4df38ce Adds function to convert depth *and* backbuffer formats. by daniel@transgaming.com · 12 years ago
  12. b9bb279 Make egl::Surface independent of the Renderer implementation. by daniel@transgaming.com · 12 years ago
  13. 3838088 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  14. 8a8b24c Fixed issues with state force flag initialization and applyRenderTarget placement. by daniel@transgaming.com · 12 years ago
  15. d084c62 Added an abstract Renderer::clear method. by daniel@transgaming.com · 12 years ago
  16. 493d4f8 Added abstract methods to Renderer for state setting. by daniel@transgaming.com · 12 years ago
  17. ef19da5 Renamed EnumTypes.h to angletypes.h. by daniel@transgaming.com · 12 years ago
  18. feae9b3 Adds conversion functions for DXGI-to-GL texture and renderbuffer formats. by daniel@transgaming.com · 12 years ago
  19. 682a37c Renames es2dx and dx2es namespaces to something better. by daniel@transgaming.com · 12 years ago
  20. 31b13e1 Moves Image & Renderer into rx namespace by daniel@transgaming.com · 12 years ago
  21. de8a7ff Moves the Blitter into the Renderer's domain by daniel@transgaming.com · 12 years ago
  22. 8c7b1a9 IDXGISwapChain1::Present1 supports a sync interval of 0 to 4 for all devices. by daniel@transgaming.com · 12 years ago
  23. 65e6537 Test for valid back buffer and depth stencil formats. by daniel@transgaming.com · 12 years ago
  24. ad6aee7 Add stubs for missing virtual method implementations. by daniel@transgaming.com · 12 years ago
  25. 1d80eee Moves copyToRenderTarget to Renderer by daniel@transgaming.com · 12 years ago
  26. ea32d48 Removes getDisplay and getContext calls by daniel@transgaming.com · 12 years ago
  27. a957168 Moves ConvertTextureInternalFormat to the Renderer by daniel@transgaming.com · 12 years ago
  28. 70062c9 Passes the Renderer to various objects at construction time. by daniel@transgaming.com · 12 years ago
  29. 222ee08 Contain DX9 back buffer and depth stencil surface formats. by daniel@transgaming.com · 12 years ago
  30. 25072f6 Implement texture dimension limits and 32-bit index queries. by daniel@transgaming.com · 12 years ago
  31. c1e2634 Create a Direct3D 11 device, if enabled and available. by daniel@transgaming.com · 12 years ago
  32. ae4f4d4 Moved Renderer creation/destruction out of Context.cpp into Renderer.cpp. by daniel@transgaming.com · 12 years ago
  33. cfa8efd Moved declarations of EGL dependencies to main.h. by daniel@transgaming.com · 12 years ago
  34. 1d6aff2 Add a Renderer11 class for the d3d11 backend. by daniel@transgaming.com · 12 years ago
  35. 4f0af57 Misc fixes to renderer by daniel@transgaming.com · 12 years ago
  36. 76d3e6e Rename renderer namespace to rx by daniel@transgaming.com · 12 years ago
  37. 95ffbc1 Handle software device creation at the Renderer9 level. by daniel@transgaming.com · 12 years ago
  38. bdfb391 Explicitly retrieve a Renderer9 or Renderer interface from Display. by daniel@transgaming.com · 12 years ago
  39. d8e3656 Moves portions of utilities specific to D3D9 to the Renderer's domain by daniel@transgaming.com · 12 years ago
  40. 3cef539 Alters the blitter's copy function so that you can pass a framebuffer to it directly. by daniel@transgaming.com · 12 years ago
  41. 0ad830b Moves mipmap generation to texture storage and image objects. by daniel@transgaming.com · 12 years ago
  42. 690d8ae Moves copyToRenderTarget operation into texture storage object. by daniel@transgaming.com · 12 years ago
  43. 9d4346f Eliminates getD3DTexture, instead returning the texture storage object. by daniel@transgaming.com · 12 years ago
  44. 0f195ad Passes texture storage object to image directly to update its surfaces by daniel@transgaming.com · 12 years ago
  45. 25ee744 Passes the swapchain to texture storage constructor instead of d3d texture. by daniel@transgaming.com · 12 years ago
  46. f032cb8 Initializes storage from GL params instead of D3D params by daniel@transgaming.com · 12 years ago
  47. df14c76 Moves static d3d texture format conversion utilities to TextureStorage. by daniel@transgaming.com · 12 years ago
  48. 20d3666 Mostly eliminates usage of getD3DFormat in Texture. by daniel@transgaming.com · 12 years ago
  49. b5e1a27 Moves TextureStorage class to its own file in the Renderer directory by daniel@transgaming.com · 12 years ago
  50. b9d7e6f Moves Image class to its own file in the Renderer's directory. by daniel@transgaming.com · 12 years ago
  51. 113f0eb Encapsulated memory pool details for vertex and index buffer creation. by daniel@transgaming.com · 12 years ago
  52. 2507f41 Split Renderer into version independent interface and Renderer9 implementation. by daniel@transgaming.com · 12 years ago
  53. 7cb796e Eliminated isD3d9ExDevice(). by daniel@transgaming.com · 12 years ago
  54. 4ca789e Eliminated D3DADAPTER_IDENTIFIER9 uses. by daniel@transgaming.com · 12 years ago
  55. 21cfaef Fix share handle usage by daniel@transgaming.com · 12 years ago
  56. 3c72078 Add renderer::SwapChain class and move functionality from egl::Surface by daniel@transgaming.com · 12 years ago
  57. 3281f97 Moves Config generation to Renderer. by daniel@transgaming.com · 12 years ago
  58. 9295562 Adds constant format arrays to Renderer class by daniel@transgaming.com · 12 years ago
  59. b783398 Moves multisample support data to Renderer from Context. by daniel@transgaming.com · 12 years ago
  60. 5f4c136 Removes D3DCaps from Context and Display, instead querying Renderer for support status. by daniel@transgaming.com · 12 years ago
  61. a734f27 Move SetTexture calls to the renderer class by daniel@transgaming.com · 12 years ago
  62. ba0570e Move sampler state setting to the Renderer by daniel@transgaming.com · 12 years ago
  63. e4733d7 Move shader cache into Renderer by daniel@transgaming.com · 12 years ago
  64. f688c0d Make testDeviceLoss able to perform the notifications by daniel@transgaming.com · 12 years ago
  65. ef21ab2 Move query and sync support to Renderer by daniel@transgaming.com · 12 years ago
  66. 313e392 Move Sharehandle support query to renderer by daniel@transgaming.com · 12 years ago
  67. 621ce05 Add Renderer class and move functionality from Display by daniel@transgaming.com · 12 years ago