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fp2-dev
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platform
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chromium_org
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third_party
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angle
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bdf787fcd74c684f3374bbb4dc7c3e18e38996ca
bdf787f
Implemented Renderer11::sync.
by daniel@transgaming.com
· 12 years ago
d5903ca
Fix mat2 packing to use 2 rows as per spec.
by daniel@transgaming.com
· 12 years ago
75cb689
Fix a memory out-of-bound visit bug.
by daniel@transgaming.com
· 12 years ago
2d619cd
Rename ANGLE_multiple_render_targets to EXT_draw_buffers
by daniel@transgaming.com
· 12 years ago
bbb0595
Updates to MRT extension.
by daniel@transgaming.com
· 12 years ago
fe32464
Fix D3D11 instancing support check to test against the current feature level.
by daniel@transgaming.com
· 12 years ago
8b400b1
Do not use dynamic_cast if RTTI is disabled.
by apatrick@chromium.org
· 12 years ago
a820c30
Updated version number to 1801
by shannon.woods@transgaming.com
· 12 years ago
e36fddf
Attempt different fix for unknown #pragma on Linux.
by shannon.woods@transgaming.com
· 12 years ago
bef0e5b
Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With
by shannon.woods@transgaming.com
· 12 years ago
1d432bb
Incorporated patch from haixia@ changing the default implementation of
by shannon.woods@transgaming.com
· 12 years ago
2f8524d
Fixed compiler warning on Linux resulting in build failures.
by shannon.woods@transgaming.com
· 12 years ago
0b236e2
Removed the programBinary argument from Renderer::setViewport.
by shannon.woods@transgaming.com
· 12 years ago
03951cf
Implemented D3D11 non-pow2 texture support.
by shannon.woods@transgaming.com
· 12 years ago
2ac02d5
Fixed rounding error in SwapChain11::swapRect vertex coordinates.
by shannon.woods@transgaming.com
· 12 years ago
2001a0c
Remove DXSDK_DIR from search paths.
by shannon.woods@transgaming.com
· 12 years ago
14fcb33
Roll gyp dependency to 1564.
by shannon.woods@transgaming.com
· 12 years ago
00032cb
Implement instancing support in D3D11.
by shannon.woods@transgaming.com
· 12 years ago
a9b96d0
Include windows.h from one place to ensure that min and max macros are not defined.
by shannon.woods@transgaming.com
· 12 years ago
55e4b4f
Use TEXT macro to define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES macro.
by shannon.woods@transgaming.com
· 12 years ago
e91615c
Treat return statements in loops as loop discontinuities.
by shannon.woods@transgaming.com
· 12 years ago
51817d4
Fix an issue with instanced drawing in the D3D9 path.
by shannon.woods@transgaming.com
· 12 years ago
3e773bb
Implement gl_PointSize point sprite emulation using D3D11 geometry shaders.
by shannon.woods@transgaming.com
· 12 years ago
e0e8987
Refactor gl_FragCoord and gl_PointCoord usage in ProgramBinary::linkVaryings.
by shannon.woods@transgaming.com
· 12 years ago
5bcf7df
Move the call to packVaryings outside of linkVaryings.
by shannon.woods@transgaming.com
· 12 years ago
69ff776
Add a new internal enum for shader type, instead of re-using GL enums.
by shannon.woods@transgaming.com
· 12 years ago
962d4be
Fix a missing variable initialization in ProgramBinary.
by shannon.woods@transgaming.com
· 12 years ago
190f882
Make other angle targets compile on Win64
by shannon.woods@transgaming.com
· 12 years ago
2496673
Add comments to ArrayBoundsClamper about why 'clamp'
by shannon.woods@transgaming.com
· 12 years ago
da1ed36
Reorganized new sources from recently applied patch into third_party directory.
by shannon.woods@transgaming.com
· 12 years ago
aa7c6c1
Document GetIntegerv errors in ANGLE_framebuffer_blit.
by shannon.woods@transgaming.com
· 12 years ago
b71c65c
Updates for ANGLE_multiple_render_targets
by shannon.woods@transgaming.com
· 12 years ago
76cd88c
Avoid calling getContext() for resource limits.
by shannon.woods@transgaming.com
· 12 years ago
28d268e
Increase the varying register count to what the feature level supports.
by shannon.woods@transgaming.com
· 12 years ago
4e48204
Increase DX11 uniform count to 1024.
by shannon.woods@transgaming.com
· 12 years ago
254317d
Retrieve the maximum uniform register count from the renderer.
by shannon.woods@transgaming.com
· 12 years ago
c60c521
Implemented D3D11 offscreen texture share handle support.
by shannon.woods@transgaming.com
· 12 years ago
bec04bf
Implement proper BGRA extension support on D3D11.
by shannon.woods@transgaming.com
· 12 years ago
0b7f7cf
Add .opensdf files to .gitignore.
by shannon.woods@transgaming.com
· 12 years ago
29c3641
Fix assert error triggered in D3D11 path when we redefine textures to GL_NONE.
by shannon.woods@transgaming.com
· 12 years ago
21ba647
Only update a constant buffer when any of its uniforms are dirty.
by shannon.woods@transgaming.com
· 12 years ago
5929ef2
Reuse the constant buffers of the shader executable.
by shannon.woods@transgaming.com
· 12 years ago
358e88d
Add constant buffers to ShaderExecutable11.
by shannon.woods@transgaming.com
· 12 years ago
5fb979d
Use a single set of constant buffers for the driver uniforms.
by shannon.woods@transgaming.com
· 12 years ago
46a5b87
Store DX11 driver uniforms in a separate constant buffer.
by shannon.woods@transgaming.com
· 12 years ago
2b132f4
Implements generateMipmap for CPU-side textures
by shannon.woods@transgaming.com
· 12 years ago
c8cd7f6
Implements Image::copy for nonrenderable textures.
by shannon.woods@transgaming.com
· 12 years ago
fdeacb8
Adds a function to get the texture resource of a framebuffer's color render target.
by shannon.woods@transgaming.com
· 12 years ago
7d4b482
Since we can't create a swap chain for another process' window, error out gracefully.
by shannon.woods@transgaming.com
· 12 years ago
34f507c
Implemented masked clearing in Renderer11.
by shannon.woods@transgaming.com
· 12 years ago
81c5ef9
Reordered the logic of Renderer11::clear to determine earlier if a masked clear is required.
by shannon.woods@transgaming.com
· 12 years ago
233fe95
Added support for vertex texure fetch in DX11 mode.
by shannon.woods@transgaming.com
· 12 years ago
338ffa8
Add ipch folders and debug.txt to .gitignore.
by shannon.woods@transgaming.com
· 12 years ago
5f77c55
Fixed a gl_FrontFacing regression.
by shannon.woods@transgaming.com
· 12 years ago
e688e65
Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild.
by shannon.woods@transgaming.com
· 12 years ago
4526236
Eliminate the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.
by shannon.woods@transgaming.com
· 12 years ago
41ba5e0
Use SV_IsFrontFace to implement gl_FrontFacing on DX11.
by shannon.woods@transgaming.com
· 12 years ago
8587f41
Convert all vertex data to floating-point.
by shannon.woods@transgaming.com
· 12 years ago
85bdfce
Implemented TextureStorage11*::generateMipMap.
by shannon.woods@transgaming.com
· 12 years ago
9d971ff
Implemented Renderer11::copyImage.
by shannon.woods@transgaming.com
· 12 years ago
f3d8207
Created a basic position and texcoord vertex and helper method in renderer11 utils.
by shannon.woods@transgaming.com
· 12 years ago
664916b
Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one.
by shannon.woods@transgaming.com
· 12 years ago
2570c34
Renamed the passthrough pixel shader to PS_PassthroughRGBA.
by shannon.woods@transgaming.com
· 12 years ago
2a0a39e
Implemented Image11::isRenderableFormat.
by shannon.woods@transgaming.com
· 12 years ago
183408d
RenderTarget11 now stores a shader resource.
by shannon.woods@transgaming.com
· 12 years ago
858d32f
Texture storage now has deferred creation of all render targets and shader resources.
by shannon.woods@transgaming.com
· 12 years ago
5c25ed2
Reorganized the getter methods of SwapChain11 and added a method to get the offscreen texture shader resource.
by shannon.woods@transgaming.com
· 12 years ago
f2685e5
Removed the levels parameter from initializeSRV since it is the same as mMipLevels.
by shannon.woods@transgaming.com
· 12 years ago
8204334
Fix and extend essl_to_hlsl to support DX11 HLSL.
by shannon.woods@transgaming.com
· 12 years ago
fb256be
Use the DX11 syntax for GLSL samplers and textures.
by shannon.woods@transgaming.com
· 12 years ago
b73964e
Pass the desired HLSL version down to the HLSL generator.
by shannon.woods@transgaming.com
· 12 years ago
bd8c10c
Move the get maximum point size logic to Renderer9.
by shannon.woods@transgaming.com
· 12 years ago
4b47235
TextureStorage11 classes now store a render target to each mip level.
by shannon.woods@transgaming.com
· 12 years ago
8daaf16
Remove dependency on DirectX SDK.
by apatrick@chromium.org
· 12 years ago
98100d4
Update version to 1717
by daniel@transgaming.com
· 12 years ago
dd6ad22
Fix a few unnecessary uses of Renderer9
by daniel@transgaming.com
· 12 years ago
4d03645
Remove all possible libEGL includes from libGLESv2
by daniel@transgaming.com
· 12 years ago
204677a
Cleanup extraneous D3D9_REPLACE comments
by daniel@transgaming.com
· 12 years ago
ed36abd
Move dirty DX constant tracking from Context to the Renderers.
by daniel@transgaming.com
· 12 years ago
f06e539
Initialize uninitialized pointers in SwapChain11 to NULL.
by daniel@transgaming.com
· 12 years ago
3d90e60
Change line ending type on compiled shaders and delete now empty shader folder
by daniel@transgaming.com
· 12 years ago
9a3b595
Update version to 1710
by daniel@transgaming.com
· 12 years ago
ca1ac1f
Add D3D version and shader models to renderer string reported by GetString.
by daniel@transgaming.com
· 12 years ago
4fd1f98
Implemented DX11 GL_TRIANGLE_FAN emulation, using a scratch index buffer.
by daniel@transgaming.com
· 12 years ago
773ff74
Build fix.
by daniel@transgaming.com
· 12 years ago
6c1203f
In generated shaders, output +INF and -INF as largest single precision floating point number.
by daniel@transgaming.com
· 12 years ago
79bb950
Update Copyright years on the LICENSE file
by daniel@transgaming.com
· 12 years ago
7629bb6
Disable GL_OES_standard_derivatives when ps_2_x or later is not available.
by daniel@transgaming.com
· 12 years ago
b3077d0
Upstream various build fixes from WebKit to ANGLE to make updating ANGLE in WebKit easier.
by daniel@transgaming.com
· 12 years ago
b35da7a
Make angle compile on Win64
by daniel@transgaming.com
· 12 years ago
4167cc9
Incorporated BSD-licensed changes implementing array bounds clamping.
by daniel@transgaming.com
· 12 years ago
761630a
Optimize copyVertexData.
by daniel@transgaming.com
· 12 years ago
3c17ba6
Removed the dirty parameters flag from Texture.
by daniel@transgaming.com
· 12 years ago
e33c8bf
Moved applied texture and sampler caching from Context into the Renderers.
by daniel@transgaming.com
· 12 years ago
1e1b5e9
Release leaked SRVs in TextureStorage11.
by daniel@transgaming.com
· 12 years ago
d5df4e8
D3D11 device context clears and flushes the state to release internal references before destruction.
by daniel@transgaming.com
· 12 years ago
ad3d827
Added debug names to swap chain resources.
by daniel@transgaming.com
· 12 years ago
00f2d9c
Added a utility function to set the debug name on D3D11 resources.
by daniel@transgaming.com
· 12 years ago
b115455
Caches MipLevel in TextureStorage11, to avoid repeated GetDesc calls.
by daniel@transgaming.com
· 12 years ago
8dc8e27
Moved the shaders from libGLESv2 to the libGLESv2/renderer.
by daniel@transgaming.com
· 12 years ago
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