1. c142e9d Renderer classes now set their blend states to mask out channels that do not exist in the render target. by Geoff Lang · 11 years ago
  2. 5cd4761 Re-add jschuh's TODO comment for 64-bit warnings by Shannon Woods · 11 years ago
  3. 1bfaf78 Merge preprocessor test changes from f84ef70bc729506184b052e5e9cf78796a5a4704 by Shannon Woods · 11 years ago
  4. 3929c1c Store the commit date in version.h, and in the DLL properties. by Jamie Madill · 11 years ago
  5. 39173f1 Roll gyp and regenerate public projects to have the cleaned paths. by Jamie Madill · 11 years ago
  6. f8c2f5c Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9. by Geoff Lang · 11 years ago
  7. 86f601c Adds algorithm.h dependency to support VS2013 builds. by Scott Graham · 11 years ago
  8. 34256ed Image and RenderTarget classes now initialize their textures if required. by Geoff Lang · 11 years ago
  9. 0c99b1b Add functions to check if texture data initialization is required. by Geoff Lang · 11 years ago
  10. 2916b30 Removed extra AddRef and Release calls on D3D11 objects. by Geoff Lang · 11 years ago
  11. 89a13e9 Fix the compiler copy script in the public projects. by Jamie Madill · 11 years ago
  12. 319cb32 Fix the backwards slashes in the commit header generation. by Jamie Madill · 11 years ago
  13. 372d8dd Add missing swizzle files to the generated projects. by Jamie Madill · 11 years ago
  14. 06090a9 Add a relative source path variable to our gyp build process. by Jamie Madill · 11 years ago
  15. fa3d9f3 Fix swapchain resize errors when sizing to 0 width or height. by Jamie Madill · 11 years ago
  16. 74d03ea Fix unused variable warning in compiler/debug.cpp. by Jamie Madill · 11 years ago
  17. 88f779d Fix device removed handling for systems which do not by Jamie Madill · 11 years ago
  18. 58e6032 Fix the display not updating after a call to eglSwapInterval. by Jamie Madill · 11 years ago
  19. 049108d Include the current commit as part of the build process. by Jamie Madill · 11 years ago
  20. a049fe1 Add NULL init for swizzle SRVs with eglBindTexImage textures. by Jamie Madill · 11 years ago
  21. 42477a4 Renderer11 now generates swizzles and invalidates the cached swizzles. by Geoff Lang · 11 years ago
  22. 391c8c5 Added a RenderBuffer/RenderBufferInterface getTextureStorage method. by Geoff Lang · 11 years ago
  23. e2e0ce0 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. by Geoff Lang · 11 years ago
  24. a9b3e4c Fix enum names in preprocessor tests. by Geoff Lang · 11 years ago
  25. 644bbf2 Added a swizzle cache to TextureStorage11. by Geoff Lang · 11 years ago
  26. 992056a Add a rule to copy the D3D compiler DLL to the output folder. by Jamie Madill · 11 years ago
  27. 00f6bc3 Add GetSwizzle*Format functions to formatutils11. by Geoff Lang · 11 years ago
  28. a895c6f Fix errors in the gyp projects when we build with ninja. by Jamie Madill · 11 years ago
  29. bc90a48 Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries. by Geoff Lang · 11 years ago
  30. ed883f5 Added a swizzleTexture method to Blit11. by Geoff Lang · 11 years ago
  31. f4b79ba Fix issues with the conditional discard workarounds to do with assignments. by Jamie Madill · 11 years ago
  32. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  33. 5a60b73 Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9. by Jamie Madill · 11 years ago
  34. 956893b Add .rc files back to the new gyp build process. by Jamie Madill · 11 years ago
  35. b7935e5 Proper handling of D3D9Ex device removed. by Jamie Madill · 11 years ago
  36. bf55158 Bump version.h by Shannon Woods · 11 years ago
  37. 1293cf4 Merge "Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing)." into es3proto by Shannon Woods · 11 years ago
  38. 00a8465 Merge "Don't let mBufferSize fall out of sync with the actual buffer size. Pervents unnecessary buffer re-creations." into es3proto by Geoff Lang · 11 years ago
  39. a621c2e Use 64-bit safe constant union indexes. by Nicolas Capens · 11 years ago
  40. 453aaba Don't let mBufferSize fall out of sync with the actual buffer size. Pervents unnecessary buffer re-creations. by Geoff Lang · 11 years ago
  41. 9b27ebb Merge "Manual merge of Ehsan Akhgari's change to add include guards to ForLoopUnroll.h" into es3proto by Shannon Woods · 11 years ago
  42. 7f2d794 Manual merge of Ehsan Akhgari's patch to rename Diagnostics enums to avoid collision with Windows.h by Shannon Woods · 11 years ago
  43. f67e802 Manual merge of Ehsan Akhgari's change to add include guards to ForLoopUnroll.h by Shannon Woods · 11 years ago
  44. 2653360 Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing). by Geoff Lang · 11 years ago
  45. 91db708 Add a step to the gyp projects which can run a python script after by Jamie Madill · 11 years ago
  46. 03847b6 Fix the shader calculation for the level of detail for certain samplers. by Jamie Madill · 11 years ago
  47. 829f59e Remove usages of the auto keyword from the translator. by Jamie Madill · 11 years ago
  48. fcef336 Fix bug with nested struct uniforms. by Jamie Madill · 11 years ago
  49. c6a2dcf Fix improper getSamplerState in Context::applyTextures. by Jamie Madill · 11 years ago
  50. f07558a Fix glGetUniform for non-square matrices. by Jamie Madill · 11 years ago
  51. 95f9f98 Remove use of DXGI_FORMAT_R32G32B32_FLOAT as a backing format for GL_LUMINANCE32F_EXT. by Geoff Lang · 11 years ago
  52. cdf22f9 Don't apply textures that are currently bound to the framebuffer. by Geoff Lang · 11 years ago
  53. 89bf4bf Fixed a bug where the vertex data manager was not caching the current value attributes properly. by Geoff Lang · 11 years ago
  54. efc551f Fix incorrectly named test class members and wrong shader compilation by Geoff Lang · 11 years ago
  55. d5ee05c Silence a warning present in Release mode, with a lack of exported symbols in compilerdebug.obj. by Jamie Madill · 11 years ago
  56. 7ff0104 Added unpack alignment tests. by Geoff Lang · 11 years ago
  57. 219ed79 Added occlusion query tests. by Geoff Lang · 11 years ago
  58. d191317 Added tests for clear issues. by Geoff Lang · 11 years ago
  59. d990f8e Added tests for NULL buffer data. by Geoff Lang · 11 years ago
  60. e8a1f78 Added BlitFramebufferANGLE tests. by Geoff Lang · 11 years ago
  61. f95c046 Added vertex attribute tests. by Geoff Lang · 11 years ago
  62. 8a079e5 Added an angle_tests project and base class for tests. by Geoff Lang · 11 years ago
  63. 1ec57f8 Add support for GL_EXT_color_buffer_float. by Geoff Lang · 11 years ago
  64. 6b7440c Remove TextureStorage::GetActualLevelCount. by Jamie Madill · 11 years ago
  65. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  66. b16b8ed Add helper functions for returning the dimensions of a level in a texture storage. by Jamie Madill · 11 years ago
  67. 07bb8cf Remove Texture::levelCount() and replace it with isValidLevel(). by Jamie Madill · 11 years ago
  68. 51a9437 Replace API queries of immutable texture level count with a specialized function. by Jamie Madill · 11 years ago
  69. 2ebab85 Remove Texture::getStorage, which is no longer needed after the previous refactorings. by Jamie Madill · 11 years ago
  70. 884a462 Refactor storage management in Texture2DArray. by Jamie Madill · 11 years ago
  71. e664e20 Refactor storage management in Texture3D. by Jamie Madill · 11 years ago
  72. 3c0989c Refactor storage management in TextureCube. by Jamie Madill · 11 years ago
  73. 73b5d06 Refactor texture storage management in the Texture2D. by Jamie Madill · 11 years ago
  74. 169d111 Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures. by Jamie Madill · 11 years ago
  75. 22f843a Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec. by Jamie Madill · 11 years ago
  76. 2db197c Use a consistent naming scheme for the cube map face index variables in Texture.cpp. by Jamie Madill · 11 years ago
  77. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  78. e83d1a9 Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already. by Jamie Madill · 11 years ago
  79. 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
  80. 4133f5c 24bit depth formats need to flip the depth and stencil bits when loading. by Geoff Lang · 11 years ago
  81. 85ea9ab Fixed the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type having the incorrect number of bytes and allowed the depth stencil formats to specify that they have unused bits. by Geoff Lang · 11 years ago
  82. 88f9cbf SwapChain11 now stores a SRV of it's depth stencil. by Geoff Lang · 11 years ago
  83. d9b9a50 Instead of checking if a texture is mipmap complete before we update the storage, only update complete storage levels. by Jamie Madill · 11 years ago
  84. aee7ad8 Only update the currently active render target level in getRenderTarget, instead of the whole texture. by Jamie Madill · 11 years ago
  85. ba597af Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 11 years ago
  86. bfcda81 Add a method to return the Texture serial of a Renderbuffer, or zero if this is a non-texture Renderbuffer. by Jamie Madill · 11 years ago
  87. 2e559bb Do not allow context sharing between egl Displays. by Jamie Madill · 11 years ago
  88. baa6116 Regenerate public Visual Studio projects. by Geoff Lang · 11 years ago
  89. 7731d6a Update the GYP dependency to a revision with Visual Studio 2010 Express solution generation working correctly. by Geoff Lang · 11 years ago
  90. 16a1c07 Expose the textureLod functiosn to GLES 3.00 shaders. by Jamie Madill · 11 years ago
  91. 251f57a Ignore output from new Visual Studio projects. by Geoff Lang · 11 years ago
  92. 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago
  93. 2b8f6fb Public project generation script is now a python script and generates projects into the projects directory. by Geoff Lang · 11 years ago
  94. dd7234c Remove un-referenced functions. by Geoff Lang · 11 years ago
  95. eef52cc Fix mis-printed type in event message. by Geoff Lang · 11 years ago
  96. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  97. 2a6f956 Move the PBO unpack shaders to the proper folder. by Jamie Madill · 11 years ago
  98. f02ec39 Regenerate public project files. by Geoff Lang · 11 years ago
  99. b236212 Updated the gyp build system for the ninja generator to work. by Geoff Lang · 11 years ago
  100. 7805990 Added a 64 bit build target to the gyp file. by Geoff Lang · 11 years ago