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gerrit-public.fairphone.software
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fp2-dev
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platform
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external
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chromium_org
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third_party
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angle
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c142e9da6a66c447bc0e519505fe9cf6adcc6ee6
c142e9d
Renderer classes now set their blend states to mask out channels that do not exist in the render target.
by Geoff Lang
· 11 years ago
5cd4761
Re-add jschuh's TODO comment for 64-bit warnings
by Shannon Woods
· 11 years ago
1bfaf78
Merge preprocessor test changes from f84ef70bc729506184b052e5e9cf78796a5a4704
by Shannon Woods
· 11 years ago
3929c1c
Store the commit date in version.h, and in the DLL properties.
by Jamie Madill
· 11 years ago
39173f1
Roll gyp and regenerate public projects to have the cleaned paths.
by Jamie Madill
· 11 years ago
f8c2f5c
Fix indices not being offset to the bound vertex buffer when drawing indexed points in D3D9.
by Geoff Lang
· 11 years ago
86f601c
Adds algorithm.h dependency to support VS2013 builds.
by Scott Graham
· 11 years ago
34256ed
Image and RenderTarget classes now initialize their textures if required.
by Geoff Lang
· 11 years ago
0c99b1b
Add functions to check if texture data initialization is required.
by Geoff Lang
· 11 years ago
2916b30
Removed extra AddRef and Release calls on D3D11 objects.
by Geoff Lang
· 11 years ago
89a13e9
Fix the compiler copy script in the public projects.
by Jamie Madill
· 11 years ago
319cb32
Fix the backwards slashes in the commit header generation.
by Jamie Madill
· 11 years ago
372d8dd
Add missing swizzle files to the generated projects.
by Jamie Madill
· 11 years ago
06090a9
Add a relative source path variable to our gyp build process.
by Jamie Madill
· 11 years ago
fa3d9f3
Fix swapchain resize errors when sizing to 0 width or height.
by Jamie Madill
· 11 years ago
74d03ea
Fix unused variable warning in compiler/debug.cpp.
by Jamie Madill
· 11 years ago
88f779d
Fix device removed handling for systems which do not
by Jamie Madill
· 11 years ago
58e6032
Fix the display not updating after a call to eglSwapInterval.
by Jamie Madill
· 11 years ago
049108d
Include the current commit as part of the build process.
by Jamie Madill
· 11 years ago
a049fe1
Add NULL init for swizzle SRVs with eglBindTexImage textures.
by Jamie Madill
· 11 years ago
42477a4
Renderer11 now generates swizzles and invalidates the cached swizzles.
by Geoff Lang
· 11 years ago
391c8c5
Added a RenderBuffer/RenderBufferInterface getTextureStorage method.
by Geoff Lang
· 11 years ago
e2e0ce0
Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles.
by Geoff Lang
· 11 years ago
a9b3e4c
Fix enum names in preprocessor tests.
by Geoff Lang
· 11 years ago
644bbf2
Added a swizzle cache to TextureStorage11.
by Geoff Lang
· 11 years ago
992056a
Add a rule to copy the D3D compiler DLL to the output folder.
by Jamie Madill
· 11 years ago
00f6bc3
Add GetSwizzle*Format functions to formatutils11.
by Geoff Lang
· 11 years ago
a895c6f
Fix errors in the gyp projects when we build with ninja.
by Jamie Madill
· 11 years ago
bc90a48
Added TEXTURE_SWIZZLE_* parameters to the texture sampler state and API queries.
by Geoff Lang
· 11 years ago
ed883f5
Added a swizzleTexture method to Blit11.
by Geoff Lang
· 11 years ago
f4b79ba
Fix issues with the conditional discard workarounds to do with assignments.
by Jamie Madill
· 11 years ago
3c9eeb9
Disable optimizations for shaders with conditional discard in D3D9, and
by Jamie Madill
· 11 years ago
5a60b73
Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9.
by Jamie Madill
· 11 years ago
956893b
Add .rc files back to the new gyp build process.
by Jamie Madill
· 11 years ago
b7935e5
Proper handling of D3D9Ex device removed.
by Jamie Madill
· 11 years ago
bf55158
Bump version.h
by Shannon Woods
· 11 years ago
1293cf4
Merge "Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing)." into es3proto
by Shannon Woods
· 11 years ago
00a8465
Merge "Don't let mBufferSize fall out of sync with the actual buffer size. Pervents unnecessary buffer re-creations." into es3proto
by Geoff Lang
· 11 years ago
a621c2e
Use 64-bit safe constant union indexes.
by Nicolas Capens
· 11 years ago
453aaba
Don't let mBufferSize fall out of sync with the actual buffer size. Pervents unnecessary buffer re-creations.
by Geoff Lang
· 11 years ago
9b27ebb
Merge "Manual merge of Ehsan Akhgari's change to add include guards to ForLoopUnroll.h" into es3proto
by Shannon Woods
· 11 years ago
7f2d794
Manual merge of Ehsan Akhgari's patch to rename Diagnostics enums to avoid collision with Windows.h
by Shannon Woods
· 11 years ago
f67e802
Manual merge of Ehsan Akhgari's change to add include guards to ForLoopUnroll.h
by Shannon Woods
· 11 years ago
2653360
Renamed some Blit11 types and methods to imply they are for blitting (as opposed to swizzleing).
by Geoff Lang
· 11 years ago
91db708
Add a step to the gyp projects which can run a python script after
by Jamie Madill
· 11 years ago
03847b6
Fix the shader calculation for the level of detail for certain samplers.
by Jamie Madill
· 11 years ago
829f59e
Remove usages of the auto keyword from the translator.
by Jamie Madill
· 11 years ago
fcef336
Fix bug with nested struct uniforms.
by Jamie Madill
· 11 years ago
c6a2dcf
Fix improper getSamplerState in Context::applyTextures.
by Jamie Madill
· 11 years ago
f07558a
Fix glGetUniform for non-square matrices.
by Jamie Madill
· 11 years ago
95f9f98
Remove use of DXGI_FORMAT_R32G32B32_FLOAT as a backing format for GL_LUMINANCE32F_EXT.
by Geoff Lang
· 11 years ago
cdf22f9
Don't apply textures that are currently bound to the framebuffer.
by Geoff Lang
· 11 years ago
89bf4bf
Fixed a bug where the vertex data manager was not caching the current value attributes properly.
by Geoff Lang
· 11 years ago
efc551f
Fix incorrectly named test class members and wrong shader compilation
by Geoff Lang
· 11 years ago
d5ee05c
Silence a warning present in Release mode, with a lack of exported symbols in compilerdebug.obj.
by Jamie Madill
· 11 years ago
7ff0104
Added unpack alignment tests.
by Geoff Lang
· 11 years ago
219ed79
Added occlusion query tests.
by Geoff Lang
· 11 years ago
d191317
Added tests for clear issues.
by Geoff Lang
· 11 years ago
d990f8e
Added tests for NULL buffer data.
by Geoff Lang
· 11 years ago
e8a1f78
Added BlitFramebufferANGLE tests.
by Geoff Lang
· 11 years ago
f95c046
Added vertex attribute tests.
by Geoff Lang
· 11 years ago
8a079e5
Added an angle_tests project and base class for tests.
by Geoff Lang
· 11 years ago
1ec57f8
Add support for GL_EXT_color_buffer_float.
by Geoff Lang
· 11 years ago
6b7440c
Remove TextureStorage::GetActualLevelCount.
by Jamie Madill
· 11 years ago
4cfff5f
Modify texture storage classes to store a base and max level, instead of a range of levels.
by Jamie Madill
· 11 years ago
b16b8ed
Add helper functions for returning the dimensions of a level in a texture storage.
by Jamie Madill
· 11 years ago
07bb8cf
Remove Texture::levelCount() and replace it with isValidLevel().
by Jamie Madill
· 11 years ago
51a9437
Replace API queries of immutable texture level count with a specialized function.
by Jamie Madill
· 11 years ago
2ebab85
Remove Texture::getStorage, which is no longer needed after the previous refactorings.
by Jamie Madill
· 11 years ago
884a462
Refactor storage management in Texture2DArray.
by Jamie Madill
· 11 years ago
e664e20
Refactor storage management in Texture3D.
by Jamie Madill
· 11 years ago
3c0989c
Refactor storage management in TextureCube.
by Jamie Madill
· 11 years ago
73b5d06
Refactor texture storage management in the Texture2D.
by Jamie Madill
· 11 years ago
169d111
Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures.
by Jamie Madill
· 11 years ago
22f843a
Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec.
by Jamie Madill
· 11 years ago
2db197c
Use a consistent naming scheme for the cube map face index variables in Texture.cpp.
by Jamie Madill
· 11 years ago
d4589c9
Simplify passing the texture usage parameters through the texture classes.
by Jamie Madill
· 11 years ago
e83d1a9
Change Texture::convertToRenderTarget to ensureRenderTarget, which tries to convert a storage to a RT if it isn't already.
by Jamie Madill
· 11 years ago
632192d
Added support for EXT_texture_rg in D3D9 and D3D11.
by Geoff Lang
· 11 years ago
4133f5c
24bit depth formats need to flip the depth and stencil bits when loading.
by Geoff Lang
· 11 years ago
85ea9ab
Fixed the GL_FLOAT_32_UNSIGNED_INT_24_8_REV type having the incorrect number of bytes and allowed the depth stencil formats to specify that they have unused bits.
by Geoff Lang
· 11 years ago
88f9cbf
SwapChain11 now stores a SRV of it's depth stencil.
by Geoff Lang
· 11 years ago
d9b9a50
Instead of checking if a texture is mipmap complete before we update the storage, only update complete storage levels.
by Jamie Madill
· 11 years ago
aee7ad8
Only update the currently active render target level in getRenderTarget, instead of the whole texture.
by Jamie Madill
· 11 years ago
ba597af
Re-enable hazard warnings for setting render targets that are currently bound as SRVs.
by Jamie Madill
· 11 years ago
bfcda81
Add a method to return the Texture serial of a Renderbuffer, or zero if this is a non-texture Renderbuffer.
by Jamie Madill
· 11 years ago
2e559bb
Do not allow context sharing between egl Displays.
by Jamie Madill
· 11 years ago
baa6116
Regenerate public Visual Studio projects.
by Geoff Lang
· 11 years ago
7731d6a
Update the GYP dependency to a revision with Visual Studio 2010 Express solution generation working correctly.
by Geoff Lang
· 11 years ago
16a1c07
Expose the textureLod functiosn to GLES 3.00 shaders.
by Jamie Madill
· 11 years ago
251f57a
Ignore output from new Visual Studio projects.
by Geoff Lang
· 11 years ago
512a7b7
Regenerate project files.
by Geoff Lang
· 11 years ago
2b8f6fb
Public project generation script is now a python script and generates projects into the projects directory.
by Geoff Lang
· 11 years ago
dd7234c
Remove un-referenced functions.
by Geoff Lang
· 11 years ago
eef52cc
Fix mis-printed type in event message.
by Geoff Lang
· 11 years ago
005df41
Use GLenum instead of GLint to store internal format variables.
by Geoff Lang
· 11 years ago
2a6f956
Move the PBO unpack shaders to the proper folder.
by Jamie Madill
· 11 years ago
f02ec39
Regenerate public project files.
by Geoff Lang
· 11 years ago
b236212
Updated the gyp build system for the ninja generator to work.
by Geoff Lang
· 11 years ago
7805990
Added a 64 bit build target to the gyp file.
by Geoff Lang
· 11 years ago
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