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fp2-dev
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platform
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chromium_org
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angle
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d67f9ce00a1ff8289f330bb8ca9233fe38a48be2
d67f9ce
Added a helper Renderer11::resolveMultisampledTexture method.
by shannon.woods@transgaming.com
· 11 years ago
c25537e
Fixed a rounding bug in copyTexture and removed a redundant parameter blend state setting.
by shannon.woods@transgaming.com
· 11 years ago
ae84f73
RenderTarget11 now creates multisampled render targets.
by shannon.woods@transgaming.com
· 11 years ago
b3f4be0
RenderTarget11 converts the format again for mActualFormat to match RenderTarget9.
by shannon.woods@transgaming.com
· 11 years ago
88fbd0f
Added a Renderer11::getNearestSupportedSamples method.
by shannon.woods@transgaming.com
· 11 years ago
df2fd57
Implemented Renderer11::getMaxSupportedSamples.
by shannon.woods@transgaming.com
· 11 years ago
30f52c6
Preserve the D3D11 offscreen texture contents when the swap chain is reset (ie from window resize).
by shannon.woods@transgaming.com
· 11 years ago
ae81383
Move the code related to creating and resetting offscreen texture resources to its own method.
by shannon.woods@transgaming.com
· 11 years ago
211fa2e
Only allocate offscreen texture resources when we need them, not every time we reset the swapchain.
by shannon.woods@transgaming.com
· 11 years ago
ddd6c80
Add the ability to recover from a removed device (TDR or driver removal) to the D3D11 code path.
by shannon.woods@transgaming.com
· 11 years ago
779aa26
Enclose error(GLint) and error(EGLint) into gl and egl namespaces.
by shannon.woods@transgaming.com
· 11 years ago
eb049e2
Move the call to notify device lost to the Renderer.
by shannon.woods@transgaming.com
· 11 years ago
f5f5949
Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces.
by shannon.woods@transgaming.com
· 11 years ago
dd2524c
Fix regressions in the unit tests related to setting gl_PointSize, and using other draw modes.
by shannon.woods@transgaming.com
· 11 years ago
43db795
Use the D3D11 adapter LUID for our adapter identifier check in ProgramBinary.
by shannon.woods@transgaming.com
· 11 years ago
eec5c63
Add support for more depth buffer formats in our EGLConfigs.
by shannon.woods@transgaming.com
· 11 years ago
25950ea
Fix the order of the channels in readPixelColor, which was messing up BGRA to RGBA readPixels.
by shannon.woods@transgaming.com
· 11 years ago
ad74a4b
Enabled vsync in SwapChain11.
by shannon.woods@transgaming.com
· 11 years ago
3de0a45
Updates to extensions from public registry
by shannon.woods@transgaming.com
· 11 years ago
be58aa0
Created Fence11.
by shannon.woods@transgaming.com
· 11 years ago
8b7606a
Created Query11.
by shannon.woods@transgaming.com
· 11 years ago
5defc5c
Integrated the new rx::Fence class into gl::Fence.
by shannon.woods@transgaming.com
· 11 years ago
cfe787e
Added a fence creation method to Renderer.
by shannon.woods@transgaming.com
· 11 years ago
dbbe605
Created Fence9.
by shannon.woods@transgaming.com
· 11 years ago
baaa196
Created an abstract rx::Fence class.
by shannon.woods@transgaming.com
· 11 years ago
938ac8d
Fixed some circular includes.
by shannon.woods@transgaming.com
· 11 years ago
b32e198
gl::Query now uses the abstract rx::Query.
by shannon.woods@transgaming.com
· 11 years ago
50df6c5
Added query creation methods to Renderer.
by shannon.woods@transgaming.com
· 11 years ago
23f3332
Created Query9.
by shannon.woods@transgaming.com
· 11 years ago
bfbec45
Created an abstract rx::QueryImpl class.
by shannon.woods@transgaming.com
· 11 years ago
09fd945
Add support for derivative instructions in D3D11.
by shannon.woods@transgaming.com
· 11 years ago
58ae0f6
Update ANGLE_texture_compression_dxt
by daniel@transgaming.com
· 12 years ago
9bb0bac
Added an ANGLE instancing sample to a new folder in samples.
by daniel@transgaming.com
· 12 years ago
7e6649e
Update version to r1818
by daniel@transgaming.com
· 12 years ago
97b16d1
Do not hash mapping field names of a reserved struct.
by daniel@transgaming.com
· 12 years ago
bdf787f
Implemented Renderer11::sync.
by daniel@transgaming.com
· 12 years ago
d5903ca
Fix mat2 packing to use 2 rows as per spec.
by daniel@transgaming.com
· 12 years ago
75cb689
Fix a memory out-of-bound visit bug.
by daniel@transgaming.com
· 12 years ago
2d619cd
Rename ANGLE_multiple_render_targets to EXT_draw_buffers
by daniel@transgaming.com
· 12 years ago
bbb0595
Updates to MRT extension.
by daniel@transgaming.com
· 12 years ago
fe32464
Fix D3D11 instancing support check to test against the current feature level.
by daniel@transgaming.com
· 12 years ago
8b400b1
Do not use dynamic_cast if RTTI is disabled.
by apatrick@chromium.org
· 12 years ago
a820c30
Updated version number to 1801
by shannon.woods@transgaming.com
· 12 years ago
e36fddf
Attempt different fix for unknown #pragma on Linux.
by shannon.woods@transgaming.com
· 12 years ago
bef0e5b
Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With
by shannon.woods@transgaming.com
· 12 years ago
1d432bb
Incorporated patch from haixia@ changing the default implementation of
by shannon.woods@transgaming.com
· 12 years ago
2f8524d
Fixed compiler warning on Linux resulting in build failures.
by shannon.woods@transgaming.com
· 12 years ago
0b236e2
Removed the programBinary argument from Renderer::setViewport.
by shannon.woods@transgaming.com
· 12 years ago
03951cf
Implemented D3D11 non-pow2 texture support.
by shannon.woods@transgaming.com
· 12 years ago
2ac02d5
Fixed rounding error in SwapChain11::swapRect vertex coordinates.
by shannon.woods@transgaming.com
· 12 years ago
2001a0c
Remove DXSDK_DIR from search paths.
by shannon.woods@transgaming.com
· 12 years ago
14fcb33
Roll gyp dependency to 1564.
by shannon.woods@transgaming.com
· 12 years ago
00032cb
Implement instancing support in D3D11.
by shannon.woods@transgaming.com
· 12 years ago
a9b96d0
Include windows.h from one place to ensure that min and max macros are not defined.
by shannon.woods@transgaming.com
· 12 years ago
55e4b4f
Use TEXT macro to define ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES macro.
by shannon.woods@transgaming.com
· 12 years ago
e91615c
Treat return statements in loops as loop discontinuities.
by shannon.woods@transgaming.com
· 12 years ago
51817d4
Fix an issue with instanced drawing in the D3D9 path.
by shannon.woods@transgaming.com
· 12 years ago
3e773bb
Implement gl_PointSize point sprite emulation using D3D11 geometry shaders.
by shannon.woods@transgaming.com
· 12 years ago
e0e8987
Refactor gl_FragCoord and gl_PointCoord usage in ProgramBinary::linkVaryings.
by shannon.woods@transgaming.com
· 12 years ago
5bcf7df
Move the call to packVaryings outside of linkVaryings.
by shannon.woods@transgaming.com
· 12 years ago
69ff776
Add a new internal enum for shader type, instead of re-using GL enums.
by shannon.woods@transgaming.com
· 12 years ago
962d4be
Fix a missing variable initialization in ProgramBinary.
by shannon.woods@transgaming.com
· 12 years ago
190f882
Make other angle targets compile on Win64
by shannon.woods@transgaming.com
· 12 years ago
2496673
Add comments to ArrayBoundsClamper about why 'clamp'
by shannon.woods@transgaming.com
· 12 years ago
da1ed36
Reorganized new sources from recently applied patch into third_party directory.
by shannon.woods@transgaming.com
· 12 years ago
aa7c6c1
Document GetIntegerv errors in ANGLE_framebuffer_blit.
by shannon.woods@transgaming.com
· 12 years ago
b71c65c
Updates for ANGLE_multiple_render_targets
by shannon.woods@transgaming.com
· 12 years ago
76cd88c
Avoid calling getContext() for resource limits.
by shannon.woods@transgaming.com
· 12 years ago
28d268e
Increase the varying register count to what the feature level supports.
by shannon.woods@transgaming.com
· 12 years ago
4e48204
Increase DX11 uniform count to 1024.
by shannon.woods@transgaming.com
· 12 years ago
254317d
Retrieve the maximum uniform register count from the renderer.
by shannon.woods@transgaming.com
· 12 years ago
c60c521
Implemented D3D11 offscreen texture share handle support.
by shannon.woods@transgaming.com
· 12 years ago
bec04bf
Implement proper BGRA extension support on D3D11.
by shannon.woods@transgaming.com
· 12 years ago
0b7f7cf
Add .opensdf files to .gitignore.
by shannon.woods@transgaming.com
· 12 years ago
29c3641
Fix assert error triggered in D3D11 path when we redefine textures to GL_NONE.
by shannon.woods@transgaming.com
· 12 years ago
21ba647
Only update a constant buffer when any of its uniforms are dirty.
by shannon.woods@transgaming.com
· 12 years ago
5929ef2
Reuse the constant buffers of the shader executable.
by shannon.woods@transgaming.com
· 12 years ago
358e88d
Add constant buffers to ShaderExecutable11.
by shannon.woods@transgaming.com
· 12 years ago
5fb979d
Use a single set of constant buffers for the driver uniforms.
by shannon.woods@transgaming.com
· 12 years ago
46a5b87
Store DX11 driver uniforms in a separate constant buffer.
by shannon.woods@transgaming.com
· 12 years ago
2b132f4
Implements generateMipmap for CPU-side textures
by shannon.woods@transgaming.com
· 12 years ago
c8cd7f6
Implements Image::copy for nonrenderable textures.
by shannon.woods@transgaming.com
· 12 years ago
fdeacb8
Adds a function to get the texture resource of a framebuffer's color render target.
by shannon.woods@transgaming.com
· 12 years ago
7d4b482
Since we can't create a swap chain for another process' window, error out gracefully.
by shannon.woods@transgaming.com
· 12 years ago
34f507c
Implemented masked clearing in Renderer11.
by shannon.woods@transgaming.com
· 12 years ago
81c5ef9
Reordered the logic of Renderer11::clear to determine earlier if a masked clear is required.
by shannon.woods@transgaming.com
· 12 years ago
233fe95
Added support for vertex texure fetch in DX11 mode.
by shannon.woods@transgaming.com
· 12 years ago
338ffa8
Add ipch folders and debug.txt to .gitignore.
by shannon.woods@transgaming.com
· 12 years ago
5f77c55
Fixed a gl_FrontFacing regression.
by shannon.woods@transgaming.com
· 12 years ago
e688e65
Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild.
by shannon.woods@transgaming.com
· 12 years ago
4526236
Eliminate the D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY flag.
by shannon.woods@transgaming.com
· 12 years ago
41ba5e0
Use SV_IsFrontFace to implement gl_FrontFacing on DX11.
by shannon.woods@transgaming.com
· 12 years ago
8587f41
Convert all vertex data to floating-point.
by shannon.woods@transgaming.com
· 12 years ago
85bdfce
Implemented TextureStorage11*::generateMipMap.
by shannon.woods@transgaming.com
· 12 years ago
9d971ff
Implemented Renderer11::copyImage.
by shannon.woods@transgaming.com
· 12 years ago
f3d8207
Created a basic position and texcoord vertex and helper method in renderer11 utils.
by shannon.woods@transgaming.com
· 12 years ago
664916b
Renderer::copyImage now uses the ANGLE rectangle structure instead of the windows one.
by shannon.woods@transgaming.com
· 12 years ago
2570c34
Renamed the passthrough pixel shader to PS_PassthroughRGBA.
by shannon.woods@transgaming.com
· 12 years ago
2a0a39e
Implemented Image11::isRenderableFormat.
by shannon.woods@transgaming.com
· 12 years ago
183408d
RenderTarget11 now stores a shader resource.
by shannon.woods@transgaming.com
· 12 years ago
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