1. e4a492b Remove the clientVersion parameter from the format utils. by Geoff Lang · 10 years ago
  2. e261b44 Remove obsolete Renderbuffer types. by Jamie Madill · 10 years ago
  3. c7a4104 Moved D3D specific files and folders under the D3D folder. by Brandon Jones · 10 years ago[Renamed (98%) from src/libGLESv2/renderer/d3d11/Renderer11.cpp]
  4. 2b31af2 Remove the ES version check for buffer to texture copies in D3D11. by Geoff Lang · 10 years ago
  5. 1aeb131 Move draw call primitive type check to the API. by Jamie Madill · 10 years ago
  6. ac52801 Move stencil mask validation to before the draw. by Jamie Madill · 10 years ago
  7. 4ace423 Disable dynamic pixel shader generation. by Geoff Lang · 10 years ago
  8. 05b0502 Add support for EXT_sRGB. by Geoff Lang · 10 years ago
  9. 6195ef8 Fix transform feedback type. by Jamie Madill · 10 years ago
  10. 2bf8b37 Fix link error when using varyings with "dx_". by Jamie Madill · 10 years ago
  11. 5bf9829 Refactoring VertexArrays by Brandon Jones · 10 years ago
  12. 1e3fa74 Remove Renderer pointer from FBO attachments. by Jamie Madill · 10 years ago
  13. a0dc219 Re-enable MRT on D3D 10 and 10.1 cards. by Geoff Lang · 10 years ago
  14. 04fb89a Generate pixel shader output to match the bound framebuffer. by Geoff Lang · 10 years ago
  15. cec3590 Use a Caps structure to store extension and texture format support. by Geoff Lang · 10 years ago
  16. 3c7fa22 Rename Renderbuffer to FramebufferAttachment. by Jamie Madill · 10 years ago
  17. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  18. 2c27db6 Attempt skipping D3D11 shader optimization if compilation fails. by Nicolas Capens · 10 years ago
  19. 1408bae Attempt skipping validation if D3D11 shader compilation fails. by Nicolas Capens · 10 years ago
  20. 93faad9 Refactor attempting shader compilation with different flags. by Nicolas Capens · 10 years ago
  21. aea8e94 Fix D3D11 'units' polygon offset bias. by Nicolas Capens · 10 years ago
  22. 1ef6fe7 Enable PBO asynchronous readback in Renderer11. by Jamie Madill · 10 years ago
  23. 7538f7f Refactor Renderer11 to accomodate pixel pack. by Jamie Madill · 10 years ago
  24. 834e8b7 Move ShaderVariables to common shared source. by Jamie Madill · 10 years ago
  25. 76b258f Rename getBaseTexture to getResource, and refactor swizzleRequired. by Nicolas Capens · 10 years ago
  26. cebb5aa Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  27. eb9baab Pass pack state arguments instead of split parameters. by Jamie Madill · 10 years ago
  28. 1eb5bd7 Clamp ReadPixels calls to unsigned limits in D3D11. by Jamie Madill · 10 years ago
  29. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  30. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  31. a10c1c7 Pass all sampler state to getSRV. by Nicolas Capens · 10 years ago
  32. 6e05c27 Compile shaders with the best profile available. by Geoff Lang · 10 years ago
  33. 4c5c6bb Add support for drawing with transform feedback. by Geoff Lang · 11 years ago
  34. b380174 Adds support for OES_mapbuffer by Shannon Woods · 10 years ago
  35. 48dcae7 Added transform feedback shader generation. by Geoff Lang · 11 years ago
  36. 1b6edcb Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  37. 1e40d1c Revert "Add remaining transform feedback queries." by Geoff Lang · 10 years ago
  38. 4251b75 Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  39. 626d54e Disable MRT support when using D3D10 feature levels. by Geoff Lang · 11 years ago
  40. 7840b17 Cache bound vertex and index buffers by ID3D11Buffer instead of serial. by Geoff Lang · 10 years ago
  41. eeba6e1 Added methods for applying the current transform feedback buffers. by Geoff Lang · 11 years ago
  42. 5c9a29a Fix redefinition of variables. by Geoff Lang · 11 years ago
  43. 8e32884 Remove dependence on dxguid.lib for release builds. by Geoff Lang · 11 years ago
  44. 94a9089 Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11. by Geoff Lang · 10 years ago
  45. dad5ed3 Refactor HLSL compilation out of Renderer. by Geoff Lang · 11 years ago
  46. c5a8300 Store multiple vertex executables in the program binary. by Jamie Madill · 11 years ago
  47. 0bf3a98 Fix variable being used to initialize itself. by Geoff Lang · 11 years ago
  48. 1cd1b21 Fix wrong variable being compared. by Geoff Lang · 11 years ago
  49. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 11 years ago
  50. 95ffb86 Add vertex format queries to Renderer. by Jamie Madill · 11 years ago
  51. 8ff21ae Move storage for uniform blocks to the program binary. by Jamie Madill · 11 years ago
  52. c47a678 Move the storage for uniform blocks to its own class. by Jamie Madill · 11 years ago
  53. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 11 years ago
  54. 6246dc8 Track dirty D3D shaders instead of program serial. by Jamie Madill · 11 years ago
  55. ec91cd3 Clamp stencil reference value to D3D11 8-bit limitations. by Jamie Madill · 11 years ago
  56. 9c53f1e Add more D3D11 buffer usages. by Geoff Lang · 11 years ago
  57. 91382e5 Renderer11 tracks applied textures as SRVs. by Geoff Lang · 11 years ago
  58. 13a2f85 Implement max elements indices and vertices. by Jamie Madill · 11 years ago
  59. c142e9d Renderer classes now set their blend states to mask out channels that do not exist in the render target. by Geoff Lang · 11 years ago
  60. 42477a4 Renderer11 now generates swizzles and invalidates the cached swizzles. by Geoff Lang · 11 years ago
  61. e2e0ce0 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. by Geoff Lang · 11 years ago
  62. 644bbf2 Added a swizzle cache to TextureStorage11. by Geoff Lang · 11 years ago
  63. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  64. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  65. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  66. 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
  67. 88f9cbf SwapChain11 now stores a SRV of it's depth stencil. by Geoff Lang · 11 years ago
  68. ba597af Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 11 years ago
  69. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  70. 4461f09 Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D. by Jamie Madill · 11 years ago
  71. 171ca0e Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings. by Jamie Madill · 11 years ago
  72. c8c102b Add a helper method to return the native format backing a GL texture type. by Jamie Madill · 11 years ago
  73. 0e0510f Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. by Jamie Madill · 11 years ago
  74. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/Renderer11.cpp]
  75. 71cc91f Remove an assert statement to do with uniforms and element indexes. by Jamie Madill · 11 years ago
  76. a21eea3 Add pixel unpack buffer stubs to the Renderer classes. by Jamie Madill · 11 years ago
  77. 5b085dc Add a field to uniforms to track which element within a register the uniform should be uploaded to. by Jamie Madill · 11 years ago
  78. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  79. da507fe Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. by Geoff Lang · 11 years ago
  80. b2f3d05 Replaced the custom component type and SRGB bool with GLenums. by Geoff Lang · 11 years ago
  81. 5724442 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. by Geoff Lang · 11 years ago
  82. a36ead4 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. by Geoff Lang · 11 years ago
  83. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  84. 57e713e Fix additional overflow and underflow issues with triangle fans and line loops. by Geoff Lang · 11 years ago
  85. 4d78273 RenderTarget11::get* calls no longer add references to the D3D resources. by Geoff Lang · 11 years ago
  86. 4c09586 Cache applied primitive topology. by Geoff Lang · 11 years ago
  87. c6354ee Cache applied constant buffers. by Geoff Lang · 11 years ago
  88. 1f53cab Cache applied vertex buffers and input layout. by Geoff Lang · 11 years ago
  89. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  90. eadfd57 Protect against integer overflows when generating index buffers for line loop and triangle fan drawing. by Geoff Lang · 11 years ago
  91. e605088 Handle new sampler types. by Nicolas Capens · 11 years ago
  92. 52f1e7e Implements queriability for internal format sample counts. by Shannon Woods · 11 years ago
  93. dd4674f Adds a function to retrieve the renderable DXGI format for a GL internal format. by Shannon Woods · 11 years ago
  94. 57a8972 Add implementation for Vertex Array Object state. by Jamie Madill · 11 years ago
  95. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  96. 5ab33c8 Fixes tabs-vs-spaces that have crept into the project. by Shannon Woods · 11 years ago
  97. 975af37 Blit11 can now blit depth stencils. by Geoff Lang · 11 years ago
  98. 685806d Seperated the blit depthstencil parameters in the blit methods. by Geoff Lang · 11 years ago
  99. c1f51be Renderer11::blitRenderbufferRect now can handle stretching a blit rectangle and different interpolation methods. by Geoff Lang · 11 years ago
  100. 758d5b2 Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer. by Geoff Lang · 11 years ago