1. eb9baab Pass pack state arguments instead of split parameters. by Jamie Madill · 10 years ago
  2. 1eb5bd7 Clamp ReadPixels calls to unsigned limits in D3D11. by Jamie Madill · 10 years ago
  3. bf712d0 Remove max level from texture storage. by Nicolas Capens · 10 years ago
  4. fa7b76d Remove base level from texture storage. by Nicolas Capens · 10 years ago
  5. a10c1c7 Pass all sampler state to getSRV. by Nicolas Capens · 10 years ago
  6. 6e05c27 Compile shaders with the best profile available. by Geoff Lang · 10 years ago
  7. 4c5c6bb Add support for drawing with transform feedback. by Geoff Lang · 11 years ago
  8. b380174 Adds support for OES_mapbuffer by Shannon Woods · 10 years ago
  9. 48dcae7 Added transform feedback shader generation. by Geoff Lang · 11 years ago
  10. 1b6edcb Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  11. 1e40d1c Revert "Add remaining transform feedback queries." by Geoff Lang · 10 years ago
  12. 4251b75 Add remaining transform feedback queries. by Geoff Lang · 11 years ago
  13. 626d54e Disable MRT support when using D3D10 feature levels. by Geoff Lang · 11 years ago
  14. 7840b17 Cache bound vertex and index buffers by ID3D11Buffer instead of serial. by Geoff Lang · 10 years ago
  15. eeba6e1 Added methods for applying the current transform feedback buffers. by Geoff Lang · 11 years ago
  16. 5c9a29a Fix redefinition of variables. by Geoff Lang · 11 years ago
  17. 8e32884 Remove dependence on dxguid.lib for release builds. by Geoff Lang · 11 years ago
  18. 94a9089 Detect cross-process HWNDs and verify DXGI 1.2 exists in D3D11. by Geoff Lang · 10 years ago
  19. dad5ed3 Refactor HLSL compilation out of Renderer. by Geoff Lang · 11 years ago
  20. c5a8300 Store multiple vertex executables in the program binary. by Jamie Madill · 11 years ago
  21. 0bf3a98 Fix variable being used to initialize itself. by Geoff Lang · 11 years ago
  22. 1cd1b21 Fix wrong variable being compared. by Geoff Lang · 11 years ago
  23. 0550d03 Implement GL_RASTERIZER_DISCARD. by Geoff Lang · 11 years ago
  24. 95ffb86 Add vertex format queries to Renderer. by Jamie Madill · 11 years ago
  25. 8ff21ae Move storage for uniform blocks to the program binary. by Jamie Madill · 11 years ago
  26. c47a678 Move the storage for uniform blocks to its own class. by Jamie Madill · 11 years ago
  27. 9eeecfc Split DXGI format info to a GL mapping and info block. by Jamie Madill · 11 years ago
  28. 6246dc8 Track dirty D3D shaders instead of program serial. by Jamie Madill · 11 years ago
  29. ec91cd3 Clamp stencil reference value to D3D11 8-bit limitations. by Jamie Madill · 11 years ago
  30. 9c53f1e Add more D3D11 buffer usages. by Geoff Lang · 11 years ago
  31. 91382e5 Renderer11 tracks applied textures as SRVs. by Geoff Lang · 11 years ago
  32. 13a2f85 Implement max elements indices and vertices. by Jamie Madill · 11 years ago
  33. c142e9d Renderer classes now set their blend states to mask out channels that do not exist in the render target. by Geoff Lang · 11 years ago
  34. 42477a4 Renderer11 now generates swizzles and invalidates the cached swizzles. by Geoff Lang · 11 years ago
  35. e2e0ce0 Context now detects if a texture needs to be swizzled and calls Renderer::generateSwizzles. by Geoff Lang · 11 years ago
  36. 644bbf2 Added a swizzle cache to TextureStorage11. by Geoff Lang · 11 years ago
  37. 3c9eeb9 Disable optimizations for shaders with conditional discard in D3D9, and by Jamie Madill · 11 years ago
  38. 4cfff5f Modify texture storage classes to store a base and max level, instead of a range of levels. by Jamie Madill · 11 years ago
  39. d4589c9 Simplify passing the texture usage parameters through the texture classes. by Jamie Madill · 11 years ago
  40. 632192d Added support for EXT_texture_rg in D3D9 and D3D11. by Geoff Lang · 11 years ago
  41. 88f9cbf SwapChain11 now stores a SRV of it's depth stencil. by Geoff Lang · 11 years ago
  42. ba597af Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 11 years ago
  43. 005df41 Use GLenum instead of GLint to store internal format variables. by Geoff Lang · 11 years ago
  44. 4461f09 Add support for the "fast path" (GPU copy) pixel unpack buffers in TexImage2D. by Jamie Madill · 11 years ago
  45. 171ca0e Refactor direct buffer storage to only create two backing buffers, for constant buffers and all other bindings. by Jamie Madill · 11 years ago
  46. c8c102b Add a helper method to return the native format backing a GL texture type. by Jamie Madill · 11 years ago
  47. 0e0510f Place the method responsible for checking for fast pixel unpack buffer support into the Renderer. by Jamie Madill · 11 years ago
  48. d47e0fc Split the d3d9 and d3d11 backends into folders and updated the gyp file to use a python script to generate the file lists for the libGLESv2 and libEGL projects. by Geoff Lang · 11 years ago[Renamed (99%) from src/libGLESv2/renderer/Renderer11.cpp]
  49. 71cc91f Remove an assert statement to do with uniforms and element indexes. by Jamie Madill · 11 years ago
  50. a21eea3 Add pixel unpack buffer stubs to the Renderer classes. by Jamie Madill · 11 years ago
  51. 5b085dc Add a field to uniforms to track which element within a register the uniform should be uploaded to. by Jamie Madill · 11 years ago
  52. 125deab Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3. by Geoff Lang · 11 years ago
  53. da507fe Refactored the ClearParameters type and moved Renderer11's clear logic into a Clear11 helper class. by Geoff Lang · 11 years ago
  54. b2f3d05 Replaced the custom component type and SRGB bool with GLenums. by Geoff Lang · 11 years ago
  55. 5724442 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. by Geoff Lang · 11 years ago
  56. a36ead4 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. by Geoff Lang · 11 years ago
  57. ea22863 Use SafeRelease and SafeDelete to make sure released objects are NULL and will cause proper errors if referenced again. by Geoff Lang · 11 years ago
  58. 57e713e Fix additional overflow and underflow issues with triangle fans and line loops. by Geoff Lang · 11 years ago
  59. 4d78273 RenderTarget11::get* calls no longer add references to the D3D resources. by Geoff Lang · 11 years ago
  60. 4c09586 Cache applied primitive topology. by Geoff Lang · 11 years ago
  61. c6354ee Cache applied constant buffers. by Geoff Lang · 11 years ago
  62. 1f53cab Cache applied vertex buffers and input layout. by Geoff Lang · 11 years ago
  63. d6cb244 Add a client version parameter to several D3D11-specific texture format queries. by Jamie Madill · 11 years ago
  64. eadfd57 Protect against integer overflows when generating index buffers for line loop and triangle fan drawing. by Geoff Lang · 11 years ago
  65. e605088 Handle new sampler types. by Nicolas Capens · 11 years ago
  66. 52f1e7e Implements queriability for internal format sample counts. by Shannon Woods · 11 years ago
  67. dd4674f Adds a function to retrieve the renderable DXGI format for a GL internal format. by Shannon Woods · 11 years ago
  68. 57a8972 Add implementation for Vertex Array Object state. by Jamie Madill · 11 years ago
  69. a857c36 Refactor VertexAttribute to split the "current value" for generic attributes into its own class. by Jamie Madill · 11 years ago
  70. 5ab33c8 Fixes tabs-vs-spaces that have crept into the project. by Shannon Woods · 11 years ago
  71. 975af37 Blit11 can now blit depth stencils. by Geoff Lang · 11 years ago
  72. 685806d Seperated the blit depthstencil parameters in the blit methods. by Geoff Lang · 11 years ago
  73. c1f51be Renderer11::blitRenderbufferRect now can handle stretching a blit rectangle and different interpolation methods. by Geoff Lang · 11 years ago
  74. 758d5b2 Refactored validation to glBlitFramebufferANGLE and implemented glBlitFramebuffer. by Geoff Lang · 11 years ago
  75. a2d97f1 RenderTarget11 now always attempts to create an SRV if the format exists and specifies the bind parameters based on which formats are available. by Geoff Lang · 11 years ago
  76. b86b979 Refactored the Renderer11::copyTexture method into a Blit11 class. by Geoff Lang · 11 years ago
  77. 697ad3e Replaced switches in Renderer::readPixels with calls to color reading and writing functions. by Geoff Lang · 11 years ago
  78. 2a64ee4 Templated the Color structure so it can be used for the new integer and unsigned integer color types. by Geoff Lang · 11 years ago
  79. b13f866 Disambiguate getRenderTarget calls. by Nicolas Capens · 11 years ago
  80. d42cf4e D3D9 will now use D3DFMT_R5G6B5 textures when GL_RGB565 is requested if the device supports it. by Geoff Lang · 11 years ago
  81. 0e120e3 Added a Renderer::getMaxSupportedFormatSamples method to query the max support samples for a specific internal texture format. by Geoff Lang · 11 years ago
  82. 61e49a5 Added Functions for gathering all referenced D3D and DXGI formats. Renderers now use these functions to generate the multisample support maps. by Geoff Lang · 11 years ago
  83. b36e29f Refactored getFastPixelCopySize to use the format conversion functions. by shannonwoods@chromium.org · 11 years ago
  84. 6e4f2a6 Add adapter LUID to EGL vendor string. by shannonwoods@chromium.org · 11 years ago
  85. 5d4468e Add support for GL_UNSIGNED_INT_2_10_10_10_REV textures. by shannonwoods@chromium.org · 11 years ago
  86. 568c82e Fix CONSTANT_ALPHA and ONE_MINUS_CONSTANT_ALPHA blend modes in the D3D11 path. by shannonwoods@chromium.org · 11 years ago
  87. a2ecfcc Moved utilities.h/cpp and mathutils.h to the shared common code folder. by shannonwoods@chromium.org · 11 years ago
  88. 1bddfb9 Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers. by shannonwoods@chromium.org · 11 years ago
  89. 2b54422 Ensure we have enough space in our reported max uniform buffer counts for our dedicated internal constant buffers. by shannonwoods@chromium.org · 11 years ago
  90. 755012f Replaced remaining uses of old texture conversion functions in rx objects. by shannonwoods@chromium.org · 11 years ago
  91. 89200d9 Split the floating point texture queries into individual methods and mark all support methods as const. by shannonwoods@chromium.org · 11 years ago
  92. 38676dc Refactor Uniform::[vp]sRegisterIndex to unsigned integers. by shannonwoods@chromium.org · 11 years ago
  93. 33e798f Add and implement Renderer::getMaxUniformBufferSize(), returning the maximum uniform buffer/block size. by shannonwoods@chromium.org · 11 years ago
  94. 675526e Redesign BufferStorage11 to support simultaneously managing constant buffers and vertex/index buffers. by shannonwoods@chromium.org · 11 years ago
  95. 7b61d5c Renderer11::copyTexture can now copy 3D textures. by shannonwoods@chromium.org · 11 years ago
  96. 7faf3ec RenderTargets now store a depth value. by shannonwoods@chromium.org · 11 years ago
  97. ad8a0d3 Renamed the passthrough shaders to show that they are for 2D. by shannonwoods@chromium.org · 11 years ago
  98. 74b86cf Add new GLSL ES 3.0 built-in constants and split off 1.0 ones. by shannonwoods@chromium.org · 11 years ago
  99. c3419c1 Fall back to creating a Release runtime Direct3D device if Debug device creation fails. by shannonwoods@chromium.org · 11 years ago
  100. 9894984 Add a fast path for single render target masked clears in Renderer11. by shannonwoods@chromium.org · 11 years ago