1. 183bde5 Return shader variable information using GLenum values. by Jamie Madill · 10 years ago
  2. ce50555 Revert "Return variable type queries using GLenum values." by Jamie Madill · 10 years ago
  3. 53221f5 Return variable type queries using GLenum values. by Jamie Madill · 10 years ago
  4. 9cd1915 Fix warnings about unreferenced local variables. by Geoff Lang · 10 years ago
  5. 4648508 Implement EXT_shader_texture_lod by Nicolas Capens · 10 years ago
  6. 9a2e5b9 Fix incorrect function forward declaration. by Geoff Lang · 10 years ago
  7. 3cdfcce Remove SH_MAP_LONG_VARIABLE_NAMES by Zhenyao Mo · 10 years ago
  8. e78603b Fix standalone Linux build. by Jamie Madill · 10 years ago
  9. 512a7b7 Regenerate project files. by Geoff Lang · 11 years ago
  10. 036aa49 Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds. by Geoff Lang · 11 years ago
  11. 7c69720 Deleted manually maintained visual studio projects and replaced them with gyp generated ones. by Geoff Lang · 11 years ago
  12. b41ebf5 Fix compile errors in the essl to hlsl standalone translator. by Jamie Madill · 11 years ago
  13. ba61519 Normalize line endings of tracked files in the repository. by Jamie Madill · 11 years ago
  14. 6b70991 Add support for the unsigned integer scalar type to the shader translator. by shannonwoods@chromium.org · 11 years ago
  15. 8da034c Add non-square mat support to the shader language interface. by shannonwoods@chromium.org · 11 years ago
  16. 06e0df0 Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers. by shannon.woods@transgaming.com · 11 years ago
  17. e688e65 Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. by shannon.woods@transgaming.com · 11 years ago
  18. 8204334 Fix and extend essl_to_hlsl to support DX11 HLSL. by shannon.woods@transgaming.com · 11 years ago
  19. c60c15c Add filter files for VS2010 Solution browser by daniel@transgaming.com · 12 years ago
  20. 2187b4a Delete old .vcproj files that were replaced by .vcxproj files by daniel@transgaming.com · 12 years ago
  21. d99f9a4 Adjust dependencies for samples by daniel@transgaming.com · 12 years ago
  22. e9b408b Add auto converted .vxcproj files for VC++ 2010 Express by daniel@transgaming.com · 12 years ago
  23. 8b8f02d [SH_TIMING_RESTRICTIONS] Restrict sampler dependent values from the tex coord and bias parameters of all sampling operations, not just texture2D. by maxvujovic@gmail.com · 12 years ago
  24. 430f5e0 Add the SH_CSS_SHADERS_SPEC flag. by maxvujovic@gmail.com · 12 years ago
  25. 66ebd01 Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation. by maxvujovic@gmail.com · 12 years ago
  26. 4a02078 Fixed compile warnings on linux. by alokp@chromium.org · 12 years ago
  27. a1d8059 Increase MSVC warning level to 4. by apatrick@chromium.org · 12 years ago
  28. 6575602 Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external. by apatrick@chromium.org · 12 years ago
  29. 7f02008 Fix compiler warnings in translator.cpp by daniel@transgaming.com · 13 years ago
  30. 876f47a Fix essl_to_hlsl project configurations by daniel@transgaming.com · 13 years ago
  31. f545091 Fix extension behavior in shader validation. by zmo@google.com · 13 years ago
  32. 32e9731 Emulate certain buil-in functions to work around driver bugs. by zmo@google.com · 13 years ago
  33. 0c6bb7a Add an compile option to unroll for-loops with integer indices. by zmo@google.com · 13 years ago
  34. 09c323a Add an option to support for GL_OES_EGL_image_external. by zmo@google.com · 13 years ago
  35. 5601ea0 Implement ES2 backend for Angle translator. by zmo@google.com · 13 years ago
  36. fe2aff1 Redid gyp changes in last commit to support debugging of samples on by kbr@chromium.org · 13 years ago
  37. d7468be Add long name mapping option to the translator test. by zmo@google.com · 13 years ago
  38. e0a384d Fix compilation errors in translator.cpp. by apatrick@chromium.org · 13 years ago
  39. d1e10e6 Refactored ReadFileData() function in the translator sample to fix many issues: by alokp@chromium.org · 14 years ago
  40. 4888ceb Made the API of shader translator library consistent. by alokp@chromium.org · 14 years ago
  41. ee76f6a Implemented functionality to collect and return info for attributes and uniforms. by alokp@chromium.org · 14 years ago
  42. 7beea40 Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders. by alokp@chromium.org · 14 years ago
  43. 94a86ad Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change. by alokp@chromium.org · 14 years ago
  44. e4249f0 Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec. by alokp@chromium.org · 14 years ago
  45. c54bf50 Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields. by alokp@chromium.org · 14 years ago
  46. 774d706 Cleaned up translator API. Deleted unsupported dead code. by alokp@chromium.org · 14 years ago
  47. 29cd91a Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable. by alokp@chromium.org · 14 years ago
  48. 76b8208 Added GLSL backend for ESSL translator. by alokp@chromium.org · 14 years ago