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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
refs/tags/FP2-open-16.10.0
/
samples
/
translator
183bde5
Return shader variable information using GLenum values.
by Jamie Madill
· 10 years ago
ce50555
Revert "Return variable type queries using GLenum values."
by Jamie Madill
· 10 years ago
53221f5
Return variable type queries using GLenum values.
by Jamie Madill
· 10 years ago
9cd1915
Fix warnings about unreferenced local variables.
by Geoff Lang
· 10 years ago
4648508
Implement EXT_shader_texture_lod
by Nicolas Capens
· 10 years ago
9a2e5b9
Fix incorrect function forward declaration.
by Geoff Lang
· 10 years ago
3cdfcce
Remove SH_MAP_LONG_VARIABLE_NAMES
by Zhenyao Mo
· 10 years ago
e78603b
Fix standalone Linux build.
by Jamie Madill
· 10 years ago
512a7b7
Regenerate project files.
by Geoff Lang
· 11 years ago
036aa49
Disable warnings about size_t conversion and fix ambiguous template parameters in 64 bit builds.
by Geoff Lang
· 11 years ago
7c69720
Deleted manually maintained visual studio projects and replaced them with gyp generated ones.
by Geoff Lang
· 11 years ago
b41ebf5
Fix compile errors in the essl to hlsl standalone translator.
by Jamie Madill
· 11 years ago
ba61519
Normalize line endings of tracked files in the repository.
by Jamie Madill
· 11 years ago
6b70991
Add support for the unsigned integer scalar type to the shader translator.
by shannonwoods@chromium.org
· 11 years ago
8da034c
Add non-square mat support to the shader language interface.
by shannonwoods@chromium.org
· 11 years ago
06e0df0
Fixed plain integer pointers being passed to ShGetInfo which expects size_t pointers.
by shannon.woods@transgaming.com
· 11 years ago
e688e65
Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild.
by shannon.woods@transgaming.com
· 11 years ago
8204334
Fix and extend essl_to_hlsl to support DX11 HLSL.
by shannon.woods@transgaming.com
· 11 years ago
c60c15c
Add filter files for VS2010 Solution browser
by daniel@transgaming.com
· 12 years ago
2187b4a
Delete old .vcproj files that were replaced by .vcxproj files
by daniel@transgaming.com
· 12 years ago
d99f9a4
Adjust dependencies for samples
by daniel@transgaming.com
· 12 years ago
e9b408b
Add auto converted .vxcproj files for VC++ 2010 Express
by daniel@transgaming.com
· 12 years ago
8b8f02d
[SH_TIMING_RESTRICTIONS] Restrict sampler dependent values from the tex coord and bias parameters of all sampling operations, not just texture2D.
by maxvujovic@gmail.com
· 12 years ago
430f5e0
Add the SH_CSS_SHADERS_SPEC flag.
by maxvujovic@gmail.com
· 12 years ago
66ebd01
Add the SH_TIMING_RESTRICTIONS compile flag and dependency graph implementation.
by maxvujovic@gmail.com
· 12 years ago
4a02078
Fixed compile warnings on linux.
by alokp@chromium.org
· 12 years ago
a1d8059
Increase MSVC warning level to 4.
by apatrick@chromium.org
· 12 years ago
6575602
Finished off the GLSL compiler's support for parsing shaders using OES_EGL_image_external.
by apatrick@chromium.org
· 12 years ago
7f02008
Fix compiler warnings in translator.cpp
by daniel@transgaming.com
· 13 years ago
876f47a
Fix essl_to_hlsl project configurations
by daniel@transgaming.com
· 13 years ago
f545091
Fix extension behavior in shader validation.
by zmo@google.com
· 13 years ago
32e9731
Emulate certain buil-in functions to work around driver bugs.
by zmo@google.com
· 13 years ago
0c6bb7a
Add an compile option to unroll for-loops with integer indices.
by zmo@google.com
· 13 years ago
09c323a
Add an option to support for GL_OES_EGL_image_external.
by zmo@google.com
· 13 years ago
5601ea0
Implement ES2 backend for Angle translator.
by zmo@google.com
· 13 years ago
fe2aff1
Redid gyp changes in last commit to support debugging of samples on
by kbr@chromium.org
· 13 years ago
d7468be
Add long name mapping option to the translator test.
by zmo@google.com
· 13 years ago
e0a384d
Fix compilation errors in translator.cpp.
by apatrick@chromium.org
· 13 years ago
d1e10e6
Refactored ReadFileData() function in the translator sample to fix many issues:
by alokp@chromium.org
· 14 years ago
4888ceb
Made the API of shader translator library consistent.
by alokp@chromium.org
· 14 years ago
ee76f6a
Implemented functionality to collect and return info for attributes and uniforms.
by alokp@chromium.org
· 14 years ago
7beea40
Added API to query for active attribs and uniforms. These functions are modeled after glGetShaderiv, glGetProgramiv, glGetActiveAttrib, and glGetActiveUniform. The main difference between this and OpenGL API is that we do not have programs - just shaders.
by alokp@chromium.org
· 14 years ago
94a86ad
Adding support for OES_standard_derivatives extension. This is not the complete implementation. Sending it to get feedback on the API. Is it OK to add extension support into TBuiltInResource? I could create a new struct for extensions but that would lead to API change.
by alokp@chromium.org
· 14 years ago
e4249f0
Refactored the way symbol tables are initialized and stored. This was done in response to the addition of EShSpec.
by alokp@chromium.org
· 14 years ago
c54bf50
Further cleanup of ShaderLang.h. Removed redundant/unused macros and enum fields.
by alokp@chromium.org
· 14 years ago
774d706
Cleaned up translator API. Deleted unsupported dead code.
by alokp@chromium.org
· 14 years ago
29cd91a
Added an option for specifying language specification in preparation for supporting WebGL in addition to GLES2. This CL just replaces unused debugOptions variable with EShSpec variable.
by alokp@chromium.org
· 14 years ago
76b8208
Added GLSL backend for ESSL translator.
by alokp@chromium.org
· 14 years ago