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gerrit-public.fairphone.software
/
fp2-dev
/
platform
/
external
/
chromium_org
/
third_party
/
angle
/
refs/tags/FP2-open-17.01.0
/
src
/
compiler
a2fbb84
Move CollectVariables to sh namespace.
by Jamie Madill
· 10 years ago
54ad4f8
Use the CollectVariables path on the HLSL translator.
by Jamie Madill
· 10 years ago
a6f267f
Fix row-major layout tracking in interface blocks.
by Jamie Madill
· 10 years ago
b547ddf
Fix interface block static use tracking.
by Jamie Madill
· 10 years ago
42bcf32
Refactor ShaderVariables to store fields in the base.
by Jamie Madill
· 10 years ago
3b5c2da
Add a new invariant declaration operator.
by Jamie Madill
· 10 years ago
33a74bd
Fix std140 UBO layouts.
by Jamie Madill
· 10 years ago
ffd7387
Prevent accessing more arguments than provided.
by Nicolas Capens
· 10 years ago
5f43806
Only set declaration operator if not already set.
by Jamie Madill
· 10 years ago
47e3ec0
Add a helper method to parse invariant declarations.
by Jamie Madill
· 10 years ago
5c09702
Add a getNamedVariable helper method to TParseContext.
by Jamie Madill
· 10 years ago
b9b5c10
Rename intermediate.h to Intermediate.h.
by Jamie Madill
· 10 years ago
b1a85f4
Rename compiler intermediate source files.
by Jamie Madill
· 10 years ago
b8c0a83
Amend comment about nameless structs & layout qualifiers
by Shannon Woods
· 10 years ago
bc75f36
Fix nameless struct handling.
by Shannon Woods
· 10 years ago
daf5657
For SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS, assign precision to temp variables.
by Zhenyao Mo
· 10 years ago
e740add
Add compiler option SH_REGENERATE_STRUCT_NAMES.
by Zhenyao Mo
· 10 years ago
a2ad4e8
Export shader variables from the translator DLL.
by Jamie Madill
· 10 years ago
1c28e1f
Fix shaders with invariant keyword.
by Jamie Madill
· 10 years ago
f4e39bf
Fix non-square matrix-to-matrix constructors.
by Jamie Madill
· 10 years ago
cf3af0b
Fix non-square scalar-to-matrix constructors.
by Jamie Madill
· 10 years ago
e294bb8
Add new shader inspection APIs.
by Jamie Madill
· 10 years ago
13cfd27
Move shader variables header to include folder.
by Jamie Madill
· 10 years ago
a3fe2b4
Update non-default constructors in shadervars.h.
by Jamie Madill
· 10 years ago
4836d22
Fix ASSERT when rewriting else-if blocks with no else.
by Jamie Madill
· 10 years ago
e04a5b7
Remove sh::InterfaceBlock member info.
by Jamie Madill
· 10 years ago
28f70c3
Remove sh::Uniform::registerIndex and elementIndex.
by Jamie Madill
· 10 years ago
9fe25e9
Add a uniform register query to the translator.
by Jamie Madill
· 10 years ago
e40d1e9
Fix style violations.
by Zhenyao Mo
· 10 years ago
cd68fe7
Add a compiler option to rewrite vec/mat constructors
by Zhenyao Mo
· 10 years ago
fc43d27
Remove the sh::InterfaceBlock::dataSize member.
by Jamie Madill
· 10 years ago
d4116ff
Remove sh::InterfaceBlock::registerIndex.
by Jamie Madill
· 10 years ago
4e1fd41
Store a map of interface block registers.
by Jamie Madill
· 10 years ago
d5512cd
Collect shader outputs and interface block information.
by Jamie Madill
· 10 years ago
23a8a43
Store compact and expanded shader variables.
by Jamie Madill
· 10 years ago
77f7485
Add a GetVariableInfo helper method.
by Jamie Madill
· 10 years ago
4667c45
Refactor style in VariableInfo.cpp.
by Jamie Madill
· 10 years ago
787fc03
Fix HLSL compiler error with else-rewriting in functions.
by Jamie Madill
· 10 years ago
4cfb1e8
Add a new TIntermRaw node type to translator.
by Jamie Madill
· 10 years ago
ed3eef1
Fix not rewriting else-if blocks.
by Jamie Madill
· 10 years ago
47cdb2a
Allow ConvertPrecision to return undefined.
by Jamie Madill
· 10 years ago
1da63af
Fix ConvertPrecision.
by Jamie Madill
· 10 years ago
ed27c72
Consolidate shader variable storage in Compiler.
by Jamie Madill
· 10 years ago
a718c1e
Use shader variable types for variable collection.
by Jamie Madill
· 10 years ago
865d145
Consolidate varying packing sort order methods.
by Jamie Madill
· 10 years ago
aa72d78
Remove duplicate SH and GL functions.
by Jamie Madill
· 10 years ago
183bde5
Return shader variable information using GLenum values.
by Jamie Madill
· 10 years ago
ce50555
Revert "Return variable type queries using GLenum values."
by Jamie Madill
· 10 years ago
53221f5
Return variable type queries using GLenum values.
by Jamie Madill
· 10 years ago
f51639a
Use a common include for GL headers.
by Jamie Madill
· 10 years ago
d4a3a31
Rename ShHandle.h to Compiler.h.
by Jamie Madill
· 10 years ago
f257598
Use the sh namespace for shader variables.
by Jamie Madill
· 10 years ago
961d5e9
Use a const_iterator in structsHeader().
by Jamie Madill
· 10 years ago
9e5317f
Add end-of-file newline to StructureHLSL.cpp.
by Jamie Madill
· 10 years ago
f91ce81
Split OutputHLSL uniform code into new module.
by Jamie Madill
· 10 years ago
8daaba1
Split OutputHLSL structure code into new module.
by Jamie Madill
· 10 years ago
033dae6
Move OutputHLSL utility methods to other files.
by Jamie Madill
· 10 years ago
2bf8b37
Fix link error when using varyings with "dx_".
by Jamie Madill
· 10 years ago
adfffe4
Duplicate reused symbol table entries.
by Nicolas Capens
· 10 years ago
2a59292
Implement support for constructing a 2x2 matrix from a vector.
by Nicolas Capens
· 10 years ago
f26ecc8
Fix build warnings about unused private variables on clang
by Shannon Woods
· 10 years ago
16004fc
Eliminate conversion operations.
by Nicolas Capens
· 10 years ago
3891fd2
Add a std140 padding helper class.
by Jamie Madill
· 10 years ago
6ed8d8a
Produce constructors instead of conversions.
by Nicolas Capens
· 10 years ago
1af18dc
Create constructors just once.
by Nicolas Capens
· 10 years ago
01df23e
Add constant casting support.
by Nicolas Capens
· 10 years ago
f7f7616
Fix constructing vectors from matrices.
by Nicolas Capens
· 10 years ago
906744a
Restrict the size of shader arrays.
by Nicolas Capens
· 10 years ago
44fa759
Refactor platform related functionality into platform.h and tls.h.
by Geoff Lang
· 10 years ago
80ebce5
Store the std140 layout offsets in a pre-pass.
by Jamie Madill
· 10 years ago
01f85ac
Refactor GLSL scoped structure handling.
by Jamie Madill
· 10 years ago
bfa91f4
Redesign HLSL scoped structures to a unique ID.
by Jamie Madill
· 10 years ago
74be6a8
Fix missing bracket in translator source.
by Jamie Madill
· 10 years ago
96509e4
Fix edge case scoped structures name conflict.
by Jamie Madill
· 10 years ago
d7e7d73
Move the GL_APICALL and similar defines to the project level.
by Geoff Lang
· 10 years ago
24d8d67
Fix register packing for structs in d3d9.
by Vladimir Vukicevic
· 10 years ago
68fe74a
Add a compiler query for the translator output type.
by Jamie Madill
· 10 years ago
5f5320a
Use 'inout' qualifiers in generated HLSL for 'out' parameters.
by Geoff Lang
· 10 years ago
2d76e5f
Adds resource string generation to ANGLE
by Shannon Woods
· 10 years ago
b66feb3
Handle interface blocks in getVariableInfo and getUserDefinedVariableInfo.
by Dan Glastonbury
· 10 years ago
d526f98
Fix code style violation in compiler/preprocessor
by Zhenyao Mo
· 10 years ago
c8f7232
Attempt an Mac build fix
by Zhenyao Mo
· 10 years ago
9eedea0
Fix code styles in OutputGLSLBase, SymbolTable, and Types.
by Zhenyao Mo
· 10 years ago
487456a
Fix missing <algorithm> include.
by Geoff Lang
· 10 years ago
904a916
Fix nested struct scope support in GL backend.
by Zhenyao Mo
· 10 years ago
ed14b79
Shaders should fail compile if a boolean's precision is specified
by Zhenyao Mo
· 10 years ago
37f77d2
Fixes to the standalone Linux build.
by Jamie Madill
· 10 years ago
f20f020
Verify that the compiler has been initialized before freeing it.
by Geoff Lang
· 10 years ago
17a0e63
Fix scoped structure references.
by Jamie Madill
· 10 years ago
006ed1e
Reduce translator sources compile count to one.
by Jamie Madill
· 10 years ago
66e5dda
Fix a bug in init_varyings_without_static_use workaround.
by Zhenyao Mo
· 10 years ago
7faf1a1
Fix a mem corruption in ANGLE translator.
by Zhenyao Mo
· 10 years ago
42350ab
Fix Linux GCC unit test build.
by Jamie Madill
· 10 years ago
32e66b7
Add newline to fix clang compile
by Shannon Woods
· 10 years ago
1056726
Fix build with Clang.
by Jamie Madill
· 10 years ago
834e8b7
Move ShaderVariables to common shared source.
by Jamie Madill
· 10 years ago
4648508
Implement EXT_shader_texture_lod
by Nicolas Capens
· 10 years ago
04296f8
Fix comparing TextureFunction structures.
by Nicolas Capens
· 10 years ago
84cfa12
Fix Lod0 texture functions that take a bias parameter.
by Nicolas Capens
· 10 years ago
12bea0a
Stop shader local variables from using invalid qualifiers.
by Jamie Madill
· 10 years ago
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