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henrike@webrtc.org0e118e72013-07-10 00:45:36 +00001/*
2 * libjingle
3 * Copyright 2004--2006, Google Inc.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright notice,
9 * this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright notice,
11 * this list of conditions and the following disclaimer in the documentation
12 * and/or other materials provided with the distribution.
13 * 3. The name of the author may not be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28#include "talk/base/task.h"
29#include "talk/base/common.h"
30#include "talk/base/taskrunner.h"
31
32namespace talk_base {
33
34int32 Task::unique_id_seed_ = 0;
35
36Task::Task(TaskParent *parent)
37 : TaskParent(this, parent),
38 state_(STATE_INIT),
39 blocked_(false),
40 done_(false),
41 aborted_(false),
42 busy_(false),
43 error_(false),
44 start_time_(0),
45 timeout_time_(0),
46 timeout_seconds_(0),
47 timeout_suspended_(false) {
48 unique_id_ = unique_id_seed_++;
49
50 // sanity check that we didn't roll-over our id seed
51 ASSERT(unique_id_ < unique_id_seed_);
52}
53
54Task::~Task() {
55 // Is this task being deleted in the correct manner?
56 ASSERT(!done_ || GetRunner()->is_ok_to_delete(this));
57 ASSERT(state_ == STATE_INIT || done_);
58 ASSERT(state_ == STATE_INIT || blocked_);
59
60 // If the task is being deleted without being done, it
61 // means that it hasn't been removed from its parent.
62 // This happens if a task is deleted outside of TaskRunner.
63 if (!done_) {
64 Stop();
65 }
66}
67
68int64 Task::CurrentTime() {
69 return GetRunner()->CurrentTime();
70}
71
72int64 Task::ElapsedTime() {
73 return CurrentTime() - start_time_;
74}
75
76void Task::Start() {
77 if (state_ != STATE_INIT)
78 return;
79 // Set the start time before starting the task. Otherwise if the task
80 // finishes quickly and deletes the Task object, setting start_time_
81 // will crash.
82 start_time_ = CurrentTime();
83 GetRunner()->StartTask(this);
84}
85
86void Task::Step() {
87 if (done_) {
88#ifdef _DEBUG
89 // we do not know how !blocked_ happens when done_ - should be impossible.
90 // But it causes problems, so in retail build, we force blocked_, and
91 // under debug we assert.
92 ASSERT(blocked_);
93#else
94 blocked_ = true;
95#endif
96 return;
97 }
98
99 // Async Error() was called
100 if (error_) {
101 done_ = true;
102 state_ = STATE_ERROR;
103 blocked_ = true;
104// obsolete - an errored task is not considered done now
105// SignalDone();
106
107 Stop();
108#ifdef _DEBUG
109 // verify that stop removed this from its parent
110 ASSERT(!parent()->IsChildTask(this));
111#endif
112 return;
113 }
114
115 busy_ = true;
116 int new_state = Process(state_);
117 busy_ = false;
118
119 if (aborted_) {
120 Abort(true); // no need to wake because we're awake
121 return;
122 }
123
124 if (new_state == STATE_BLOCKED) {
125 blocked_ = true;
126 // Let the timeout continue
127 } else {
128 state_ = new_state;
129 blocked_ = false;
130 ResetTimeout();
131 }
132
133 if (new_state == STATE_DONE) {
134 done_ = true;
135 } else if (new_state == STATE_ERROR) {
136 done_ = true;
137 error_ = true;
138 }
139
140 if (done_) {
141// obsolete - call this yourself
142// SignalDone();
143
144 Stop();
145#if _DEBUG
146 // verify that stop removed this from its parent
147 ASSERT(!parent()->IsChildTask(this));
148#endif
149 blocked_ = true;
150 }
151}
152
153void Task::Abort(bool nowake) {
154 // Why only check for done_ (instead of "aborted_ || done_")?
155 //
156 // If aborted_ && !done_, it means the logic for aborting still
157 // needs to be executed (because busy_ must have been true when
158 // Abort() was previously called).
159 if (done_)
160 return;
161 aborted_ = true;
162 if (!busy_) {
163 done_ = true;
164 blocked_ = true;
165 error_ = true;
166
167 // "done_" is set before calling "Stop()" to ensure that this code
168 // doesn't execute more than once (recursively) for the same task.
169 Stop();
170#ifdef _DEBUG
171 // verify that stop removed this from its parent
172 ASSERT(!parent()->IsChildTask(this));
173#endif
174 if (!nowake) {
175 // WakeTasks to self-delete.
176 // Don't call Wake() because it is a no-op after "done_" is set.
177 // Even if Wake() did run, it clears "blocked_" which isn't desireable.
178 GetRunner()->WakeTasks();
179 }
180 }
181}
182
183void Task::Wake() {
184 if (done_)
185 return;
186 if (blocked_) {
187 blocked_ = false;
188 GetRunner()->WakeTasks();
189 }
190}
191
192void Task::Error() {
193 if (error_ || done_)
194 return;
195 error_ = true;
196 Wake();
197}
198
199std::string Task::GetStateName(int state) const {
200 switch (state) {
201 case STATE_BLOCKED: return "BLOCKED";
202 case STATE_INIT: return "INIT";
203 case STATE_START: return "START";
204 case STATE_DONE: return "DONE";
205 case STATE_ERROR: return "ERROR";
206 case STATE_RESPONSE: return "RESPONSE";
207 }
208 return "??";
209}
210
211int Task::Process(int state) {
212 int newstate = STATE_ERROR;
213
214 if (TimedOut()) {
215 ClearTimeout();
216 newstate = OnTimeout();
217 SignalTimeout();
218 } else {
219 switch (state) {
220 case STATE_INIT:
221 newstate = STATE_START;
222 break;
223 case STATE_START:
224 newstate = ProcessStart();
225 break;
226 case STATE_RESPONSE:
227 newstate = ProcessResponse();
228 break;
229 case STATE_DONE:
230 case STATE_ERROR:
231 newstate = STATE_BLOCKED;
232 break;
233 }
234 }
235
236 return newstate;
237}
238
239void Task::Stop() {
240 // No need to wake because we're either awake or in abort
241 TaskParent::OnStopped(this);
242}
243
244void Task::set_timeout_seconds(const int timeout_seconds) {
245 timeout_seconds_ = timeout_seconds;
246 ResetTimeout();
247}
248
249bool Task::TimedOut() {
250 return timeout_seconds_ &&
251 timeout_time_ &&
252 CurrentTime() >= timeout_time_;
253}
254
255void Task::ResetTimeout() {
256 int64 previous_timeout_time = timeout_time_;
257 bool timeout_allowed = (state_ != STATE_INIT)
258 && (state_ != STATE_DONE)
259 && (state_ != STATE_ERROR);
260 if (timeout_seconds_ && timeout_allowed && !timeout_suspended_)
261 timeout_time_ = CurrentTime() +
262 (timeout_seconds_ * kSecToMsec * kMsecTo100ns);
263 else
264 timeout_time_ = 0;
265
266 GetRunner()->UpdateTaskTimeout(this, previous_timeout_time);
267}
268
269void Task::ClearTimeout() {
270 int64 previous_timeout_time = timeout_time_;
271 timeout_time_ = 0;
272 GetRunner()->UpdateTaskTimeout(this, previous_timeout_time);
273}
274
275void Task::SuspendTimeout() {
276 if (!timeout_suspended_) {
277 timeout_suspended_ = true;
278 ResetTimeout();
279 }
280}
281
282void Task::ResumeTimeout() {
283 if (timeout_suspended_) {
284 timeout_suspended_ = false;
285 ResetTimeout();
286 }
287}
288
289} // namespace talk_base