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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFlattenable_DEFINED
#define SkFlattenable_DEFINED
#include "SkRefCnt.h"
#include "SkReader32.h"
#include "SkTDArray.h"
#include "SkWriter32.h"
class SkBitmap;
class SkFlattenableReadBuffer;
class SkFlattenableWriteBuffer;
class SkPath;
struct SkPoint;
class SkString;
#if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
#define SK_DEFINE_FLATTENABLE_REGISTRAR(flattenable) \
static SkFlattenable::Registrar g##flattenable##Reg(#flattenable, \
flattenable::CreateProc);
#define SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(flattenable) \
static SkFlattenable::Registrar g##flattenable##Reg(#flattenable, \
flattenable::CreateProc);
#define SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(flattenable)
#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
#else
#define SK_DEFINE_FLATTENABLE_REGISTRAR(flattenable)
#define SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(flattenable) \
SkFlattenable::Registrar(#flattenable, flattenable::CreateProc);
#define SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() static void InitializeFlattenables();
#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(flattenable) \
void flattenable::InitializeFlattenables() {
#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END \
}
#endif
#define SK_DECLARE_UNFLATTENABLE_OBJECT() \
virtual Factory getFactory() SK_OVERRIDE { return NULL; }; \
#define SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(flattenable) \
virtual Factory getFactory() SK_OVERRIDE { return CreateProc; }; \
static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { \
return SkNEW_ARGS(flattenable, (buffer)); \
}
/** \class SkFlattenable
SkFlattenable is the base class for objects that need to be flattened
into a data stream for either transport or as part of the key to the
font cache.
*/
class SK_API SkFlattenable : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(SkFlattenable)
typedef SkFlattenable* (*Factory)(SkFlattenableReadBuffer&);
SkFlattenable() {}
/** Implement this to return a factory function pointer that can be called
to recreate your class given a buffer (previously written to by your
override of flatten().
*/
virtual Factory getFactory() = 0;
static Factory NameToFactory(const char name[]);
static const char* FactoryToName(Factory);
static void Register(const char name[], Factory);
class Registrar {
public:
Registrar(const char name[], Factory factory) {
SkFlattenable::Register(name, factory);
}
};
protected:
SkFlattenable(SkFlattenableReadBuffer&) {}
/** Override this to write data specific to your subclass into the buffer,
being sure to call your super-class' version first. This data will later
be passed to your Factory function, returned by getFactory().
*/
virtual void flatten(SkFlattenableWriteBuffer&) const;
private:
#if !SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
static void InitializeFlattenables();
#endif
friend class SkGraphics;
friend class SkFlattenableWriteBuffer;
typedef SkRefCnt INHERITED;
};
// helpers for matrix and region
class SkMatrix;
extern void SkReadMatrix(SkReader32*, SkMatrix*);
extern void SkWriteMatrix(SkWriter32*, const SkMatrix&);
class SkRegion;
extern void SkReadRegion(SkReader32*, SkRegion*);
extern void SkWriteRegion(SkWriter32*, const SkRegion&);
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class SkTypeface;
class SkFlattenableReadBuffer {
public:
SkFlattenableReadBuffer();
virtual ~SkFlattenableReadBuffer() {}
virtual uint8_t readU8() = 0;
virtual uint16_t readU16() = 0;
virtual uint32_t readU32() = 0;
virtual void read(void* dst, size_t size) = 0;
virtual bool readBool() = 0;
virtual int32_t readInt() = 0;
virtual SkScalar readScalar() = 0;
virtual const void* skip(size_t size) = 0;
virtual int32_t readS32() { return readInt(); }
template <typename T> const T& skipT() {
SkASSERT(SkAlign4(sizeof(T)) == sizeof(T));
return *(const T*)this->skip(sizeof(T));
}
virtual void readMatrix(SkMatrix*) = 0;
virtual void readPath(SkPath*) = 0;
virtual void readPoint(SkPoint*) = 0;
// helper function for classes with const SkPoint members
SkPoint readPoint() {
SkPoint point;
this->readPoint(&point);
return point;
}
void setRefCntArray(SkRefCnt* array[], int count) {
fRCArray = array;
fRCCount = count;
}
void setTypefaceArray(SkTypeface* array[], int count) {
fTFArray = array;
fTFCount = count;
}
/**
* Call this with a pre-loaded array of Factories, in the same order as
* were created/written by the writer. SkPicture uses this.
*/
void setFactoryPlayback(SkFlattenable::Factory array[], int count) {
fFactoryTDArray = NULL;
fFactoryArray = array;
fFactoryCount = count;
}
/**
* Call this with an initially empty array, so the reader can cache each
* factory it sees by name. Used by the pipe code in conjunction with
* the writer's kInlineFactoryNames_Flag.
*/
void setFactoryArray(SkTDArray<SkFlattenable::Factory>* array) {
fFactoryTDArray = array;
fFactoryArray = NULL;
fFactoryCount = 0;
}
virtual SkTypeface* readTypeface() = 0;
virtual SkRefCnt* readRefCnt() = 0;
virtual void* readFunctionPtr() = 0;
virtual SkFlattenable* readFlattenable() = 0;
protected:
SkRefCnt** fRCArray;
int fRCCount;
SkTypeface** fTFArray;
int fTFCount;
SkTDArray<SkFlattenable::Factory>* fFactoryTDArray;
SkFlattenable::Factory* fFactoryArray;
int fFactoryCount;
};
///////////////////////////////////////////////////////////////////////////////
#include "SkPtrRecorder.h"
/**
* Subclass of SkTPtrSet specialed to call ref() and unref() when the
* base class's incPtr() and decPtr() are called. This makes it a valid owner
* of each ptr, which is released when the set is reset or destroyed.
*/
class SkRefCntSet : public SkTPtrSet<SkRefCnt*> {
public:
virtual ~SkRefCntSet();
protected:
// overrides
virtual void incPtr(void*);
virtual void decPtr(void*);
};
class SkFactorySet : public SkTPtrSet<SkFlattenable::Factory> {};
class SkFlattenableWriteBuffer {
public:
SkFlattenableWriteBuffer();
virtual ~SkFlattenableWriteBuffer();
// deprecated naming convention that will be removed after callers are updated
virtual bool writeBool(bool value) = 0;
virtual void writeInt(int32_t value) = 0;
virtual void write8(int32_t value) = 0;
virtual void write16(int32_t value) = 0;
virtual void write32(int32_t value) = 0;
virtual void writeScalar(SkScalar value) = 0;
virtual void writeMul4(const void* values, size_t size) = 0;
virtual void writePad(const void* src, size_t size) = 0;
virtual void writeString(const char* str, size_t len = (size_t)-1) = 0;
virtual uint32_t* reserve(size_t size) = 0;
virtual void flatten(void* dst) = 0;
virtual uint32_t size() = 0;
virtual void write(const void* values, size_t size) = 0;
virtual void writeRect(const SkRect& rect) = 0;
virtual size_t readFromStream(SkStream*, size_t length) = 0;
virtual void writeMatrix(const SkMatrix& matrix) = 0;
virtual void writePath(const SkPath& path) = 0;
virtual void writePoint(const SkPoint& point) = 0;
virtual bool writeToStream(SkWStream*) = 0;
virtual void writeFunctionPtr(void*)= 0;
virtual void writeFlattenable(SkFlattenable* flattenable)= 0;
void writeTypeface(SkTypeface*);
void writeRefCnt(SkRefCnt* obj);
SkRefCntSet* getTypefaceRecorder() const { return fTFSet; }
SkRefCntSet* setTypefaceRecorder(SkRefCntSet*);
SkRefCntSet* getRefCntRecorder() const { return fRCSet; }
SkRefCntSet* setRefCntRecorder(SkRefCntSet*);
SkFactorySet* getFactoryRecorder() const { return fFactorySet; }
SkFactorySet* setFactoryRecorder(SkFactorySet*);
enum Flags {
kCrossProcess_Flag = 0x01,
/**
* Instructs the writer to inline Factory names as there are seen the
* first time (after that we store an index). The pipe code uses this.
*/
kInlineFactoryNames_Flag = 0x02,
/**
* Instructs the writer to always serialize bitmap pixel data.
*/
kForceFlattenBitmapPixels_Flag = 0x04
};
uint32_t getFlags() const { return fFlags; }
void setFlags(uint32_t flags) { fFlags = flags; }
bool isCrossProcess() const {
return SkToBool(fFlags & kCrossProcess_Flag);
}
bool inlineFactoryNames() const {
return SkToBool(fFlags & kInlineFactoryNames_Flag);
}
bool persistBitmapPixels() const {
return (fFlags & (kCrossProcess_Flag | kForceFlattenBitmapPixels_Flag)) != 0;
}
bool persistTypeface() const { return (fFlags & kCrossProcess_Flag) != 0; }
protected:
// A helper function so that each subclass does not have to be a friend of
// SkFlattenable.
void flattenObject(SkFlattenable* obj, SkFlattenableWriteBuffer& buffer) {
obj->flatten(buffer);
}
uint32_t fFlags;
SkRefCntSet* fTFSet;
SkRefCntSet* fRCSet;
SkFactorySet* fFactorySet;
};
#endif