blob: 2825f0d50567072425b1b96fcecbb4bc8dfde872 [file] [log] [blame]
/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkImageDecoder.h"
#include "SkMovie.h"
#include "SkStream.h"
#include "SkTRegistry.h"
//extern SkImageDecoder* sk_libbmp_dfactory(SkStream*);
//extern SkImageDecoder* sk_libgif_dfactory(SkStream*);
//extern SkImageDecoder* sk_libico_dfactory(SkStream*);
//extern SkImageDecoder* sk_libjpeg_dfactory(SkStream*);
//extern SkImageDecoder* sk_libpng_dfactory(SkStream*);
//extern SkImageDecoder* sk_wbmp_dfactory(SkStream*);
// To get the various image decoding classes to register themselves
// pre-main we need to ensure they are linked into the application.
// Ultimately we need to move to using DLLs rather than tightly
// coupling the factory with the file format classes.
void ForceLinking()
{
SkImageDecoder* codec = NULL;
// TODO: rather than force the linking here expose a
// "Sk*ImageDecoderCreate" function for each codec
// and let the app add these calls to force the linking.
// Besides decoupling the codecs from the factory this
// will also give the app the ability to circumvent the
// factory and explicitly create a decoder w/o reaching
// into Skia's guts
// codec = sk_libbmp_dfactory(NULL);
// codec = sk_libgif_dfactory(NULL);
// codec = sk_libico_dfactory(NULL);
// codec = sk_libjpeg_dfactory(NULL);
// codec = sk_libpng_dfactory(NULL);
// codec = sk_wbmp_dfactory(NULL);
}
typedef SkTRegistry<SkImageDecoder*, SkStream*> DecodeReg;
// N.B. You can't use "DecodeReg::gHead here" due to complex C++
// corner cases.
template DecodeReg* SkTRegistry<SkImageDecoder*, SkStream*>::gHead;
#ifdef SK_ENABLE_LIBPNG
extern SkImageDecoder* sk_libpng_dfactory(SkStream*);
#endif
SkImageDecoder* SkImageDecoder::Factory(SkStream* stream) {
SkImageDecoder* codec = NULL;
const DecodeReg* curr = DecodeReg::Head();
while (curr) {
codec = curr->factory()(stream);
// we rewind here, because we promise later when we call "decode", that
// the stream will be at its beginning.
stream->rewind();
if (codec) {
return codec;
}
curr = curr->next();
}
#ifdef SK_ENABLE_LIBPNG
codec = sk_libpng_dfactory(stream);
stream->rewind();
if (codec) {
return codec;
}
#endif
return NULL;
}
/////////////////////////////////////////////////////////////////////////
typedef SkTRegistry<SkMovie*, SkStream*> MovieReg;
SkMovie* SkMovie::DecodeStream(SkStream* stream) {
const MovieReg* curr = MovieReg::Head();
while (curr) {
SkMovie* movie = curr->factory()(stream);
if (movie) {
return movie;
}
// we must rewind only if we got NULL, since we gave the stream to the
// movie, who may have already started reading from it
stream->rewind();
curr = curr->next();
}
return NULL;
}