Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc).

Refactoring pattern:

1. guard the existing constructor(readbuffer) with the legacy build-flag
2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL).

If you're a shader subclass
1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it.

R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org

Author: reed@google.com

Review URL: https://codereview.chromium.org/395603002
diff --git a/src/core/SkFilterShader.h b/src/core/SkFilterShader.h
index 1a4b71f..2ff6cda 100644
--- a/src/core/SkFilterShader.h
+++ b/src/core/SkFilterShader.h
@@ -40,7 +40,9 @@
     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader)
 
 protected:
-    SkFilterShader(SkReadBuffer& );
+#ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING
+    SkFilterShader(SkReadBuffer&);
+#endif
     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
     virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE;