blob: a2a6af7924881f6c0d29bd6466cbdd76caa92ac1 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrRRectEffect.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLSL.h"
#include "GrTBackendEffectFactory.h"
#include "SkPath.h"
// This effect only supports circular corner rrects where all corners have the same radius
// which must be <= kRadiusMin.
static const SkScalar kRadiusMin = 0.5;
//////////////////////////////////////////////////////////////////////////////
class GrGLRRectEffect : public GrGLEffect {
public:
GrGLRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
GrGLUniformManager::UniformHandle fInnerRectUniform;
GrGLUniformManager::UniformHandle fRadiusPlusHalfUniform;
SkRRect fPrevRRect;
typedef GrGLEffect INHERITED;
};
GrGLRRectEffect::GrGLRRectEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED (factory) {
fPrevRRect.setEmpty();
}
void GrGLRRectEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
const char *rectName;
const char *radiusPlusHalfName;
// The inner rect is the rrect bounds inset by the radius. Its top, left, right, and bottom
// edges correspond to components x, y, z, and w, respectively.
fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType,
"innerRect",
&rectName);
fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType,
"radiusPlusHalf",
&radiusPlusHalfName);
const char* fragmentPos = builder->fragmentPosition();
// At each quarter-circle corner we compute a vector that is the offset of the fragment position
// from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
// to that corner. This means that points near the interior near the rrect top edge will have
// a vector that points straight up for both the TL left and TR corners. Computing an
// alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
// fragments near the other three edges will get the correct AA. Fragments in the interior of
// the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will
// correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas.
// The code below is a simplified version of the above that performs maxs on the vector
// components before computing distances and alpha values so that only one distance computation
// need be computed to determine the min alpha.
builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
void GrGLRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
const GrRRectEffect& rre = drawEffect.castEffect<GrRRectEffect>();
const SkRRect& rrect = rre.getRRect();
if (rrect != fPrevRRect) {
SkASSERT(rrect.isSimpleCircular());
SkRect rect = rrect.getBounds();
SkScalar radius = rrect.getSimpleRadii().fX;
SkASSERT(radius >= kRadiusMin);
rect.inset(radius, radius);
uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
uman.set1f(fRadiusPlusHalfUniform, radius + 0.5f);
fPrevRRect = rrect;
}
}
//////////////////////////////////////////////////////////////////////////////
GrEffectRef* GrRRectEffect::Create(const SkRRect& rrect) {
if (!rrect.isSimpleCircular()) {
return NULL;
}
if (rrect.getSimpleRadii().fX < kRadiusMin) {
return NULL;
}
return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(GrRRectEffect, (rrect))));
}
GrRRectEffect::~GrRRectEffect() {}
void GrRRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
*validFlags = 0;
}
const GrBackendEffectFactory& GrRRectEffect::getFactory() const {
return GrTBackendEffectFactory<GrRRectEffect>::getInstance();
}
GrRRectEffect::GrRRectEffect(const SkRRect& rrect)
: fRRect(rrect) {
SkASSERT(rrect.isSimpleCircular());
SkASSERT(rrect.getSimpleRadii().fX >= kRadiusMin);
this->setWillReadFragmentPosition();
}
bool GrRRectEffect::onIsEqual(const GrEffect& other) const {
const GrRRectEffect& rre = CastEffect<GrRRectEffect>(other);
return fRRect == rre.fRRect;
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_EFFECT_TEST(GrRRectEffect);
GrEffectRef* GrRRectEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps& caps,
GrTexture*[]) {
SkScalar w = random->nextRangeScalar(20.f, 1000.f);
SkScalar h = random->nextRangeScalar(20.f, 1000.f);
SkScalar r = random->nextRangeF(kRadiusMin, 9.f);
SkRRect rrect;
rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
return GrRRectEffect::Create(rrect);
}