blob: 77868dfc9fdb0ab25fe21df37185bf09288651ba [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTexture.h"
#include "GrContext.h"
#include "GrGpu.h"
#include "GrRenderTarget.h"
bool GrTexture::readPixels(int left, int top, int width, int height,
GrPixelConfig config, void* buffer) {
// go through context so that all necessary flushing occurs
GrContext* context = this->getGpu()->getContext();
GrAssert(NULL != context);
return context->readTexturePixels(this,
left, top,
width, height,
config, buffer);
}
void GrTexture::releaseRenderTarget() {
if (NULL != fRenderTarget) {
GrAssert(fRenderTarget->asTexture() == this);
fRenderTarget->onTextureReleaseRenderTarget();
fRenderTarget->unref();
fRenderTarget = NULL;
}
}
void GrTexture::onAbandon() {
if (NULL != fRenderTarget) {
fRenderTarget->abandon();
}
}