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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_Win_DEFINED
#define SkOSWindow_Win_DEFINED
#include "SkWindow.h"
#if SK_ANGLE
#include "EGL/egl.h"
#endif
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void* hwnd);
virtual ~SkOSWindow();
void* getHWND() const { return fHWND; }
void setSize(int width, int height);
void updateSize();
static bool PostEvent(SkEvent* evt, SkEventSinkID, SkMSec delay);
bool attachGL();
void detachGL();
void presentGL();
#if SK_ANGLE
bool attachANGLE();
void detachANGLE();
void presentANGLE();
#endif
bool attachD3D9();
void detachD3D9();
void presentD3D9();
void* d3d9Device() { return fD3D9Device; }
bool wndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
static bool QuitOnDeactivate(HWND hWnd);
enum {
SK_WM_SkEvent = WM_APP + 1000,
SK_WM_SkTimerID = 0xFFFF // just need a non-zero value
};
protected:
virtual bool quitOnDeactivate() { return true; }
// overrides from SkWindow
virtual void onHandleInval(const SkIRect&);
// overrides from SkView
virtual void onAddMenu(const SkOSMenu*);
virtual void onSetTitle(const char title[]);
private:
void* fHWND;
void doPaint(void* ctx);
void* fHGLRC;
#if SK_ANGLE
angle::EGLDisplay fDisplay;
angle::EGLContext fContext;
angle::EGLSurface fSurface;
#endif
bool fGLAttached;
void* fD3D9Device;
bool fD3D9Attached;
HMENU fMBar;
typedef SkWindow INHERITED;
};
#endif