| |
| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "gl/GrGLInterface.h" |
| |
| #ifndef GL_GLEXT_PROTOTYPES |
| #define GL_GLEXT_PROTOTYPES |
| #endif |
| |
| #include "GLES2/gl2.h" |
| #include "GLES2/gl2ext.h" |
| #include "EGL/egl.h" |
| |
| const GrGLInterface* GrGLCreateANGLEInterface() { |
| static SkAutoTUnref<GrGLInterface> glInterface; |
| if (!glInterface.get()) { |
| GrGLInterface* interface = new GrGLInterface; |
| glInterface.reset(interface); |
| interface->fBindingsExported = kES2_GrGLBinding; |
| interface->fActiveTexture = angle::glActiveTexture; |
| interface->fAttachShader = angle::glAttachShader; |
| interface->fBindAttribLocation = angle::glBindAttribLocation; |
| interface->fBindBuffer = angle::glBindBuffer; |
| interface->fBindTexture = angle::glBindTexture; |
| interface->fBlendColor = angle::glBlendColor; |
| interface->fBlendFunc = angle::glBlendFunc; |
| interface->fBufferData = angle::glBufferData; |
| interface->fBufferSubData = angle::glBufferSubData; |
| interface->fClear = angle::glClear; |
| interface->fClearColor = angle::glClearColor; |
| interface->fClearStencil = angle::glClearStencil; |
| interface->fColorMask = angle::glColorMask; |
| interface->fCompileShader = angle::glCompileShader; |
| interface->fCompressedTexImage2D = angle::glCompressedTexImage2D; |
| interface->fCreateProgram = angle::glCreateProgram; |
| interface->fCreateShader = angle::glCreateShader; |
| interface->fCullFace = angle::glCullFace; |
| interface->fDeleteBuffers = angle::glDeleteBuffers; |
| interface->fDeleteProgram = angle::glDeleteProgram; |
| interface->fDeleteShader = angle::glDeleteShader; |
| interface->fDeleteTextures = angle::glDeleteTextures; |
| interface->fDepthMask = angle::glDepthMask; |
| interface->fDisable = angle::glDisable; |
| interface->fDisableVertexAttribArray = angle::glDisableVertexAttribArray; |
| interface->fDrawArrays = angle::glDrawArrays; |
| interface->fDrawElements = angle::glDrawElements; |
| interface->fEnable = angle::glEnable; |
| interface->fEnableVertexAttribArray = angle::glEnableVertexAttribArray; |
| interface->fFinish = angle::glFinish; |
| interface->fFlush = angle::glFlush; |
| interface->fFrontFace = angle::glFrontFace; |
| interface->fGenBuffers = angle::glGenBuffers; |
| interface->fGenTextures = angle::glGenTextures; |
| interface->fGetBufferParameteriv = angle::glGetBufferParameteriv; |
| interface->fGetError = angle::glGetError; |
| interface->fGetIntegerv = angle::glGetIntegerv; |
| interface->fGetProgramInfoLog = angle::glGetProgramInfoLog; |
| interface->fGetProgramiv = angle::glGetProgramiv; |
| interface->fGetShaderInfoLog = angle::glGetShaderInfoLog; |
| interface->fGetShaderiv = angle::glGetShaderiv; |
| interface->fGetString = angle::glGetString; |
| interface->fGetUniformLocation = angle::glGetUniformLocation; |
| interface->fLineWidth = angle::glLineWidth; |
| interface->fLinkProgram = angle::glLinkProgram; |
| interface->fPixelStorei = angle::glPixelStorei; |
| interface->fReadPixels = angle::glReadPixels; |
| interface->fScissor = angle::glScissor; |
| interface->fShaderSource = angle::glShaderSource; |
| interface->fStencilFunc = angle::glStencilFunc; |
| interface->fStencilFuncSeparate = angle::glStencilFuncSeparate; |
| interface->fStencilMask = angle::glStencilMask; |
| interface->fStencilMaskSeparate = angle::glStencilMaskSeparate; |
| interface->fStencilOp = angle::glStencilOp; |
| interface->fStencilOpSeparate = angle::glStencilOpSeparate; |
| interface->fTexImage2D = angle::glTexImage2D; |
| interface->fTexParameteri = angle::glTexParameteri; |
| interface->fTexSubImage2D = angle::glTexSubImage2D; |
| #if GL_ARB_texture_storage |
| interface->fTexStorage2D = angle::glTexStorage2D; |
| #elif GL_EXT_texture_storage |
| interface->fTexStorage2D = angle::glTexStorage2DEXT; |
| #endif |
| interface->fUniform1f = angle::glUniform1f; |
| interface->fUniform1i = angle::glUniform1i; |
| interface->fUniform1fv = angle::glUniform1fv; |
| interface->fUniform1iv = angle::glUniform1iv; |
| interface->fUniform2f = angle::glUniform2f; |
| interface->fUniform2i = angle::glUniform2i; |
| interface->fUniform2fv = angle::glUniform2fv; |
| interface->fUniform2iv = angle::glUniform2iv; |
| interface->fUniform3f = angle::glUniform3f; |
| interface->fUniform3i = angle::glUniform3i; |
| interface->fUniform3fv = angle::glUniform3fv; |
| interface->fUniform3iv = angle::glUniform3iv; |
| interface->fUniform4f = angle::glUniform4f; |
| interface->fUniform4i = angle::glUniform4i; |
| interface->fUniform4fv = angle::glUniform4fv; |
| interface->fUniform4iv = angle::glUniform4iv; |
| interface->fUniformMatrix2fv = angle::glUniformMatrix2fv; |
| interface->fUniformMatrix3fv = angle::glUniformMatrix3fv; |
| interface->fUniformMatrix4fv = angle::glUniformMatrix4fv; |
| interface->fUseProgram = angle::glUseProgram; |
| interface->fVertexAttrib4fv = angle::glVertexAttrib4fv; |
| interface->fVertexAttribPointer = angle::glVertexAttribPointer; |
| interface->fViewport = angle::glViewport; |
| interface->fBindFramebuffer = angle::glBindFramebuffer; |
| interface->fBindRenderbuffer = angle::glBindRenderbuffer; |
| interface->fCheckFramebufferStatus = angle::glCheckFramebufferStatus; |
| interface->fDeleteFramebuffers = angle::glDeleteFramebuffers; |
| interface->fDeleteRenderbuffers = angle::glDeleteRenderbuffers; |
| interface->fFramebufferRenderbuffer = angle::glFramebufferRenderbuffer; |
| interface->fFramebufferTexture2D = angle::glFramebufferTexture2D; |
| interface->fGenFramebuffers = angle::glGenFramebuffers; |
| interface->fGenRenderbuffers = angle::glGenRenderbuffers; |
| interface->fGetFramebufferAttachmentParameteriv = angle::glGetFramebufferAttachmentParameteriv; |
| interface->fGetRenderbufferParameteriv = angle::glGetRenderbufferParameteriv; |
| interface->fRenderbufferStorage = angle::glRenderbufferStorage; |
| |
| interface->fMapBuffer = (angle::PFNGLMAPBUFFEROESPROC) angle::eglGetProcAddress("glMapBufferOES"); |
| interface->fUnmapBuffer = (angle::PFNGLUNMAPBUFFEROESPROC) angle::eglGetProcAddress("glUnmapBufferOES"); |
| } |
| glInterface.get()->ref(); |
| return glInterface.get(); |
| } |