blob: 1626bb08227f30c52356298353f541aa595c05b0 [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLPath.h"
#include "GrGpuGL.h"
#define GPUGL static_cast<GrGpuGL*>(this->getGpu())
#define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(GPUGL->glInterface(), R, X)
namespace {
inline GrGLubyte verb_to_gl_path_cmd(const SkPath::Verb verb) {
static const GrGLubyte gTable[] = {
GR_GL_MOVE_TO,
GR_GL_LINE_TO,
GR_GL_QUADRATIC_CURVE_TO,
GR_GL_CUBIC_CURVE_TO,
GR_GL_CLOSE_PATH,
};
GR_STATIC_ASSERT(0 == SkPath::kMove_Verb);
GR_STATIC_ASSERT(1 == SkPath::kLine_Verb);
GR_STATIC_ASSERT(2 == SkPath::kQuad_Verb);
GR_STATIC_ASSERT(3 == SkPath::kCubic_Verb);
GR_STATIC_ASSERT(4 == SkPath::kClose_Verb);
GrAssert(verb >= 0 && verb < GR_ARRAY_COUNT(gTable));
return gTable[verb];
}
inline int num_pts(const SkPath::Verb verb) {
static const int gTable[] = {
1, // move
1, // line
2, // quad
3, // cubic
0, // close
};
GR_STATIC_ASSERT(0 == SkPath::kMove_Verb);
GR_STATIC_ASSERT(1 == SkPath::kLine_Verb);
GR_STATIC_ASSERT(2 == SkPath::kQuad_Verb);
GR_STATIC_ASSERT(3 == SkPath::kCubic_Verb);
GR_STATIC_ASSERT(4 == SkPath::kClose_Verb);
GrAssert(verb >= 0 && verb < GR_ARRAY_COUNT(gTable));
return gTable[verb];
}
}
GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path) : INHERITED(gpu) {
GL_CALL_RET(fPathID, GenPaths(1));
//GrPrintf("\tGenPaths ID: %d\n", fPathID);
SkPath::Iter iter(path, true);
SkSTArray<16, GrGLubyte, true> pathCommands;
#ifndef SK_SCALAR_IS_FLOAT
GR_STATIC_ASSERT(false);
#endif
SkSTArray<16, SkPoint, true> pathPoints;
int verbCnt = path.countVerbs();
int pointCnt = path.countPoints();
pathCommands.resize_back(verbCnt);
pathPoints.resize_back(pointCnt);
// TODO: Direct access to path points since we could pass them on directly.
path.getPoints(&pathPoints[0], pointCnt);
path.getVerbs(&pathCommands[0], verbCnt);
GR_DEBUGCODE(int numPts = 0);
for (int i = 0; i < verbCnt; ++i) {
SkPath::Verb v = static_cast<SkPath::Verb>(pathCommands[i]);
pathCommands[i] = verb_to_gl_path_cmd(v);
GR_DEBUGCODE(numPts += num_pts(v));
}
GrAssert(pathPoints.count() == numPts);
GL_CALL(PathCommands(fPathID,
verbCnt, &pathCommands[0],
2 * pointCnt, GR_GL_FLOAT, &pathPoints[0]));
//GrPrintf("\tPathCommands ID: %d\n", fPathID);
fBounds = path.getBounds();
}
GrGLPath::~GrGLPath() {
this->release();
}
void GrGLPath::onRelease() {
if (0 != fPathID) {
// FIXME: When we draw a clipped path we may get a call sequence that looks
// like this:
// GenPaths(1, &fPathID); // fPathID = 1, the path to draw
// PathCommands(1, ...);
// GenPaths(1, &fPathID); // fPathID = 2, the clip path
// PathCommands(2, ...);
// PathStencilFunc(...);
// StencilFillPath(2, ...); // draw the clip
// DeletePath(1, &fPathID); // fPathID == 2
// PathStencilFunc(...);
// StencilFillPath(2, ...); // draw the path
// DeletePath(1, &fPathID); // fPathID == 1
//
// Deleting the clip path causes the second StencilFillPath to fail with
// INVALID_OPERATION.
#if 0
GL_CALL(DeletePaths(1, fPathID));
//GrPrintf("\tDeletePaths ID: %d\n", fPathID);
#else
//GrPrintf("\tLeak Path ID: %d\n", fPathID);
#endif
fPathID = 0;
}
}
void GrGLPath::onAbandon() {
fPathID = 0;
}