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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrRRectEffect.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLSL.h"
#include "GrTBackendEffectFactory.h"
#include "SkRRect.h"
using namespace GrRRectEffect;
class GLRRectEffect;
class RRectEffect : public GrEffect {
public:
// This effect only supports circular corner rrects where the radius is >= kRadiusMin.
static const SkScalar kRadiusMin;
/// The types of circular corner rrects supported
enum RRectType {
kCircleCorner_RRectType, //<! All four corners have the same circular radius.
kLeftCircleTab_RRectType, //<! The left side has circular corners, the right is a rect.
kTopCircleTab_RRectType, //<! etc
kRightCircleTab_RRectType,
kBottomCircleTab_RRectType,
};
static GrEffectRef* Create(GrEffectEdgeType, RRectType, const SkRRect&);
virtual ~RRectEffect() {};
static const char* Name() { return "RRect"; }
const SkRRect& getRRect() const { return fRRect; }
RRectType getType() const { return fRRectType; }
GrEffectEdgeType getEdgeType() const { return fEdgeType; }
typedef GLRRectEffect GLEffect;
virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
private:
RRectEffect(GrEffectEdgeType, RRectType, const SkRRect&);
virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
SkRRect fRRect;
GrEffectEdgeType fEdgeType;
RRectType fRRectType;
GR_DECLARE_EFFECT_TEST;
typedef GrEffect INHERITED;
};
const SkScalar RRectEffect::kRadiusMin = 0.5f;
GrEffectRef* RRectEffect::Create(GrEffectEdgeType edgeType,
RRectType rrType,
const SkRRect& rrect) {
SkASSERT(kFillAA_GrEffectEdgeType == edgeType || kInverseFillAA_GrEffectEdgeType == edgeType);
return CreateEffectRef(AutoEffectUnref(SkNEW_ARGS(RRectEffect, (edgeType, rrType, rrect))));
}
void RRectEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
*validFlags = 0;
}
const GrBackendEffectFactory& RRectEffect::getFactory() const {
return GrTBackendEffectFactory<RRectEffect>::getInstance();
}
RRectEffect::RRectEffect(GrEffectEdgeType edgeType, RRectType rrType, const SkRRect& rrect)
: fRRect(rrect)
, fEdgeType(edgeType)
, fRRectType(rrType) {
this->setWillReadFragmentPosition();
}
bool RRectEffect::onIsEqual(const GrEffect& other) const {
const RRectEffect& rre = CastEffect<RRectEffect>(other);
// type is derived from fRRect, so no need to check it.
return fEdgeType == rre.fEdgeType && fRRect == rre.fRRect;
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_EFFECT_TEST(RRectEffect);
GrEffectRef* RRectEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps& caps,
GrTexture*[]) {
SkScalar w = random->nextRangeScalar(20.f, 1000.f);
SkScalar h = random->nextRangeScalar(20.f, 1000.f);
SkScalar r = random->nextRangeF(kRadiusMin, 9.f);
SkRRect rrect;
rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
GrEffectRef* effect;
do {
GrEffectEdgeType et = (GrEffectEdgeType)random->nextULessThan(kGrEffectEdgeTypeCnt);
effect = GrRRectEffect::Create(et, rrect);
} while (NULL == effect);
return effect;
}
//////////////////////////////////////////////////////////////////////////////
class GLRRectEffect : public GrGLEffect {
public:
GLRRectEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
virtual void emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&);
virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
GrGLUniformManager::UniformHandle fInnerRectUniform;
GrGLUniformManager::UniformHandle fRadiusPlusHalfUniform;
SkRRect fPrevRRect;
typedef GrGLEffect INHERITED;
};
GLRRectEffect::GLRRectEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED (factory) {
fPrevRRect.setEmpty();
}
void GLRRectEffect::emitCode(GrGLShaderBuilder* builder,
const GrDrawEffect& drawEffect,
EffectKey key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
const RRectEffect& rre = drawEffect.castEffect<RRectEffect>();
const char *rectName;
const char *radiusPlusHalfName;
// The inner rect is the rrect bounds inset by the radius. Its top, left, right, and bottom
// edges correspond to components x, y, z, and w, respectively. When one side of the rrect has
// rectangular corners, that side's value corresponds to the rect edge's value outset by half a
// pixel.
fInnerRectUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kVec4f_GrSLType,
"innerRect",
&rectName);
fRadiusPlusHalfUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
kFloat_GrSLType,
"radiusPlusHalf",
&radiusPlusHalfName);
const char* fragmentPos = builder->fragmentPosition();
// At each quarter-circle corner we compute a vector that is the offset of the fragment position
// from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
// to that corner. This means that points near the interior near the rrect top edge will have
// a vector that points straight up for both the TL left and TR corners. Computing an
// alpha from this vector at either the TR or TL corner will give the correct result. Similarly,
// fragments near the other three edges will get the correct AA. Fragments in the interior of
// the rrect will have a (0,0) vector at all four corners. So long as the radius > 0.5 they will
// correctly produce an alpha value of 1 at all four corners. We take the min of all the alphas.
// The code below is a simplified version of the above that performs maxs on the vector
// components before computing distances and alpha values so that only one distance computation
// need be computed to determine the min alpha.
//
// For the cases where one half of the rrect is rectangular we drop one of the x or y
// computations, compute a separate rect edge alpha for the rect side, and mul the two computed
// alphas together.
switch (rre.getType()) {
case RRectEffect::kCircleCorner_RRectType:
builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
case RRectEffect::kLeftCircleTab_RRectType:
builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
rectName, fragmentPos);
builder->fsCodeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
case RRectEffect::kTopCircleTab_RRectType:
builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
rectName, fragmentPos);
builder->fsCodeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
case RRectEffect::kRightCircleTab_RRectType:
builder->fsCodeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
builder->fsCodeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
fragmentPos, rectName);
builder->fsCodeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
case RRectEffect::kBottomCircleTab_RRectType:
builder->fsCodeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
builder->fsCodeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
builder->fsCodeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
fragmentPos, rectName);
builder->fsCodeAppendf("\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
}
if (kInverseFillAA_GrEffectEdgeType == rre.getEdgeType()) {
builder->fsCodeAppend("\t\talpha = 1.0 - alpha;\n");
}
builder->fsCodeAppendf("\t\t%s = %s;\n", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_str());
}
GrGLEffect::EffectKey GLRRectEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
const RRectEffect& rre = drawEffect.castEffect<RRectEffect>();
GR_STATIC_ASSERT(kGrEffectEdgeTypeCnt <= 8);
return (rre.getType() << 3) | rre.getEdgeType();
}
void GLRRectEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) {
const RRectEffect& rre = drawEffect.castEffect<RRectEffect>();
const SkRRect& rrect = rre.getRRect();
if (rrect != fPrevRRect) {
SkRect rect = rrect.getBounds();
SkScalar radius = 0;
switch (rre.getType()) {
case RRectEffect::kCircleCorner_RRectType:
SkASSERT(rrect.isSimpleCircular());
radius = rrect.getSimpleRadii().fX;
SkASSERT(radius >= RRectEffect::kRadiusMin);
rect.inset(radius, radius);
break;
case RRectEffect::kLeftCircleTab_RRectType:
radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
rect.fLeft += radius;
rect.fTop += radius;
rect.fRight += 0.5f;
rect.fBottom -= radius;
break;
case RRectEffect::kTopCircleTab_RRectType:
radius = rrect.radii(SkRRect::kUpperLeft_Corner).fX;
rect.fLeft += radius;
rect.fTop += radius;
rect.fRight -= radius;
rect.fBottom += 0.5f;
break;
case RRectEffect::kRightCircleTab_RRectType:
radius = rrect.radii(SkRRect::kUpperRight_Corner).fX;
rect.fLeft -= 0.5f;
rect.fTop += radius;
rect.fRight -= radius;
rect.fBottom -= radius;
break;
case RRectEffect::kBottomCircleTab_RRectType:
radius = rrect.radii(SkRRect::kLowerLeft_Corner).fX;
rect.fLeft += radius;
rect.fTop -= 0.5f;
rect.fRight -= radius;
rect.fBottom -= radius;
break;
}
uman.set4f(fInnerRectUniform, rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
uman.set1f(fRadiusPlusHalfUniform, radius + 0.5f);
fPrevRRect = rrect;
}
}
//////////////////////////////////////////////////////////////////////////////
GrEffectRef* GrRRectEffect::Create(GrEffectEdgeType edgeType, const SkRRect& rrect) {
if (kFillAA_GrEffectEdgeType != edgeType && kInverseFillAA_GrEffectEdgeType != edgeType) {
return NULL;
}
RRectEffect::RRectType rrtype;
if (rrect.isSimpleCircular()) {
if (rrect.getSimpleRadii().fX < RRectEffect::kRadiusMin) {
return NULL;
}
rrtype = RRectEffect::kCircleCorner_RRectType;
} else if (rrect.isComplex()) {
// Check for the "tab" cases - two adjacent circular corners and two square corners.
SkScalar radius = 0;
int circleCornerBitfield = 0;
for (int c = 0; c < 4; ++c) {
const SkVector& r = rrect.radii((SkRRect::Corner)c);
SkASSERT((0 == r.fX) == (0 == r.fY));
if (0 == r.fX) {
continue;
}
if (r.fX != r.fY) {
return NULL;
}
if (!circleCornerBitfield) {
radius = r.fX;
if (radius < RRectEffect::kRadiusMin) {
return NULL;
}
circleCornerBitfield = 1 << c;
} else {
if (r.fX != radius) {
return NULL;
}
circleCornerBitfield |= 1 << c;
}
}
GR_STATIC_ASSERT(SkRRect::kUpperLeft_Corner == 0);
GR_STATIC_ASSERT(SkRRect::kUpperRight_Corner == 1);
GR_STATIC_ASSERT(SkRRect::kLowerRight_Corner == 2);
GR_STATIC_ASSERT(SkRRect::kLowerLeft_Corner == 3);
switch (circleCornerBitfield) {
case 3:
rrtype = RRectEffect::kTopCircleTab_RRectType;
break;
case 6:
rrtype = RRectEffect::kRightCircleTab_RRectType;
break;
case 9:
rrtype = RRectEffect::kLeftCircleTab_RRectType;
break;
case 12:
rrtype = RRectEffect::kBottomCircleTab_RRectType;
break;
default:
return NULL;
}
} else {
return NULL;
}
return RRectEffect::Create(edgeType, rrtype, rrect);
}