Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h
index e9951c8..4e3a1a1 100644
--- a/src/core/SkBitmapProcState.h
+++ b/src/core/SkBitmapProcState.h
@@ -43,7 +43,7 @@
uint32_t bitmapXY[],
int count,
int x, int y);
-
+
typedef void (*SampleProc32)(const SkBitmapProcState&,
const uint32_t[],
int count,
@@ -53,7 +53,7 @@
const uint32_t[],
int count,
uint16_t colors[]);
-
+
typedef U16CPU (*FixedTileProc)(SkFixed); // returns 0..0xFFFF
typedef U16CPU (*FixedTileLowBitsProc)(SkFixed, int); // returns 0..0xF
typedef U16CPU (*IntTileProc)(int value, int count); // returns 0..count-1
@@ -64,7 +64,7 @@
SkFractionalInt fInvSxFractionalInt;
SkFractionalInt fInvKyFractionalInt;
-
+
FixedTileProc fTileProcX; // chooseProcs
FixedTileProc fTileProcY; // chooseProcs
FixedTileLowBitsProc fTileLowBitsProcX; // chooseProcs
@@ -102,7 +102,7 @@
(i.e. the number of SkPMColor values to be written by the sample proc).
This routine takes into account that filtering and scale-vs-affine
affect the amount of buffer space needed.
-
+
Only valid to call after chooseProcs (setContext) has been called. It is
safe to call this inside the shader's shadeSpan() method.
*/
@@ -130,7 +130,7 @@
MatrixProc fMatrixProc; // chooseProcs
SampleProc32 fSampleProc32; // chooseProcs
SampleProc16 fSampleProc16; // chooseProcs
-
+
SkMatrix fUnitInvMatrix; // chooseProcs
SkBitmap fOrigBitmap; // CONSTRUCTOR
SkBitmap fMipBitmap;
@@ -174,9 +174,9 @@
int count, SkPMColor colors[]);
void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
int count, SkPMColor colors[]);
-void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s,
- const uint32_t xy[], int count, SkPMColor colors[]);
-void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s,
+void S32_opaque_D32_filter_DXDY(const SkBitmapProcState& s,
+ const uint32_t xy[], int count, SkPMColor colors[]);
+void S32_alpha_D32_filter_DXDY(const SkBitmapProcState& s,
const uint32_t xy[], int count, SkPMColor colors[]);
void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[],
int count, int x, int y);