Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 4c3b6c7..3795967 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -201,7 +201,7 @@
* The intepretation of the texture matrix depends on the sample mode. The
* texture matrix is applied both when the texture coordinates are explicit
* and when vertex positions are used as texture coordinates. In the latter
- * case the texture matrix is applied to the pre-view-matrix position
+ * case the texture matrix is applied to the pre-view-matrix position
* values.
*
* Normal SampleMode
@@ -212,8 +212,8 @@
* (0,0) in the post-matrix space is center of the radial gradient.
* Radial2Gradient
* Matrix transforms to space where first circle is centered at the
- * origin. The second circle will be centered (x, 0) where x may be
- * 0 and is provided by setRadial2Params. The post-matrix space is
+ * origin. The second circle will be centered (x, 0) where x may be
+ * 0 and is provided by setRadial2Params. The post-matrix space is
* normalized such that 1 is the second radius - first radius.
* SweepGradient
* The angle from the origin of texture coordinates in post-matrix space
@@ -226,7 +226,7 @@
class GrGradientEffect : public GrCustomStage {
public:
- GrGradientEffect(GrContext* ctx, const SkGradientShaderBase& shader,
+ GrGradientEffect(GrContext* ctx, const SkGradientShaderBase& shader,
GrSamplerState* sampler);
virtual ~GrGradientEffect();
@@ -287,7 +287,7 @@
// emit code that gets a fragment's color from an expression for t; for now
// this always uses the texture, but for simpler cases we'll be able to lerp
- void emitColorLookup(GrGLShaderBuilder* builder, const char* t,
+ void emitColorLookup(GrGLShaderBuilder* builder, const char* t,
const char* outputColor, const char* samplerName);
private: