Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)
This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054
git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAAHairLinePathRenderer.cpp b/src/gpu/GrAAHairLinePathRenderer.cpp
index 43e87d6..94b607c 100644
--- a/src/gpu/GrAAHairLinePathRenderer.cpp
+++ b/src/gpu/GrAAHairLinePathRenderer.cpp
@@ -139,7 +139,7 @@
// if it returns -1 then should be drawn as lines
int num_quad_subdivs(const SkPoint p[3]) {
static const SkScalar gDegenerateToLineTol = SK_Scalar1;
- static const SkScalar gDegenerateToLineTolSqd =
+ static const SkScalar gDegenerateToLineTolSqd =
SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol);
if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd ||
@@ -177,7 +177,7 @@
return log;
#else
SkScalar log = SkScalarLog(
- SkScalarDiv(dsqd,
+ SkScalarDiv(dsqd,
SkScalarMul(gSubdivTol, gSubdivTol)));
static const SkScalar conv = SkScalarInvert(SkScalarLog(2));
log = SkScalarMul(log, conv);
@@ -269,7 +269,7 @@
// We convert cubics to quadratics (for now).
// In perspective have to do conversion in src space.
if (persp) {
- SkScalar tolScale =
+ SkScalar tolScale =
GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m,
path.getBounds());
GrPathUtils::convertCubicToQuads(pts, tolScale, false, kDummyDir, &q);
@@ -351,7 +351,7 @@
result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY);
result->fX = SkScalarMul(result->fX, wInv);
-
+
result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW);
result->fY = SkScalarMul(result->fY, wInv);
}
@@ -512,7 +512,7 @@
int rtHeight = drawState.getRenderTarget()->height();
GrIRect devClipBounds;
- target->getClip()->getConservativeBounds(drawState.getRenderTarget(),
+ target->getClip()->getConservativeBounds(drawState.getRenderTarget(),
&devClipBounds);
GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
@@ -611,7 +611,7 @@
}
drawState->viewMatrix()->reset();
}
-
+
// TODO: See whether rendering lines as degenerate quads improves perf
// when we have a mix