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reed@android.com8a1c16f2008-12-17 15:59:43 +00001/*
2 * Copyright (C) 2006 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17
18
19// Inspired by Rob Johnson's most excellent QuickDraw GX sample code
20
21#ifndef SkCamera_DEFINED
22#define SkCamera_DEFINED
23
24#include "Sk64.h"
25#include "SkMatrix.h"
26
27class SkCanvas;
28
29#ifdef SK_SCALAR_IS_FIXED
30 typedef SkFract SkUnitScalar;
31 #define SK_UnitScalar1 SK_Fract1
32 #define SkUnitScalarMul(a, b) SkFractMul(a, b)
33 #define SkUnitScalarDiv(a, b) SkFractDiv(a, b)
34#else
35 typedef float SkUnitScalar;
36 #define SK_UnitScalar1 SK_Scalar1
37 #define SkUnitScalarMul(a, b) SkScalarMul(a, b)
38 #define SkUnitScalarDiv(a, b) SkScalarDiv(a, b)
39#endif
40
41struct SkUnit3D {
42 SkUnitScalar fX, fY, fZ;
43
44 void set(SkUnitScalar x, SkUnitScalar y, SkUnitScalar z)
45 {
46 fX = x; fY = y; fZ = z;
47 }
48 static SkUnitScalar Dot(const SkUnit3D&, const SkUnit3D&);
49 static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
50};
51
52struct SkPoint3D {
53 SkScalar fX, fY, fZ;
54
55 void set(SkScalar x, SkScalar y, SkScalar z)
56 {
57 fX = x; fY = y; fZ = z;
58 }
59 SkScalar normalize(SkUnit3D*) const;
60};
61typedef SkPoint3D SkVector3D;
62
63struct SkMatrix3D {
64 SkScalar fMat[3][4];
65
66 void reset();
67
68 void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0)
69 {
70 SkASSERT((unsigned)row < 3);
71 fMat[row][0] = a;
72 fMat[row][1] = b;
73 fMat[row][2] = c;
74 fMat[row][3] = d;
75 }
76
77 void setRotateX(SkScalar deg);
78 void setRotateY(SkScalar deg);
79 void setRotateZ(SkScalar deg);
80 void setTranslate(SkScalar x, SkScalar y, SkScalar z);
81
82 void preRotateX(SkScalar deg);
83 void preRotateY(SkScalar deg);
84 void preRotateZ(SkScalar deg);
85 void preTranslate(SkScalar x, SkScalar y, SkScalar z);
86
87 void setConcat(const SkMatrix3D& a, const SkMatrix3D& b);
88 void mapPoint(const SkPoint3D& src, SkPoint3D* dst) const;
89 void mapVector(const SkVector3D& src, SkVector3D* dst) const;
90
91 void mapPoint(SkPoint3D* v) const
92 {
93 this->mapPoint(*v, v);
94 }
95 void mapVector(SkVector3D* v) const
96 {
97 this->mapVector(*v, v);
98 }
99};
100
101class SkPatch3D {
102public:
103 SkPatch3D();
104
105 void reset();
106 void transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const;
107
108 // dot a unit vector with the patch's normal
109 SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
110 SkScalar dotWith(const SkVector3D& v) const
111 {
112 return this->dotWith(v.fX, v.fY, v.fZ);
113 }
114
115 // depreicated, but still here for animator (for now)
116 void rotate(SkScalar x, SkScalar y, SkScalar z) {}
117 void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {}
118
119private:
120public: // make public for SkDraw3D for now
121 SkVector3D fU, fV;
122 SkPoint3D fOrigin;
123
124 friend class SkCamera3D;
125};
126
127class SkCamera3D {
128public:
129 SkCamera3D();
130
131 void reset();
132 void update();
133 void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const;
134
135 SkPoint3D fLocation;
136 SkPoint3D fAxis;
137 SkPoint3D fZenith;
138 SkPoint3D fObserver;
139
140private:
141 mutable SkMatrix fOrientation;
142 mutable bool fNeedToUpdate;
143
144 void doUpdate() const;
145};
146
147class Sk3DView : SkNoncopyable {
148public:
149 Sk3DView();
150 ~Sk3DView();
151
152 void save();
153 void restore();
154
155 void translate(SkScalar x, SkScalar y, SkScalar z);
156 void rotateX(SkScalar deg);
157 void rotateY(SkScalar deg);
158 void rotateZ(SkScalar deg);
159
160 void getMatrix(SkMatrix*) const;
161 void applyToCanvas(SkCanvas*) const;
162
163 SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
164
165private:
166 struct Rec {
167 Rec* fNext;
168 SkMatrix3D fMatrix;
169 };
170 Rec* fRec;
171 Rec fInitialRec;
172 SkCamera3D fCamera;
173};
174
175#endif
176