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reed@android.com8a1c16f2008-12-17 15:59:43 +00001/* libs/graphics/animator/SkSVGPath.cpp
2**
3** Copyright 2006, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#include <ctype.h>
19#include "SkDrawPath.h"
20#include "SkParse.h"
21#include "SkPoint.h"
22#include "SkUtils.h"
23#define QUADRATIC_APPROXIMATION 1
24
25#if QUADRATIC_APPROXIMATION
26////////////////////////////////////////////////////////////////////////////////////
27//functions to approximate a cubic using two quadratics
28
29// midPt sets the first argument to be the midpoint of the other two
30// it is used by quadApprox
31static inline void midPt(SkPoint& dest,const SkPoint& a,const SkPoint& b)
32{
33 dest.set(SkScalarAve(a.fX, b.fX),SkScalarAve(a.fY, b.fY));
34}
35// quadApprox - makes an approximation, which we hope is faster
36static void quadApprox(SkPath &fPath, const SkPoint &p0, const SkPoint &p1, const SkPoint &p2)
37{
38 //divide the cubic up into two cubics, then convert them into quadratics
39 //define our points
40 SkPoint c,j,k,l,m,n,o,p,q, mid;
41 fPath.getLastPt(&c);
42 midPt(j, p0, c);
43 midPt(k, p0, p1);
44 midPt(l, p1, p2);
45 midPt(o, j, k);
46 midPt(p, k, l);
47 midPt(q, o, p);
48 //compute the first half
49 m.set(SkScalarHalf(3*j.fX - c.fX), SkScalarHalf(3*j.fY - c.fY));
50 n.set(SkScalarHalf(3*o.fX -q.fX), SkScalarHalf(3*o.fY - q.fY));
51 midPt(mid,m,n);
52 fPath.quadTo(mid,q);
53 c = q;
54 //compute the second half
55 m.set(SkScalarHalf(3*p.fX - c.fX), SkScalarHalf(3*p.fY - c.fY));
56 n.set(SkScalarHalf(3*l.fX -p2.fX),SkScalarHalf(3*l.fY -p2.fY));
57 midPt(mid,m,n);
58 fPath.quadTo(mid,p2);
59}
60#endif
61
62
63static inline bool is_between(int c, int min, int max)
64{
65 return (unsigned)(c - min) <= (unsigned)(max - min);
66}
67
68static inline bool is_ws(int c)
69{
70 return is_between(c, 1, 32);
71}
72
73static inline bool is_digit(int c)
74{
75 return is_between(c, '0', '9');
76}
77
78static inline bool is_sep(int c)
79{
80 return is_ws(c) || c == ',';
81}
82
83static const char* skip_ws(const char str[])
84{
85 SkASSERT(str);
86 while (is_ws(*str))
87 str++;
88 return str;
89}
90
91static const char* skip_sep(const char str[])
92{
93 SkASSERT(str);
94 while (is_sep(*str))
95 str++;
96 return str;
97}
98
99static const char* find_points(const char str[], SkPoint value[], int count,
100 bool isRelative, SkPoint* relative)
101{
102 str = SkParse::FindScalars(str, &value[0].fX, count * 2);
103 if (isRelative) {
104 for (int index = 0; index < count; index++) {
105 value[index].fX += relative->fX;
106 value[index].fY += relative->fY;
107 }
108 }
109 return str;
110}
111
112static const char* find_scalar(const char str[], SkScalar* value,
113 bool isRelative, SkScalar relative)
114{
115 str = SkParse::FindScalar(str, value);
116 if (isRelative)
117 *value += relative;
118 return str;
119}
120
121void SkDrawPath::parseSVG() {
122 fPath.reset();
123 const char* data = d.c_str();
124 SkPoint f = {0, 0};
125 SkPoint c = {0, 0};
126 SkPoint lastc = {0, 0};
127 SkPoint points[3];
128 char op = '\0';
129 char previousOp = '\0';
130 bool relative = false;
131 do {
132 data = skip_ws(data);
133 if (data[0] == '\0')
134 break;
135 char ch = data[0];
136 if (is_digit(ch) || ch == '-' || ch == '+') {
137 if (op == '\0')
138 return;
139 }
140 else {
141 op = ch;
142 relative = false;
143 if (islower(op)) {
144 op = (char) toupper(op);
145 relative = true;
146 }
147 data++;
148 data = skip_sep(data);
149 }
150 switch (op) {
151 case 'M':
152 data = find_points(data, points, 1, relative, &c);
153 fPath.moveTo(points[0]);
154 op = 'L';
155 c = points[0];
156 break;
157 case 'L':
158 data = find_points(data, points, 1, relative, &c);
159 fPath.lineTo(points[0]);
160 c = points[0];
161 break;
162 case 'H': {
163 SkScalar x;
164 data = find_scalar(data, &x, relative, c.fX);
165 fPath.lineTo(x, c.fY);
166 c.fX = x;
167 }
168 break;
169 case 'V': {
170 SkScalar y;
171 data = find_scalar(data, &y, relative, c.fY);
172 fPath.lineTo(c.fX, y);
173 c.fY = y;
174 }
175 break;
176 case 'C':
177 data = find_points(data, points, 3, relative, &c);
178 goto cubicCommon;
179 case 'S':
180 data = find_points(data, &points[1], 2, relative, &c);
181 points[0] = c;
182 if (previousOp == 'C' || previousOp == 'S') {
183 points[0].fX -= lastc.fX - c.fX;
184 points[0].fY -= lastc.fY - c.fY;
185 }
186 cubicCommon:
187 // if (data[0] == '\0')
188 // return;
189#if QUADRATIC_APPROXIMATION
190 quadApprox(fPath, points[0], points[1], points[2]);
191#else //this way just does a boring, slow old cubic
192 fPath.cubicTo(points[0], points[1], points[2]);
193#endif
194 //if we are using the quadApprox, lastc is what it would have been if we had used
195 //cubicTo
196 lastc = points[1];
197 c = points[2];
198 break;
199 case 'Q': // Quadratic Bezier Curve
200 data = find_points(data, points, 2, relative, &c);
201 goto quadraticCommon;
202 case 'T':
203 data = find_points(data, &points[1], 1, relative, &c);
204 points[0] = points[1];
205 if (previousOp == 'Q' || previousOp == 'T') {
206 points[0].fX = c.fX * 2 - lastc.fX;
207 points[0].fY = c.fY * 2 - lastc.fY;
208 }
209 quadraticCommon:
210 fPath.quadTo(points[0], points[1]);
211 lastc = points[0];
212 c = points[1];
213 break;
214 case 'Z':
215 fPath.close();
216#if 0 // !!! still a bug?
217 if (fPath.isEmpty() && (f.fX != 0 || f.fY != 0)) {
218 c.fX -= SkScalar.Epsilon; // !!! enough?
219 fPath.moveTo(c);
220 fPath.lineTo(f);
221 fPath.close();
222 }
223#endif
224 c = f;
225 op = '\0';
226 break;
227 case '~': {
228 SkPoint args[2];
229 data = find_points(data, args, 2, false, NULL);
230 fPath.moveTo(args[0].fX, args[0].fY);
231 fPath.lineTo(args[1].fX, args[1].fY);
232 }
233 break;
234 default:
235 SkASSERT(0);
236 return;
237 }
238 if (previousOp == 0)
239 f = c;
240 previousOp = op;
241 } while (data[0] > 0);
242}
243