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reed@android.com8a1c16f2008-12-17 15:59:43 +00001/* libs/graphics/sgl/SkDraw.cpp
2**
3** Copyright 2006, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9** http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#include "SkDraw.h"
19#include "SkBlitter.h"
20#include "SkBounder.h"
21#include "SkCanvas.h"
22#include "SkColorPriv.h"
23#include "SkDevice.h"
24#include "SkMaskFilter.h"
25#include "SkPaint.h"
26#include "SkPathEffect.h"
27#include "SkRasterizer.h"
28#include "SkScan.h"
29#include "SkShader.h"
30#include "SkStroke.h"
31#include "SkTemplatesPriv.h"
32#include "SkUtils.h"
33
34#include "SkAutoKern.h"
35#include "SkBitmapProcShader.h"
36#include "SkDrawProcs.h"
37
38//#define TRACE_BITMAP_DRAWS
39
40class SkAutoRestoreBounder : SkNoncopyable {
41public:
42 // note: initializing fBounder is done only to fix a warning
43 SkAutoRestoreBounder() : fDraw(NULL), fBounder(NULL) {}
44 ~SkAutoRestoreBounder() {
45 if (fDraw) {
46 fDraw->fBounder = fBounder;
47 }
48 }
49
50 void clearBounder(const SkDraw* draw) {
51 fDraw = const_cast<SkDraw*>(draw);
52 fBounder = draw->fBounder;
53 fDraw->fBounder = NULL;
54 }
55
56private:
57 SkDraw* fDraw;
58 SkBounder* fBounder;
59};
60
61static SkPoint* rect_points(SkRect& r, int index) {
62 SkASSERT((unsigned)index < 2);
63 return &((SkPoint*)(void*)&r)[index];
64}
65
66/** Helper for allocating small blitters on the stack.
67*/
68
69#define kBlitterStorageLongCount (sizeof(SkBitmapProcShader) >> 2)
70
71class SkAutoBlitterChoose {
72public:
73 SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
74 const SkPaint& paint) {
75 fBlitter = SkBlitter::Choose(device, matrix, paint,
76 fStorage, sizeof(fStorage));
77 }
78 ~SkAutoBlitterChoose();
79
80 SkBlitter* operator->() { return fBlitter; }
81 SkBlitter* get() const { return fBlitter; }
82
83private:
84 SkBlitter* fBlitter;
85 uint32_t fStorage[kBlitterStorageLongCount];
86};
87
88SkAutoBlitterChoose::~SkAutoBlitterChoose() {
89 if ((void*)fBlitter == (void*)fStorage) {
90 fBlitter->~SkBlitter();
91 } else {
92 SkDELETE(fBlitter);
93 }
94}
95
96class SkAutoBitmapShaderInstall {
97public:
98 SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint* paint)
99 : fPaint((SkPaint*)paint) {
100 fPrevShader = paint->getShader();
101 fPrevShader->safeRef();
102 fPaint->setShader(SkShader::CreateBitmapShader( src,
103 SkShader::kClamp_TileMode, SkShader::kClamp_TileMode,
104 fStorage, sizeof(fStorage)));
105 }
106 ~SkAutoBitmapShaderInstall() {
107 SkShader* shader = fPaint->getShader();
108
109 fPaint->setShader(fPrevShader);
110 fPrevShader->safeUnref();
111
112 if ((void*)shader == (void*)fStorage) {
113 shader->~SkShader();
114 } else {
115 SkDELETE(shader);
116 }
117 }
118private:
119 SkPaint* fPaint;
120 SkShader* fPrevShader;
121 uint32_t fStorage[kBlitterStorageLongCount];
122};
123
124class SkAutoPaintStyleRestore {
125public:
126 SkAutoPaintStyleRestore(const SkPaint& paint, SkPaint::Style style)
127 : fPaint((SkPaint&)paint) {
128 fStyle = paint.getStyle(); // record the old
129 fPaint.setStyle(style); // change it to the specified style
130 }
131 ~SkAutoPaintStyleRestore() {
132 fPaint.setStyle(fStyle); // restore the old
133 }
134private:
135 SkPaint& fPaint;
136 SkPaint::Style fStyle;
137
138 // illegal
139 SkAutoPaintStyleRestore(const SkAutoPaintStyleRestore&);
140 SkAutoPaintStyleRestore& operator=(const SkAutoPaintStyleRestore&);
141};
142
143///////////////////////////////////////////////////////////////////////////////
144
145SkDraw::SkDraw(const SkDraw& src) {
146 memcpy(this, &src, sizeof(*this));
147}
148
149///////////////////////////////////////////////////////////////////////////////
150
151typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data);
152
153static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) {
154 bzero(pixels, bytes);
155}
156
157static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {}
158
159static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
160 sk_memset32((uint32_t*)pixels, data, bytes >> 2);
161}
162
163static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
164 sk_memset16((uint16_t*)pixels, data, bytes >> 1);
165}
166
167static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
168 memset(pixels, data, bytes);
169}
170
171static BitmapXferProc ChooseBitmapXferProc(const SkBitmap& bitmap,
172 const SkPaint& paint,
173 uint32_t* data) {
174 // todo: we can apply colorfilter up front if no shader, so we wouldn't
175 // need to abort this fastpath
176 if (paint.getShader() || paint.getColorFilter()) {
177 return NULL;
178 }
179
180 SkPorterDuff::Mode mode;
181 if (!SkPorterDuff::IsMode(paint.getXfermode(), &mode)) {
182 return NULL;
183 }
184
185 SkColor color = paint.getColor();
186
187 // collaps modes based on color...
188 if (SkPorterDuff::kSrcOver_Mode == mode) {
189 unsigned alpha = SkColorGetA(color);
190 if (0 == alpha) {
191 mode = SkPorterDuff::kDst_Mode;
192 } else if (0xFF == alpha) {
193 mode = SkPorterDuff::kSrc_Mode;
194 }
195 }
196
197 switch (mode) {
198 case SkPorterDuff::kClear_Mode:
199// SkDebugf("--- D_Clear_BitmapXferProc\n");
200 return D_Clear_BitmapXferProc; // ignore data
201 case SkPorterDuff::kDst_Mode:
202// SkDebugf("--- D_Dst_BitmapXferProc\n");
203 return D_Dst_BitmapXferProc; // ignore data
204 case SkPorterDuff::kSrc_Mode: {
205 /*
206 should I worry about dithering for the lower depths?
207 */
208 SkPMColor pmc = SkPreMultiplyColor(color);
209 switch (bitmap.config()) {
210 case SkBitmap::kARGB_8888_Config:
211 if (data) {
212 *data = pmc;
213 }
214// SkDebugf("--- D32_Src_BitmapXferProc\n");
215 return D32_Src_BitmapXferProc;
216 case SkBitmap::kARGB_4444_Config:
217 if (data) {
218 *data = SkPixel32ToPixel4444(pmc);
219 }
220// SkDebugf("--- D16_Src_BitmapXferProc\n");
221 return D16_Src_BitmapXferProc;
222 case SkBitmap::kRGB_565_Config:
223 if (data) {
224 *data = SkPixel32ToPixel16(pmc);
225 }
226// SkDebugf("--- D16_Src_BitmapXferProc\n");
227 return D16_Src_BitmapXferProc;
228 case SkBitmap::kA8_Config:
229 if (data) {
230 *data = SkGetPackedA32(pmc);
231 }
232// SkDebugf("--- DA8_Src_BitmapXferProc\n");
233 return DA8_Src_BitmapXferProc;
234 default:
235 break;
236 }
237 break;
238 }
239 default:
240 break;
241 }
242 return NULL;
243}
244
245static void CallBitmapXferProc(const SkBitmap& bitmap, const SkIRect& rect,
246 BitmapXferProc proc, uint32_t procData) {
247 int shiftPerPixel;
248 switch (bitmap.config()) {
249 case SkBitmap::kARGB_8888_Config:
250 shiftPerPixel = 2;
251 break;
252 case SkBitmap::kARGB_4444_Config:
253 case SkBitmap::kRGB_565_Config:
254 shiftPerPixel = 1;
255 break;
256 case SkBitmap::kA8_Config:
257 shiftPerPixel = 0;
258 break;
259 default:
260 SkASSERT(!"Can't use xferproc on this config");
261 return;
262 }
263
264 uint8_t* pixels = (uint8_t*)bitmap.getPixels();
265 SkASSERT(pixels);
266 const size_t rowBytes = bitmap.rowBytes();
267 const int widthBytes = rect.width() << shiftPerPixel;
268
269 // skip down to the first scanline and X position
270 pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel);
271 for (int scans = rect.height() - 1; scans >= 0; --scans) {
272 proc(pixels, widthBytes, procData);
273 pixels += rowBytes;
274 }
275}
276
277void SkDraw::drawPaint(const SkPaint& paint) const {
278 SkDEBUGCODE(this->validate();)
279
280 if (fClip->isEmpty()) {
281 return;
282 }
283
284 SkIRect devRect;
285 devRect.set(0, 0, fBitmap->width(), fBitmap->height());
286 if (fBounder && !fBounder->doIRect(devRect)) {
287 return;
288 }
289
290 /* If we don't have a shader (i.e. we're just a solid color) we may
291 be faster to operate directly on the device bitmap, rather than invoking
292 a blitter. Esp. true for xfermodes, which require a colorshader to be
293 present, which is just redundant work. Since we're drawing everywhere
294 in the clip, we don't have to worry about antialiasing.
295 */
296 uint32_t procData = 0; // to avoid the warning
297 BitmapXferProc proc = ChooseBitmapXferProc(*fBitmap, paint, &procData);
298 if (proc) {
299 if (D_Dst_BitmapXferProc == proc) { // nothing to do
300 return;
301 }
302
303 SkRegion::Iterator iter(*fClip);
304 while (!iter.done()) {
305 CallBitmapXferProc(*fBitmap, iter.rect(), proc, procData);
306 iter.next();
307 }
308 } else {
309 // normal case: use a blitter
310 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
311 SkScan::FillIRect(devRect, fClip, blitter.get());
312 }
313}
314
315///////////////////////////////////////////////////////////////////////////////
316
317struct PtProcRec {
318 SkCanvas::PointMode fMode;
319 const SkPaint* fPaint;
320 const SkRegion* fClip;
321
322 // computed values
323 SkFixed fRadius;
324
325 typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count,
326 SkBlitter*);
327
328 bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
329 const SkRegion* clip);
330 Proc chooseProc(SkBlitter* blitter);
331};
332
333static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
334 int count, SkBlitter* blitter) {
335 SkASSERT(rec.fClip->isRect());
336 const SkIRect& r = rec.fClip->getBounds();
337
338 for (int i = 0; i < count; i++) {
339 int x = SkScalarFloor(devPts[i].fX);
340 int y = SkScalarFloor(devPts[i].fY);
341 if (r.contains(x, y)) {
342 blitter->blitH(x, y, 1);
343 }
344 }
345}
346
347static void bw_pt_rect_16_hair_proc(const PtProcRec& rec,
348 const SkPoint devPts[], int count,
349 SkBlitter* blitter) {
350 SkASSERT(rec.fClip->isRect());
351 const SkIRect& r = rec.fClip->getBounds();
352 uint32_t value;
353 const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
354 SkASSERT(bitmap);
355
356 uint16_t* addr = bitmap->getAddr16(0, 0);
357 int rb = bitmap->rowBytes();
358
359 for (int i = 0; i < count; i++) {
360 int x = SkScalarFloor(devPts[i].fX);
361 int y = SkScalarFloor(devPts[i].fY);
362 if (r.contains(x, y)) {
363// *bitmap->getAddr16(x, y) = SkToU16(value);
364 ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value);
365 }
366 }
367}
368
369static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
370 int count, SkBlitter* blitter) {
371 for (int i = 0; i < count; i++) {
372 int x = SkScalarFloor(devPts[i].fX);
373 int y = SkScalarFloor(devPts[i].fY);
374 if (rec.fClip->contains(x, y)) {
375 blitter->blitH(x, y, 1);
376 }
377 }
378}
379
380static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
381 int count, SkBlitter* blitter) {
382 for (int i = 0; i < count; i += 2) {
383 SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
384 }
385}
386
387static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
388 int count, SkBlitter* blitter) {
389 for (int i = 0; i < count - 1; i++) {
390 SkScan::HairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
391 }
392}
393
394// aa versions
395
396static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
397 int count, SkBlitter* blitter) {
398 for (int i = 0; i < count; i += 2) {
399 SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
400 }
401}
402
403static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
404 int count, SkBlitter* blitter) {
405 for (int i = 0; i < count - 1; i++) {
406 SkScan::AntiHairLine(devPts[i], devPts[i+1], rec.fClip, blitter);
407 }
408}
409
410// square procs (strokeWidth > 0 but matrix is square-scale (sx == sy)
411
412static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[],
413 int count, SkBlitter* blitter) {
414 const SkFixed radius = rec.fRadius;
415 for (int i = 0; i < count; i++) {
416 SkFixed x = SkScalarToFixed(devPts[i].fX);
417 SkFixed y = SkScalarToFixed(devPts[i].fY);
418
419 SkXRect r;
420 r.fLeft = x - radius;
421 r.fTop = y - radius;
422 r.fRight = x + radius;
423 r.fBottom = y + radius;
424
425 SkScan::FillXRect(r, rec.fClip, blitter);
426 }
427}
428
429static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[],
430 int count, SkBlitter* blitter) {
431 const SkFixed radius = rec.fRadius;
432 for (int i = 0; i < count; i++) {
433 SkFixed x = SkScalarToFixed(devPts[i].fX);
434 SkFixed y = SkScalarToFixed(devPts[i].fY);
435
436 SkXRect r;
437 r.fLeft = x - radius;
438 r.fTop = y - radius;
439 r.fRight = x + radius;
440 r.fBottom = y + radius;
441
442 SkScan::AntiFillXRect(r, rec.fClip, blitter);
443 }
444}
445
446bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint,
447 const SkMatrix* matrix, const SkRegion* clip) {
448 if (paint.getPathEffect()) {
449 return false;
450 }
451 SkScalar width = paint.getStrokeWidth();
452 if (0 == width) {
453 fMode = mode;
454 fPaint = &paint;
455 fClip = clip;
456 fRadius = SK_Fixed1 >> 1;
457 return true;
458 }
459 if (matrix->rectStaysRect() && SkCanvas::kPoints_PointMode == mode) {
460 SkScalar sx = matrix->get(SkMatrix::kMScaleX);
461 SkScalar sy = matrix->get(SkMatrix::kMScaleY);
462 if (SkScalarNearlyZero(sx - sy)) {
463 if (sx < 0) {
464 sx = -sx;
465 }
466
467 fMode = mode;
468 fPaint = &paint;
469 fClip = clip;
470 fRadius = SkScalarToFixed(SkScalarMul(width, sx)) >> 1;
471 return true;
472 }
473 }
474 return false;
475}
476
477PtProcRec::Proc PtProcRec::chooseProc(SkBlitter* blitter) {
478 Proc proc;
479
480 // for our arrays
481 SkASSERT(0 == SkCanvas::kPoints_PointMode);
482 SkASSERT(1 == SkCanvas::kLines_PointMode);
483 SkASSERT(2 == SkCanvas::kPolygon_PointMode);
484 SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode);
485
486 // first check for hairlines
487 if (0 == fPaint->getStrokeWidth()) {
488 if (fPaint->isAntiAlias()) {
489 static const Proc gAAProcs[] = {
490 aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc
491 };
492 proc = gAAProcs[fMode];
493 } else {
494 if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) {
495 uint32_t value;
496 const SkBitmap* bm = blitter->justAnOpaqueColor(&value);
497 if (bm && bm->config() == SkBitmap::kRGB_565_Config) {
498 proc = bw_pt_rect_16_hair_proc;
499 } else {
500 proc = bw_pt_rect_hair_proc;
501 }
502 } else {
503 static Proc gBWProcs[] = {
504 bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc
505 };
506 proc = gBWProcs[fMode];
507 }
508 }
509 } else {
510 SkASSERT(SkCanvas::kPoints_PointMode == fMode);
511 if (fPaint->isAntiAlias()) {
512 proc = aa_square_proc;
513 } else {
514 proc = bw_square_proc;
515 }
516 }
517 return proc;
518}
519
520static bool bounder_points(SkBounder* bounder, SkCanvas::PointMode mode,
521 size_t count, const SkPoint pts[],
522 const SkPaint& paint, const SkMatrix& matrix) {
523 SkIRect ibounds;
524 SkRect bounds;
525 SkScalar inset = paint.getStrokeWidth();
526
527 bounds.set(pts, count);
528 bounds.inset(-inset, -inset);
529 matrix.mapRect(&bounds);
530
531 bounds.roundOut(&ibounds);
532 return bounder->doIRect(ibounds);
533}
534
535// each of these costs 8-bytes of stack space, so don't make it too large
536// must be even for lines/polygon to work
537#define MAX_DEV_PTS 32
538
539void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
540 const SkPoint pts[], const SkPaint& paint) const {
541 // if we're in lines mode, force count to be even
542 if (SkCanvas::kLines_PointMode == mode) {
543 count &= ~(size_t)1;
544 }
545
546 if ((long)count <= 0) {
547 return;
548 }
549
550 SkAutoRestoreBounder arb;
551
552 if (fBounder) {
553 if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
554 return;
555 }
556 // clear the bounder for the rest of this function, so we don't call it
557 // again later if we happen to call ourselves for drawRect, drawPath,
558 // etc.
559 arb.clearBounder(this);
560 }
561
562 SkASSERT(pts != NULL);
563 SkDEBUGCODE(this->validate();)
564
565 // nothing to draw
566 if (fClip->isEmpty() ||
567 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
568 return;
569 }
570
571 PtProcRec rec;
572 if (rec.init(mode, paint, fMatrix, fClip)) {
573 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
574
575 SkPoint devPts[MAX_DEV_PTS];
576 const SkMatrix* matrix = fMatrix;
577 SkBlitter* bltr = blitter.get();
578 PtProcRec::Proc proc = rec.chooseProc(bltr);
579 // we have to back up subsequent passes if we're in polygon mode
580 const size_t backup = (SkCanvas::kPolygon_PointMode == mode);
581
582 do {
583 size_t n = count;
584 if (n > MAX_DEV_PTS) {
585 n = MAX_DEV_PTS;
586 }
587 matrix->mapPoints(devPts, pts, n);
588 proc(rec, devPts, n, bltr);
589 pts += n - backup;
590 SkASSERT(count >= n);
591 count -= n;
592 if (count > 0) {
593 count += backup;
594 }
595 } while (count != 0);
596 } else {
597 switch (mode) {
598 case SkCanvas::kPoints_PointMode: {
599 // temporarily mark the paint as filling.
600 SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
601
602 SkScalar width = paint.getStrokeWidth();
603 SkScalar radius = SkScalarHalf(width);
604
605 if (paint.getStrokeCap() == SkPaint::kRound_Cap) {
606 SkPath path;
607 SkMatrix preMatrix;
608
609 path.addCircle(0, 0, radius);
610 for (size_t i = 0; i < count; i++) {
611 preMatrix.setTranslate(pts[i].fX, pts[i].fY);
612 // pass true for the last point, since we can modify
613 // then path then
614 this->drawPath(path, paint, &preMatrix, (count-1) == i);
615 }
616 } else {
617 SkRect r;
618
619 for (size_t i = 0; i < count; i++) {
620 r.fLeft = pts[i].fX - radius;
621 r.fTop = pts[i].fY - radius;
622 r.fRight = r.fLeft + width;
623 r.fBottom = r.fTop + width;
624 this->drawRect(r, paint);
625 }
626 }
627 break;
628 }
629 case SkCanvas::kLines_PointMode:
630 case SkCanvas::kPolygon_PointMode: {
631 count -= 1;
632 SkPath path;
633 SkPaint p(paint);
634 p.setStyle(SkPaint::kStroke_Style);
635 size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1;
636 for (size_t i = 0; i < count; i += inc) {
637 path.moveTo(pts[i]);
638 path.lineTo(pts[i+1]);
639 this->drawPath(path, p, NULL, true);
640 path.rewind();
641 }
642 break;
643 }
644 }
645 }
646}
647
648static inline SkPoint* as_lefttop(SkRect* r) {
649 return (SkPoint*)(void*)r;
650}
651
652static inline SkPoint* as_rightbottom(SkRect* r) {
653 return ((SkPoint*)(void*)r) + 1;
654}
655
656void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const {
657 SkDEBUGCODE(this->validate();)
658
659 // nothing to draw
660 if (fClip->isEmpty() ||
661 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
662 return;
663 }
664
665 // complex enough to draw as a path
666 if (paint.getPathEffect() || paint.getMaskFilter() ||
667 paint.getRasterizer() || !fMatrix->rectStaysRect() ||
668 (paint.getStyle() != SkPaint::kFill_Style &&
669 SkScalarHalf(paint.getStrokeWidth()) > 0)) {
670 SkPath tmp;
671 tmp.addRect(rect);
672 tmp.setFillType(SkPath::kWinding_FillType);
673 this->drawPath(tmp, paint);
674 return;
675 }
676
677 const SkMatrix& matrix = *fMatrix;
678 SkRect devRect;
679
680 // transform rect into devRect
681 {
682 matrix.mapXY(rect.fLeft, rect.fTop, rect_points(devRect, 0));
683 matrix.mapXY(rect.fRight, rect.fBottom, rect_points(devRect, 1));
684 devRect.sort();
685 }
686
687 if (fBounder && !fBounder->doRect(devRect, paint)) {
688 return;
689 }
690
691 // look for the quick exit, before we build a blitter
692 {
693 SkIRect ir;
694 devRect.roundOut(&ir);
695 if (fClip->quickReject(ir))
696 return;
697 }
698
699 SkAutoBlitterChoose blitterStorage(*fBitmap, matrix, paint);
700 SkBlitter* blitter = blitterStorage.get();
701 const SkRegion* clip = fClip;
702
703 if (paint.getStyle() == SkPaint::kFill_Style) {
704 if (paint.isAntiAlias()) {
705 SkScan::AntiFillRect(devRect, clip, blitter);
706 } else {
707 SkScan::FillRect(devRect, clip, blitter);
708 }
709 } else {
710 if (paint.isAntiAlias()) {
711 SkScan::AntiHairRect(devRect, clip, blitter);
712 } else {
713 SkScan::HairRect(devRect, clip, blitter);
714 }
715 }
716}
717
718void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const {
719 if (srcM.fBounds.isEmpty()) {
720 return;
721 }
722
723 SkMask dstM;
724 const SkMask* mask = &srcM;
725
726 dstM.fImage = NULL;
727 SkAutoMaskImage ami(&dstM, false);
728
729 if (paint.getMaskFilter() &&
730 paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) {
731 mask = &dstM;
732 }
733
734 if (fBounder && !fBounder->doIRect(mask->fBounds)) {
735 return;
736 }
737
738 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
739
740 blitter->blitMaskRegion(*mask, *fClip);
741}
742
743class SkAutoPaintRestoreColorStrokeWidth {
744public:
745 SkAutoPaintRestoreColorStrokeWidth(const SkPaint& paint) {
746 fPaint = (SkPaint*)&paint;
747 fColor = paint.getColor();
748 fWidth = paint.getStrokeWidth();
749 }
750 ~SkAutoPaintRestoreColorStrokeWidth() {
751 fPaint->setColor(fColor);
752 fPaint->setStrokeWidth(fWidth);
753 }
754
755private:
756 SkPaint* fPaint;
757 SkColor fColor;
758 SkScalar fWidth;
759};
760
761void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& paint,
762 const SkMatrix* prePathMatrix, bool pathIsMutable) const {
763 SkDEBUGCODE(this->validate();)
764
765 // nothing to draw
766 if (fClip->isEmpty() ||
767 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
768 return;
769 }
770
771 SkPath* pathPtr = (SkPath*)&origSrcPath;
772 bool doFill = true;
773 SkPath tmpPath;
774 SkMatrix tmpMatrix;
775 const SkMatrix* matrix = fMatrix;
776
777 if (prePathMatrix) {
778 if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style ||
779 paint.getRasterizer()) {
780 SkPath* result = pathPtr;
781
782 if (!pathIsMutable) {
783 result = &tmpPath;
784 pathIsMutable = true;
785 }
786 pathPtr->transform(*prePathMatrix, result);
787 pathPtr = result;
788 } else {
789 if (!tmpMatrix.setConcat(*matrix, *prePathMatrix)) {
790 // overflow
791 return;
792 }
793 matrix = &tmpMatrix;
794 }
795 }
796 // at this point we're done with prePathMatrix
797 SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
798
799 /*
800 If the device thickness < 1.0, then make it a hairline, and
801 modulate alpha if the thickness is even smaller (e.g. thickness == 0.5
802 should modulate the alpha by 1/2)
803 */
804
805 SkAutoPaintRestoreColorStrokeWidth aprc(paint);
806
807 if (paint.getStyle() == SkPaint::kStroke_Style &&
808 paint.getXfermode() == NULL &&
809 (matrix->getType() & SkMatrix::kPerspective_Mask) == 0) {
810 SkScalar width = paint.getStrokeWidth();
811 if (width > 0) {
812 width = matrix->mapRadius(paint.getStrokeWidth());
813 if (width < SK_Scalar1) {
814 int scale = (int)SkScalarMul(width, 256);
815 int alpha = paint.getAlpha() * scale >> 8;
816
817 // pretend to be a hairline, with a modulated alpha
818 ((SkPaint*)&paint)->setAlpha(alpha);
819 ((SkPaint*)&paint)->setStrokeWidth(0);
820
821// SkDebugf("------ convert to hairline %d\n", scale);
822 }
823 }
824 }
825
826 if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
827 doFill = paint.getFillPath(*pathPtr, &tmpPath);
828 pathPtr = &tmpPath;
829 }
830
831 if (paint.getRasterizer()) {
832 SkMask mask;
833 if (paint.getRasterizer()->rasterize(*pathPtr, *matrix,
834 &fClip->getBounds(), paint.getMaskFilter(), &mask,
835 SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
836 this->drawDevMask(mask, paint);
837 SkMask::FreeImage(mask.fImage);
838 }
839 return;
840 }
841
842 // avoid possibly allocating a new path in transform if we can
843 SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
844
845 // transform the path into device space
846 pathPtr->transform(*matrix, devPathPtr);
847
848 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
849
850 // how does filterPath() know to fill or hairline the path??? <mrr>
851 if (paint.getMaskFilter() &&
852 paint.getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fClip,
853 fBounder, blitter.get())) {
854 return; // filterPath() called the blitter, so we're done
855 }
856
857 if (fBounder && !fBounder->doPath(*devPathPtr, paint, doFill)) {
858 return;
859 }
860
861 if (doFill) {
862 if (paint.isAntiAlias()) {
863 SkScan::AntiFillPath(*devPathPtr, *fClip, blitter.get());
864 } else {
865 SkScan::FillPath(*devPathPtr, *fClip, blitter.get());
866 }
867 } else { // hairline
868 if (paint.isAntiAlias()) {
869 SkScan::AntiHairPath(*devPathPtr, fClip, blitter.get());
870 } else {
871 SkScan::HairPath(*devPathPtr, fClip, blitter.get());
872 }
873 }
874}
875
876static inline bool just_translate(const SkMatrix& m) {
877 return (m.getType() & ~SkMatrix::kTranslate_Mask) == 0;
878}
879
880void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap,
881 const SkPaint& paint) const {
882 SkASSERT(bitmap.getConfig() == SkBitmap::kA8_Config);
883
884 if (just_translate(*fMatrix)) {
885 int ix = SkScalarRound(fMatrix->getTranslateX());
886 int iy = SkScalarRound(fMatrix->getTranslateY());
887
888 SkMask mask;
889 mask.fBounds.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
890 mask.fFormat = SkMask::kA8_Format;
891 mask.fRowBytes = bitmap.rowBytes();
892 mask.fImage = bitmap.getAddr8(0, 0);
893
894 this->drawDevMask(mask, paint);
895 } else { // need to xform the bitmap first
896 SkRect r;
897 SkMask mask;
898
899 r.set(0, 0,
900 SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
901 fMatrix->mapRect(&r);
902 r.round(&mask.fBounds);
903
904 // set the mask's bounds to the transformed bitmap-bounds,
905 // clipped to the actual device
906 {
907 SkIRect devBounds;
908 devBounds.set(0, 0, fBitmap->width(), fBitmap->height());
909 // need intersect(l, t, r, b) on irect
910 if (!mask.fBounds.intersect(devBounds)) {
911 return;
912 }
913 }
914 mask.fFormat = SkMask::kA8_Format;
915 mask.fRowBytes = SkAlign4(mask.fBounds.width());
916
917 // allocate (and clear) our temp buffer to hold the transformed bitmap
918 size_t size = mask.computeImageSize();
919 SkAutoMalloc storage(size);
920 mask.fImage = (uint8_t*)storage.get();
921 memset(mask.fImage, 0, size);
922
923 // now draw our bitmap(src) into mask(dst), transformed by the matrix
924 {
925 SkBitmap device;
926 device.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(),
927 mask.fBounds.height(), mask.fRowBytes);
928 device.setPixels(mask.fImage);
929
930 SkCanvas c(device);
931 // need the unclipped top/left for the translate
932 c.translate(-SkIntToScalar(mask.fBounds.fLeft),
933 -SkIntToScalar(mask.fBounds.fTop));
934 c.concat(*fMatrix);
935 c.drawBitmap(bitmap, 0, 0, NULL);
936 }
937 this->drawDevMask(mask, paint);
938 }
939}
940
941static bool clipped_out(const SkMatrix& m, const SkRegion& c,
942 const SkRect& srcR) {
943 SkRect dstR;
944 SkIRect devIR;
945
946 m.mapRect(&dstR, srcR);
947 dstR.roundOut(&devIR);
948 return c.quickReject(devIR);
949}
950
951static bool clipped_out(const SkMatrix& matrix, const SkRegion& clip,
952 int width, int height) {
953 SkRect r;
954 r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height));
955 return clipped_out(matrix, clip, r);
956}
957
958void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
959 const SkPaint& paint) const {
960 SkDEBUGCODE(this->validate();)
961
962 // nothing to draw
963 if (fClip->isEmpty() ||
964 bitmap.width() == 0 || bitmap.height() == 0 ||
965 bitmap.getConfig() == SkBitmap::kNo_Config ||
966 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
967 return;
968 }
969
970 // run away on too-big bitmaps for now (exceed 16.16)
971 if (bitmap.width() > 32767 || bitmap.height() > 32767) {
972 return;
973 }
974
975 SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
976
977 SkMatrix matrix;
978 if (!matrix.setConcat(*fMatrix, prematrix)) {
979 return;
980 }
981
982 // do I need to call the bounder first???
983 if (clipped_out(matrix, *fClip, bitmap.width(), bitmap.height())) {
984 return;
985 }
986
987 // only lock the pixels if we passed the clip test
988 SkAutoLockPixels alp(bitmap);
989 // after the lock, check if we are valid
990 if (!bitmap.readyToDraw()) {
991 return;
992 }
993
994 if (bitmap.getConfig() != SkBitmap::kA8_Config && just_translate(matrix)) {
995 int ix = SkScalarRound(matrix.getTranslateX());
996 int iy = SkScalarRound(matrix.getTranslateY());
997 uint32_t storage[kBlitterStorageLongCount];
998 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
999 ix, iy, storage, sizeof(storage));
1000 if (blitter) {
1001 SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage);
1002
1003 SkIRect ir;
1004 ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
1005
1006 if (fBounder && !fBounder->doIRect(ir)) {
1007 return;
1008 }
1009
1010 SkRegion::Cliperator iter(*fClip, ir);
1011 const SkIRect& cr = iter.rect();
1012
1013 for (; !iter.done(); iter.next()) {
1014 SkASSERT(!cr.isEmpty());
1015 blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
1016 }
1017 return;
1018 }
1019#if 0
1020 SkDebugf("---- MISSING sprite case: config=%d [%d %d], device=%d, xfer=%p, alpha=0x%X colorFilter=%p\n",
1021 bitmap.config(), bitmap.width(), bitmap.height(), fBitmap->config(),
1022 paint.getXfermode(), paint.getAlpha(), paint.getColorFilter());
1023#endif
1024 }
1025
1026 // now make a temp draw on the stack, and use it
1027 //
1028 SkDraw draw(*this);
1029 draw.fMatrix = &matrix;
1030
1031 if (bitmap.getConfig() == SkBitmap::kA8_Config) {
1032 draw.drawBitmapAsMask(bitmap, paint);
1033 } else {
1034 SkAutoBitmapShaderInstall install(bitmap, &paint);
1035
1036 SkRect r;
1037 r.set(0, 0, SkIntToScalar(bitmap.width()),
1038 SkIntToScalar(bitmap.height()));
1039 // is this ok if paint has a rasterizer?
1040 draw.drawRect(r, paint);
1041 }
1042}
1043
1044void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
1045 const SkPaint& paint) const {
1046 SkDEBUGCODE(this->validate();)
1047
1048 // nothing to draw
1049 if (fClip->isEmpty() ||
1050 bitmap.width() == 0 || bitmap.height() == 0 ||
1051 bitmap.getConfig() == SkBitmap::kNo_Config ||
1052 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
1053 return;
1054 }
1055
1056 SkIRect bounds;
1057 bounds.set(x, y, x + bitmap.width(), y + bitmap.height());
1058
1059 if (fClip->quickReject(bounds)) {
1060 return; // nothing to draw
1061 }
1062
1063 SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
1064
1065 if (NULL == paint.getColorFilter()) {
1066 uint32_t storage[kBlitterStorageLongCount];
1067 SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
1068 x, y, storage, sizeof(storage));
1069
1070 if (blitter) {
1071 SkAutoTPlacementDelete<SkBlitter> ad(blitter, storage);
1072
1073 if (fBounder && !fBounder->doIRect(bounds)) {
1074 return;
1075 }
1076
1077 SkRegion::Cliperator iter(*fClip, bounds);
1078 const SkIRect& cr = iter.rect();
1079
1080 for (; !iter.done(); iter.next()) {
1081 SkASSERT(!cr.isEmpty());
1082 blitter->blitRect(cr.fLeft, cr.fTop, cr.width(), cr.height());
1083 }
1084 return;
1085 }
1086 }
1087
1088 SkAutoBitmapShaderInstall install(bitmap, &paint);
1089
1090 SkMatrix matrix;
1091 SkRect r;
1092
1093 // get a scalar version of our rect
1094 r.set(bounds);
1095
1096 // tell the shader our offset
1097 matrix.setTranslate(r.fLeft, r.fTop);
1098 paint.getShader()->setLocalMatrix(matrix);
1099
1100 SkDraw draw(*this);
1101 matrix.reset();
1102 draw.fMatrix = &matrix;
1103 // call ourself with a rect
1104 // is this OK if paint has a rasterizer?
1105 draw.drawRect(r, paint);
1106}
1107
1108///////////////////////////////////////////////////////////////////////////////
1109
1110#include "SkScalerContext.h"
1111#include "SkGlyphCache.h"
1112#include "SkUtils.h"
1113
1114static void measure_text(SkGlyphCache* cache, SkDrawCacheProc glyphCacheProc,
1115 const char text[], size_t byteLength, SkVector* stopVector) {
1116 SkFixed x = 0, y = 0;
1117 const char* stop = text + byteLength;
1118
1119 SkAutoKern autokern;
1120
1121 while (text < stop) {
1122 // don't need x, y here, since all subpixel variants will have the
1123 // same advance
1124 const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
1125
1126 x += autokern.adjust(glyph) + glyph.fAdvanceX;
1127 y += glyph.fAdvanceY;
1128 }
1129 stopVector->set(SkFixedToScalar(x), SkFixedToScalar(y));
1130
1131 SkASSERT(text == stop);
1132}
1133
1134void SkDraw::drawText_asPaths(const char text[], size_t byteLength,
1135 SkScalar x, SkScalar y,
1136 const SkPaint& paint) const {
1137 SkDEBUGCODE(this->validate();)
1138
1139 SkTextToPathIter iter(text, byteLength, paint, true, true);
1140
1141 SkMatrix matrix;
1142 matrix.setScale(iter.getPathScale(), iter.getPathScale());
1143 matrix.postTranslate(x, y);
1144
1145 const SkPath* iterPath;
1146 SkScalar xpos, prevXPos = 0;
1147
1148 while ((iterPath = iter.next(&xpos)) != NULL) {
1149 matrix.postTranslate(xpos - prevXPos, 0);
1150 this->drawPath(*iterPath, iter.getPaint(), &matrix, false);
1151 prevXPos = xpos;
1152 }
1153}
1154
1155#define kStdStrikeThru_Offset (-SK_Scalar1 * 6 / 21)
1156#define kStdUnderline_Offset (SK_Scalar1 / 9)
1157#define kStdUnderline_Thickness (SK_Scalar1 / 18)
1158
1159static void draw_paint_rect(const SkDraw* draw, const SkPaint& paint,
1160 const SkRect& r, SkScalar textSize) {
1161 if (paint.getStyle() == SkPaint::kFill_Style) {
1162 draw->drawRect(r, paint);
1163 } else {
1164 SkPaint p(paint);
1165 p.setStrokeWidth(SkScalarMul(textSize, paint.getStrokeWidth()));
1166 draw->drawRect(r, p);
1167 }
1168}
1169
1170static void handle_aftertext(const SkDraw* draw, const SkPaint& paint,
1171 SkScalar width, const SkPoint& start) {
1172 uint32_t flags = paint.getFlags();
1173
1174 if (flags & (SkPaint::kUnderlineText_Flag |
1175 SkPaint::kStrikeThruText_Flag)) {
1176 SkScalar textSize = paint.getTextSize();
1177 SkScalar height = SkScalarMul(textSize, kStdUnderline_Thickness);
1178 SkRect r;
1179
1180 r.fLeft = start.fX;
1181 r.fRight = start.fX + width;
1182
1183 if (flags & SkPaint::kUnderlineText_Flag) {
1184 SkScalar offset = SkScalarMulAdd(textSize, kStdUnderline_Offset,
1185 start.fY);
1186 r.fTop = offset;
1187 r.fBottom = offset + height;
1188 draw_paint_rect(draw, paint, r, textSize);
1189 }
1190 if (flags & SkPaint::kStrikeThruText_Flag) {
1191 SkScalar offset = SkScalarMulAdd(textSize, kStdStrikeThru_Offset,
1192 start.fY);
1193 r.fTop = offset;
1194 r.fBottom = offset + height;
1195 draw_paint_rect(draw, paint, r, textSize);
1196 }
1197 }
1198}
1199
1200// disable warning : local variable used without having been initialized
1201#if defined _WIN32 && _MSC_VER >= 1300
1202#pragma warning ( push )
1203#pragma warning ( disable : 4701 )
1204#endif
1205
1206//////////////////////////////////////////////////////////////////////////////
1207
1208static void D1G_NoBounder_RectClip(const SkDraw1Glyph& state,
1209 const SkGlyph& glyph, int left, int top) {
1210 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
1211 SkASSERT(state.fClip->isRect());
1212 SkASSERT(NULL == state.fBounder);
1213 SkASSERT(state.fClipBounds == state.fClip->getBounds());
1214
1215 left += glyph.fLeft;
1216 top += glyph.fTop;
1217
1218 int right = left + glyph.fWidth;
1219 int bottom = top + glyph.fHeight;
1220
1221 SkMask mask;
1222 SkIRect storage;
1223 SkIRect* bounds = &mask.fBounds;
1224
1225 mask.fBounds.set(left, top, right, bottom);
1226
1227 // this extra test is worth it, assuming that most of the time it succeeds
1228 // since we can avoid writing to storage
1229 if (!state.fClipBounds.containsNoEmptyCheck(left, top, right, bottom)) {
1230 if (!storage.intersectNoEmptyCheck(mask.fBounds, state.fClipBounds))
1231 return;
1232 bounds = &storage;
1233 }
1234
1235 uint8_t* aa = (uint8_t*)glyph.fImage;
1236 if (NULL == aa) {
1237 aa = (uint8_t*)state.fCache->findImage(glyph);
1238 if (NULL == aa) {
1239 return; // can't rasterize glyph
1240 }
1241 }
1242
1243 mask.fRowBytes = glyph.rowBytes();
1244 mask.fFormat = glyph.fMaskFormat;
1245 mask.fImage = aa;
1246 state.fBlitter->blitMask(mask, *bounds);
1247}
1248
1249static void D1G_NoBounder_RgnClip(const SkDraw1Glyph& state,
1250 const SkGlyph& glyph, int left, int top) {
1251 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
1252 SkASSERT(!state.fClip->isRect());
1253 SkASSERT(NULL == state.fBounder);
1254
1255 SkMask mask;
1256
1257 left += glyph.fLeft;
1258 top += glyph.fTop;
1259
1260 mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
1261 SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
1262
1263 if (!clipper.done()) {
1264 const SkIRect& cr = clipper.rect();
1265 const uint8_t* aa = (const uint8_t*)glyph.fImage;
1266 if (NULL == aa) {
1267 aa = (uint8_t*)state.fCache->findImage(glyph);
1268 if (NULL == aa) {
1269 return;
1270 }
1271 }
1272
1273 mask.fRowBytes = glyph.rowBytes();
1274 mask.fFormat = glyph.fMaskFormat;
1275 mask.fImage = (uint8_t*)aa;
1276 do {
1277 state.fBlitter->blitMask(mask, cr);
1278 clipper.next();
1279 } while (!clipper.done());
1280 }
1281}
1282
1283static void D1G_Bounder(const SkDraw1Glyph& state,
1284 const SkGlyph& glyph, int left, int top) {
1285 SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
1286
1287 SkMask mask;
1288
1289 left += glyph.fLeft;
1290 top += glyph.fTop;
1291
1292 mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
1293 SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
1294
1295 if (!clipper.done()) {
1296 const SkIRect& cr = clipper.rect();
1297 const uint8_t* aa = (const uint8_t*)glyph.fImage;
1298 if (NULL == aa) {
1299 aa = (uint8_t*)state.fCache->findImage(glyph);
1300 if (NULL == aa) {
1301 return;
1302 }
1303 }
1304
1305 if (state.fBounder->doIRect(cr)) {
1306 mask.fRowBytes = glyph.rowBytes();
1307 mask.fFormat = glyph.fMaskFormat;
1308 mask.fImage = (uint8_t*)aa;
1309 do {
1310 state.fBlitter->blitMask(mask, cr);
1311 clipper.next();
1312 } while (!clipper.done());
1313 }
1314 }
1315}
1316
1317SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter,
1318 SkGlyphCache* cache) {
1319 fDraw = draw;
1320 fBounder = draw->fBounder;
1321 fClip = draw->fClip;
1322 fClipBounds = fClip->getBounds();
1323 fBlitter = blitter;
1324 fCache = cache;
1325
1326 if (draw->fProcs && draw->fProcs->fD1GProc) {
1327 return draw->fProcs->fD1GProc;
1328 }
1329
1330 if (NULL == fBounder) {
1331 if (fClip->isRect()) {
1332 return D1G_NoBounder_RectClip;
1333 } else {
1334 return D1G_NoBounder_RgnClip;
1335 }
1336 } else {
1337 return D1G_Bounder;
1338 }
1339}
1340
1341enum RoundBaseline {
1342 kDont_Round_Baseline,
1343 kRound_X_Baseline,
1344 kRound_Y_Baseline
1345};
1346
1347static RoundBaseline computeRoundBaseline(const SkMatrix& mat) {
1348 if (mat[1] == 0 && mat[3] == 0) {
1349 // we're 0 or 180 degrees, round the y coordinate of the baseline
1350 return kRound_Y_Baseline;
1351 } else if (mat[0] == 0 && mat[4] == 0) {
1352 // we're 90 or 270 degrees, round the x coordinate of the baseline
1353 return kRound_X_Baseline;
1354 } else {
1355 return kDont_Round_Baseline;
1356 }
1357}
1358
1359///////////////////////////////////////////////////////////////////////////////
1360
1361void SkDraw::drawText(const char text[], size_t byteLength,
1362 SkScalar x, SkScalar y, const SkPaint& paint) const {
1363 SkASSERT(byteLength == 0 || text != NULL);
1364
1365 SkDEBUGCODE(this->validate();)
1366
1367 // nothing to draw
1368 if (text == NULL || byteLength == 0 ||
1369 fClip->isEmpty() ||
1370 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
1371 return;
1372 }
1373
1374 SkScalar underlineWidth = 0;
1375 SkPoint underlineStart;
1376
1377 underlineStart.set(0, 0); // to avoid warning
1378 if (paint.getFlags() & (SkPaint::kUnderlineText_Flag |
1379 SkPaint::kStrikeThruText_Flag)) {
1380 underlineWidth = paint.measureText(text, byteLength);
1381
1382 SkScalar offsetX = 0;
1383 if (paint.getTextAlign() == SkPaint::kCenter_Align) {
1384 offsetX = SkScalarHalf(underlineWidth);
1385 } else if (paint.getTextAlign() == SkPaint::kRight_Align) {
1386 offsetX = underlineWidth;
1387 }
1388 underlineStart.set(x - offsetX, y);
1389 }
1390
1391 if (/*paint.isLinearText() ||*/
1392 (fMatrix->getType() & SkMatrix::kPerspective_Mask)) {
1393 this->drawText_asPaths(text, byteLength, x, y, paint);
1394 handle_aftertext(this, paint, underlineWidth, underlineStart);
1395 return;
1396 }
1397
1398 SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc();
1399
1400 SkAutoGlyphCache autoCache(paint, fMatrix);
1401 SkGlyphCache* cache = autoCache.getCache();
1402 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
1403
1404 // transform our starting point
1405 {
1406 SkPoint loc;
1407 fMatrix->mapXY(x, y, &loc);
1408 x = loc.fX;
1409 y = loc.fY;
1410 }
1411
1412 // need to measure first
1413 if (paint.getTextAlign() != SkPaint::kLeft_Align) {
1414 SkVector stop;
1415
1416 measure_text(cache, glyphCacheProc, text, byteLength, &stop);
1417
1418 SkScalar stopX = stop.fX;
1419 SkScalar stopY = stop.fY;
1420
1421 if (paint.getTextAlign() == SkPaint::kCenter_Align) {
1422 stopX = SkScalarHalf(stopX);
1423 stopY = SkScalarHalf(stopY);
1424 }
1425 x -= stopX;
1426 y -= stopY;
1427 }
1428
1429 SkFixed fx = SkScalarToFixed(x);
1430 SkFixed fy = SkScalarToFixed(y);
1431 const char* stop = text + byteLength;
1432
1433 if (paint.isSubpixelText()) {
1434 RoundBaseline roundBaseline = computeRoundBaseline(*fMatrix);
1435 if (kRound_Y_Baseline == roundBaseline) {
1436 fy = (fy + 0x8000) & ~0xFFFF;
1437 } else if (kRound_X_Baseline == roundBaseline) {
1438 fx = (fx + 0x8000) & ~0xFFFF;
1439 }
1440 } else {
1441 // apply the bias here, so we don't have to add 1/2 in the loop
1442 fx += SK_Fixed1/2;
1443 fy += SK_Fixed1/2;
1444 }
1445
1446 SkAutoKern autokern;
1447 SkDraw1Glyph d1g;
1448 SkDraw1Glyph::Proc proc = d1g.init(this, blitter.get(), cache);
1449
1450 while (text < stop) {
1451 const SkGlyph& glyph = glyphCacheProc(cache, &text, fx, fy);
1452
1453 fx += autokern.adjust(glyph);
1454
1455 if (glyph.fWidth) {
1456 proc(d1g, glyph, SkFixedFloor(fx), SkFixedFloor(fy));
1457 }
1458 fx += glyph.fAdvanceX;
1459 fy += glyph.fAdvanceY;
1460 }
1461
1462 if (underlineWidth) {
1463 autoCache.release(); // release this now to free up the RAM
1464 handle_aftertext(this, paint, underlineWidth, underlineStart);
1465 }
1466}
1467
1468// last parameter is interpreted as SkFixed [x, y]
1469// return the fixed position, which may be rounded or not by the caller
1470// e.g. subpixel doesn't round
1471typedef void (*AlignProc)(const SkPoint&, const SkGlyph&, SkIPoint*);
1472
1473static void leftAlignProc(const SkPoint& loc, const SkGlyph& glyph,
1474 SkIPoint* dst) {
1475 dst->set(SkScalarToFixed(loc.fX), SkScalarToFixed(loc.fY));
1476}
1477
1478static void centerAlignProc(const SkPoint& loc, const SkGlyph& glyph,
1479 SkIPoint* dst) {
1480 dst->set(SkScalarToFixed(loc.fX) - (glyph.fAdvanceX >> 1),
1481 SkScalarToFixed(loc.fY) - (glyph.fAdvanceY >> 1));
1482}
1483
1484static void rightAlignProc(const SkPoint& loc, const SkGlyph& glyph,
1485 SkIPoint* dst) {
1486 dst->set(SkScalarToFixed(loc.fX) - glyph.fAdvanceX,
1487 SkScalarToFixed(loc.fY) - glyph.fAdvanceY);
1488}
1489
1490static AlignProc pick_align_proc(SkPaint::Align align) {
1491 static const AlignProc gProcs[] = {
1492 leftAlignProc, centerAlignProc, rightAlignProc
1493 };
1494
1495 SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs));
1496
1497 return gProcs[align];
1498}
1499
1500class TextMapState {
1501public:
1502 mutable SkPoint fLoc;
1503
1504 TextMapState(const SkMatrix& matrix, SkScalar y)
1505 : fMatrix(matrix), fProc(matrix.getMapXYProc()), fY(y) {}
1506
1507 typedef void (*Proc)(const TextMapState&, const SkScalar pos[]);
1508
1509 Proc pickProc(int scalarsPerPosition);
1510
1511private:
1512 const SkMatrix& fMatrix;
1513 SkMatrix::MapXYProc fProc;
1514 SkScalar fY; // ignored by MapXYProc
1515 // these are only used by Only... procs
1516 SkScalar fScaleX, fTransX, fTransformedY;
1517
1518 static void MapXProc(const TextMapState& state, const SkScalar pos[]) {
1519 state.fProc(state.fMatrix, *pos, state.fY, &state.fLoc);
1520 }
1521
1522 static void MapXYProc(const TextMapState& state, const SkScalar pos[]) {
1523 state.fProc(state.fMatrix, pos[0], pos[1], &state.fLoc);
1524 }
1525
1526 static void MapOnlyScaleXProc(const TextMapState& state,
1527 const SkScalar pos[]) {
1528 state.fLoc.set(SkScalarMul(state.fScaleX, *pos) + state.fTransX,
1529 state.fTransformedY);
1530 }
1531
1532 static void MapOnlyTransXProc(const TextMapState& state,
1533 const SkScalar pos[]) {
1534 state.fLoc.set(*pos + state.fTransX, state.fTransformedY);
1535 }
1536};
1537
1538TextMapState::Proc TextMapState::pickProc(int scalarsPerPosition) {
1539 SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
1540
1541 if (1 == scalarsPerPosition) {
1542 unsigned mtype = fMatrix.getType();
1543 if (mtype & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
1544 return MapXProc;
1545 } else {
1546 fScaleX = fMatrix.getScaleX();
1547 fTransX = fMatrix.getTranslateX();
1548 fTransformedY = SkScalarMul(fY, fMatrix.getScaleY()) +
1549 fMatrix.getTranslateY();
1550 return (mtype & SkMatrix::kScale_Mask) ?
1551 MapOnlyScaleXProc : MapOnlyTransXProc;
1552 }
1553 } else {
1554 return MapXYProc;
1555 }
1556}
1557
1558//////////////////////////////////////////////////////////////////////////////
1559
1560void SkDraw::drawPosText(const char text[], size_t byteLength,
1561 const SkScalar pos[], SkScalar constY,
1562 int scalarsPerPosition, const SkPaint& paint) const {
1563 SkASSERT(byteLength == 0 || text != NULL);
1564 SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
1565
1566 SkDEBUGCODE(this->validate();)
1567
1568 // nothing to draw
1569 if (text == NULL || byteLength == 0 ||
1570 fClip->isEmpty() ||
1571 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
1572 return;
1573 }
1574
1575 if (/*paint.isLinearText() ||*/
1576 (fMatrix->getType() & SkMatrix::kPerspective_Mask)) {
1577 // TODO !!!!
1578// this->drawText_asPaths(text, byteLength, x, y, paint);
1579 return;
1580 }
1581
1582 SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc();
1583 SkAutoGlyphCache autoCache(paint, fMatrix);
1584 SkGlyphCache* cache = autoCache.getCache();
1585 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
1586
1587 const char* stop = text + byteLength;
1588 AlignProc alignProc = pick_align_proc(paint.getTextAlign());
1589 SkDraw1Glyph d1g;
1590 SkDraw1Glyph::Proc proc = d1g.init(this, blitter.get(), cache);
1591 TextMapState tms(*fMatrix, constY);
1592 TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition);
1593
1594 if (paint.isSubpixelText()) {
1595 // maybe we should skip the rounding if linearText is set
1596 RoundBaseline roundBaseline = computeRoundBaseline(*fMatrix);
1597
1598 if (SkPaint::kLeft_Align == paint.getTextAlign()) {
1599 while (text < stop) {
1600 tmsProc(tms, pos);
1601
1602 SkFixed fx = SkScalarToFixed(tms.fLoc.fX);
1603 SkFixed fy = SkScalarToFixed(tms.fLoc.fY);
1604
1605 if (kRound_Y_Baseline == roundBaseline) {
1606 fy = (fy + 0x8000) & ~0xFFFF;
1607 } else if (kRound_X_Baseline == roundBaseline) {
1608 fx = (fx + 0x8000) & ~0xFFFF;
1609 }
1610
1611 const SkGlyph& glyph = glyphCacheProc(cache, &text, fx, fy);
1612
1613 if (glyph.fWidth) {
1614 proc(d1g, glyph, SkFixedFloor(fx), SkFixedFloor(fy));
1615 }
1616 pos += scalarsPerPosition;
1617 }
1618 } else {
1619 while (text < stop) {
1620 const SkGlyph* glyph = &glyphCacheProc(cache, &text, 0, 0);
1621
1622 if (glyph->fWidth) {
1623 SkDEBUGCODE(SkFixed prevAdvX = glyph->fAdvanceX;)
1624 SkDEBUGCODE(SkFixed prevAdvY = glyph->fAdvanceY;)
1625
1626 SkFixed fx, fy;
1627 tmsProc(tms, pos);
1628
1629 {
1630 SkIPoint fixedLoc;
1631 alignProc(tms.fLoc, *glyph, &fixedLoc);
1632 fx = fixedLoc.fX;
1633 fy = fixedLoc.fY;
1634
1635 if (kRound_Y_Baseline == roundBaseline) {
1636 fy = (fy + 0x8000) & ~0xFFFF;
1637 } else if (kRound_X_Baseline == roundBaseline) {
1638 fx = (fx + 0x8000) & ~0xFFFF;
1639 }
1640 }
1641
1642 // have to call again, now that we've been "aligned"
1643 glyph = &glyphCacheProc(cache, &text, fx, fy);
1644 // the assumption is that the advance hasn't changed
1645 SkASSERT(prevAdvX == glyph->fAdvanceX);
1646 SkASSERT(prevAdvY == glyph->fAdvanceY);
1647
1648 proc(d1g, *glyph, SkFixedFloor(fx), SkFixedFloor(fy));
1649 }
1650 pos += scalarsPerPosition;
1651 }
1652 }
1653 } else { // not subpixel
1654 while (text < stop) {
1655 // the last 2 parameters are ignored
1656 const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
1657
1658 if (glyph.fWidth) {
1659 tmsProc(tms, pos);
1660
1661 SkIPoint fixedLoc;
1662 alignProc(tms.fLoc, glyph, &fixedLoc);
1663
1664 proc(d1g, glyph,
1665 SkFixedRound(fixedLoc.fX), SkFixedRound(fixedLoc.fY));
1666 }
1667 pos += scalarsPerPosition;
1668 }
1669 }
1670}
1671
1672#if defined _WIN32 && _MSC_VER >= 1300
1673#pragma warning ( pop )
1674#endif
1675
1676///////////////////////////////////////////////////////////////////////////////
1677
1678#include "SkPathMeasure.h"
1679
1680static void morphpoints(SkPoint dst[], const SkPoint src[], int count,
1681 SkPathMeasure& meas, const SkMatrix& matrix) {
1682 SkMatrix::MapXYProc proc = matrix.getMapXYProc();
1683
1684 for (int i = 0; i < count; i++) {
1685 SkPoint pos;
1686 SkVector tangent;
1687
1688 proc(matrix, src[i].fX, src[i].fY, &pos);
1689 SkScalar sx = pos.fX;
1690 SkScalar sy = pos.fY;
1691
1692 meas.getPosTan(sx, &pos, &tangent);
1693
1694 /* This is the old way (that explains our approach but is way too slow
1695 SkMatrix matrix;
1696 SkPoint pt;
1697
1698 pt.set(sx, sy);
1699 matrix.setSinCos(tangent.fY, tangent.fX);
1700 matrix.preTranslate(-sx, 0);
1701 matrix.postTranslate(pos.fX, pos.fY);
1702 matrix.mapPoints(&dst[i], &pt, 1);
1703 */
1704 dst[i].set(pos.fX - SkScalarMul(tangent.fY, sy),
1705 pos.fY + SkScalarMul(tangent.fX, sy));
1706 }
1707}
1708
1709/* TODO
1710
1711 Need differentially more subdivisions when the follow-path is curvy. Not sure how to
1712 determine that, but we need it. I guess a cheap answer is let the caller tell us,
1713 but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out.
1714*/
1715static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas,
1716 const SkMatrix& matrix) {
1717 SkPath::Iter iter(src, false);
1718 SkPoint srcP[4], dstP[3];
1719 SkPath::Verb verb;
1720
1721 while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) {
1722 switch (verb) {
1723 case SkPath::kMove_Verb:
1724 morphpoints(dstP, srcP, 1, meas, matrix);
1725 dst->moveTo(dstP[0]);
1726 break;
1727 case SkPath::kLine_Verb:
1728 // turn lines into quads to look bendy
1729 srcP[0].fX = SkScalarAve(srcP[0].fX, srcP[1].fX);
1730 srcP[0].fY = SkScalarAve(srcP[0].fY, srcP[1].fY);
1731 morphpoints(dstP, srcP, 2, meas, matrix);
1732 dst->quadTo(dstP[0], dstP[1]);
1733 break;
1734 case SkPath::kQuad_Verb:
1735 morphpoints(dstP, &srcP[1], 2, meas, matrix);
1736 dst->quadTo(dstP[0], dstP[1]);
1737 break;
1738 case SkPath::kCubic_Verb:
1739 morphpoints(dstP, &srcP[1], 3, meas, matrix);
1740 dst->cubicTo(dstP[0], dstP[1], dstP[2]);
1741 break;
1742 case SkPath::kClose_Verb:
1743 dst->close();
1744 break;
1745 default:
1746 SkASSERT(!"unknown verb");
1747 break;
1748 }
1749 }
1750}
1751
1752void SkDraw::drawTextOnPath(const char text[], size_t byteLength,
1753 const SkPath& follow, const SkMatrix* matrix,
1754 const SkPaint& paint) const {
1755 SkASSERT(byteLength == 0 || text != NULL);
1756
1757 // nothing to draw
1758 if (text == NULL || byteLength == 0 ||
1759 fClip->isEmpty() ||
1760 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
1761 return;
1762 }
1763
1764 SkTextToPathIter iter(text, byteLength, paint, true, true);
1765 SkPathMeasure meas(follow, false);
1766 SkScalar hOffset = 0;
1767
1768 // need to measure first
1769 if (paint.getTextAlign() != SkPaint::kLeft_Align) {
1770 SkScalar pathLen = meas.getLength();
1771 if (paint.getTextAlign() == SkPaint::kCenter_Align) {
1772 pathLen = SkScalarHalf(pathLen);
1773 }
1774 hOffset += pathLen;
1775 }
1776
1777 const SkPath* iterPath;
1778 SkScalar xpos;
1779 SkMatrix scaledMatrix;
1780 SkScalar scale = iter.getPathScale();
1781
1782 scaledMatrix.setScale(scale, scale);
1783
1784 while ((iterPath = iter.next(&xpos)) != NULL) {
1785 SkPath tmp;
1786 SkMatrix m(scaledMatrix);
1787
1788 m.postTranslate(xpos + hOffset, 0);
1789 if (matrix) {
1790 m.postConcat(*matrix);
1791 }
1792 morphpath(&tmp, *iterPath, meas, m);
1793 this->drawPath(tmp, iter.getPaint());
1794 }
1795}
1796
1797///////////////////////////////////////////////////////////////////////////////
1798
1799struct VertState {
1800 int f0, f1, f2;
1801
1802 VertState(int vCount, const uint16_t indices[], int indexCount)
1803 : fIndices(indices) {
1804 fCurrIndex = 0;
1805 if (indices) {
1806 fCount = indexCount;
1807 } else {
1808 fCount = vCount;
1809 }
1810 }
1811
1812 typedef bool (*Proc)(VertState*);
1813 Proc chooseProc(SkCanvas::VertexMode mode);
1814
1815private:
1816 int fCount;
1817 int fCurrIndex;
1818 const uint16_t* fIndices;
1819
1820 static bool Triangles(VertState*);
1821 static bool TrianglesX(VertState*);
1822 static bool TriangleStrip(VertState*);
1823 static bool TriangleStripX(VertState*);
1824 static bool TriangleFan(VertState*);
1825 static bool TriangleFanX(VertState*);
1826};
1827
1828bool VertState::Triangles(VertState* state) {
1829 int index = state->fCurrIndex;
1830 if (index + 3 > state->fCount) {
1831 return false;
1832 }
1833 state->f0 = index + 0;
1834 state->f1 = index + 1;
1835 state->f2 = index + 2;
1836 state->fCurrIndex = index + 3;
1837 return true;
1838}
1839
1840bool VertState::TrianglesX(VertState* state) {
1841 const uint16_t* indices = state->fIndices;
1842 int index = state->fCurrIndex;
1843 if (index + 3 > state->fCount) {
1844 return false;
1845 }
1846 state->f0 = indices[index + 0];
1847 state->f1 = indices[index + 1];
1848 state->f2 = indices[index + 2];
1849 state->fCurrIndex = index + 3;
1850 return true;
1851}
1852
1853bool VertState::TriangleStrip(VertState* state) {
1854 int index = state->fCurrIndex;
1855 if (index + 3 > state->fCount) {
1856 return false;
1857 }
1858 state->f2 = index + 2;
1859 if (index & 1) {
1860 state->f0 = index + 1;
1861 state->f1 = index + 0;
1862 } else {
1863 state->f0 = index + 0;
1864 state->f1 = index + 1;
1865 }
1866 state->fCurrIndex = index + 1;
1867 return true;
1868}
1869
1870bool VertState::TriangleStripX(VertState* state) {
1871 const uint16_t* indices = state->fIndices;
1872 int index = state->fCurrIndex;
1873 if (index + 3 > state->fCount) {
1874 return false;
1875 }
1876 state->f2 = indices[index + 2];
1877 if (index & 1) {
1878 state->f0 = indices[index + 1];
1879 state->f1 = indices[index + 0];
1880 } else {
1881 state->f0 = indices[index + 0];
1882 state->f1 = indices[index + 1];
1883 }
1884 state->fCurrIndex = index + 1;
1885 return true;
1886}
1887
1888bool VertState::TriangleFan(VertState* state) {
1889 int index = state->fCurrIndex;
1890 if (index + 3 > state->fCount) {
1891 return false;
1892 }
1893 state->f0 = 0;
1894 state->f1 = index + 1;
1895 state->f2 = index + 2;
1896 state->fCurrIndex = index + 1;
1897 return true;
1898}
1899
1900bool VertState::TriangleFanX(VertState* state) {
1901 const uint16_t* indices = state->fIndices;
1902 int index = state->fCurrIndex;
1903 if (index + 3 > state->fCount) {
1904 return false;
1905 }
1906 state->f0 = indices[0];
1907 state->f1 = indices[index + 1];
1908 state->f2 = indices[index + 2];
1909 state->fCurrIndex = index + 1;
1910 return true;
1911}
1912
1913VertState::Proc VertState::chooseProc(SkCanvas::VertexMode mode) {
1914 switch (mode) {
1915 case SkCanvas::kTriangles_VertexMode:
1916 return fIndices ? TrianglesX : Triangles;
1917 case SkCanvas::kTriangleStrip_VertexMode:
1918 return fIndices ? TriangleStripX : TriangleStrip;
1919 case SkCanvas::kTriangleFan_VertexMode:
1920 return fIndices ? TriangleFanX : TriangleFan;
1921 default:
1922 return NULL;
1923 }
1924}
1925
1926typedef void (*HairProc)(const SkPoint&, const SkPoint&, const SkRegion*,
1927 SkBlitter*);
1928
1929static HairProc ChooseHairProc(bool doAntiAlias) {
1930 return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine;
1931}
1932
1933static bool texture_to_matrix(const VertState& state, const SkPoint verts[],
1934 const SkPoint texs[], SkMatrix* matrix) {
1935 SkPoint src[3], dst[3];
1936
1937 src[0] = texs[state.f0];
1938 src[1] = texs[state.f1];
1939 src[2] = texs[state.f2];
1940 dst[0] = verts[state.f0];
1941 dst[1] = verts[state.f1];
1942 dst[2] = verts[state.f2];
1943 return matrix->setPolyToPoly(src, dst, 3);
1944}
1945
1946class SkTriColorShader : public SkShader {
1947public:
1948 SkTriColorShader() {}
1949
1950 bool setup(const SkPoint pts[], const SkColor colors[], int, int, int);
1951
1952 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count);
1953
1954protected:
1955 SkTriColorShader(SkFlattenableReadBuffer& buffer) : SkShader(buffer) {}
1956
1957 virtual Factory getFactory() { return CreateProc; }
1958
1959private:
1960 SkMatrix fDstToUnit;
1961 SkPMColor fColors[3];
1962
1963 static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) {
1964 return SkNEW_ARGS(SkTriColorShader, (buffer));
1965 }
1966 typedef SkShader INHERITED;
1967};
1968
1969bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[],
1970 int index0, int index1, int index2) {
1971
1972 fColors[0] = SkPreMultiplyColor(colors[index0]);
1973 fColors[1] = SkPreMultiplyColor(colors[index1]);
1974 fColors[2] = SkPreMultiplyColor(colors[index2]);
1975
1976 SkMatrix m, im;
1977 m.reset();
1978 m.set(0, pts[index1].fX - pts[index0].fX);
1979 m.set(1, pts[index2].fX - pts[index0].fX);
1980 m.set(2, pts[index0].fX);
1981 m.set(3, pts[index1].fY - pts[index0].fY);
1982 m.set(4, pts[index2].fY - pts[index0].fY);
1983 m.set(5, pts[index0].fY);
1984 if (!m.invert(&im)) {
1985 return false;
1986 }
1987 return fDstToUnit.setConcat(im, this->getTotalInverse());
1988}
1989
1990#include "SkColorPriv.h"
1991#include "SkPorterDuff.h"
1992#include "SkComposShader.h"
1993#include "SkXfermode.h"
1994
1995static int ScalarTo256(SkScalar v) {
1996 int scale = SkScalarToFixed(v) >> 8;
1997 if (scale < 0) {
1998 scale = 0;
1999 }
2000 if (scale > 255) {
2001 scale = 255;
2002 }
2003 return SkAlpha255To256(scale);
2004}
2005
2006void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
2007 SkPoint src;
2008
2009 for (int i = 0; i < count; i++) {
2010 fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src);
2011 x += 1;
2012
2013 int scale1 = ScalarTo256(src.fX);
2014 int scale2 = ScalarTo256(src.fY);
2015 int scale0 = 256 - scale1 - scale2;
2016 if (scale0 < 0) {
2017 if (scale1 > scale2) {
2018 scale2 = 256 - scale1;
2019 } else {
2020 scale1 = 256 - scale2;
2021 }
2022 scale0 = 0;
2023 }
2024
2025 dstC[i] = SkAlphaMulQ(fColors[0], scale0) +
2026 SkAlphaMulQ(fColors[1], scale1) +
2027 SkAlphaMulQ(fColors[2], scale2);
2028 }
2029}
2030
2031void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
2032 const SkPoint vertices[], const SkPoint textures[],
2033 const SkColor colors[], SkXfermode* xmode,
2034 const uint16_t indices[], int indexCount,
2035 const SkPaint& paint) const {
2036 SkASSERT(0 == count || NULL != vertices);
2037
2038 // abort early if there is nothing to draw
2039 if (count < 3 || (indices && indexCount < 3) || fClip->isEmpty() ||
2040 (paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
2041 return;
2042 }
2043
2044 // transform out vertices into device coordinates
2045 SkAutoSTMalloc<16, SkPoint> storage(count);
2046 SkPoint* devVerts = storage.get();
2047 fMatrix->mapPoints(devVerts, vertices, count);
2048
2049 if (fBounder) {
2050 SkRect bounds;
2051 bounds.set(devVerts, count);
2052 if (!fBounder->doRect(bounds, paint)) {
2053 return;
2054 }
2055 }
2056
2057 /*
2058 We can draw the vertices in 1 of 4 ways:
2059
2060 - solid color (no shader/texture[], no colors[])
2061 - just colors (no shader/texture[], has colors[])
2062 - just texture (has shader/texture[], no colors[])
2063 - colors * texture (has shader/texture[], has colors[])
2064
2065 Thus for texture drawing, we need both texture[] and a shader.
2066 */
2067
2068 SkTriColorShader triShader; // must be above declaration of p
2069 SkPaint p(paint);
2070
2071 SkShader* shader = p.getShader();
2072 if (NULL == shader) {
2073 // if we have no shader, we ignore the texture coordinates
2074 textures = NULL;
2075 } else if (NULL == textures) {
2076 // if we don't have texture coordinates, ignore the shader
2077 p.setShader(NULL);
2078 shader = NULL;
2079 }
2080
2081 // setup the custom shader (if needed)
2082 if (NULL != colors) {
2083 if (NULL == textures) {
2084 // just colors (no texture)
2085 p.setShader(&triShader);
2086 } else {
2087 // colors * texture
2088 SkASSERT(shader);
2089 bool releaseMode = false;
2090 if (NULL == xmode) {
2091 xmode = SkPorterDuff::CreateXfermode(
2092 SkPorterDuff::kMultiply_Mode);
2093 releaseMode = true;
2094 }
2095 SkShader* compose = SkNEW_ARGS(SkComposeShader,
2096 (&triShader, shader, xmode));
2097 p.setShader(compose)->unref();
2098 if (releaseMode) {
2099 xmode->unref();
2100 }
2101 }
2102 }
2103
2104 SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p);
2105 // setup our state and function pointer for iterating triangles
2106 VertState state(count, indices, indexCount);
2107 VertState::Proc vertProc = state.chooseProc(vmode);
2108
2109 if (NULL != textures || NULL != colors) {
2110 SkMatrix localM, tempM;
2111 bool hasLocalM = shader && shader->getLocalMatrix(&localM);
2112
2113 if (NULL != colors) {
2114 if (!triShader.setContext(*fBitmap, p, *fMatrix)) {
2115 colors = NULL;
2116 }
2117 }
2118
2119 while (vertProc(&state)) {
2120 if (NULL != textures) {
2121 if (texture_to_matrix(state, vertices, textures, &tempM)) {
2122 if (hasLocalM) {
2123 tempM.postConcat(localM);
2124 }
2125 shader->setLocalMatrix(tempM);
2126 // need to recal setContext since we changed the local matrix
2127 if (!shader->setContext(*fBitmap, p, *fMatrix)) {
2128 continue;
2129 }
2130 }
2131 }
2132 if (NULL != colors) {
2133 if (!triShader.setup(vertices, colors,
2134 state.f0, state.f1, state.f2)) {
2135 continue;
2136 }
2137 }
2138 SkScan::FillTriangle(devVerts[state.f0], devVerts[state.f1],
2139 devVerts[state.f2], fClip, blitter.get());
2140 }
2141 // now restore the shader's original local matrix
2142 if (NULL != shader) {
2143 if (hasLocalM) {
2144 shader->setLocalMatrix(localM);
2145 } else {
2146 shader->resetLocalMatrix();
2147 }
2148 }
2149 } else {
2150 // no colors[] and no texture
2151 HairProc hairProc = ChooseHairProc(paint.isAntiAlias());
2152 while (vertProc(&state)) {
2153 hairProc(devVerts[state.f0], devVerts[state.f1], fClip, blitter.get());
2154 hairProc(devVerts[state.f1], devVerts[state.f2], fClip, blitter.get());
2155 hairProc(devVerts[state.f2], devVerts[state.f0], fClip, blitter.get());
2156 }
2157 }
2158}
2159
2160////////////////////////////////////////////////////////////////////////////////////////
2161////////////////////////////////////////////////////////////////////////////////////////
2162
2163#ifdef SK_DEBUG
2164
2165void SkDraw::validate() const {
2166 SkASSERT(fBitmap != NULL);
2167 SkASSERT(fMatrix != NULL);
2168 SkASSERT(fClip != NULL);
2169
2170 const SkIRect& cr = fClip->getBounds();
2171 SkIRect br;
2172
2173 br.set(0, 0, fBitmap->width(), fBitmap->height());
2174 SkASSERT(cr.isEmpty() || br.contains(cr));
2175}
2176
2177#endif
2178
2179//////////////////////////////////////////////////////////////////////////////////////////
2180
2181bool SkBounder::doIRect(const SkIRect& r) {
2182 SkIRect rr;
2183 return rr.intersect(fClip->getBounds(), r) && this->onIRect(rr);
2184}
2185
2186bool SkBounder::doHairline(const SkPoint& pt0, const SkPoint& pt1,
2187 const SkPaint& paint) {
2188 SkIRect r;
2189 SkScalar v0, v1;
2190
2191 v0 = pt0.fX;
2192 v1 = pt1.fX;
2193 if (v0 > v1) {
2194 SkTSwap<SkScalar>(v0, v1);
2195 }
2196 r.fLeft = SkScalarFloor(v0);
2197 r.fRight = SkScalarCeil(v1);
2198
2199 v0 = pt0.fY;
2200 v1 = pt1.fY;
2201 if (v0 > v1) {
2202 SkTSwap<SkScalar>(v0, v1);
2203 }
2204 r.fTop = SkScalarFloor(v0);
2205 r.fBottom = SkScalarCeil(v1);
2206
2207 if (paint.isAntiAlias()) {
2208 r.inset(-1, -1);
2209 }
2210 return this->doIRect(r);
2211}
2212
2213bool SkBounder::doRect(const SkRect& rect, const SkPaint& paint) {
2214 SkIRect r;
2215
2216 if (paint.getStyle() == SkPaint::kFill_Style) {
2217 rect.round(&r);
2218 } else {
2219 int rad = -1;
2220 rect.roundOut(&r);
2221 if (paint.isAntiAlias()) {
2222 rad = -2;
2223 }
2224 r.inset(rad, rad);
2225 }
2226 return this->doIRect(r);
2227}
2228
2229bool SkBounder::doPath(const SkPath& path, const SkPaint& paint, bool doFill) {
2230 SkRect bounds;
2231 SkIRect r;
2232
2233 path.computeBounds(&bounds, SkPath::kFast_BoundsType);
2234
2235 if (doFill) {
2236 bounds.round(&r);
2237 } else { // hairline
2238 bounds.roundOut(&r);
2239 }
2240
2241 if (paint.isAntiAlias()) {
2242 r.inset(-1, -1);
2243 }
2244 return this->doIRect(r);
2245}
2246
2247void SkBounder::commit() {
2248 // override in subclass
2249}
2250
2251////////////////////////////////////////////////////////////////////////////////////////////////
2252
2253#include "SkPath.h"
2254#include "SkDraw.h"
2255#include "SkRegion.h"
2256#include "SkBlitter.h"
2257
2258static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds,
2259 SkMaskFilter* filter, const SkMatrix* filterMatrix,
2260 SkIRect* bounds) {
2261 if (devPath.isEmpty()) {
2262 return false;
2263 }
2264
2265 SkIPoint margin;
2266 margin.set(0, 0);
2267
2268 // init our bounds from the path
2269 {
2270 SkRect pathBounds;
2271 devPath.computeBounds(&pathBounds, SkPath::kExact_BoundsType);
2272 pathBounds.inset(-SK_ScalarHalf, -SK_ScalarHalf);
2273 pathBounds.roundOut(bounds);
2274 }
2275
2276 if (filter) {
2277 SkASSERT(filterMatrix);
2278
2279 SkMask srcM, dstM;
2280
2281 srcM.fBounds = *bounds;
2282 srcM.fFormat = SkMask::kA8_Format;
2283 srcM.fImage = NULL;
2284 if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) {
2285 return false;
2286 }
2287 *bounds = dstM.fBounds;
2288 }
2289
2290 if (clipBounds && !SkIRect::Intersects(*clipBounds, *bounds)) {
2291 return false;
2292 }
2293
2294 // (possibly) trim the srcM bounds to reflect the clip
2295 // (plus whatever slop the filter needs)
2296 if (clipBounds && !clipBounds->contains(*bounds)) {
2297 SkIRect tmp = *bounds;
2298 (void)tmp.intersect(*clipBounds);
2299 tmp.inset(-margin.fX, -margin.fY);
2300 (void)bounds->intersect(tmp);
2301 }
2302
2303 return true;
2304}
2305
2306static void draw_into_mask(const SkMask& mask, const SkPath& devPath) {
2307 SkBitmap bm;
2308 SkDraw draw;
2309 SkRegion clipRgn;
2310 SkMatrix matrix;
2311 SkPaint paint;
2312
2313 bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes);
2314 bm.setPixels(mask.fImage);
2315
2316 clipRgn.setRect(0, 0, mask.fBounds.width(), mask.fBounds.height());
2317 matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft),
2318 -SkIntToScalar(mask.fBounds.fTop));
2319
2320 draw.fBitmap = &bm;
2321 draw.fClip = &clipRgn;
2322 draw.fMatrix = &matrix;
2323 draw.fBounder = NULL;
2324 paint.setAntiAlias(true);
2325 draw.drawPath(devPath, paint);
2326}
2327
2328bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
2329 SkMaskFilter* filter, const SkMatrix* filterMatrix,
2330 SkMask* mask, SkMask::CreateMode mode) {
2331 if (SkMask::kJustRenderImage_CreateMode != mode) {
2332 if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds))
2333 return false;
2334 }
2335
2336 if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
2337 mask->fFormat = SkMask::kA8_Format;
2338 mask->fRowBytes = mask->fBounds.width();
2339 mask->fImage = SkMask::AllocImage(mask->computeImageSize());
2340 memset(mask->fImage, 0, mask->computeImageSize());
2341 }
2342
2343 if (SkMask::kJustComputeBounds_CreateMode != mode) {
2344 draw_into_mask(*mask, devPath);
2345 }
2346
2347 return true;
2348}