blob: be6e19e70473081b12f8d95e0d03058287f3fd82 [file] [log] [blame]
robertphillips@google.com1e945b72012-04-16 18:03:03 +00001
2/*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#include "GrClipMaskManager.h"
10#include "GrGpu.h"
11#include "GrRenderTarget.h"
12#include "GrStencilBuffer.h"
13#include "GrPathRenderer.h"
14
robertphillips@google.comf294b772012-04-27 14:29:26 +000015////////////////////////////////////////////////////////////////////////////////
robertphillips@google.com1e945b72012-04-16 18:03:03 +000016void ScissoringSettings::setupScissoring(GrGpu* gpu) {
17 if (!fEnableScissoring) {
18 gpu->disableScissor();
19 return;
20 }
21
22 gpu->enableScissoring(fScissorRect);
23}
24
robertphillips@google.comf294b772012-04-27 14:29:26 +000025////////////////////////////////////////////////////////////////////////////////
26// sort out what kind of clip mask needs to be created: alpha, stencil
27// or scissor
robertphillips@google.com1e945b72012-04-16 18:03:03 +000028bool GrClipMaskManager::createClipMask(GrGpu* gpu,
29 const GrClip& clipIn,
30 ScissoringSettings* scissorSettings) {
31
32 GrAssert(scissorSettings);
33
34 scissorSettings->fEnableScissoring = false;
35 fClipMaskInStencil = false;
robertphillips@google.comf294b772012-04-27 14:29:26 +000036 fClipMaskInAlpha = false;
robertphillips@google.com1e945b72012-04-16 18:03:03 +000037
38 GrDrawState* drawState = gpu->drawState();
39 if (!drawState->isClipState()) {
40 return true;
41 }
42
43 GrRenderTarget* rt = drawState->getRenderTarget();
44
45 // GrDrawTarget should have filtered this for us
46 GrAssert(NULL != rt);
47
robertphillips@google.comf294b772012-04-27 14:29:26 +000048#if GR_AA_CLIP
49 // If MSAA is enabled use the (faster) stencil path for AA clipping
50 // otherwise the alpha clip mask is our only option
51 if (clipIn.requiresAA() && 0 == rt->numSamples()) {
52 // Since we are going to create a destination texture of the correct
53 // size for the mask (rather than being bound by the size of the
54 // render target) we aren't going to use scissoring like the stencil
55 // path does (see scissorSettings below)
56 if (this->createAlphaClipMask(gpu, clipIn)) {
57 fClipMaskInAlpha = true;
58 return true;
59 }
60
61 // if alpha clip mask creation fails fall through to the stencil
62 // buffer method
63 }
64#endif // GR_AA_CLIP
65
robertphillips@google.com1e945b72012-04-16 18:03:03 +000066 GrRect bounds;
67 GrRect rtRect;
68 rtRect.setLTRB(0, 0,
69 GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
70 if (clipIn.hasConservativeBounds()) {
71 bounds = clipIn.getConservativeBounds();
72 if (!bounds.intersect(rtRect)) {
73 bounds.setEmpty();
74 }
75 } else {
76 bounds = rtRect;
77 }
78
79 bounds.roundOut(&scissorSettings->fScissorRect);
80 if (scissorSettings->fScissorRect.isEmpty()) {
81 scissorSettings->fScissorRect.setLTRB(0,0,0,0);
82 // TODO: I think we can do an early exit here - after refactoring try:
83 // set fEnableScissoring to true but leave fClipMaskInStencil false
84 // and return - everything is going to be scissored away anyway!
85 }
86 scissorSettings->fEnableScissoring = true;
87
88 // use the stencil clip if we can't represent the clip as a rectangle.
89 fClipMaskInStencil = !clipIn.isRect() && !clipIn.isEmpty() &&
90 !bounds.isEmpty();
91
92 if (fClipMaskInStencil) {
93 return this->createStencilClipMask(gpu, clipIn, bounds, scissorSettings);
94 }
95
96 return true;
97}
98
99#define VISUALIZE_COMPLEX_CLIP 0
100
101#if VISUALIZE_COMPLEX_CLIP
102 #include "GrRandom.h"
103 GrRandom gRandom;
104 #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
105#else
106 #define SET_RANDOM_COLOR
107#endif
108
109namespace {
robertphillips@google.comf294b772012-04-27 14:29:26 +0000110////////////////////////////////////////////////////////////////////////////////
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000111// determines how many elements at the head of the clip can be skipped and
112// whether the initial clear should be to the inside- or outside-the-clip value,
113// and what op should be used to draw the first element that isn't skipped.
114int process_initial_clip_elements(const GrClip& clip,
115 const GrRect& bounds,
116 bool* clearToInside,
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000117 SkRegion::Op* startOp) {
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000118
119 // logically before the first element of the clip stack is
120 // processed the clip is entirely open. However, depending on the
121 // first set op we may prefer to clear to 0 for performance. We may
122 // also be able to skip the initial clip paths/rects. We loop until
123 // we cannot skip an element.
124 int curr;
125 bool done = false;
126 *clearToInside = true;
127 int count = clip.getElementCount();
128
129 for (curr = 0; curr < count && !done; ++curr) {
130 switch (clip.getOp(curr)) {
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000131 case SkRegion::kReplace_Op:
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000132 // replace ignores everything previous
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000133 *startOp = SkRegion::kReplace_Op;
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000134 *clearToInside = false;
135 done = true;
136 break;
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000137 case SkRegion::kIntersect_Op:
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000138 // if this element contains the entire bounds then we
139 // can skip it.
140 if (kRect_ClipType == clip.getElementType(curr)
141 && clip.getRect(curr).contains(bounds)) {
142 break;
143 }
144 // if everything is initially clearToInside then intersect is
145 // same as clear to 0 and treat as a replace. Otherwise,
146 // set stays empty.
147 if (*clearToInside) {
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000148 *startOp = SkRegion::kReplace_Op;
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000149 *clearToInside = false;
150 done = true;
151 }
152 break;
153 // we can skip a leading union.
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000154 case SkRegion::kUnion_Op:
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000155 // if everything is initially outside then union is
156 // same as replace. Otherwise, every pixel is still
157 // clearToInside
158 if (!*clearToInside) {
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000159 *startOp = SkRegion::kReplace_Op;
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000160 done = true;
161 }
162 break;
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000163 case SkRegion::kXOR_Op:
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000164 // xor is same as difference or replace both of which
165 // can be 1-pass instead of 2 for xor.
166 if (*clearToInside) {
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000167 *startOp = SkRegion::kDifference_Op;
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000168 } else {
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000169 *startOp = SkRegion::kReplace_Op;
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000170 }
171 done = true;
172 break;
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000173 case SkRegion::kDifference_Op:
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000174 // if all pixels are clearToInside then we have to process the
175 // difference, otherwise it has no effect and all pixels
176 // remain outside.
177 if (*clearToInside) {
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000178 *startOp = SkRegion::kDifference_Op;
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000179 done = true;
180 }
181 break;
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000182 case SkRegion::kReverseDifference_Op:
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000183 // if all pixels are clearToInside then reverse difference
184 // produces empty set. Otherise it is same as replace
185 if (*clearToInside) {
186 *clearToInside = false;
187 } else {
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000188 *startOp = SkRegion::kReplace_Op;
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000189 done = true;
190 }
191 break;
192 default:
193 GrCrash("Unknown set op.");
194 }
195 }
196 return done ? curr-1 : count;
197}
robertphillips@google.comf294b772012-04-27 14:29:26 +0000198
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000199}
200
robertphillips@google.comf294b772012-04-27 14:29:26 +0000201
202namespace {
203
204////////////////////////////////////////////////////////////////////////////////
205// set up the OpenGL blend function to perform the specified
206// boolean operation for alpha clip mask creation
207void setUpBooleanBlendCoeffs(GrDrawState* drawState, SkRegion::Op op) {
208
209 switch (op) {
210 case SkRegion::kReplace_Op:
211 drawState->setBlendFunc(kOne_BlendCoeff, kZero_BlendCoeff);
212 break;
213 case SkRegion::kIntersect_Op:
214 drawState->setBlendFunc(kDC_BlendCoeff, kZero_BlendCoeff);
215 break;
216 case SkRegion::kUnion_Op:
217 drawState->setBlendFunc(kOne_BlendCoeff, kISC_BlendCoeff);
218 break;
219 case SkRegion::kXOR_Op:
220 drawState->setBlendFunc(kIDC_BlendCoeff, kISC_BlendCoeff);
221 break;
222 case SkRegion::kDifference_Op:
223 drawState->setBlendFunc(kZero_BlendCoeff, kISC_BlendCoeff);
224 break;
225 case SkRegion::kReverseDifference_Op:
226 drawState->setBlendFunc(kIDC_BlendCoeff, kZero_BlendCoeff);
227 break;
228 default:
229 GrAssert(false);
230 break;
231 }
232}
233
234}
235
236////////////////////////////////////////////////////////////////////////////////
237bool GrClipMaskManager::drawPath(GrGpu* gpu,
238 const GrPath& path,
239 GrPathFill fill,
240 bool doAA) {
241
242 GrPathRenderer* pr = this->getClipPathRenderer(gpu, path, fill, doAA);
243 if (NULL == pr) {
244 return false;
245 }
246
247 pr->drawPath(path, fill, NULL, gpu, 0, doAA);
248 return true;
249}
250
251////////////////////////////////////////////////////////////////////////////////
252bool GrClipMaskManager::drawClipShape(GrGpu* gpu,
253 GrTexture* target,
254 const GrClip& clipIn,
255 int index) {
256 GrDrawState* drawState = gpu->drawState();
257 GrAssert(NULL != drawState);
258
259 drawState->setRenderTarget(target->asRenderTarget());
260
261 if (kRect_ClipType == clipIn.getElementType(index)) {
262 if (clipIn.getDoAA(index)) {
263 // convert the rect to a path for AA
264 SkPath temp;
265 temp.addRect(clipIn.getRect(index));
266
267 return this->drawPath(gpu, temp,
268 kEvenOdd_PathFill, clipIn.getDoAA(index));
269 } else {
270 gpu->drawSimpleRect(clipIn.getRect(index), NULL, 0);
271 }
272 } else {
273 return this->drawPath(gpu,
274 clipIn.getPath(index),
275 clipIn.getPathFill(index),
276 clipIn.getDoAA(index));
277 }
278 return true;
279}
280
281void GrClipMaskManager::drawTexture(GrGpu* gpu,
282 GrTexture* target,
283 const GrRect& rect,
284 GrTexture* texture) {
285 GrDrawState* drawState = gpu->drawState();
286 GrAssert(NULL != drawState);
287
288 // no AA here since it is encoded in the texture
289 drawState->setRenderTarget(target->asRenderTarget());
290
291 GrMatrix sampleM;
292 sampleM.setIDiv(texture->width(), texture->height());
293 drawState->setTexture(0, texture);
294
295 drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
296 GrSamplerState::kNearest_Filter,
297 sampleM);
298
299 gpu->drawSimpleRect(rect, NULL, 1 << 0);
300
301 drawState->setTexture(0, NULL);
302}
303
304namespace {
305
306void clear(GrGpu* gpu,
307 GrTexture* target,
308 const GrRect& bounds,
309 GrColor color) {
310 GrDrawState* drawState = gpu->drawState();
311 GrAssert(NULL != drawState);
312
313 // zap entire target to specified color
314 drawState->setRenderTarget(target->asRenderTarget());
315 gpu->clear(NULL, color);
316}
317
318}
319
320////////////////////////////////////////////////////////////////////////////////
321// Create a 8-bit clip mask in alpha
322bool GrClipMaskManager::createAlphaClipMask(GrGpu* gpu, const GrClip& clipIn) {
323
324 GrDrawState* origDrawState = gpu->drawState();
325 GrAssert(origDrawState->isClipState());
326
327 GrRenderTarget* rt = origDrawState->getRenderTarget();
328 GrAssert(NULL != rt);
329
330 GrRect rtRect;
331 rtRect.setLTRB(0, 0,
332 GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
333
334 // unlike the stencil path the alpha path is not bound to the size of the
335 // render target - determine the minimum size required for the mask
336 GrRect bounds;
337
338 if (clipIn.hasConservativeBounds()) {
339 bounds = clipIn.getConservativeBounds();
340 if (!bounds.intersect(rtRect)) {
341 // the mask will be empty in this case
342 GrAssert(false);
343 bounds.setEmpty();
344 }
345 } else {
346 // still locked to the size of the render target
347 bounds = rtRect;
348 }
349
350 bounds.roundOut();
351
352 // need to outset a pixel since the standard bounding box computation
353 // path doesn't leave any room for antialiasing (esp. w.r.t. rects)
354 bounds.outset(SkIntToScalar(1), SkIntToScalar(1));
355
356 GrAssert(SkScalarIsInt(bounds.width()));
357 GrAssert(SkScalarIsInt(bounds.height()));
358
359 GrTextureDesc desc = {
360 kRenderTarget_GrTextureFlagBit,
361 SkScalarCeilToInt(bounds.width()),
362 SkScalarCeilToInt(bounds.height()),
363 kAlpha_8_GrPixelConfig,
364 0 // samples
365 };
366
367 GrRect newRTBounds;
368 newRTBounds.setLTRB(0, 0, bounds.width(), bounds.height());
369
370 GrTexture* accum = gpu->createTexture(desc, NULL, 0);
371 GrTexture* temp = gpu->createTexture(desc, NULL, 0);
372 if (NULL == accum || NULL == temp) {
373 // TODO: free up accum & temp here!
374 fClipMaskInAlpha = false;
375 return false;
376 }
377
378 GrDrawTarget::AutoStateRestore asr(gpu, GrDrawTarget::kReset_ASRInit);
379 GrDrawState* drawState = gpu->drawState();
380
381 GrDrawTarget::AutoGeometryPush agp(gpu);
382
383 int count = clipIn.getElementCount();
384
385 if (0 != bounds.fTop || 0 != bounds.fLeft) {
386 // if we were able to trim down the size of the mask we need to
387 // offset the paths & rects that will be used to compute it
388 GrMatrix m;
389
390 m.setTranslate(-bounds.fLeft, -bounds.fTop);
391
392 drawState->preConcatViewMatrix(m);
393 }
394
395 bool clearToInside;
396 SkRegion::Op startOp = SkRegion::kReplace_Op; // suppress warning
397 int start = process_initial_clip_elements(clipIn,
398 bounds,
399 &clearToInside,
400 &startOp);
401
402 clear(gpu, accum, newRTBounds, clearToInside ? 0xffffffff : 0x00000000);
403
404 // walk through each clip element and perform its set op
405 for (int c = start; c < count; ++c) {
406
407 SkRegion::Op op = (c == start) ? startOp : clipIn.getOp(c);
408
409 if (SkRegion::kReplace_Op == op) {
410 // TODO: replace is actually a lot faster then intersection
411 // for this path - refactor the stencil path so it can handle
412 // replace ops and alter GrClip to allow them through
413
414 // clear the accumulator and draw the new object directly into it
415 clear(gpu, accum, newRTBounds, 0x00000000);
416
417 setUpBooleanBlendCoeffs(drawState, op);
418 this->drawClipShape(gpu, accum, clipIn, c);
419
420 } else if (SkRegion::kReverseDifference_Op == op ||
421 SkRegion::kIntersect_Op == op) {
422 // there is no point in intersecting a screen filling rectangle.
423 if (SkRegion::kIntersect_Op == op &&
424 kRect_ClipType == clipIn.getElementType(c) &&
425 clipIn.getRect(c).contains(bounds)) {
426 continue;
427 }
428
429 // clear the temp target & draw into it
430 clear(gpu, temp, newRTBounds, 0x00000000);
431
432 setUpBooleanBlendCoeffs(drawState, SkRegion::kReplace_Op);
433 this->drawClipShape(gpu, temp, clipIn, c);
434
435 // TODO: rather than adding these two translations here
436 // compute the bounding box needed to render the texture
437 // into temp
438 if (0 != bounds.fTop || 0 != bounds.fLeft) {
439 GrMatrix m;
440
441 m.setTranslate(bounds.fLeft, bounds.fTop);
442
443 drawState->preConcatViewMatrix(m);
444 }
445
446 // Now draw into the accumulator using the real operation
447 // and the temp buffer as a texture
448 setUpBooleanBlendCoeffs(drawState, op);
449 this->drawTexture(gpu, accum, newRTBounds, temp);
450
451 if (0 != bounds.fTop || 0 != bounds.fLeft) {
452 GrMatrix m;
453
454 m.setTranslate(-bounds.fLeft, -bounds.fTop);
455
456 drawState->preConcatViewMatrix(m);
457 }
458
459 } else {
460 // all the remaining ops can just be directly draw into
461 // the accumulation buffer
462 setUpBooleanBlendCoeffs(drawState, op);
463 this->drawClipShape(gpu, accum, clipIn, c);
464 }
465 }
466
467 return true;
468}
469
470////////////////////////////////////////////////////////////////////////////////
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000471// Create a 1-bit clip mask in the stencil buffer
472bool GrClipMaskManager::createStencilClipMask(GrGpu* gpu,
473 const GrClip& clipIn,
474 const GrRect& bounds,
475 ScissoringSettings* scissorSettings) {
476
477 GrAssert(fClipMaskInStencil);
478
479 GrDrawState* drawState = gpu->drawState();
480 GrAssert(drawState->isClipState());
481
482 GrRenderTarget* rt = drawState->getRenderTarget();
483 GrAssert(NULL != rt);
484
485 // TODO: dynamically attach a SB when needed.
486 GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
487 if (NULL == stencilBuffer) {
488 return false;
489 }
490
491 if (stencilBuffer->mustRenderClip(clipIn, rt->width(), rt->height())) {
492
493 stencilBuffer->setLastClip(clipIn, rt->width(), rt->height());
494
495 // we set the current clip to the bounds so that our recursive
496 // draws are scissored to them. We use the copy of the complex clip
497 // we just stashed on the SB to render from. We set it back after
498 // we finish drawing it into the stencil.
499 const GrClip& clipCopy = stencilBuffer->getLastClip();
500 gpu->setClip(GrClip(bounds));
501
502 GrDrawTarget::AutoStateRestore asr(gpu, GrDrawTarget::kReset_ASRInit);
503 drawState = gpu->drawState();
504 drawState->setRenderTarget(rt);
505 GrDrawTarget::AutoGeometryPush agp(gpu);
506
507 gpu->disableScissor();
508#if !VISUALIZE_COMPLEX_CLIP
509 drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
510#endif
511
512 int count = clipCopy.getElementCount();
513 int clipBit = stencilBuffer->bits();
514 SkASSERT((clipBit <= 16) &&
515 "Ganesh only handles 16b or smaller stencil buffers");
516 clipBit = (1 << (clipBit-1));
517
518 GrRect rtRect;
519 rtRect.setLTRB(0, 0,
520 GrIntToScalar(rt->width()), GrIntToScalar(rt->height()));
521
522 bool clearToInside;
robertphillips@google.com0f191f32012-04-25 15:23:36 +0000523 SkRegion::Op startOp = SkRegion::kReplace_Op; // suppress warning
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000524 int start = process_initial_clip_elements(clipCopy,
525 rtRect,
526 &clearToInside,
527 &startOp);
528
529 gpu->clearStencilClip(scissorSettings->fScissorRect, clearToInside);
530
531 // walk through each clip element and perform its set op
532 // with the existing clip.
533 for (int c = start; c < count; ++c) {
534 GrPathFill fill;
535 bool fillInverted;
536 // enabled at bottom of loop
537 drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
538
539 bool canRenderDirectToStencil; // can the clip element be drawn
540 // directly to the stencil buffer
541 // with a non-inverted fill rule
542 // without extra passes to
543 // resolve in/out status.
544
robertphillips@google.comf294b772012-04-27 14:29:26 +0000545 SkRegion::Op op = (c == start) ? startOp : clipCopy.getOp(c);
546
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000547 GrPathRenderer* pr = NULL;
548 const GrPath* clipPath = NULL;
549 if (kRect_ClipType == clipCopy.getElementType(c)) {
550 canRenderDirectToStencil = true;
551 fill = kEvenOdd_PathFill;
552 fillInverted = false;
553 // there is no point in intersecting a screen filling
554 // rectangle.
robertphillips@google.comf294b772012-04-27 14:29:26 +0000555 if (SkRegion::kIntersect_Op == op &&
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000556 clipCopy.getRect(c).contains(rtRect)) {
557 continue;
558 }
559 } else {
560 fill = clipCopy.getPathFill(c);
561 fillInverted = GrIsFillInverted(fill);
562 fill = GrNonInvertedFill(fill);
563 clipPath = &clipCopy.getPath(c);
robertphillips@google.comf294b772012-04-27 14:29:26 +0000564 pr = this->getClipPathRenderer(gpu, *clipPath, fill, false);
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000565 if (NULL == pr) {
566 fClipMaskInStencil = false;
567 gpu->setClip(clipCopy); // restore to the original
568 return false;
569 }
570 canRenderDirectToStencil =
571 !pr->requiresStencilPass(*clipPath, fill, gpu);
572 }
573
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000574 int passes;
575 GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
576
577 bool canDrawDirectToClip; // Given the renderer, the element,
578 // fill rule, and set operation can
579 // we render the element directly to
580 // stencil bit used for clipping.
581 canDrawDirectToClip =
582 GrStencilSettings::GetClipPasses(op,
583 canRenderDirectToStencil,
584 clipBit,
585 fillInverted,
586 &passes, stencilSettings);
587
588 // draw the element to the client stencil bits if necessary
589 if (!canDrawDirectToClip) {
590 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
591 kIncClamp_StencilOp,
592 kIncClamp_StencilOp,
593 kAlways_StencilFunc,
594 0xffff,
595 0x0000,
596 0xffff);
597 SET_RANDOM_COLOR
598 if (kRect_ClipType == clipCopy.getElementType(c)) {
599 *drawState->stencil() = gDrawToStencil;
600 gpu->drawSimpleRect(clipCopy.getRect(c), NULL, 0);
601 } else {
602 if (canRenderDirectToStencil) {
603 *drawState->stencil() = gDrawToStencil;
604 pr->drawPath(*clipPath, fill, NULL, gpu, 0, false);
605 } else {
606 pr->drawPathToStencil(*clipPath, fill, gpu);
607 }
608 }
609 }
610
611 // now we modify the clip bit by rendering either the clip
612 // element directly or a bounding rect of the entire clip.
613 drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
614 for (int p = 0; p < passes; ++p) {
615 *drawState->stencil() = stencilSettings[p];
616 if (canDrawDirectToClip) {
617 if (kRect_ClipType == clipCopy.getElementType(c)) {
618 SET_RANDOM_COLOR
619 gpu->drawSimpleRect(clipCopy.getRect(c), NULL, 0);
620 } else {
621 SET_RANDOM_COLOR
622 pr->drawPath(*clipPath, fill, NULL, gpu, 0, false);
623 }
624 } else {
625 SET_RANDOM_COLOR
626 gpu->drawSimpleRect(bounds, NULL, 0);
627 }
628 }
629 }
630 // restore clip
631 gpu->setClip(clipCopy);
632 // recusive draws would have disabled this since they drew with
633 // the clip bounds as clip.
634 fClipMaskInStencil = true;
635 }
636
637 return true;
638}
639
robertphillips@google.comf294b772012-04-27 14:29:26 +0000640////////////////////////////////////////////////////////////////////////////////
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000641GrPathRenderer* GrClipMaskManager::getClipPathRenderer(GrGpu* gpu,
642 const GrPath& path,
robertphillips@google.comf294b772012-04-27 14:29:26 +0000643 GrPathFill fill,
644 bool antiAlias) {
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000645 if (NULL == fPathRendererChain) {
646 fPathRendererChain =
647 new GrPathRendererChain(gpu->getContext(),
robertphillips@google.comf294b772012-04-27 14:29:26 +0000648 GrPathRendererChain::kNone_UsageFlag);
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000649 }
robertphillips@google.comf294b772012-04-27 14:29:26 +0000650 return fPathRendererChain->getPathRenderer(path, fill, gpu, antiAlias);
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000651}
652
robertphillips@google.comf294b772012-04-27 14:29:26 +0000653////////////////////////////////////////////////////////////////////////////////
robertphillips@google.com1e945b72012-04-16 18:03:03 +0000654void GrClipMaskManager::freeResources() {
655 // in case path renderer has any GrResources, start from scratch
656 GrSafeSetNull(fPathRendererChain);
657}