- b505a12 Implement morphology as a custom effect by bsalomon@google.com · 12 years ago
- c077d1e Rolling back 4053 by robertphillips@google.com · 12 years ago
- ab303ef Speculative fix for Android Debug only crash in r4049 by robertphillips@google.com · 12 years ago
- ac2c666 Rolling back r4049 by robertphillips@google.com · 12 years ago
- 837576b Altered GrDrawState to always ref textures and render target by robertphillips@google.com · 12 years ago
- 5af5606 convert float to SkScalar changes by robertphillips@google.com · 12 years ago
- 7d30a21 Fixes matrix inconsistency in GPU draws with filters. Also adds a GM test. by bsalomon@google.com · 12 years ago
- 99a5ac0 Updated blur to use A8/R8 (instead of RGBA8) when available - this provides a performance gain for large blurs by robertphillips@google.com · 12 years ago
- 8637a36 Minor Windows compiler complaint fixes by robertphillips@google.com · 12 years ago
- 1b3ac8b Don't use the usage flag to determine whether an SkGpuDevice needs to be cleared. Fixes regression in testimagefilters introduced by r3565. Also add baselines for testimagefilters gm on windows. by bsalomon@google.com · 12 years ago
- 419400b remove extra parameter ctm in skPaint2GrPaintShader() by bsalomon@google.com · 12 years ago
- aad7e27 Fixing blurred shadows of hairline paths when rendered on the GPU by junov@chromium.org · 12 years ago
- 2ac4ef5 Fixing the drawing of blurred shodows for hairline paths with software rendering by junov@chromium.org · 12 years ago
- 730ca3b Fix NULL as SkColor warning on clang. by bsalomon@google.com · 12 years ago
- 06cd732 Reland 3563 by bsalomon@google.com · 12 years ago
- 18bbb8b Revet 3563 due to mac bot failure by bsalomon@google.com · 12 years ago
- 423d6d9 Improve save layer handling in SkGpuDevice by bsalomon@google.com · 12 years ago
- b9014f4 Remove deprecated names from Gr (WK is no longer using them) by bsalomon@google.com · 12 years ago
- 8500322 disable GPU blur on small paths by bsalomon@google.com · 12 years ago
- 22f42b7 [GPU] when paint has patheffect, it should fallback to path render by bsalomon@google.com · 12 years ago
- 8926b16 apply imagefilter to all draw calls by reed@google.com · 12 years ago
- f8aa18c Compile with c++0x. http://codereview.appspot.com/5841074/ by bungeman@google.com · 12 years ago
- f32a9b6 GPU blit speedup: avoid texture filtering and texture domain when not necessary by junov@chromium.org · 12 years ago
- f4a9c82 Split GrTextContext into baseclass and subclass by bsalomon@google.com · 12 years ago
- 9183216 use floats to compute texture matrix / coords by bsalomon@google.com · 12 years ago
- 3b4dd90 Refactor Gaussian blur and morphology from SkGpuDevice into GrContext. by senorblanco@chromium.org · 12 years ago
- 84405e0 make skpaint2grpaint functions be local to skgpudevice.cpp by bsalomon@google.com · 12 years ago
- 8c0a0d3 Avoid hairline coverage mul when possible by bsalomon@google.com · 12 years ago
- 05054f1 Erode and dilate image filter effects, CPU and GPU implementations. by senorblanco@chromium.org · 12 years ago
- 8b58c4d path effect on a very thin line should not be discarded by bsalomon@google.com · 12 years ago
- 75f9f25 Add code path for Gr client to resolve an Gr-created MSAA render target. by bsalomon@google.com · 12 years ago
- 78d6cf9 Remove GrAALevel enum, use explicit sample count by bsalomon@google.com · 12 years ago
- 74b4619 Formatting cleanup: remove extra whitespace by vandebo@chromium.org · 12 years ago
- d9ce125 Prefer a texture pixel ref to a render target pixel ref when creating an SkGpuDevice by bsalomon@google.com · 13 years ago
- dd1be60 Pull xfer mode test out of generic draw-as-hairline test. Use coverage rather than alpha to draw hairlines < 1pix wide in GPU. by bsalomon@google.com · 13 years ago
- dafde9e Remove shadersupport caps bit by bsalomon@google.com · 13 years ago
- 15865a7 Correct GPU glyph positioning. http://codereview.appspot.com/5522050/ by bungeman@google.com · 13 years ago
- 547e5be Remove accidentally checked in printf by bsalomon@google.com · 13 years ago
- 76dd277 add filterImage() entry-point to SkDevice, to allow it to specialize on subclasses by reed@google.com · 13 years ago
- b3c20fa Speculative fix to please the skia buildbots. I couldn't repro the failure by senorblanco@chromium.org · 13 years ago
- 50bdad8 Implement the color matrix filter in Ganesh. Also, fix and enable the color by senorblanco@chromium.org · 13 years ago
- 88939ae Revert r2872 by bsalomon@google.com · 13 years ago
- 9a4c389 two loops for setting stage descs by bsalomon@google.com · 13 years ago
- aa814fe Access sampler matrices directly, cleanup GrSamplerState::reset()s by bsalomon@google.com · 13 years ago
- 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 13 years ago
- 75d939b add SK_OVERRIDEs, move impl of virtuals into .cpp by reed@google.com · 13 years ago
- 9791291 Prep for GrDrawState as a class Part 2 by bsalomon@google.com · 13 years ago
- 39ee0ff Prep #1 for making GrDrawState a class by bsalomon@google.com · 13 years ago
- 5bc34f0 Remove fConfig/fFormat union in GrTextureDesc by bsalomon@google.com · 13 years ago
- fb30951 [GPU] tile when large bitmap pased drawBitmap and only a small fraction is used by bsalomon@google.com · 13 years ago
- be2aa2a use AsMode instead of deprecated IsMode by mike@reedtribe.org · 13 years ago
- 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 13 years ago
- 74b9871 Do writepixels alpha-premul using gpu by bsalomon@google.com · 13 years ago
- d58a1cd Add config8888 support to writePixels by bsalomon@google.com · 13 years ago
- f74ad8c Removes warnings generated by gcc and clang. by tomhudson@google.com · 13 years ago
- 60014ca Implement Gaussian blurs for images. The caller creates an an by senorblanco@chromium.org · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- 979432b Turn off annoying printfs by bsalomon@google.com · 13 years ago
- 6850eab Override 32BPP format in SkCanvas::readPixels by bsalomon@google.com · 13 years ago
- 910267d Make SkDevice::onReadPixels take a const& rather than const* by bsalomon@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 452943d internalDrawBitmap is using kShaderTextureIdx. It should be kBitmapTextureIdx. No functional change, both are names for 0. by bsalomon@google.com · 13 years ago
- 02f5584 Change SkAutoMaskImage so that we're less likely to write leaky code. by bungeman@google.com · 13 years ago
- 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 13 years ago
- fe62638 use common code for treating thin lines as hairlines (much faster) by reed@google.com · 13 years ago
- 8a0b029 Revert r2250 - removal of setMatrixClip() - because Chrome makes heavy use by tomhudson@google.com · 13 years ago
- 66d5725 Replaces SkDevice::setMatrixClip() with markMatrixDirty() and markClipDirty(), by tomhudson@google.com · 13 years ago
- 7d4679a Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, use reset in GrBufferAllocPool by bsalomon@google.com · 13 years ago
- dd5f744 Add SkMatrix::getPerspectiveTypeMaskOnly() and SkMatrix::isTriviallyIdentity(). by tomhudson@google.com · 13 years ago
- 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 13 years ago
- 178d41e Remove unneeded sk/gr conversion code by bsalomon@google.com · 13 years ago
- 633722e Small miter limit check on Gr::drawRect. http://codereview.appspot.com/4838057/ by bungeman@google.com · 13 years ago
- a44f700 Fix some ref leaks by bsalomon@google.com · 13 years ago
- 68c4d12 Clip GPU blur against clip bounds. Clip the size of the FBOs used for blurs by senorblanco@chromium.org · 13 years ago
- 1d32978 Fixing the ignore transform flag in Ganesh with mask filter and drawBitmap by junov@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 13 years ago
- 2ce9a04 Improve GPU blur performance by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- fdaf2b9 Revert r1937 while I try to figure out the GM failures. by senorblanco@chromium.org · 13 years ago
- b7f28d6 Improve GPU blur speed by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- 422b67d Fix GPU blur cacheing bug. Sometimes, the texture cache serves us textures of by senorblanco@chromium.org · 13 years ago
- a479fc7 Enable the GPU-based blur by default in Skia, and provide a #define to disable by senorblanco@chromium.org · 13 years ago
- 4a947d2 Fix kernel width calculation in GPU-based Gaussian blur. When converting the by senorblanco@chromium.org · 13 years ago
- 79bd877 GPU strokeAndFill only does the fill http://codereview.appspot.com/4743047/ by bungeman@google.com · 13 years ago
- e36ddf0 More GPU blur fixes. by senorblanco@chromium.org · 13 years ago
- eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 13 years ago
- 42dd0f9 Fix clipping problem in GPU-based blur. The FBOs used for the fast Gaussian by senorblanco@chromium.org · 13 years ago
- 0b96a84 Remove unused SkGpuDevice functions, add GrRenderTarget handle getters by bsalomon@google.com · 13 years ago
- aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 13 years ago
- adec446 Fix windows build (unreviewed). by senorblanco@chromium.org · 13 years ago
- b08ea1b Implement blur types for GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- cd9cfd7 Modulate color shader's alpha with paint alpha when setting up gpu paint (fixes SampleTinyBitmap) by bsalomon@google.com · 13 years ago
- 9c49bc3 Allow texture-backed bitmaps to perform a read-back when lockPixels is called. by reed@google.com · 13 years ago
- 2be9e8b ColorShaders report no bitmaps, but only a color_gradient, which we now detect by reed@google.com · 13 years ago
- cde9211 remove SkDeviceFactory from the collective consciousness, now that devices know by reed@google.com · 13 years ago