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/*
* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_MODULES_VIDEO_CODING_TIMING_H_
#define WEBRTC_MODULES_VIDEO_CODING_TIMING_H_
#include "typedefs.h"
#include "critical_section_wrapper.h"
#include "codec_timer.h"
namespace webrtc
{
class Clock;
class VCMTimestampExtrapolator;
class VCMTiming
{
public:
// The primary timing component should be passed
// if this is the dual timing component.
VCMTiming(Clock* clock,
int32_t vcmId = 0,
int32_t timingId = 0,
VCMTiming* masterTiming = NULL);
~VCMTiming();
// Resets the timing to the initial state.
void Reset();
void ResetDecodeTime();
// The amount of time needed to render an image. Defaults to 10 ms.
void SetRenderDelay(uint32_t renderDelayMs);
// The minimum time the video must be delayed on the receiver to
// get the desired jitter buffer level.
void SetRequiredDelay(uint32_t requiredDelayMs);
// Minimum total delay required to sync video with audio.
void SetMinimumTotalDelay(uint32_t minTotalDelayMs);
// Increases or decreases the current delay to get closer to the target delay.
// Calculates how long it has been since the previous call to this function,
// and increases/decreases the delay in proportion to the time difference.
void UpdateCurrentDelay(uint32_t frameTimestamp);
// Increases or decreases the current delay to get closer to the target delay.
// Given the actual decode time in ms and the render time in ms for a frame, this
// function calculates how late the frame is and increases the delay accordingly.
void UpdateCurrentDelay(int64_t renderTimeMs, int64_t actualDecodeTimeMs);
// Stops the decoder timer, should be called when the decoder returns a frame
// or when the decoded frame callback is called.
int32_t StopDecodeTimer(uint32_t timeStamp,
int64_t startTimeMs,
int64_t nowMs);
// Used to report that a frame is passed to decoding. Updates the timestamp
// filter which is used to map between timestamps and receiver system time.
void IncomingTimestamp(uint32_t timeStamp, int64_t lastPacketTimeMs);
// Returns the receiver system time when the frame with timestamp frameTimestamp
// should be rendered, assuming that the system time currently is nowMs.
int64_t RenderTimeMs(uint32_t frameTimestamp, int64_t nowMs) const;
// Returns the maximum time in ms that we can wait for a frame to become complete
// before we must pass it to the decoder.
uint32_t MaxWaitingTime(int64_t renderTimeMs, int64_t nowMs) const;
// Returns the current target delay which is required delay + decode time + render
// delay.
uint32_t TargetVideoDelay() const;
// Calculates whether or not there is enough time to decode a frame given a
// certain amount of processing time.
bool EnoughTimeToDecode(uint32_t availableProcessingTimeMs) const;
enum { kDefaultRenderDelayMs = 10 };
enum { kDelayMaxChangeMsPerS = 100 };
protected:
int32_t MaxDecodeTimeMs(FrameType frameType = kVideoFrameDelta) const;
int64_t RenderTimeMsInternal(uint32_t frameTimestamp, int64_t nowMs) const;
uint32_t TargetDelayInternal() const;
private:
CriticalSectionWrapper* _critSect;
int32_t _vcmId;
Clock* _clock;
int32_t _timingId;
bool _master;
VCMTimestampExtrapolator* _tsExtrapolator;
VCMCodecTimer _codecTimer;
uint32_t _renderDelayMs;
uint32_t _minTotalDelayMs;
uint32_t _requiredDelayMs;
uint32_t _currentDelayMs;
uint32_t _prevFrameTimestamp;
};
} // namespace webrtc
#endif // WEBRTC_MODULES_VIDEO_CODING_TIMING_H_