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/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
/*
* Android audio device interface (JNI/AudioTrack/AudioRecord usage)
*/
#ifndef WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_JNI_ANDROID_H
#define WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_JNI_ANDROID_H
#include "audio_device_generic.h"
#include "critical_section_wrapper.h"
#include <jni.h> // For accessing AudioDeviceAndroid java class
namespace webrtc
{
class EventWrapper;
const uint32_t N_REC_SAMPLES_PER_SEC = 16000; // Default is 16 kHz
const uint32_t N_PLAY_SAMPLES_PER_SEC = 16000; // Default is 16 kHz
const uint32_t N_REC_CHANNELS = 1; // default is mono recording
const uint32_t N_PLAY_CHANNELS = 1; // default is mono playout
const uint32_t REC_BUF_SIZE_IN_SAMPLES = 480; // Handle max 10 ms @ 48 kHz
class ThreadWrapper;
class AudioDeviceAndroidJni : public AudioDeviceGeneric {
public:
AudioDeviceAndroidJni(const int32_t id);
~AudioDeviceAndroidJni();
static int32_t SetAndroidAudioDeviceObjects(void* javaVM,
void* env,
void* context);
virtual int32_t ActiveAudioLayer(
AudioDeviceModule::AudioLayer& audioLayer) const;
virtual int32_t Init();
virtual int32_t Terminate();
virtual bool Initialized() const;
virtual int16_t PlayoutDevices();
virtual int16_t RecordingDevices();
virtual int32_t PlayoutDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]);
virtual int32_t RecordingDeviceName(
uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]);
virtual int32_t SetPlayoutDevice(uint16_t index);
virtual int32_t SetPlayoutDevice(
AudioDeviceModule::WindowsDeviceType device);
virtual int32_t SetRecordingDevice(uint16_t index);
virtual int32_t SetRecordingDevice(
AudioDeviceModule::WindowsDeviceType device);
virtual int32_t PlayoutIsAvailable(bool& available);
virtual int32_t InitPlayout();
virtual bool PlayoutIsInitialized() const;
virtual int32_t RecordingIsAvailable(bool& available);
virtual int32_t InitRecording();
virtual bool RecordingIsInitialized() const;
virtual int32_t StartPlayout();
virtual int32_t StopPlayout();
virtual bool Playing() const;
virtual int32_t StartRecording();
virtual int32_t StopRecording();
virtual bool Recording() const;
virtual int32_t SetAGC(bool enable);
virtual bool AGC() const;
virtual int32_t SetWaveOutVolume(uint16_t volumeLeft, uint16_t volumeRight);
virtual int32_t WaveOutVolume(uint16_t& volumeLeft,
uint16_t& volumeRight) const;
virtual int32_t SpeakerIsAvailable(bool& available);
virtual int32_t InitSpeaker();
virtual bool SpeakerIsInitialized() const;
virtual int32_t MicrophoneIsAvailable(bool& available);
virtual int32_t InitMicrophone();
virtual bool MicrophoneIsInitialized() const;
virtual int32_t SpeakerVolumeIsAvailable(bool& available);
virtual int32_t SetSpeakerVolume(uint32_t volume);
virtual int32_t SpeakerVolume(uint32_t& volume) const;
virtual int32_t MaxSpeakerVolume(uint32_t& maxVolume) const;
virtual int32_t MinSpeakerVolume(uint32_t& minVolume) const;
virtual int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const;
virtual int32_t MicrophoneVolumeIsAvailable(bool& available);
virtual int32_t SetMicrophoneVolume(uint32_t volume);
virtual int32_t MicrophoneVolume(uint32_t& volume) const;
virtual int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const;
virtual int32_t MinMicrophoneVolume(uint32_t& minVolume) const;
virtual int32_t MicrophoneVolumeStepSize(
uint16_t& stepSize) const;
virtual int32_t SpeakerMuteIsAvailable(bool& available);
virtual int32_t SetSpeakerMute(bool enable);
virtual int32_t SpeakerMute(bool& enabled) const;
virtual int32_t MicrophoneMuteIsAvailable(bool& available);
virtual int32_t SetMicrophoneMute(bool enable);
virtual int32_t MicrophoneMute(bool& enabled) const;
virtual int32_t MicrophoneBoostIsAvailable(bool& available);
virtual int32_t SetMicrophoneBoost(bool enable);
virtual int32_t MicrophoneBoost(bool& enabled) const;
virtual int32_t StereoPlayoutIsAvailable(bool& available);
virtual int32_t SetStereoPlayout(bool enable);
virtual int32_t StereoPlayout(bool& enabled) const;
virtual int32_t StereoRecordingIsAvailable(bool& available);
virtual int32_t SetStereoRecording(bool enable);
virtual int32_t StereoRecording(bool& enabled) const;
virtual int32_t SetPlayoutBuffer(
const AudioDeviceModule::BufferType type, uint16_t sizeMS);
virtual int32_t PlayoutBuffer(
AudioDeviceModule::BufferType& type, uint16_t& sizeMS) const;
virtual int32_t PlayoutDelay(uint16_t& delayMS) const;
virtual int32_t RecordingDelay(uint16_t& delayMS) const;
virtual int32_t CPULoad(uint16_t& load) const;
virtual bool PlayoutWarning() const;
virtual bool PlayoutError() const;
virtual bool RecordingWarning() const;
virtual bool RecordingError() const;
virtual void ClearPlayoutWarning();
virtual void ClearPlayoutError();
virtual void ClearRecordingWarning();
virtual void ClearRecordingError();
virtual void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
virtual int32_t SetRecordingSampleRate(
const uint32_t samplesPerSec);
virtual int32_t SetPlayoutSampleRate(
const uint32_t samplesPerSec);
virtual int32_t SetLoudspeakerStatus(bool enable);
virtual int32_t GetLoudspeakerStatus(bool& enable) const;
private:
// Lock
void Lock() {
_critSect.Enter();
};
void UnLock() {
_critSect.Leave();
};
// Init
int32_t InitJavaResources();
int32_t InitSampleRate();
// Threads
static bool RecThreadFunc(void*);
static bool PlayThreadFunc(void*);
bool RecThreadProcess();
bool PlayThreadProcess();
// Misc
AudioDeviceBuffer* _ptrAudioBuffer;
CriticalSectionWrapper& _critSect;
int32_t _id;
// Events
EventWrapper& _timeEventRec;
EventWrapper& _timeEventPlay;
EventWrapper& _recStartStopEvent;
EventWrapper& _playStartStopEvent;
// Threads
ThreadWrapper* _ptrThreadPlay;
ThreadWrapper* _ptrThreadRec;
uint32_t _recThreadID;
uint32_t _playThreadID;
bool _playThreadIsInitialized;
bool _recThreadIsInitialized;
bool _shutdownPlayThread;
bool _shutdownRecThread;
// Rec buffer
int8_t _recBuffer[2 * REC_BUF_SIZE_IN_SAMPLES];
// States
bool _recordingDeviceIsSpecified;
bool _playoutDeviceIsSpecified;
bool _initialized;
bool _recording;
bool _playing;
bool _recIsInitialized;
bool _playIsInitialized;
bool _micIsInitialized;
bool _speakerIsInitialized;
// Signal flags to threads
bool _startRec;
bool _startPlay;
// Warnings and errors
uint16_t _playWarning;
uint16_t _playError;
uint16_t _recWarning;
uint16_t _recError;
// Delay
uint16_t _delayPlayout;
uint16_t _delayRecording;
// AGC state
bool _AGC;
// Stored device properties
uint16_t _samplingFreqIn; // Sampling frequency for Mic
uint16_t _samplingFreqOut; // Sampling frequency for Speaker
uint32_t _maxSpeakerVolume; // The maximum speaker volume value
bool _loudSpeakerOn;
// Stores the desired audio source to use, set in SetRecordingDevice
int _recAudioSource;
// JNI and Java
JavaVM* _javaVM; // denotes a Java VM
JNIEnv* _jniEnvPlay; // The JNI env for playout thread
JNIEnv* _jniEnvRec; // The JNI env for recording thread
jclass _javaScClass; // AudioDeviceAndroid class
jobject _javaScObj; // AudioDeviceAndroid object
// The play buffer field in AudioDeviceAndroid object (global ref)
jobject _javaPlayBuffer;
// The rec buffer field in AudioDeviceAndroid object (global ref)
jobject _javaRecBuffer;
void* _javaDirectPlayBuffer; // Direct buffer pointer to play buffer
void* _javaDirectRecBuffer; // Direct buffer pointer to rec buffer
jmethodID _javaMidPlayAudio; // Method ID of play in AudioDeviceAndroid
jmethodID _javaMidRecAudio; // Method ID of rec in AudioDeviceAndroid
// TODO(leozwang): Android holds only one JVM, all these jni handling
// will be consolidated into a single place to make it consistant and
// reliable. Chromium has a good example at base/android.
static JavaVM* globalJvm;
static JNIEnv* globalJNIEnv;
static jobject globalContext;
static jclass globalScClass;
};
} // namespace webrtc
#endif // WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_JNI_ANDROID_H