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/*
* Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef SRC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_OPENSLES_ANDROID_H_
#define SRC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_OPENSLES_ANDROID_H_
#include <jni.h>
#include <stdio.h>
#include <stdlib.h>
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <SLES/OpenSLES_AndroidConfiguration.h>
#include <queue>
#include "modules/audio_device/audio_device_generic.h"
#include "system_wrappers/interface/critical_section_wrapper.h"
namespace webrtc {
class EventWrapper;
const uint32_t N_MAX_INTERFACES = 3;
const uint32_t N_MAX_OUTPUT_DEVICES = 6;
const uint32_t N_MAX_INPUT_DEVICES = 3;
const uint32_t N_REC_SAMPLES_PER_SEC = 16000; // Default fs
const uint32_t N_PLAY_SAMPLES_PER_SEC = 16000; // Default fs
const uint32_t N_REC_CHANNELS = 1;
const uint32_t N_PLAY_CHANNELS = 1;
const uint32_t REC_BUF_SIZE_IN_SAMPLES = 480;
const uint32_t PLAY_BUF_SIZE_IN_SAMPLES = 480;
const uint32_t REC_MAX_TEMP_BUF_SIZE_PER_10ms =
N_REC_CHANNELS * REC_BUF_SIZE_IN_SAMPLES * sizeof(int16_t);
const uint32_t PLAY_MAX_TEMP_BUF_SIZE_PER_10ms =
N_PLAY_CHANNELS * PLAY_BUF_SIZE_IN_SAMPLES * sizeof(int16_t);
// Number of the buffers in playout queue
const uint16_t N_PLAY_QUEUE_BUFFERS = 8;
// Number of buffers in recording queue
// TODO(xian): Reduce the numbers of buffers to improve the latency.
const uint16_t N_REC_QUEUE_BUFFERS = 8;
// Some values returned from getMinBufferSize
// (Nexus S playout 72ms, recording 64ms)
// (Galaxy, 167ms, 44ms)
// (Nexus 7, 72ms, 48ms)
// (Xoom 92ms, 40ms)
class ThreadWrapper;
class AudioDeviceAndroidOpenSLES: public AudioDeviceGeneric {
public:
explicit AudioDeviceAndroidOpenSLES(const int32_t id);
~AudioDeviceAndroidOpenSLES();
// Retrieve the currently utilized audio layer
virtual int32_t
ActiveAudioLayer(AudioDeviceModule::AudioLayer& audioLayer) const; // NOLINT
// Main initializaton and termination
virtual int32_t Init();
virtual int32_t Terminate();
virtual bool Initialized() const;
// Device enumeration
virtual int16_t PlayoutDevices();
virtual int16_t RecordingDevices();
virtual int32_t
PlayoutDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]);
virtual int32_t
RecordingDeviceName(uint16_t index,
char name[kAdmMaxDeviceNameSize],
char guid[kAdmMaxGuidSize]);
// Device selection
virtual int32_t SetPlayoutDevice(uint16_t index);
virtual int32_t
SetPlayoutDevice(AudioDeviceModule::WindowsDeviceType device);
virtual int32_t SetRecordingDevice(uint16_t index);
virtual int32_t
SetRecordingDevice(AudioDeviceModule::WindowsDeviceType device);
// Audio transport initialization
virtual int32_t PlayoutIsAvailable(bool& available); // NOLINT
virtual int32_t InitPlayout();
virtual bool PlayoutIsInitialized() const;
virtual int32_t RecordingIsAvailable(bool& available); // NOLINT
virtual int32_t InitRecording();
virtual bool RecordingIsInitialized() const;
// Audio transport control
virtual int32_t StartPlayout();
virtual int32_t StopPlayout();
virtual bool Playing() const;
virtual int32_t StartRecording();
virtual int32_t StopRecording();
virtual bool Recording() const;
// Microphone Automatic Gain Control (AGC)
virtual int32_t SetAGC(bool enable);
virtual bool AGC() const;
// Volume control based on the Windows Wave API (Windows only)
virtual int32_t SetWaveOutVolume(uint16_t volumeLeft, uint16_t volumeRight);
virtual int32_t WaveOutVolume(
uint16_t& volumeLeft, // NOLINT
uint16_t& volumeRight) const; // NOLINT
// Audio mixer initialization
virtual int32_t SpeakerIsAvailable(bool& available); // NOLINT
virtual int32_t InitSpeaker();
virtual bool SpeakerIsInitialized() const;
virtual int32_t MicrophoneIsAvailable(
bool& available);
virtual int32_t InitMicrophone();
virtual bool MicrophoneIsInitialized() const;
// Speaker volume controls
virtual int32_t SpeakerVolumeIsAvailable(
bool& available); // NOLINT
virtual int32_t SetSpeakerVolume(uint32_t volume);
virtual int32_t SpeakerVolume(
uint32_t& volume) const; // NOLINT
virtual int32_t MaxSpeakerVolume(
uint32_t& maxVolume) const; // NOLINT
virtual int32_t MinSpeakerVolume(
uint32_t& minVolume) const; // NOLINT
virtual int32_t SpeakerVolumeStepSize(
uint16_t& stepSize) const; // NOLINT
// Microphone volume controls
virtual int32_t MicrophoneVolumeIsAvailable(
bool& available); // NOLINT
virtual int32_t SetMicrophoneVolume(uint32_t volume);
virtual int32_t MicrophoneVolume(
uint32_t& volume) const; // NOLINT
virtual int32_t MaxMicrophoneVolume(
uint32_t& maxVolume) const; // NOLINT
virtual int32_t MinMicrophoneVolume(
uint32_t& minVolume) const; // NOLINT
virtual int32_t
MicrophoneVolumeStepSize(uint16_t& stepSize) const; // NOLINT
// Speaker mute control
virtual int32_t SpeakerMuteIsAvailable(bool& available); // NOLINT
virtual int32_t SetSpeakerMute(bool enable);
virtual int32_t SpeakerMute(bool& enabled) const; // NOLINT
// Microphone mute control
virtual int32_t MicrophoneMuteIsAvailable(bool& available); // NOLINT
virtual int32_t SetMicrophoneMute(bool enable);
virtual int32_t MicrophoneMute(bool& enabled) const; // NOLINT
// Microphone boost control
virtual int32_t MicrophoneBoostIsAvailable(bool& available); // NOLINT
virtual int32_t SetMicrophoneBoost(bool enable);
virtual int32_t MicrophoneBoost(bool& enabled) const; // NOLINT
// Stereo support
virtual int32_t StereoPlayoutIsAvailable(bool& available); // NOLINT
virtual int32_t SetStereoPlayout(bool enable);
virtual int32_t StereoPlayout(bool& enabled) const; // NOLINT
virtual int32_t StereoRecordingIsAvailable(bool& available); // NOLINT
virtual int32_t SetStereoRecording(bool enable);
virtual int32_t StereoRecording(bool& enabled) const; // NOLINT
// Delay information and control
virtual int32_t
SetPlayoutBuffer(const AudioDeviceModule::BufferType type,
uint16_t sizeMS);
virtual int32_t PlayoutBuffer(
AudioDeviceModule::BufferType& type, // NOLINT
uint16_t& sizeMS) const;
virtual int32_t PlayoutDelay(
uint16_t& delayMS) const; // NOLINT
virtual int32_t RecordingDelay(
uint16_t& delayMS) const; // NOLINT
// CPU load
virtual int32_t CPULoad(uint16_t& load) const; // NOLINT
// Error and warning information
virtual bool PlayoutWarning() const;
virtual bool PlayoutError() const;
virtual bool RecordingWarning() const;
virtual bool RecordingError() const;
virtual void ClearPlayoutWarning();
virtual void ClearPlayoutError();
virtual void ClearRecordingWarning();
virtual void ClearRecordingError();
// Attach audio buffer
virtual void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
// Speaker audio routing
virtual int32_t SetLoudspeakerStatus(bool enable);
virtual int32_t GetLoudspeakerStatus(bool& enable) const; // NOLINT
private:
// Lock
void Lock() {
crit_sect_.Enter();
};
void UnLock() {
crit_sect_.Leave();
};
static void PlayerSimpleBufferQueueCallback(
SLAndroidSimpleBufferQueueItf queueItf,
void *pContext);
static void RecorderSimpleBufferQueueCallback(
SLAndroidSimpleBufferQueueItf queueItf,
void *pContext);
void PlayerSimpleBufferQueueCallbackHandler(
SLAndroidSimpleBufferQueueItf queueItf);
void RecorderSimpleBufferQueueCallbackHandler(
SLAndroidSimpleBufferQueueItf queueItf);
void CheckErr(SLresult res);
// Delay updates
void UpdateRecordingDelay();
void UpdatePlayoutDelay(uint32_t nSamplePlayed);
// Init
int32_t InitSampleRate();
// Misc
AudioDeviceBuffer* voe_audio_buffer_;
CriticalSectionWrapper& crit_sect_;
int32_t id_;
// audio unit
SLObjectItf sles_engine_;
// playout device
SLObjectItf sles_player_;
SLEngineItf sles_engine_itf_;
SLPlayItf sles_player_itf_;
SLAndroidSimpleBufferQueueItf sles_player_sbq_itf_;
SLObjectItf sles_output_mixer_;
SLVolumeItf sles_speaker_volume_;
// recording device
SLObjectItf sles_recorder_;
SLRecordItf sles_recorder_itf_;
SLAndroidSimpleBufferQueueItf sles_recorder_sbq_itf_;
SLDeviceVolumeItf sles_mic_volume_;
uint32_t mic_dev_id_;
uint32_t play_warning_, play_error_;
uint32_t rec_warning_, rec_error_;
// States
bool is_recording_dev_specified_;
bool is_playout_dev_specified_;
bool is_initialized_;
bool is_recording_;
bool is_playing_;
bool is_rec_initialized_;
bool is_play_initialized_;
bool is_mic_initialized_;
bool is_speaker_initialized_;
// Delay
uint16_t playout_delay_;
uint16_t recording_delay_;
// AGC state
bool agc_enabled_;
// Threads
ThreadWrapper* rec_thread_;
uint32_t rec_thread_id_;
static bool RecThreadFunc(void* context);
bool RecThreadFuncImpl();
EventWrapper& rec_timer_;
uint32_t mic_sampling_rate_;
uint32_t speaker_sampling_rate_;
uint32_t max_speaker_vol_;
uint32_t min_speaker_vol_;
bool loundspeaker_on_;
SLDataFormat_PCM player_pcm_;
SLDataFormat_PCM record_pcm_;
std::queue<int8_t*> rec_queue_;
std::queue<int8_t*> rec_voe_audio_queue_;
std::queue<int8_t*> rec_voe_ready_queue_;
int8_t rec_buf_[N_REC_QUEUE_BUFFERS][
N_REC_CHANNELS * sizeof(int16_t) * REC_BUF_SIZE_IN_SAMPLES];
int8_t rec_voe_buf_[N_REC_QUEUE_BUFFERS][
N_REC_CHANNELS * sizeof(int16_t) * REC_BUF_SIZE_IN_SAMPLES];
std::queue<int8_t*> play_queue_;
int8_t play_buf_[N_PLAY_QUEUE_BUFFERS][
N_PLAY_CHANNELS * sizeof(int16_t) * PLAY_BUF_SIZE_IN_SAMPLES];
};
} // namespace webrtc
#endif // SRC_MODULES_AUDIO_DEVICE_ANDROID_AUDIO_DEVICE_OPENSLES_ANDROID_H_