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henrike@webrtc.orgf7795df2014-05-13 18:00:26 +00001/*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 *
4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree.
9 */
10
11#ifndef WEBRTC_BASE_VIRTUALSOCKETSERVER_H_
12#define WEBRTC_BASE_VIRTUALSOCKETSERVER_H_
13
14#include <assert.h>
15
16#include <deque>
17#include <map>
18
19#include "webrtc/base/messagequeue.h"
20#include "webrtc/base/socketserver.h"
21
22namespace rtc {
23
24class VirtualSocket;
25class SocketAddressPair;
26
27// Simulates a network in the same manner as a loopback interface. The
28// interface can create as many addresses as you want. All of the sockets
29// created by this network will be able to communicate with one another, unless
30// they are bound to addresses from incompatible families.
31class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
32 public:
33 // TODO: Add "owned" parameter.
34 // If "owned" is set, the supplied socketserver will be deleted later.
35 explicit VirtualSocketServer(SocketServer* ss);
36 virtual ~VirtualSocketServer();
37
38 SocketServer* socketserver() { return server_; }
39
40 // Limits the network bandwidth (maximum bytes per second). Zero means that
41 // all sends occur instantly. Defaults to 0.
42 uint32 bandwidth() const { return bandwidth_; }
43 void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; }
44
45 // Limits the amount of data which can be in flight on the network without
46 // packet loss (on a per sender basis). Defaults to 64 KB.
47 uint32 network_capacity() const { return network_capacity_; }
48 void set_network_capacity(uint32 capacity) {
49 network_capacity_ = capacity;
50 }
51
52 // The amount of data which can be buffered by tcp on the sender's side
53 uint32 send_buffer_capacity() const { return send_buffer_capacity_; }
54 void set_send_buffer_capacity(uint32 capacity) {
55 send_buffer_capacity_ = capacity;
56 }
57
58 // The amount of data which can be buffered by tcp on the receiver's side
59 uint32 recv_buffer_capacity() const { return recv_buffer_capacity_; }
60 void set_recv_buffer_capacity(uint32 capacity) {
61 recv_buffer_capacity_ = capacity;
62 }
63
64 // Controls the (transit) delay for packets sent in the network. This does
65 // not inclue the time required to sit in the send queue. Both of these
66 // values are measured in milliseconds. Defaults to no delay.
67 uint32 delay_mean() const { return delay_mean_; }
68 uint32 delay_stddev() const { return delay_stddev_; }
69 uint32 delay_samples() const { return delay_samples_; }
70 void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; }
71 void set_delay_stddev(uint32 delay_stddev) {
72 delay_stddev_ = delay_stddev;
73 }
74 void set_delay_samples(uint32 delay_samples) {
75 delay_samples_ = delay_samples;
76 }
77
78 // If the (transit) delay parameters are modified, this method should be
79 // called to recompute the new distribution.
80 void UpdateDelayDistribution();
81
82 // Controls the (uniform) probability that any sent packet is dropped. This
83 // is separate from calculations to drop based on queue size.
84 double drop_probability() { return drop_prob_; }
85 void set_drop_probability(double drop_prob) {
86 assert((0 <= drop_prob) && (drop_prob <= 1));
87 drop_prob_ = drop_prob;
88 }
89
90 // SocketFactory:
91 virtual Socket* CreateSocket(int type);
92 virtual Socket* CreateSocket(int family, int type);
93
94 virtual AsyncSocket* CreateAsyncSocket(int type);
95 virtual AsyncSocket* CreateAsyncSocket(int family, int type);
96
97 // SocketServer:
98 virtual void SetMessageQueue(MessageQueue* queue);
99 virtual bool Wait(int cms, bool process_io);
100 virtual void WakeUp();
101
102 typedef std::pair<double, double> Point;
103 typedef std::vector<Point> Function;
104
105 static Function* CreateDistribution(uint32 mean, uint32 stddev,
106 uint32 samples);
107
108 // Similar to Thread::ProcessMessages, but it only processes messages until
109 // there are no immediate messages or pending network traffic. Returns false
110 // if Thread::Stop() was called.
111 bool ProcessMessagesUntilIdle();
112
113 protected:
114 // Returns a new IP not used before in this network.
115 IPAddress GetNextIP(int family);
116 uint16 GetNextPort();
117
118 VirtualSocket* CreateSocketInternal(int family, int type);
119
120 // Binds the given socket to addr, assigning and IP and Port if necessary
121 int Bind(VirtualSocket* socket, SocketAddress* addr);
122
123 // Binds the given socket to the given (fully-defined) address.
124 int Bind(VirtualSocket* socket, const SocketAddress& addr);
125
126 // Find the socket bound to the given address
127 VirtualSocket* LookupBinding(const SocketAddress& addr);
128
129 int Unbind(const SocketAddress& addr, VirtualSocket* socket);
130
131 // Adds a mapping between this socket pair and the socket.
132 void AddConnection(const SocketAddress& client,
133 const SocketAddress& server,
134 VirtualSocket* socket);
135
136 // Find the socket pair corresponding to this server address.
137 VirtualSocket* LookupConnection(const SocketAddress& client,
138 const SocketAddress& server);
139
140 void RemoveConnection(const SocketAddress& client,
141 const SocketAddress& server);
142
143 // Connects the given socket to the socket at the given address
144 int Connect(VirtualSocket* socket, const SocketAddress& remote_addr,
145 bool use_delay);
146
147 // Sends a disconnect message to the socket at the given address
148 bool Disconnect(VirtualSocket* socket);
149
150 // Sends the given packet to the socket at the given address (if one exists).
151 int SendUdp(VirtualSocket* socket, const char* data, size_t data_size,
152 const SocketAddress& remote_addr);
153
154 // Moves as much data as possible from the sender's buffer to the network
155 void SendTcp(VirtualSocket* socket);
156
157 // Places a packet on the network.
158 void AddPacketToNetwork(VirtualSocket* socket, VirtualSocket* recipient,
159 uint32 cur_time, const char* data, size_t data_size,
160 size_t header_size, bool ordered);
161
162 // Removes stale packets from the network
163 void PurgeNetworkPackets(VirtualSocket* socket, uint32 cur_time);
164
165 // Computes the number of milliseconds required to send a packet of this size.
166 uint32 SendDelay(uint32 size);
167
168 // Returns a random transit delay chosen from the appropriate distribution.
169 uint32 GetRandomTransitDelay();
170
171 // Basic operations on functions. Those that return a function also take
172 // ownership of the function given (and hence, may modify or delete it).
173 static Function* Accumulate(Function* f);
174 static Function* Invert(Function* f);
175 static Function* Resample(Function* f, double x1, double x2, uint32 samples);
176 static double Evaluate(Function* f, double x);
177
178 // NULL out our message queue if it goes away. Necessary in the case where
179 // our lifetime is greater than that of the thread we are using, since we
180 // try to send Close messages for all connected sockets when we shutdown.
181 void OnMessageQueueDestroyed() { msg_queue_ = NULL; }
182
183 // Determine if two sockets should be able to communicate.
184 // We don't (currently) specify an address family for sockets; instead,
185 // the currently bound address is used to infer the address family.
186 // Any socket that is not explicitly bound to an IPv4 address is assumed to be
187 // dual-stack capable.
188 // This function tests if two addresses can communicate, as well as the
189 // sockets to which they may be bound (the addresses may or may not yet be
190 // bound to the sockets).
191 // First the addresses are tested (after normalization):
192 // If both have the same family, then communication is OK.
193 // If only one is IPv4 then false, unless the other is bound to ::.
194 // This applies even if the IPv4 address is 0.0.0.0.
195 // The socket arguments are optional; the sockets are checked to see if they
196 // were explicitly bound to IPv6-any ('::'), and if so communication is
197 // permitted.
198 // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
199 static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
200
201 private:
202 friend class VirtualSocket;
203
204 typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
205 typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
206
207 SocketServer* server_;
208 bool server_owned_;
209 MessageQueue* msg_queue_;
210 bool stop_on_idle_;
211 uint32 network_delay_;
212 in_addr next_ipv4_;
213 in6_addr next_ipv6_;
214 uint16 next_port_;
215 AddressMap* bindings_;
216 ConnectionMap* connections_;
217
218 uint32 bandwidth_;
219 uint32 network_capacity_;
220 uint32 send_buffer_capacity_;
221 uint32 recv_buffer_capacity_;
222 uint32 delay_mean_;
223 uint32 delay_stddev_;
224 uint32 delay_samples_;
225 Function* delay_dist_;
226 CriticalSection delay_crit_;
227
228 double drop_prob_;
229 DISALLOW_EVIL_CONSTRUCTORS(VirtualSocketServer);
230};
231
232} // namespace rtc
233
234#endif // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_