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// Copyright 2013 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "arguments.h"
#include "vm-state-inl.h"
namespace v8 {
namespace internal {
static bool Match(void* a, void* b) {
return a == b;
}
static uint32_t Hash(void* function) {
uintptr_t as_int = reinterpret_cast<uintptr_t>(function);
if (sizeof(function) == 4) return static_cast<uint32_t>(as_int);
uint64_t as_64 = static_cast<uint64_t>(as_int);
return
static_cast<uint32_t>(as_64 >> 32) ^
static_cast<uint32_t>(as_64);
}
CallbackTable::CallbackTable(): map_(Match, 64) {}
bool CallbackTable::Contains(void* function) {
ASSERT(function != NULL);
return map_.Lookup(function, Hash(function), false) != NULL;
}
void CallbackTable::InsertCallback(Isolate* isolate,
void* function,
bool returns_void) {
if (function == NULL) return;
// Don't store for performance.
if (kStoreVoidFunctions != returns_void) return;
CallbackTable* table = isolate->callback_table();
if (table == NULL) {
table = new CallbackTable();
isolate->set_callback_table(table);
}
typedef HashMap::Entry Entry;
Entry* entry = table->map_.Lookup(function, Hash(function), true);
ASSERT(entry != NULL);
ASSERT(entry->value == NULL || entry->value == function);
entry->value = function;
}
template<typename T>
template<typename V>
v8::Handle<V> CustomArguments<T>::GetReturnValue(Isolate* isolate) {
// Check the ReturnValue.
Object** handle = &this->end()[kReturnValueOffset];
// Nothing was set, return empty handle as per previous behaviour.
if ((*handle)->IsTheHole()) return v8::Handle<V>();
return Utils::Convert<Object, V>(Handle<Object>(handle));
}
v8::Handle<v8::Value> FunctionCallbackArguments::Call(InvocationCallback f) {
Isolate* isolate = this->isolate();
void* f_as_void = CallbackTable::FunctionToVoidPtr(f);
bool new_style = CallbackTable::ReturnsVoid(isolate, f_as_void);
VMState<EXTERNAL> state(isolate);
ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f));
if (new_style) {
FunctionCallback c = reinterpret_cast<FunctionCallback>(f);
FunctionCallbackInfo<v8::Value> info(end(),
argv_,
argc_,
is_construct_call_);
c(info);
} else {
v8::Arguments args(end(),
argv_,
argc_,
is_construct_call_);
v8::Handle<v8::Value> return_value = f(args);
if (!return_value.IsEmpty()) return return_value;
}
return GetReturnValue<v8::Value>(isolate);
}
#define WRITE_CALL_0(OldFunction, NewFunction, ReturnValue) \
v8::Handle<ReturnValue> PropertyCallbackArguments::Call(OldFunction f) { \
Isolate* isolate = this->isolate(); \
void* f_as_void = CallbackTable::FunctionToVoidPtr(f); \
bool new_style = CallbackTable::ReturnsVoid(isolate, f_as_void); \
VMState<EXTERNAL> state(isolate); \
ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f)); \
if (new_style) { \
NewFunction c = reinterpret_cast<NewFunction>(f); \
PropertyCallbackInfo<ReturnValue> info(end()); \
c(info); \
} else { \
v8::AccessorInfo info(end()); \
v8::Handle<ReturnValue> return_value = f(info); \
if (!return_value.IsEmpty()) return return_value; \
} \
return GetReturnValue<ReturnValue>(isolate); \
}
#define WRITE_CALL_1(OldFunction, NewFunction, ReturnValue, Arg1) \
v8::Handle<ReturnValue> PropertyCallbackArguments::Call(OldFunction f, \
Arg1 arg1) { \
Isolate* isolate = this->isolate(); \
void* f_as_void = CallbackTable::FunctionToVoidPtr(f); \
bool new_style = CallbackTable::ReturnsVoid(isolate, f_as_void); \
VMState<EXTERNAL> state(isolate); \
ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f)); \
if (new_style) { \
NewFunction c = reinterpret_cast<NewFunction>(f); \
PropertyCallbackInfo<ReturnValue> info(end()); \
c(arg1, info); \
} else { \
v8::AccessorInfo info(end()); \
v8::Handle<ReturnValue> return_value = f(arg1, info); \
if (!return_value.IsEmpty()) return return_value; \
} \
return GetReturnValue<ReturnValue>(isolate); \
}
#define WRITE_CALL_2(OldFunction, NewFunction, ReturnValue, Arg1, Arg2) \
v8::Handle<ReturnValue> PropertyCallbackArguments::Call(OldFunction f, \
Arg1 arg1, \
Arg2 arg2) { \
Isolate* isolate = this->isolate(); \
void* f_as_void = CallbackTable::FunctionToVoidPtr(f); \
bool new_style = CallbackTable::ReturnsVoid(isolate, f_as_void); \
VMState<EXTERNAL> state(isolate); \
ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f)); \
if (new_style) { \
NewFunction c = reinterpret_cast<NewFunction>(f); \
PropertyCallbackInfo<ReturnValue> info(end()); \
c(arg1, arg2, info); \
} else { \
v8::AccessorInfo info(end()); \
v8::Handle<ReturnValue> return_value = f(arg1, arg2, info); \
if (!return_value.IsEmpty()) return return_value; \
} \
return GetReturnValue<ReturnValue>(isolate); \
}
#define WRITE_CALL_2_VOID(OldFunction, NewFunction, ReturnValue, Arg1, Arg2) \
void PropertyCallbackArguments::Call(OldFunction f, \
Arg1 arg1, \
Arg2 arg2) { \
Isolate* isolate = this->isolate(); \
void* f_as_void = CallbackTable::FunctionToVoidPtr(f); \
bool new_style = CallbackTable::ReturnsVoid(isolate, f_as_void); \
VMState<EXTERNAL> state(isolate); \
ExternalCallbackScope call_scope(isolate, FUNCTION_ADDR(f)); \
if (new_style) { \
NewFunction c = reinterpret_cast<NewFunction>(f); \
PropertyCallbackInfo<ReturnValue> info(end()); \
c(arg1, arg2, info); \
} else { \
v8::AccessorInfo info(end()); \
f(arg1, arg2, info); \
} \
}
FOR_EACH_CALLBACK_TABLE_MAPPING_0(WRITE_CALL_0)
FOR_EACH_CALLBACK_TABLE_MAPPING_1(WRITE_CALL_1)
FOR_EACH_CALLBACK_TABLE_MAPPING_2(WRITE_CALL_2)
FOR_EACH_CALLBACK_TABLE_MAPPING_2_VOID_RETURN(WRITE_CALL_2_VOID)
#undef WRITE_CALL_0
#undef WRITE_CALL_1
#undef WRITE_CALL_2
#undef WRITE_CALL_2_VOID
} } // namespace v8::internal