| // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_CODEGEN_IA32_H_ |
| #define V8_CODEGEN_IA32_H_ |
| |
| #include "scopes.h" |
| |
| namespace v8 { namespace internal { |
| |
| // Forward declarations |
| class DeferredCode; |
| |
| // Mode to overwrite BinaryExpression values. |
| enum OverwriteMode { NO_OVERWRITE, OVERWRITE_LEFT, OVERWRITE_RIGHT }; |
| |
| enum InitState { CONST_INIT, NOT_CONST_INIT }; |
| enum TypeofState { INSIDE_TYPEOF, NOT_INSIDE_TYPEOF }; |
| |
| |
| // ------------------------------------------------------------------------- |
| // Virtual frame |
| |
| class VirtualFrame BASE_EMBEDDED { |
| public: |
| explicit VirtualFrame(CodeGenerator* cgen); |
| |
| void Enter(); |
| void Exit(); |
| |
| void AllocateLocals(); |
| |
| Operand Top() const { return Operand(esp, 0); } |
| |
| Operand Element(int index) const { |
| return Operand(esp, index * kPointerSize); |
| } |
| |
| Operand Local(int index) const { |
| ASSERT(0 <= index && index < frame_local_count_); |
| return Operand(ebp, kLocal0Offset - index * kPointerSize); |
| } |
| |
| Operand Function() const { return Operand(ebp, kFunctionOffset); } |
| |
| Operand Context() const { return Operand(ebp, kContextOffset); } |
| |
| Operand Parameter(int index) const { |
| ASSERT(-1 <= index && index < parameter_count_); |
| return Operand(ebp, (1 + parameter_count_ - index) * kPointerSize); |
| } |
| |
| Operand Receiver() const { return Parameter(-1); } |
| |
| inline void Drop(int count); |
| |
| inline void Pop(); |
| inline void Pop(Register reg); |
| inline void Pop(Operand operand); |
| |
| inline void Push(Register reg); |
| inline void Push(Operand operand); |
| inline void Push(Immediate immediate); |
| |
| private: |
| static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; |
| static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; |
| static const int kContextOffset = StandardFrameConstants::kContextOffset; |
| |
| MacroAssembler* masm_; |
| int frame_local_count_; |
| int parameter_count_; |
| }; |
| |
| |
| // ------------------------------------------------------------------------- |
| // Reference support |
| |
| // A reference is a C++ stack-allocated object that keeps an ECMA |
| // reference on the execution stack while in scope. For variables |
| // the reference is empty, indicating that it isn't necessary to |
| // store state on the stack for keeping track of references to those. |
| // For properties, we keep either one (named) or two (indexed) values |
| // on the execution stack to represent the reference. |
| |
| class Reference BASE_EMBEDDED { |
| public: |
| // The values of the types is important, see size(). |
| enum Type { ILLEGAL = -1, SLOT = 0, NAMED = 1, KEYED = 2 }; |
| Reference(CodeGenerator* cgen, Expression* expression); |
| ~Reference(); |
| |
| Expression* expression() const { return expression_; } |
| Type type() const { return type_; } |
| void set_type(Type value) { |
| ASSERT(type_ == ILLEGAL); |
| type_ = value; |
| } |
| |
| // The size the reference takes up on the stack. |
| int size() const { return (type_ == ILLEGAL) ? 0 : type_; } |
| |
| bool is_illegal() const { return type_ == ILLEGAL; } |
| bool is_slot() const { return type_ == SLOT; } |
| bool is_property() const { return type_ == NAMED || type_ == KEYED; } |
| |
| // Return the name. Only valid for named property references. |
| Handle<String> GetName(); |
| |
| // Generate code to push the value of the reference on top of the |
| // expression stack. The reference is expected to be already on top of |
| // the expression stack, and it is left in place with its value above it. |
| void GetValue(TypeofState typeof_state); |
| |
| // Generate code to store the value on top of the expression stack in the |
| // reference. The reference is expected to be immediately below the value |
| // on the expression stack. The stored value is left in place (with the |
| // reference intact below it) to support chained assignments. |
| void SetValue(InitState init_state); |
| |
| private: |
| CodeGenerator* cgen_; |
| Expression* expression_; |
| Type type_; |
| }; |
| |
| |
| // ------------------------------------------------------------------------- |
| // Code generation state |
| |
| // The state is passed down the AST by the code generator (and back up, in |
| // the form of the state of the label pair). It is threaded through the |
| // call stack. Constructing a state implicitly pushes it on the owning code |
| // generator's stack of states, and destroying one implicitly pops it. |
| |
| class CodeGenState BASE_EMBEDDED { |
| public: |
| // Create an initial code generator state. Destroying the initial state |
| // leaves the code generator with a NULL state. |
| explicit CodeGenState(CodeGenerator* owner); |
| |
| // Create a code generator state based on a code generator's current |
| // state. The new state has its own access type and pair of branch |
| // labels, and no reference. |
| CodeGenState(CodeGenerator* owner, |
| TypeofState typeof_state, |
| Label* true_target, |
| Label* false_target); |
| |
| // Destroy a code generator state and restore the owning code generator's |
| // previous state. |
| ~CodeGenState(); |
| |
| TypeofState typeof_state() const { return typeof_state_; } |
| Label* true_target() const { return true_target_; } |
| Label* false_target() const { return false_target_; } |
| |
| private: |
| CodeGenerator* owner_; |
| TypeofState typeof_state_; |
| Label* true_target_; |
| Label* false_target_; |
| CodeGenState* previous_; |
| }; |
| |
| |
| |
| |
| // ------------------------------------------------------------------------- |
| // CodeGenerator |
| |
| class CodeGenerator: public AstVisitor { |
| public: |
| // Takes a function literal, generates code for it. This function should only |
| // be called by compiler.cc. |
| static Handle<Code> MakeCode(FunctionLiteral* fun, |
| Handle<Script> script, |
| bool is_eval); |
| |
| #ifdef ENABLE_LOGGING_AND_PROFILING |
| static bool ShouldGenerateLog(Expression* type); |
| #endif |
| |
| static void SetFunctionInfo(Handle<JSFunction> fun, |
| int length, |
| int function_token_position, |
| int start_position, |
| int end_position, |
| bool is_expression, |
| bool is_toplevel, |
| Handle<Script> script); |
| |
| // Accessors |
| MacroAssembler* masm() { return masm_; } |
| |
| VirtualFrame* frame() const { return frame_; } |
| |
| CodeGenState* state() { return state_; } |
| void set_state(CodeGenState* state) { state_ = state; } |
| |
| void AddDeferred(DeferredCode* code) { deferred_.Add(code); } |
| |
| private: |
| // Construction/Destruction |
| CodeGenerator(int buffer_size, Handle<Script> script, bool is_eval); |
| virtual ~CodeGenerator() { delete masm_; } |
| |
| // Accessors |
| Scope* scope() const { return scope_; } |
| |
| void ProcessDeferred(); |
| |
| bool is_eval() { return is_eval_; } |
| |
| // State |
| bool has_cc() const { return cc_reg_ >= 0; } |
| TypeofState typeof_state() const { return state_->typeof_state(); } |
| Label* true_target() const { return state_->true_target(); } |
| Label* false_target() const { return state_->false_target(); } |
| |
| // Track loop nesting level. |
| int loop_nesting() const { return loop_nesting_; } |
| void IncrementLoopNesting() { loop_nesting_++; } |
| void DecrementLoopNesting() { loop_nesting_--; } |
| |
| |
| // Node visitors. |
| #define DEF_VISIT(type) \ |
| void Visit##type(type* node); |
| NODE_LIST(DEF_VISIT) |
| #undef DEF_VISIT |
| |
| // Main code generation function |
| void GenCode(FunctionLiteral* fun); |
| |
| // The following are used by class Reference. |
| void LoadReference(Reference* ref); |
| void UnloadReference(Reference* ref); |
| |
| Operand ContextOperand(Register context, int index) const { |
| return Operand(context, Context::SlotOffset(index)); |
| } |
| |
| Operand SlotOperand(Slot* slot, Register tmp); |
| |
| |
| // Expressions |
| Operand GlobalObject() const { |
| return ContextOperand(esi, Context::GLOBAL_INDEX); |
| } |
| |
| void LoadCondition(Expression* x, |
| TypeofState typeof_state, |
| Label* true_target, |
| Label* false_target, |
| bool force_cc); |
| void Load(Expression* x, TypeofState typeof_state = NOT_INSIDE_TYPEOF); |
| void LoadGlobal(); |
| void LoadGlobalReceiver(Register scratch); |
| |
| // Read a value from a slot and leave it on top of the expression stack. |
| void LoadFromSlot(Slot* slot, TypeofState typeof_state); |
| |
| // Special code for typeof expressions: Unfortunately, we must |
| // be careful when loading the expression in 'typeof' |
| // expressions. We are not allowed to throw reference errors for |
| // non-existing properties of the global object, so we must make it |
| // look like an explicit property access, instead of an access |
| // through the context chain. |
| void LoadTypeofExpression(Expression* x); |
| |
| void ToBoolean(Label* true_target, Label* false_target); |
| |
| void GenericBinaryOperation(Token::Value op, |
| StaticType* type, |
| const OverwriteMode overwrite_mode = NO_OVERWRITE); |
| |
| void Comparison(Condition cc, bool strict = false); |
| |
| // Inline small integer literals. To prevent long attacker-controlled byte |
| // sequences, we only inline small Smis. |
| static const int kMaxSmiInlinedBits = 16; |
| bool IsInlineSmi(Literal* literal); |
| void SmiComparison(Condition cc, Handle<Object> value, bool strict = false); |
| void SmiOperation(Token::Value op, |
| StaticType* type, |
| Handle<Object> value, |
| bool reversed, |
| OverwriteMode overwrite_mode); |
| |
| void CallWithArguments(ZoneList<Expression*>* arguments, int position); |
| |
| // Control flow |
| void Branch(bool if_true, Label* L); |
| void CheckStack(); |
| void CleanStack(int num_bytes); |
| |
| bool CheckForInlineRuntimeCall(CallRuntime* node); |
| Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node); |
| void ProcessDeclarations(ZoneList<Declaration*>* declarations); |
| |
| Handle<Code> ComputeCallInitialize(int argc); |
| Handle<Code> ComputeCallInitializeInLoop(int argc); |
| |
| // Declare global variables and functions in the given array of |
| // name/value pairs. |
| void DeclareGlobals(Handle<FixedArray> pairs); |
| |
| // Instantiate the function boilerplate. |
| void InstantiateBoilerplate(Handle<JSFunction> boilerplate); |
| |
| // Support for type checks. |
| void GenerateIsSmi(ZoneList<Expression*>* args); |
| void GenerateIsNonNegativeSmi(ZoneList<Expression*>* args); |
| void GenerateIsArray(ZoneList<Expression*>* args); |
| |
| // Support for arguments.length and arguments[?]. |
| void GenerateArgumentsLength(ZoneList<Expression*>* args); |
| void GenerateArgumentsAccess(ZoneList<Expression*>* args); |
| |
| // Support for accessing the value field of an object (used by Date). |
| void GenerateValueOf(ZoneList<Expression*>* args); |
| void GenerateSetValueOf(ZoneList<Expression*>* args); |
| |
| // Fast support for charCodeAt(n). |
| void GenerateFastCharCodeAt(ZoneList<Expression*>* args); |
| |
| // Fast support for object equality testing. |
| void GenerateObjectEquals(ZoneList<Expression*>* args); |
| |
| void GenerateLog(ZoneList<Expression*>* args); |
| |
| |
| // Methods and constants for fast case switch statement support. |
| // |
| // Only allow fast-case switch if the range of labels is at most |
| // this factor times the number of case labels. |
| // Value is derived from comparing the size of code generated by the normal |
| // switch code for Smi-labels to the size of a single pointer. If code |
| // quality increases this number should be decreased to match. |
| static const int kFastSwitchMaxOverheadFactor = 5; |
| |
| // Minimal number of switch cases required before we allow jump-table |
| // optimization. |
| static const int kFastSwitchMinCaseCount = 5; |
| |
| // The limit of the range of a fast-case switch, as a factor of the number |
| // of cases of the switch. Each platform should return a value that |
| // is optimal compared to the default code generated for a switch statement |
| // on that platform. |
| int FastCaseSwitchMaxOverheadFactor(); |
| |
| // The minimal number of cases in a switch before the fast-case switch |
| // optimization is enabled. Each platform should return a value that |
| // is optimal compared to the default code generated for a switch statement |
| // on that platform. |
| int FastCaseSwitchMinCaseCount(); |
| |
| // Allocate a jump table and create code to jump through it. |
| // Should call GenerateFastCaseSwitchCases to generate the code for |
| // all the cases at the appropriate point. |
| void GenerateFastCaseSwitchJumpTable(SwitchStatement* node, |
| int min_index, |
| int range, |
| Label* fail_label, |
| Vector<Label*> case_targets, |
| Vector<Label> case_labels); |
| |
| // Generate the code for cases for the fast case switch. |
| // Called by GenerateFastCaseSwitchJumpTable. |
| void GenerateFastCaseSwitchCases(SwitchStatement* node, |
| Vector<Label> case_labels); |
| |
| // Fast support for constant-Smi switches. |
| void GenerateFastCaseSwitchStatement(SwitchStatement* node, |
| int min_index, |
| int range, |
| int default_index); |
| |
| // Fast support for constant-Smi switches. Tests whether switch statement |
| // permits optimization and calls GenerateFastCaseSwitch if it does. |
| // Returns true if the fast-case switch was generated, and false if not. |
| bool TryGenerateFastCaseSwitchStatement(SwitchStatement* node); |
| |
| // Methods used to indicate which source code is generated for. Source |
| // positions are collected by the assembler and emitted with the relocation |
| // information. |
| void CodeForStatement(Node* node); |
| void CodeForSourcePosition(int pos); |
| |
| bool is_eval_; // Tells whether code is generated for eval. |
| Handle<Script> script_; |
| List<DeferredCode*> deferred_; |
| |
| // Assembler |
| MacroAssembler* masm_; // to generate code |
| |
| // Code generation state |
| Scope* scope_; |
| VirtualFrame* frame_; |
| Condition cc_reg_; |
| CodeGenState* state_; |
| bool is_inside_try_; |
| int break_stack_height_; |
| int loop_nesting_; |
| |
| // Labels |
| Label function_return_; |
| |
| friend class VirtualFrame; |
| friend class Reference; |
| |
| DISALLOW_COPY_AND_ASSIGN(CodeGenerator); |
| }; |
| |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_CODEGEN_IA32_H_ |