| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef V8_ZONE_H_ |
| #define V8_ZONE_H_ |
| |
| #include "allocation.h" |
| #include "checks.h" |
| #include "hashmap.h" |
| #include "globals.h" |
| #include "list.h" |
| #include "splay-tree.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| |
| class Segment; |
| class Isolate; |
| |
| // The Zone supports very fast allocation of small chunks of |
| // memory. The chunks cannot be deallocated individually, but instead |
| // the Zone supports deallocating all chunks in one fast |
| // operation. The Zone is used to hold temporary data structures like |
| // the abstract syntax tree, which is deallocated after compilation. |
| |
| // Note: There is no need to initialize the Zone; the first time an |
| // allocation is attempted, a segment of memory will be requested |
| // through a call to malloc(). |
| |
| // Note: The implementation is inherently not thread safe. Do not use |
| // from multi-threaded code. |
| |
| class Zone { |
| public: |
| explicit Zone(Isolate* isolate); |
| ~Zone(); |
| // Allocate 'size' bytes of memory in the Zone; expands the Zone by |
| // allocating new segments of memory on demand using malloc(). |
| inline void* New(int size); |
| |
| template <typename T> |
| inline T* NewArray(int length); |
| |
| // Deletes all objects and free all memory allocated in the Zone. Keeps one |
| // small (size <= kMaximumKeptSegmentSize) segment around if it finds one. |
| void DeleteAll(); |
| |
| // Deletes the last small segment kept around by DeleteAll(). You |
| // may no longer allocate in the Zone after a call to this method. |
| void DeleteKeptSegment(); |
| |
| // Returns true if more memory has been allocated in zones than |
| // the limit allows. |
| inline bool excess_allocation(); |
| |
| inline void adjust_segment_bytes_allocated(int delta); |
| |
| inline unsigned allocation_size() { return allocation_size_; } |
| |
| inline Isolate* isolate() { return isolate_; } |
| |
| private: |
| friend class Isolate; |
| |
| // All pointers returned from New() have this alignment. In addition, if the |
| // object being allocated has a size that is divisible by 8 then its alignment |
| // will be 8. |
| static const int kAlignment = kPointerSize; |
| |
| // Never allocate segments smaller than this size in bytes. |
| static const int kMinimumSegmentSize = 8 * KB; |
| |
| // Never allocate segments larger than this size in bytes. |
| static const int kMaximumSegmentSize = 1 * MB; |
| |
| // Never keep segments larger than this size in bytes around. |
| static const int kMaximumKeptSegmentSize = 64 * KB; |
| |
| // Report zone excess when allocation exceeds this limit. |
| static const int kExcessLimit = 256 * MB; |
| |
| // The number of bytes allocated in this zone so far. |
| unsigned allocation_size_; |
| |
| // The number of bytes allocated in segments. Note that this number |
| // includes memory allocated from the OS but not yet allocated from |
| // the zone. |
| int segment_bytes_allocated_; |
| |
| // Expand the Zone to hold at least 'size' more bytes and allocate |
| // the bytes. Returns the address of the newly allocated chunk of |
| // memory in the Zone. Should only be called if there isn't enough |
| // room in the Zone already. |
| Address NewExpand(int size); |
| |
| // Creates a new segment, sets it size, and pushes it to the front |
| // of the segment chain. Returns the new segment. |
| INLINE(Segment* NewSegment(int size)); |
| |
| // Deletes the given segment. Does not touch the segment chain. |
| INLINE(void DeleteSegment(Segment* segment, int size)); |
| |
| // The free region in the current (front) segment is represented as |
| // the half-open interval [position, limit). The 'position' variable |
| // is guaranteed to be aligned as dictated by kAlignment. |
| Address position_; |
| Address limit_; |
| |
| Segment* segment_head_; |
| Isolate* isolate_; |
| }; |
| |
| |
| // ZoneObject is an abstraction that helps define classes of objects |
| // allocated in the Zone. Use it as a base class; see ast.h. |
| class ZoneObject { |
| public: |
| // Allocate a new ZoneObject of 'size' bytes in the Zone. |
| INLINE(void* operator new(size_t size, Zone* zone)); |
| |
| // Ideally, the delete operator should be private instead of |
| // public, but unfortunately the compiler sometimes synthesizes |
| // (unused) destructors for classes derived from ZoneObject, which |
| // require the operator to be visible. MSVC requires the delete |
| // operator to be public. |
| |
| // ZoneObjects should never be deleted individually; use |
| // Zone::DeleteAll() to delete all zone objects in one go. |
| void operator delete(void*, size_t) { UNREACHABLE(); } |
| void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
| }; |
| |
| |
| // The ZoneScope is used to automatically call DeleteAll() on a |
| // Zone when the ZoneScope is destroyed (i.e. goes out of scope) |
| struct ZoneScope { |
| public: |
| explicit ZoneScope(Zone* zone) : zone_(zone) { } |
| ~ZoneScope() { zone_->DeleteAll(); } |
| |
| Zone* zone() { return zone_; } |
| |
| private: |
| Zone* zone_; |
| }; |
| |
| |
| // The ZoneAllocationPolicy is used to specialize generic data |
| // structures to allocate themselves and their elements in the Zone. |
| struct ZoneAllocationPolicy { |
| public: |
| explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { } |
| INLINE(void* New(size_t size)); |
| INLINE(static void Delete(void *pointer)) { } |
| Zone* zone() { return zone_; } |
| |
| private: |
| Zone* zone_; |
| }; |
| |
| |
| // ZoneLists are growable lists with constant-time access to the |
| // elements. The list itself and all its elements are allocated in the |
| // Zone. ZoneLists cannot be deleted individually; you can delete all |
| // objects in the Zone by calling Zone::DeleteAll(). |
| template<typename T> |
| class ZoneList: public List<T, ZoneAllocationPolicy> { |
| public: |
| // Construct a new ZoneList with the given capacity; the length is |
| // always zero. The capacity must be non-negative. |
| ZoneList(int capacity, Zone* zone) |
| : List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { } |
| |
| INLINE(void* operator new(size_t size, Zone* zone)); |
| |
| // Construct a new ZoneList by copying the elements of the given ZoneList. |
| ZoneList(const ZoneList<T>& other, Zone* zone) |
| : List<T, ZoneAllocationPolicy>(other.length(), |
| ZoneAllocationPolicy(zone)) { |
| AddAll(other, zone); |
| } |
| |
| // We add some convenience wrappers so that we can pass in a Zone |
| // instead of a (less convenient) ZoneAllocationPolicy. |
| INLINE(void Add(const T& element, Zone* zone)) { |
| List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone)); |
| } |
| INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone)) { |
| List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); |
| } |
| INLINE(void AddAll(const Vector<T>& other, Zone* zone)) { |
| List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); |
| } |
| INLINE(void InsertAt(int index, const T& element, Zone* zone)) { |
| List<T, ZoneAllocationPolicy>::InsertAt(index, element, |
| ZoneAllocationPolicy(zone)); |
| } |
| INLINE(Vector<T> AddBlock(T value, int count, Zone* zone)) { |
| return List<T, ZoneAllocationPolicy>::AddBlock(value, count, |
| ZoneAllocationPolicy(zone)); |
| } |
| INLINE(void Allocate(int length, Zone* zone)) { |
| List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); |
| } |
| INLINE(void Initialize(int capacity, Zone* zone)) { |
| List<T, ZoneAllocationPolicy>::Initialize(capacity, |
| ZoneAllocationPolicy(zone)); |
| } |
| |
| void operator delete(void* pointer) { UNREACHABLE(); } |
| void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
| }; |
| |
| |
| // A zone splay tree. The config type parameter encapsulates the |
| // different configurations of a concrete splay tree (see splay-tree.h). |
| // The tree itself and all its elements are allocated in the Zone. |
| template <typename Config> |
| class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { |
| public: |
| explicit ZoneSplayTree(Zone* zone) |
| : SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} |
| ~ZoneSplayTree(); |
| |
| INLINE(void* operator new(size_t size, Zone* zone)); |
| |
| void operator delete(void* pointer) { UNREACHABLE(); } |
| void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
| }; |
| |
| |
| typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; |
| |
| } } // namespace v8::internal |
| |
| #endif // V8_ZONE_H_ |