| // Copyright 2009 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "v8.h" |
| |
| #include "accessors.h" |
| #include "api.h" |
| #include "arguments.h" |
| #include "bootstrapper.h" |
| #include "codegen.h" |
| #include "compiler.h" |
| #include "debug.h" |
| #include "execution.h" |
| #include "global-handles.h" |
| #include "natives.h" |
| #include "runtime.h" |
| #include "stub-cache.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| |
| v8::ImplementationUtilities::HandleScopeData HandleScope::current_ = |
| { -1, NULL, NULL }; |
| |
| |
| int HandleScope::NumberOfHandles() { |
| int n = HandleScopeImplementer::instance()->blocks()->length(); |
| if (n == 0) return 0; |
| return ((n - 1) * kHandleBlockSize) + static_cast<int>( |
| (current_.next - HandleScopeImplementer::instance()->blocks()->last())); |
| } |
| |
| |
| Object** HandleScope::Extend() { |
| Object** result = current_.next; |
| |
| ASSERT(result == current_.limit); |
| // Make sure there's at least one scope on the stack and that the |
| // top of the scope stack isn't a barrier. |
| if (current_.extensions < 0) { |
| Utils::ReportApiFailure("v8::HandleScope::CreateHandle()", |
| "Cannot create a handle without a HandleScope"); |
| return NULL; |
| } |
| HandleScopeImplementer* impl = HandleScopeImplementer::instance(); |
| // If there's more room in the last block, we use that. This is used |
| // for fast creation of scopes after scope barriers. |
| if (!impl->blocks()->is_empty()) { |
| Object** limit = &impl->blocks()->last()[kHandleBlockSize]; |
| if (current_.limit != limit) { |
| current_.limit = limit; |
| } |
| } |
| |
| // If we still haven't found a slot for the handle, we extend the |
| // current handle scope by allocating a new handle block. |
| if (result == current_.limit) { |
| // If there's a spare block, use it for growing the current scope. |
| result = impl->GetSpareOrNewBlock(); |
| // Add the extension to the global list of blocks, but count the |
| // extension as part of the current scope. |
| impl->blocks()->Add(result); |
| current_.extensions++; |
| current_.limit = &result[kHandleBlockSize]; |
| } |
| |
| return result; |
| } |
| |
| |
| void HandleScope::DeleteExtensions() { |
| ASSERT(current_.extensions != 0); |
| HandleScopeImplementer::instance()->DeleteExtensions(current_.extensions); |
| } |
| |
| |
| void HandleScope::ZapRange(Object** start, Object** end) { |
| if (start == NULL) return; |
| for (Object** p = start; p < end; p++) { |
| *reinterpret_cast<Address*>(p) = v8::internal::kHandleZapValue; |
| } |
| } |
| |
| |
| Address HandleScope::current_extensions_address() { |
| return reinterpret_cast<Address>(¤t_.extensions); |
| } |
| |
| |
| Address HandleScope::current_next_address() { |
| return reinterpret_cast<Address>(¤t_.next); |
| } |
| |
| |
| Address HandleScope::current_limit_address() { |
| return reinterpret_cast<Address>(¤t_.limit); |
| } |
| |
| |
| Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray> content, |
| Handle<JSArray> array) { |
| CALL_HEAP_FUNCTION(content->AddKeysFromJSArray(*array), FixedArray); |
| } |
| |
| |
| Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first, |
| Handle<FixedArray> second) { |
| CALL_HEAP_FUNCTION(first->UnionOfKeys(*second), FixedArray); |
| } |
| |
| |
| Handle<JSGlobalProxy> ReinitializeJSGlobalProxy( |
| Handle<JSFunction> constructor, |
| Handle<JSGlobalProxy> global) { |
| CALL_HEAP_FUNCTION(Heap::ReinitializeJSGlobalProxy(*constructor, *global), |
| JSGlobalProxy); |
| } |
| |
| |
| void SetExpectedNofProperties(Handle<JSFunction> func, int nof) { |
| func->shared()->set_expected_nof_properties(nof); |
| if (func->has_initial_map()) { |
| Handle<Map> new_initial_map = |
| Factory::CopyMapDropTransitions(Handle<Map>(func->initial_map())); |
| new_initial_map->set_unused_property_fields(nof); |
| func->set_initial_map(*new_initial_map); |
| } |
| } |
| |
| |
| void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value) { |
| CALL_HEAP_FUNCTION_VOID(func->SetPrototype(*value)); |
| } |
| |
| |
| static int ExpectedNofPropertiesFromEstimate(int estimate) { |
| // TODO(1231235): We need dynamic feedback to estimate the number |
| // of expected properties in an object. The static hack below |
| // is barely a solution. |
| if (estimate == 0) return 4; |
| return estimate + 2; |
| } |
| |
| |
| void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared, |
| int estimate) { |
| shared->set_expected_nof_properties( |
| ExpectedNofPropertiesFromEstimate(estimate)); |
| } |
| |
| |
| void SetExpectedNofPropertiesFromEstimate(Handle<JSFunction> func, |
| int estimate) { |
| SetExpectedNofProperties( |
| func, ExpectedNofPropertiesFromEstimate(estimate)); |
| } |
| |
| |
| void NormalizeProperties(Handle<JSObject> object, |
| PropertyNormalizationMode mode, |
| int expected_additional_properties) { |
| CALL_HEAP_FUNCTION_VOID(object->NormalizeProperties( |
| mode, |
| expected_additional_properties)); |
| } |
| |
| |
| void NormalizeElements(Handle<JSObject> object) { |
| CALL_HEAP_FUNCTION_VOID(object->NormalizeElements()); |
| } |
| |
| |
| void TransformToFastProperties(Handle<JSObject> object, |
| int unused_property_fields) { |
| CALL_HEAP_FUNCTION_VOID( |
| object->TransformToFastProperties(unused_property_fields)); |
| } |
| |
| |
| void FlattenString(Handle<String> string) { |
| CALL_HEAP_FUNCTION_VOID(string->TryFlattenIfNotFlat()); |
| ASSERT(string->IsFlat()); |
| } |
| |
| |
| Handle<Object> SetPrototype(Handle<JSFunction> function, |
| Handle<Object> prototype) { |
| CALL_HEAP_FUNCTION(Accessors::FunctionSetPrototype(*function, |
| *prototype, |
| NULL), |
| Object); |
| } |
| |
| |
| Handle<Object> SetProperty(Handle<JSObject> object, |
| Handle<String> key, |
| Handle<Object> value, |
| PropertyAttributes attributes) { |
| CALL_HEAP_FUNCTION(object->SetProperty(*key, *value, attributes), Object); |
| } |
| |
| |
| Handle<Object> SetProperty(Handle<Object> object, |
| Handle<Object> key, |
| Handle<Object> value, |
| PropertyAttributes attributes) { |
| CALL_HEAP_FUNCTION( |
| Runtime::SetObjectProperty(object, key, value, attributes), Object); |
| } |
| |
| |
| Handle<Object> ForceSetProperty(Handle<JSObject> object, |
| Handle<Object> key, |
| Handle<Object> value, |
| PropertyAttributes attributes) { |
| CALL_HEAP_FUNCTION( |
| Runtime::ForceSetObjectProperty(object, key, value, attributes), Object); |
| } |
| |
| |
| Handle<Object> ForceDeleteProperty(Handle<JSObject> object, |
| Handle<Object> key) { |
| CALL_HEAP_FUNCTION(Runtime::ForceDeleteObjectProperty(object, key), Object); |
| } |
| |
| |
| Handle<Object> IgnoreAttributesAndSetLocalProperty( |
| Handle<JSObject> object, |
| Handle<String> key, |
| Handle<Object> value, |
| PropertyAttributes attributes) { |
| CALL_HEAP_FUNCTION(object-> |
| IgnoreAttributesAndSetLocalProperty(*key, *value, attributes), Object); |
| } |
| |
| |
| Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object, |
| Handle<String> key, |
| Handle<Object> value, |
| PropertyAttributes attributes) { |
| CALL_HEAP_FUNCTION(object->SetPropertyWithInterceptor(*key, |
| *value, |
| attributes), |
| Object); |
| } |
| |
| |
| Handle<Object> GetProperty(Handle<JSObject> obj, |
| const char* name) { |
| Handle<String> str = Factory::LookupAsciiSymbol(name); |
| CALL_HEAP_FUNCTION(obj->GetProperty(*str), Object); |
| } |
| |
| |
| Handle<Object> GetProperty(Handle<Object> obj, |
| Handle<Object> key) { |
| CALL_HEAP_FUNCTION(Runtime::GetObjectProperty(obj, key), Object); |
| } |
| |
| |
| Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver, |
| Handle<JSObject> holder, |
| Handle<String> name, |
| PropertyAttributes* attributes) { |
| CALL_HEAP_FUNCTION(holder->GetPropertyWithInterceptor(*receiver, |
| *name, |
| attributes), |
| Object); |
| } |
| |
| |
| Handle<Object> GetPrototype(Handle<Object> obj) { |
| Handle<Object> result(obj->GetPrototype()); |
| return result; |
| } |
| |
| |
| Handle<Object> SetPrototype(Handle<JSObject> obj, Handle<Object> value) { |
| const bool skip_hidden_prototypes = false; |
| CALL_HEAP_FUNCTION(obj->SetPrototype(*value, skip_hidden_prototypes), Object); |
| } |
| |
| |
| Handle<Object> GetHiddenProperties(Handle<JSObject> obj, |
| bool create_if_needed) { |
| Object* holder = obj->BypassGlobalProxy(); |
| if (holder->IsUndefined()) return Factory::undefined_value(); |
| obj = Handle<JSObject>(JSObject::cast(holder)); |
| |
| if (obj->HasFastProperties()) { |
| // If the object has fast properties, check whether the first slot |
| // in the descriptor array matches the hidden symbol. Since the |
| // hidden symbols hash code is zero (and no other string has hash |
| // code zero) it will always occupy the first entry if present. |
| DescriptorArray* descriptors = obj->map()->instance_descriptors(); |
| if ((descriptors->number_of_descriptors() > 0) && |
| (descriptors->GetKey(0) == Heap::hidden_symbol()) && |
| descriptors->IsProperty(0)) { |
| ASSERT(descriptors->GetType(0) == FIELD); |
| return Handle<Object>(obj->FastPropertyAt(descriptors->GetFieldIndex(0))); |
| } |
| } |
| |
| // Only attempt to find the hidden properties in the local object and not |
| // in the prototype chain. Note that HasLocalProperty() can cause a GC in |
| // the general case in the presence of interceptors. |
| if (!obj->HasHiddenPropertiesObject()) { |
| // Hidden properties object not found. Allocate a new hidden properties |
| // object if requested. Otherwise return the undefined value. |
| if (create_if_needed) { |
| Handle<Object> hidden_obj = Factory::NewJSObject(Top::object_function()); |
| CALL_HEAP_FUNCTION(obj->SetHiddenPropertiesObject(*hidden_obj), Object); |
| } else { |
| return Factory::undefined_value(); |
| } |
| } |
| return Handle<Object>(obj->GetHiddenPropertiesObject()); |
| } |
| |
| |
| Handle<Object> DeleteElement(Handle<JSObject> obj, |
| uint32_t index) { |
| CALL_HEAP_FUNCTION(obj->DeleteElement(index, JSObject::NORMAL_DELETION), |
| Object); |
| } |
| |
| |
| Handle<Object> DeleteProperty(Handle<JSObject> obj, |
| Handle<String> prop) { |
| CALL_HEAP_FUNCTION(obj->DeleteProperty(*prop, JSObject::NORMAL_DELETION), |
| Object); |
| } |
| |
| |
| Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index) { |
| CALL_HEAP_FUNCTION(Heap::LookupSingleCharacterStringFromCode(index), Object); |
| } |
| |
| |
| Handle<String> SubString(Handle<String> str, int start, int end) { |
| CALL_HEAP_FUNCTION(str->SubString(start, end), String); |
| } |
| |
| |
| Handle<Object> SetElement(Handle<JSObject> object, |
| uint32_t index, |
| Handle<Object> value) { |
| if (object->HasPixelElements() || object->HasExternalArrayElements()) { |
| if (!value->IsSmi() && !value->IsHeapNumber() && !value->IsUndefined()) { |
| bool has_exception; |
| Handle<Object> number = Execution::ToNumber(value, &has_exception); |
| if (has_exception) return Handle<Object>(); |
| value = number; |
| } |
| } |
| CALL_HEAP_FUNCTION(object->SetElement(index, *value), Object); |
| } |
| |
| |
| Handle<JSObject> Copy(Handle<JSObject> obj) { |
| CALL_HEAP_FUNCTION(Heap::CopyJSObject(*obj), JSObject); |
| } |
| |
| |
| // Wrappers for scripts are kept alive and cached in weak global |
| // handles referred from proxy objects held by the scripts as long as |
| // they are used. When they are not used anymore, the garbage |
| // collector will call the weak callback on the global handle |
| // associated with the wrapper and get rid of both the wrapper and the |
| // handle. |
| static void ClearWrapperCache(Persistent<v8::Value> handle, void*) { |
| #ifdef ENABLE_HEAP_PROTECTION |
| // Weak reference callbacks are called as if from outside V8. We |
| // need to reeenter to unprotect the heap. |
| VMState state(OTHER); |
| #endif |
| Handle<Object> cache = Utils::OpenHandle(*handle); |
| JSValue* wrapper = JSValue::cast(*cache); |
| Proxy* proxy = Script::cast(wrapper->value())->wrapper(); |
| ASSERT(proxy->proxy() == reinterpret_cast<Address>(cache.location())); |
| proxy->set_proxy(0); |
| GlobalHandles::Destroy(cache.location()); |
| Counters::script_wrappers.Decrement(); |
| } |
| |
| |
| Handle<JSValue> GetScriptWrapper(Handle<Script> script) { |
| if (script->wrapper()->proxy() != NULL) { |
| // Return the script wrapper directly from the cache. |
| return Handle<JSValue>( |
| reinterpret_cast<JSValue**>(script->wrapper()->proxy())); |
| } |
| |
| // Construct a new script wrapper. |
| Counters::script_wrappers.Increment(); |
| Handle<JSFunction> constructor = Top::script_function(); |
| Handle<JSValue> result = |
| Handle<JSValue>::cast(Factory::NewJSObject(constructor)); |
| result->set_value(*script); |
| |
| // Create a new weak global handle and use it to cache the wrapper |
| // for future use. The cache will automatically be cleared by the |
| // garbage collector when it is not used anymore. |
| Handle<Object> handle = GlobalHandles::Create(*result); |
| GlobalHandles::MakeWeak(handle.location(), NULL, &ClearWrapperCache); |
| script->wrapper()->set_proxy(reinterpret_cast<Address>(handle.location())); |
| return result; |
| } |
| |
| |
| // Init line_ends array with code positions of line ends inside script |
| // source. |
| void InitScriptLineEnds(Handle<Script> script) { |
| if (!script->line_ends()->IsUndefined()) return; |
| |
| if (!script->source()->IsString()) { |
| ASSERT(script->source()->IsUndefined()); |
| script->set_line_ends(*(Factory::NewFixedArray(0))); |
| ASSERT(script->line_ends()->IsFixedArray()); |
| return; |
| } |
| |
| Handle<String> src(String::cast(script->source())); |
| const int src_len = src->length(); |
| Handle<String> new_line = Factory::NewStringFromAscii(CStrVector("\n")); |
| |
| // Pass 1: Identify line count. |
| int line_count = 0; |
| int position = 0; |
| while (position != -1 && position < src_len) { |
| position = Runtime::StringMatch(src, new_line, position); |
| if (position != -1) { |
| position++; |
| } |
| // Even if the last line misses a line end, it is counted. |
| line_count++; |
| } |
| |
| // Pass 2: Fill in line ends positions |
| Handle<FixedArray> array = Factory::NewFixedArray(line_count); |
| int array_index = 0; |
| position = 0; |
| while (position != -1 && position < src_len) { |
| position = Runtime::StringMatch(src, new_line, position); |
| // If the script does not end with a line ending add the final end |
| // position as just past the last line ending. |
| array->set(array_index++, |
| Smi::FromInt(position != -1 ? position++ : src_len)); |
| } |
| ASSERT(array_index == line_count); |
| |
| script->set_line_ends(*array); |
| ASSERT(script->line_ends()->IsFixedArray()); |
| } |
| |
| |
| // Convert code position into line number. |
| int GetScriptLineNumber(Handle<Script> script, int code_pos) { |
| InitScriptLineEnds(script); |
| AssertNoAllocation no_allocation; |
| FixedArray* line_ends_array = FixedArray::cast(script->line_ends()); |
| const int line_ends_len = line_ends_array->length(); |
| |
| if (!line_ends_len) |
| return -1; |
| |
| if ((Smi::cast(line_ends_array->get(0)))->value() >= code_pos) |
| return script->line_offset()->value(); |
| |
| int left = 0; |
| int right = line_ends_len; |
| while (int half = (right - left) / 2) { |
| if ((Smi::cast(line_ends_array->get(left + half)))->value() > code_pos) { |
| right -= half; |
| } else { |
| left += half; |
| } |
| } |
| return right + script->line_offset()->value(); |
| } |
| |
| |
| void CustomArguments::IterateInstance(ObjectVisitor* v) { |
| v->VisitPointers(values_, values_ + 4); |
| } |
| |
| |
| // Compute the property keys from the interceptor. |
| v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver, |
| Handle<JSObject> object) { |
| Handle<InterceptorInfo> interceptor(object->GetNamedInterceptor()); |
| CustomArguments args(interceptor->data(), *receiver, *object); |
| v8::AccessorInfo info(args.end()); |
| v8::Handle<v8::Array> result; |
| if (!interceptor->enumerator()->IsUndefined()) { |
| v8::NamedPropertyEnumerator enum_fun = |
| v8::ToCData<v8::NamedPropertyEnumerator>(interceptor->enumerator()); |
| LOG(ApiObjectAccess("interceptor-named-enum", *object)); |
| { |
| // Leaving JavaScript. |
| VMState state(EXTERNAL); |
| result = enum_fun(info); |
| } |
| } |
| return result; |
| } |
| |
| |
| // Compute the element keys from the interceptor. |
| v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver, |
| Handle<JSObject> object) { |
| Handle<InterceptorInfo> interceptor(object->GetIndexedInterceptor()); |
| CustomArguments args(interceptor->data(), *receiver, *object); |
| v8::AccessorInfo info(args.end()); |
| v8::Handle<v8::Array> result; |
| if (!interceptor->enumerator()->IsUndefined()) { |
| v8::IndexedPropertyEnumerator enum_fun = |
| v8::ToCData<v8::IndexedPropertyEnumerator>(interceptor->enumerator()); |
| LOG(ApiObjectAccess("interceptor-indexed-enum", *object)); |
| { |
| // Leaving JavaScript. |
| VMState state(EXTERNAL); |
| result = enum_fun(info); |
| } |
| } |
| return result; |
| } |
| |
| |
| Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object, |
| KeyCollectionType type) { |
| Handle<FixedArray> content = Factory::empty_fixed_array(); |
| Handle<JSObject> arguments_boilerplate = |
| Handle<JSObject>( |
| Top::context()->global_context()->arguments_boilerplate()); |
| Handle<JSFunction> arguments_function = |
| Handle<JSFunction>( |
| JSFunction::cast(arguments_boilerplate->map()->constructor())); |
| |
| // Only collect keys if access is permitted. |
| for (Handle<Object> p = object; |
| *p != Heap::null_value(); |
| p = Handle<Object>(p->GetPrototype())) { |
| Handle<JSObject> current(JSObject::cast(*p)); |
| |
| // Check access rights if required. |
| if (current->IsAccessCheckNeeded() && |
| !Top::MayNamedAccess(*current, Heap::undefined_value(), |
| v8::ACCESS_KEYS)) { |
| Top::ReportFailedAccessCheck(*current, v8::ACCESS_KEYS); |
| break; |
| } |
| |
| // Compute the element keys. |
| Handle<FixedArray> element_keys = |
| Factory::NewFixedArray(current->NumberOfEnumElements()); |
| current->GetEnumElementKeys(*element_keys); |
| content = UnionOfKeys(content, element_keys); |
| |
| // Add the element keys from the interceptor. |
| if (current->HasIndexedInterceptor()) { |
| v8::Handle<v8::Array> result = |
| GetKeysForIndexedInterceptor(object, current); |
| if (!result.IsEmpty()) |
| content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result)); |
| } |
| |
| // We can cache the computed property keys if access checks are |
| // not needed and no interceptors are involved. |
| // |
| // We do not use the cache if the object has elements and |
| // therefore it does not make sense to cache the property names |
| // for arguments objects. Arguments objects will always have |
| // elements. |
| bool cache_enum_keys = |
| ((current->map()->constructor() != *arguments_function) && |
| !current->IsAccessCheckNeeded() && |
| !current->HasNamedInterceptor() && |
| !current->HasIndexedInterceptor()); |
| // Compute the property keys and cache them if possible. |
| content = |
| UnionOfKeys(content, GetEnumPropertyKeys(current, cache_enum_keys)); |
| |
| // Add the property keys from the interceptor. |
| if (current->HasNamedInterceptor()) { |
| v8::Handle<v8::Array> result = |
| GetKeysForNamedInterceptor(object, current); |
| if (!result.IsEmpty()) |
| content = AddKeysFromJSArray(content, v8::Utils::OpenHandle(*result)); |
| } |
| |
| // If we only want local properties we bail out after the first |
| // iteration. |
| if (type == LOCAL_ONLY) |
| break; |
| } |
| return content; |
| } |
| |
| |
| Handle<JSArray> GetKeysFor(Handle<JSObject> object) { |
| Counters::for_in.Increment(); |
| Handle<FixedArray> elements = GetKeysInFixedArrayFor(object, |
| INCLUDE_PROTOS); |
| return Factory::NewJSArrayWithElements(elements); |
| } |
| |
| |
| Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object, |
| bool cache_result) { |
| int index = 0; |
| if (object->HasFastProperties()) { |
| if (object->map()->instance_descriptors()->HasEnumCache()) { |
| Counters::enum_cache_hits.Increment(); |
| DescriptorArray* desc = object->map()->instance_descriptors(); |
| return Handle<FixedArray>(FixedArray::cast(desc->GetEnumCache())); |
| } |
| Counters::enum_cache_misses.Increment(); |
| int num_enum = object->NumberOfEnumProperties(); |
| Handle<FixedArray> storage = Factory::NewFixedArray(num_enum); |
| Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum); |
| Handle<DescriptorArray> descs = |
| Handle<DescriptorArray>(object->map()->instance_descriptors()); |
| for (int i = 0; i < descs->number_of_descriptors(); i++) { |
| if (descs->IsProperty(i) && !descs->IsDontEnum(i)) { |
| (*storage)->set(index, descs->GetKey(i)); |
| PropertyDetails details(descs->GetDetails(i)); |
| (*sort_array)->set(index, Smi::FromInt(details.index())); |
| index++; |
| } |
| } |
| (*storage)->SortPairs(*sort_array, sort_array->length()); |
| if (cache_result) { |
| Handle<FixedArray> bridge_storage = |
| Factory::NewFixedArray(DescriptorArray::kEnumCacheBridgeLength); |
| DescriptorArray* desc = object->map()->instance_descriptors(); |
| desc->SetEnumCache(*bridge_storage, *storage); |
| } |
| ASSERT(storage->length() == index); |
| return storage; |
| } else { |
| int num_enum = object->NumberOfEnumProperties(); |
| Handle<FixedArray> storage = Factory::NewFixedArray(num_enum); |
| Handle<FixedArray> sort_array = Factory::NewFixedArray(num_enum); |
| object->property_dictionary()->CopyEnumKeysTo(*storage, *sort_array); |
| return storage; |
| } |
| } |
| |
| |
| bool EnsureCompiled(Handle<SharedFunctionInfo> shared, |
| ClearExceptionFlag flag) { |
| return shared->is_compiled() || CompileLazyShared(shared, flag); |
| } |
| |
| |
| static bool CompileLazyHelper(CompilationInfo* info, |
| ClearExceptionFlag flag) { |
| // Compile the source information to a code object. |
| ASSERT(!info->shared_info()->is_compiled()); |
| bool result = Compiler::CompileLazy(info); |
| ASSERT(result != Top::has_pending_exception()); |
| if (!result && flag == CLEAR_EXCEPTION) Top::clear_pending_exception(); |
| return result; |
| } |
| |
| |
| bool CompileLazyShared(Handle<SharedFunctionInfo> shared, |
| ClearExceptionFlag flag) { |
| CompilationInfo info(shared); |
| return CompileLazyHelper(&info, flag); |
| } |
| |
| |
| bool CompileLazy(Handle<JSFunction> function, |
| Handle<Object> receiver, |
| ClearExceptionFlag flag) { |
| CompilationInfo info(function, 0, receiver); |
| bool result = CompileLazyHelper(&info, flag); |
| LOG(FunctionCreateEvent(*function)); |
| return result; |
| } |
| |
| |
| bool CompileLazyInLoop(Handle<JSFunction> function, |
| Handle<Object> receiver, |
| ClearExceptionFlag flag) { |
| CompilationInfo info(function, 1, receiver); |
| bool result = CompileLazyHelper(&info, flag); |
| LOG(FunctionCreateEvent(*function)); |
| return result; |
| } |
| |
| |
| OptimizedObjectForAddingMultipleProperties:: |
| OptimizedObjectForAddingMultipleProperties(Handle<JSObject> object, |
| int expected_additional_properties, |
| bool condition) { |
| object_ = object; |
| if (condition && object_->HasFastProperties()) { |
| // Normalize the properties of object to avoid n^2 behavior |
| // when extending the object multiple properties. Indicate the number of |
| // properties to be added. |
| unused_property_fields_ = object->map()->unused_property_fields(); |
| NormalizeProperties(object_, |
| KEEP_INOBJECT_PROPERTIES, |
| expected_additional_properties); |
| has_been_transformed_ = true; |
| |
| } else { |
| has_been_transformed_ = false; |
| } |
| } |
| |
| |
| Handle<Code> ComputeLazyCompile(int argc) { |
| CALL_HEAP_FUNCTION(StubCache::ComputeLazyCompile(argc), Code); |
| } |
| |
| |
| OptimizedObjectForAddingMultipleProperties:: |
| ~OptimizedObjectForAddingMultipleProperties() { |
| // Reoptimize the object to allow fast property access. |
| if (has_been_transformed_) { |
| TransformToFastProperties(object_, unused_property_fields_); |
| } |
| } |
| |
| |
| void LoadLazy(Handle<JSObject> obj, bool* pending_exception) { |
| HandleScope scope; |
| Handle<FixedArray> info(FixedArray::cast(obj->map()->constructor())); |
| int index = Smi::cast(info->get(0))->value(); |
| ASSERT(index >= 0); |
| Handle<Context> compile_context(Context::cast(info->get(1))); |
| Handle<Context> function_context(Context::cast(info->get(2))); |
| Handle<Object> receiver(compile_context->global()->builtins()); |
| |
| Vector<const char> name = Natives::GetScriptName(index); |
| |
| Handle<JSFunction> boilerplate; |
| |
| if (!Bootstrapper::NativesCacheLookup(name, &boilerplate)) { |
| Handle<String> source_code = Bootstrapper::NativesSourceLookup(index); |
| Handle<String> script_name = Factory::NewStringFromAscii(name); |
| bool allow_natives_syntax = FLAG_allow_natives_syntax; |
| FLAG_allow_natives_syntax = true; |
| boilerplate = Compiler::Compile(source_code, script_name, 0, 0, NULL, NULL, |
| Handle<String>::null()); |
| FLAG_allow_natives_syntax = allow_natives_syntax; |
| // If the compilation failed (possibly due to stack overflows), we |
| // should never enter the result in the natives cache. Instead we |
| // return from the function without marking the function as having |
| // been lazily loaded. |
| if (boilerplate.is_null()) { |
| *pending_exception = true; |
| return; |
| } |
| Bootstrapper::NativesCacheAdd(name, boilerplate); |
| } |
| |
| // We shouldn't get here if compiling the script failed. |
| ASSERT(!boilerplate.is_null()); |
| |
| #ifdef ENABLE_DEBUGGER_SUPPORT |
| // When the debugger running in its own context touches lazy loaded |
| // functions loading can be triggered. In that case ensure that the |
| // execution of the boilerplate is in the correct context. |
| SaveContext save; |
| if (!Debug::debug_context().is_null() && |
| Top::context() == *Debug::debug_context()) { |
| Top::set_context(*compile_context); |
| } |
| #endif |
| |
| // Reset the lazy load data before running the script to make sure |
| // not to get recursive lazy loading. |
| obj->map()->set_needs_loading(false); |
| obj->map()->set_constructor(info->get(3)); |
| |
| // Run the script. |
| Handle<JSFunction> script_fun( |
| Factory::NewFunctionFromBoilerplate(boilerplate, function_context)); |
| Execution::Call(script_fun, receiver, 0, NULL, pending_exception); |
| |
| // If lazy loading failed, restore the unloaded state of obj. |
| if (*pending_exception) { |
| obj->map()->set_needs_loading(true); |
| obj->map()->set_constructor(*info); |
| } |
| } |
| |
| |
| void SetupLazy(Handle<JSObject> obj, |
| int index, |
| Handle<Context> compile_context, |
| Handle<Context> function_context) { |
| Handle<FixedArray> arr = Factory::NewFixedArray(4); |
| arr->set(0, Smi::FromInt(index)); |
| arr->set(1, *compile_context); // Compile in this context |
| arr->set(2, *function_context); // Set function context to this |
| arr->set(3, obj->map()->constructor()); // Remember the constructor |
| Handle<Map> old_map(obj->map()); |
| Handle<Map> new_map = Factory::CopyMapDropTransitions(old_map); |
| obj->set_map(*new_map); |
| new_map->set_needs_loading(true); |
| // Store the lazy loading info in the constructor field. We'll |
| // reestablish the constructor from the fixed array after loading. |
| new_map->set_constructor(*arr); |
| ASSERT(!obj->IsLoaded()); |
| } |
| |
| } } // namespace v8::internal |