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// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_REGEXP_MACRO_ASSEMBLER_H_
#define V8_REGEXP_MACRO_ASSEMBLER_H_
namespace v8 { namespace internal {
struct DisjunctDecisionRow {
RegExpCharacterClass cc;
Label* on_match;
};
class RegExpMacroAssembler {
public:
enum IrregexpImplementation {
kIA32Implementation,
kARMImplementation,
kBytecodeImplementation};
RegExpMacroAssembler();
virtual ~RegExpMacroAssembler();
virtual void AdvanceCurrentPosition(int by) = 0; // Signed cp change.
virtual void AdvanceRegister(int reg, int by) = 0; // r[reg] += by.
virtual void Backtrack() = 0;
virtual void Bind(Label* label) = 0;
// Check the current character against a bitmap. The range of the current
// character must be from start to start + length_of_bitmap_in_bits.
virtual void CheckBitmap(
uc16 start, // The bitmap is indexed from this character.
Label* bitmap, // Where the bitmap is emitted.
Label* on_zero) = 0; // Where to go if the bit is 0. Fall through on 1.
// Dispatch after looking the current character up in a 2-bits-per-entry
// map. The destinations vector has up to 4 labels.
virtual void CheckCharacter(uc16 c, Label* on_equal) = 0;
virtual void CheckCharacterGT(uc16 limit, Label* on_greater) = 0;
virtual void CheckCharacterLT(uc16 limit, Label* on_less) = 0;
// Check the current character for a match with a literal string. If we
// fail to match then goto the on_failure label. End of input always
// matches. If the label is NULL then we should pop a backtrack address off
// the stack abnd go to that.
virtual void CheckCharacters(
Vector<const uc16> str,
int cp_offset,
Label* on_failure) = 0;
// Check the current input position against a register. If the register is
// equal to the current position then go to the label. If the label is NULL
// then backtrack instead.
virtual void CheckCurrentPosition(
int register_index,
Label* on_equal) = 0;
virtual void CheckNotAtStart(Label* on_not_at_start) = 0;
virtual void CheckNotBackReference(int start_reg, Label* on_no_match) = 0;
virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
Label* on_no_match) = 0;
// Check the current character for a match with a literal character. If we
// fail to match then goto the on_failure label. End of input always
// matches. If the label is NULL then we should pop a backtrack address off
// the stack and go to that.
virtual void CheckNotCharacter(uc16 c, Label* on_not_equal) = 0;
// Bitwise or the current character with the given constant and then
// check for a match with c.
virtual void CheckNotCharacterAfterOr(uc16 c,
uc16 or_with,
Label* on_not_equal) = 0;
// Subtract a constant from the current character, then or with the given
// constant and then check for a match with c.
virtual void CheckNotCharacterAfterMinusOr(uc16 c,
uc16 minus_then_or_with,
Label* on_not_equal) = 0;
virtual void CheckNotRegistersEqual(int reg1,
int reg2,
Label* on_not_equal) = 0;
// Dispatch after looking the current character up in a byte map. The
// destinations vector has up to 256 labels.
virtual void DispatchByteMap(
uc16 start,
Label* byte_map,
const Vector<Label*>& destinations) = 0;
virtual void DispatchHalfNibbleMap(
uc16 start,
Label* half_nibble_map,
const Vector<Label*>& destinations) = 0;
// Dispatch after looking the high byte of the current character up in a byte
// map. The destinations vector has up to 256 labels.
virtual void DispatchHighByteMap(
byte start,
Label* byte_map,
const Vector<Label*>& destinations) = 0;
virtual void EmitOrLink(Label* label) = 0;
virtual void Fail() = 0;
virtual Handle<Object> GetCode() = 0;
virtual void GoTo(Label* label) = 0;
// Check whether a register is >= a given constant and go to a label if it
// is. Backtracks instead if the label is NULL.
virtual void IfRegisterGE(int reg, int comparand, Label* if_ge) = 0;
// Check whether a register is < a given constant and go to a label if it is.
// Backtracks instead if the label is NULL.
virtual void IfRegisterLT(int reg, int comparand, Label* if_lt) = 0;
virtual IrregexpImplementation Implementation() = 0;
virtual void LoadCurrentCharacter(int cp_offset, Label* on_end_of_input) = 0;
virtual void PopCurrentPosition() = 0;
virtual void PopRegister(int register_index) = 0;
virtual void PushBacktrack(Label* label) = 0;
virtual void PushCurrentPosition() = 0;
virtual void PushRegister(int register_index) = 0;
virtual void ReadCurrentPositionFromRegister(int reg) = 0;
virtual void ReadStackPointerFromRegister(int reg) = 0;
virtual void SetRegister(int register_index, int to) = 0;
virtual void Succeed() = 0;
virtual void WriteCurrentPositionToRegister(int reg) = 0;
virtual void WriteStackPointerToRegister(int reg) = 0;
private:
};
struct ArraySlice {
public:
ArraySlice(Handle<ByteArray> array, size_t offset)
: array_(array), offset_(offset) {}
Handle<ByteArray> array() { return array_; }
// Offset in the byte array data.
size_t offset() { return offset_; }
// Offset from the ByteArray pointer.
size_t base_offset() {
return ByteArray::kHeaderSize - kHeapObjectTag + offset_;
}
void* location() {
return reinterpret_cast<void*>(array_->GetDataStartAddress() + offset_);
}
template <typename T>
T& at(int idx) {
return reinterpret_cast<T*>(array_->GetDataStartAddress() + offset_)[idx];
}
private:
Handle<ByteArray> array_;
size_t offset_;
};
class ByteArrayProvider {
public:
explicit ByteArrayProvider(unsigned int initial_size);
// Provides a place to put "size" elements of size "element_size".
// The information can be stored in the provided ByteArray at the "offset".
// The offset is aligned to the element size.
ArraySlice GetBuffer(unsigned int size,
unsigned int element_size);
template <typename T>
ArraySlice GetBuffer(Vector<T> values);
private:
size_t byte_array_size_;
Handle<ByteArray> current_byte_array_;
int current_byte_array_free_offset_;
};
} } // namespace v8::internal
#endif // V8_REGEXP_MACRO_ASSEMBLER_H_