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ager@chromium.org9258b6b2008-09-11 09:11:10 +00001// Copyright 2006-2008 the V8 project authors. All rights reserved.
christian.plesner.hansen43d26ec2008-07-03 15:10:15 +00002// Redistribution and use in source and binary forms, with or without
3// modification, are permitted provided that the following conditions are
4// met:
5//
6// * Redistributions of source code must retain the above copyright
7// notice, this list of conditions and the following disclaimer.
8// * Redistributions in binary form must reproduce the above
9// copyright notice, this list of conditions and the following
10// disclaimer in the documentation and/or other materials provided
11// with the distribution.
12// * Neither the name of Google Inc. nor the names of its
13// contributors may be used to endorse or promote products derived
14// from this software without specific prior written permission.
15//
16// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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25// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27//
28// A simple interactive shell. Enable with --shell.
29
30#include "../public/debug.h"
31
32namespace v8 { namespace internal {
33
34// Debug event handler for interactive debugging.
35void handle_debug_event(v8::DebugEvent event,
36 v8::Handle<v8::Object> exec_state,
37 v8::Handle<v8::Object> event_data,
38 v8::Handle<Value> data);
39
40
41class Shell {
42 public:
43 static void PrintObject(v8::Handle<v8::Value> obj);
44 // Run the read-eval loop, executing code in the specified
45 // environment.
46 static void Run(v8::Handle<v8::Context> context);
47};
48
49} } // namespace v8::internal