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//===--- TranslationUnit.cpp - Abstraction for Translation Units ----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
// FIXME: This should eventually be moved out of the driver, or replaced
// with its eventual successor.
//
//===----------------------------------------------------------------------===//
#include "clang/AST/TranslationUnit.h"
#include "clang/Basic/TargetInfo.h"
#include "clang/Basic/SourceManager.h"
#include "clang/AST/AST.h"
#include "llvm/Bitcode/Serialize.h"
#include "llvm/Bitcode/Deserialize.h"
#include "llvm/Support/MemoryBuffer.h"
#include "llvm/System/Path.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/ADT/DenseSet.h"
using namespace clang;
enum { BasicMetadataBlock = 1,
ASTContextBlock = 2,
DeclsBlock = 3 };
TranslationUnit::~TranslationUnit() {
if (OwnsMetaData && Context) {
// The ASTContext object has the sole references to the IdentifierTable
// Selectors, and the Target information. Go and delete them, since
// the TranslationUnit effectively owns them.
delete &(Context->Idents);
delete &(Context->Selectors);
delete &(Context->Target);
delete Context;
}
}
bool clang::EmitASTBitcodeFile(const TranslationUnit* TU,
const llvm::sys::Path& Filename) {
return TU ? EmitASTBitcodeFile(*TU, Filename) : false;
}
bool clang::EmitASTBitcodeBuffer(const TranslationUnit* TU,
std::vector<unsigned char>& Buffer) {
return TU ? EmitASTBitcodeBuffer(*TU, Buffer) : false;
}
bool clang::EmitASTBitcodeStream(const TranslationUnit* TU,
std::ostream& Stream) {
return TU ? EmitASTBitcodeStream(*TU, Stream) : false;
}
bool clang::EmitASTBitcodeBuffer(const TranslationUnit& TU,
std::vector<unsigned char>& Buffer) {
// Create bitstream.
llvm::BitstreamWriter Stream(Buffer);
// Emit the preamble.
Stream.Emit((unsigned)'B', 8);
Stream.Emit((unsigned)'C', 8);
Stream.Emit(0xC, 4);
Stream.Emit(0xF, 4);
Stream.Emit(0xE, 4);
Stream.Emit(0x0, 4);
{
// Create serializer. Placing it in its own scope assures any necessary
// finalization of bits to the buffer in the serializer's dstor.
llvm::Serializer Sezr(Stream);
// Emit the translation unit.
TU.Emit(Sezr);
}
return true;
}
bool clang::EmitASTBitcodeStream(const TranslationUnit& TU,
std::ostream& Stream) {
// Reserve 256K for bitstream buffer.
std::vector<unsigned char> Buffer;
Buffer.reserve(256*1024);
EmitASTBitcodeBuffer(TU,Buffer);
// Write the bits to disk.
Stream.write((char*)&Buffer.front(), Buffer.size());
return true;
}
bool clang::EmitASTBitcodeFile(const TranslationUnit& TU,
const llvm::sys::Path& Filename) {
// Reserve 256K for bitstream buffer.
std::vector<unsigned char> Buffer;
Buffer.reserve(256*1024);
EmitASTBitcodeBuffer(TU,Buffer);
// Write the bits to disk.
if (FILE* fp = fopen(Filename.c_str(),"wb")) {
fwrite((char*)&Buffer.front(), sizeof(char), Buffer.size(), fp);
fclose(fp);
return true;
}
return false;
}
void TranslationUnit::Emit(llvm::Serializer& Sezr) const {
// ===---------------------------------------------------===/
// Serialize the "Translation Unit" metadata.
// ===---------------------------------------------------===/
// Emit ASTContext.
Sezr.EnterBlock(ASTContextBlock);
Sezr.EmitOwnedPtr(Context);
Sezr.ExitBlock(); // exit "ASTContextBlock"
Sezr.EnterBlock(BasicMetadataBlock);
// Block for SourceManager and Target. Allows easy skipping
// around to the block for the Selectors during deserialization.
Sezr.EnterBlock();
// Emit the SourceManager.
Sezr.Emit(Context->getSourceManager());
// Emit the Target.
Sezr.EmitPtr(&Context->Target);
Sezr.EmitCStr(Context->Target.getTargetTriple());
Sezr.ExitBlock(); // exit "SourceManager and Target Block"
// Emit the Selectors.
Sezr.Emit(Context->Selectors);
// Emit the Identifier Table.
Sezr.Emit(Context->Idents);
Sezr.ExitBlock(); // exit "BasicMetadataBlock"
}
TranslationUnit*
clang::ReadASTBitcodeBuffer(llvm::MemoryBuffer& MBuffer, FileManager& FMgr) {
// Check if the file is of the proper length.
if (MBuffer.getBufferSize() & 0x3) {
// FIXME: Provide diagnostic: "Length should be a multiple of 4 bytes."
return NULL;
}
// Create the bitstream reader.
unsigned char *BufPtr = (unsigned char *) MBuffer.getBufferStart();
llvm::BitstreamReader Stream(BufPtr,BufPtr+MBuffer.getBufferSize());
if (Stream.Read(8) != 'B' ||
Stream.Read(8) != 'C' ||
Stream.Read(4) != 0xC ||
Stream.Read(4) != 0xF ||
Stream.Read(4) != 0xE ||
Stream.Read(4) != 0x0) {
// FIXME: Provide diagnostic.
return NULL;
}
// Create the deserializer.
llvm::Deserializer Dezr(Stream);
return TranslationUnit::Create(Dezr,FMgr);
}
TranslationUnit*
clang::ReadASTBitcodeFile(const llvm::sys::Path& Filename, FileManager& FMgr) {
// Create the memory buffer that contains the contents of the file.
llvm::OwningPtr<llvm::MemoryBuffer>
MBuffer(llvm::MemoryBuffer::getFile(Filename.c_str()));
if (!MBuffer) {
// FIXME: Provide diagnostic.
return NULL;
}
return ReadASTBitcodeBuffer(*MBuffer, FMgr);
}
TranslationUnit* TranslationUnit::Create(llvm::Deserializer& Dezr,
FileManager& FMgr) {
// Create the translation unit object.
TranslationUnit* TU = new TranslationUnit();
// ===---------------------------------------------------===/
// Deserialize the "Translation Unit" metadata.
// ===---------------------------------------------------===/
// Skip to the BasicMetaDataBlock. First jump to ASTContextBlock
// (which will appear earlier) and record its location.
bool FoundBlock = Dezr.SkipToBlock(ASTContextBlock);
assert (FoundBlock);
llvm::Deserializer::Location ASTContextBlockLoc =
Dezr.getCurrentBlockLocation();
FoundBlock = Dezr.SkipToBlock(BasicMetadataBlock);
assert (FoundBlock);
// Read the SourceManager.
SourceManager::CreateAndRegister(Dezr,FMgr);
{ // Read the TargetInfo.
llvm::SerializedPtrID PtrID = Dezr.ReadPtrID();
char* triple = Dezr.ReadCStr(NULL,0,true);
Dezr.RegisterPtr(PtrID, TargetInfo::CreateTargetInfo(std::string(triple)));
delete [] triple;
}
// For Selectors, we must read the identifier table first because the
// SelectorTable depends on the identifiers being already deserialized.
llvm::Deserializer::Location SelectorBlkLoc = Dezr.getCurrentBlockLocation();
Dezr.SkipBlock();
// Read the identifier table.
IdentifierTable::CreateAndRegister(Dezr);
// Now jump back and read the selectors.
Dezr.JumpTo(SelectorBlkLoc);
SelectorTable::CreateAndRegister(Dezr);
// Now jump back to ASTContextBlock and read the ASTContext.
Dezr.JumpTo(ASTContextBlockLoc);
TU->Context = Dezr.ReadOwnedPtr<ASTContext>();
return TU;
}