blob: b3163ce07cf9eca754a2e49447f12b87847e3721 [file] [log] [blame]
Zach Reizner6cbe8832015-06-26 18:25:38 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GL_WORKER_H_
18#define ANDROID_GL_WORKER_H_
19
Zach Reizner6cbe8832015-06-26 18:25:38 -070020#include <vector>
21
22#define EGL_EGLEXT_PROTOTYPES
23#define GL_GLEXT_PROTOTYPES
24
25#include <EGL/egl.h>
26#include <EGL/eglext.h>
27#include <GLES2/gl2.h>
28#include <GLES2/gl2ext.h>
29
Zach Reiznerdac5d192015-07-15 18:44:37 -070030#include <ui/GraphicBuffer.h>
31
Zach Reizner09807052015-08-13 14:53:41 -070032#include "autogl.h"
Zach Reizner6cbe8832015-06-26 18:25:38 -070033
34namespace android {
35
Zach Reizner4a253652015-09-10 18:30:54 -070036struct DrmCompositionLayer;
37
Zach Reiznerdac5d192015-07-15 18:44:37 -070038class GLWorkerCompositor {
39 public:
40 GLWorkerCompositor();
41 ~GLWorkerCompositor();
42
43 int Init();
Zach Reizner4a253652015-09-10 18:30:54 -070044 int Composite(DrmCompositionLayer *layers, size_t num_layers,
Zach Reizner8d63e7f2015-08-20 14:52:12 -070045 const sp<GraphicBuffer> &framebuffer);
46 void Finish();
Zach Reiznerdac5d192015-07-15 18:44:37 -070047
48 private:
Zach Reizner8d63e7f2015-08-20 14:52:12 -070049 struct CachedFramebuffer {
50 // If the strong_framebuffer is non-NULL, we are holding a strong reference
51 // until we are sure rendering is done. The weak reference will be equal in
52 // that case.
53 sp<GraphicBuffer> strong_framebuffer;
54 wp<GraphicBuffer> weak_framebuffer;
55 AutoEGLDisplayImage egl_fb_image;
56 AutoGLTexture gl_fb_tex;
57 AutoGLFramebuffer gl_fb;
58
59 CachedFramebuffer(const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
60 AutoGLTexture &&tex, AutoGLFramebuffer &&fb);
61
62 bool Promote();
63 };
64
65 CachedFramebuffer *FindCachedFramebuffer(
66 const sp<GraphicBuffer> &framebuffer);
67 CachedFramebuffer *PrepareAndCacheFramebuffer(
68 const sp<GraphicBuffer> &framebuffer);
69
Zach Reiznerdac5d192015-07-15 18:44:37 -070070 EGLDisplay egl_display_;
71 EGLContext egl_ctx_;
72
73 std::vector<AutoGLProgram> blend_programs_;
74 AutoGLBuffer vertex_buffer_;
Zach Reizner8d63e7f2015-08-20 14:52:12 -070075
76 std::vector<CachedFramebuffer> cached_framebuffers_;
Zach Reiznerdac5d192015-07-15 18:44:37 -070077};
Zach Reizner6cbe8832015-06-26 18:25:38 -070078}
79
80#endif