blob: 0b98a51e49cfbe33e6195716f8662a4a40965c6b [file] [log] [blame]
Zach Reizner6cbe8832015-06-26 18:25:38 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
Sean Paul51a597e2015-09-21 10:05:19 -040018#define LOG_TAG "hwc-gl-worker"
Zach Reizner6cbe8832015-06-26 18:25:38 -070019
Zach Reiznerd35ff532015-07-16 16:53:41 -070020#include <algorithm>
Zach Reizner6cbe8832015-06-26 18:25:38 -070021#include <string>
22#include <sstream>
Zach Reizner92f8e632015-10-12 17:47:13 -070023#include <unordered_set>
Zach Reizner6cbe8832015-06-26 18:25:38 -070024
25#include <sys/resource.h>
26
Zach Reizner8d63e7f2015-08-20 14:52:12 -070027#include <cutils/properties.h>
28
Zach Reizner6cbe8832015-06-26 18:25:38 -070029#include <hardware/hardware.h>
30#include <hardware/hwcomposer.h>
31
32#include <ui/GraphicBuffer.h>
33#include <ui/PixelFormat.h>
34
35#include <utils/Trace.h>
36
Zach Reizner4a253652015-09-10 18:30:54 -070037#include "drmdisplaycomposition.h"
38
Zach Reizner6cbe8832015-06-26 18:25:38 -070039#include "glworker.h"
40
Zach Reizner6cbe8832015-06-26 18:25:38 -070041// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures
42#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX
43#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A
44#endif
45
46#define MAX_OVERLAPPING_LAYERS 64
47
48namespace android {
49
Zach Reiznerd35ff532015-07-16 16:53:41 -070050// clang-format off
51// Column-major order:
52// float mat[4] = { 1, 2, 3, 4 } ===
53// [ 1 3 ]
54// [ 2 4 ]
55float kTextureTransformMatrices[] = {
56 1.0f, 0.0f, 0.0f, 1.0f, // identity matrix
Haixia Shi26fc2c22015-09-10 15:16:47 -070057 0.0f, 1.0f, 1.0f, 0.0f, // swap x and y
Zach Reiznerd35ff532015-07-16 16:53:41 -070058};
59// clang-format on
60
Zach Reizner6cbe8832015-06-26 18:25:38 -070061static const char *GetGLError(void) {
62 switch (glGetError()) {
63 case GL_NO_ERROR:
64 return "GL_NO_ERROR";
65 case GL_INVALID_ENUM:
66 return "GL_INVALID_ENUM";
67 case GL_INVALID_VALUE:
68 return "GL_INVALID_VALUE";
69 case GL_INVALID_OPERATION:
70 return "GL_INVALID_OPERATION";
71 case GL_INVALID_FRAMEBUFFER_OPERATION:
72 return "GL_INVALID_FRAMEBUFFER_OPERATION";
73 case GL_OUT_OF_MEMORY:
74 return "GL_OUT_OF_MEMORY";
75 default:
76 return "Unknown error";
77 }
78}
79
80static const char *GetGLFramebufferError(void) {
81 switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) {
82 case GL_FRAMEBUFFER_COMPLETE:
83 return "GL_FRAMEBUFFER_COMPLETE";
84 case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
85 return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
86 case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
87 return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
88 case GL_FRAMEBUFFER_UNSUPPORTED:
89 return "GL_FRAMEBUFFER_UNSUPPORTED";
90 case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
91 return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
92 default:
93 return "Unknown error";
94 }
95}
96
97static const char *GetEGLError(void) {
98 switch (eglGetError()) {
99 case EGL_SUCCESS:
100 return "EGL_SUCCESS";
101 case EGL_NOT_INITIALIZED:
102 return "EGL_NOT_INITIALIZED";
103 case EGL_BAD_ACCESS:
104 return "EGL_BAD_ACCESS";
105 case EGL_BAD_ALLOC:
106 return "EGL_BAD_ALLOC";
107 case EGL_BAD_ATTRIBUTE:
108 return "EGL_BAD_ATTRIBUTE";
109 case EGL_BAD_CONTEXT:
110 return "EGL_BAD_CONTEXT";
111 case EGL_BAD_CONFIG:
112 return "EGL_BAD_CONFIG";
113 case EGL_BAD_CURRENT_SURFACE:
114 return "EGL_BAD_CURRENT_SURFACE";
115 case EGL_BAD_DISPLAY:
116 return "EGL_BAD_DISPLAY";
117 case EGL_BAD_SURFACE:
118 return "EGL_BAD_SURFACE";
119 case EGL_BAD_MATCH:
120 return "EGL_BAD_MATCH";
121 case EGL_BAD_PARAMETER:
122 return "EGL_BAD_PARAMETER";
123 case EGL_BAD_NATIVE_PIXMAP:
124 return "EGL_BAD_NATIVE_PIXMAP";
125 case EGL_BAD_NATIVE_WINDOW:
126 return "EGL_BAD_NATIVE_WINDOW";
127 case EGL_CONTEXT_LOST:
128 return "EGL_CONTEXT_LOST";
129 default:
130 return "Unknown error";
131 }
132}
133
134static bool HasExtension(const char *extension, const char *extensions) {
135 const char *start, *where, *terminator;
136 start = extensions;
137 for (;;) {
138 where = (char *)strstr((const char *)start, extension);
139 if (!where)
140 break;
141 terminator = where + strlen(extension);
142 if (where == start || *(where - 1) == ' ')
143 if (*terminator == ' ' || *terminator == '\0')
144 return true;
145 start = terminator;
146 }
147 return false;
148}
149
150static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count,
151 const GLchar **sources,
Zach Reiznerd6835312015-10-23 13:26:43 -0700152 std::ostringstream *shader_log) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700153 GLint status;
154 AutoGLShader shader(glCreateShader(type));
155 if (shader.get() == 0) {
Zach Reiznerd6835312015-10-23 13:26:43 -0700156 if (shader_log)
157 *shader_log << "Failed glCreateShader call";
Zach Reizner6cbe8832015-06-26 18:25:38 -0700158 return 0;
159 }
Zach Reiznerd6835312015-10-23 13:26:43 -0700160
Zach Reizner6cbe8832015-06-26 18:25:38 -0700161 glShaderSource(shader.get(), source_count, sources, NULL);
162 glCompileShader(shader.get());
163 glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status);
164 if (!status) {
165 if (shader_log) {
166 GLint log_length;
167 glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length);
Zach Reiznerd6835312015-10-23 13:26:43 -0700168 std::string info_log(log_length, ' ');
169 glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front());
170 *shader_log << "Failed to compile shader:\n" << info_log.c_str()
171 << "\nShader Source:\n";
172 for (unsigned i = 0; i < source_count; i++) {
173 *shader_log << sources[i];
174 }
175 *shader_log << "\n";
Zach Reizner6cbe8832015-06-26 18:25:38 -0700176 }
177 return 0;
178 }
179
180 return shader;
181}
182
Haixia Shi806b3952015-10-13 13:52:55 -0700183static std::string GenerateVertexShader(int layer_count) {
184 std::ostringstream vertex_shader_stream;
185 vertex_shader_stream
186 << "#version 300 es\n"
187 << "#define LAYER_COUNT " << layer_count << "\n"
188 << "precision mediump int;\n"
189 << "uniform vec4 uViewport;\n"
190 << "uniform vec4 uLayerCrop[LAYER_COUNT];\n"
191 << "uniform mat2 uTexMatrix[LAYER_COUNT];\n"
192 << "in vec2 vPosition;\n"
193 << "in vec2 vTexCoords;\n"
194 << "out vec2 fTexCoords[LAYER_COUNT];\n"
195 << "void main() {\n"
196 << " for (int i = 0; i < LAYER_COUNT; i++) {\n"
197 << " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n"
198 << " fTexCoords[i] =\n"
199 << " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n"
200 << " }\n"
201 << " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n"
202 << " gl_Position =\n"
203 << " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n"
204 << "}\n";
205 return vertex_shader_stream.str();
206}
207
208static std::string GenerateFragmentShader(int layer_count) {
209 std::ostringstream fragment_shader_stream;
210 fragment_shader_stream << "#version 300 es\n"
211 << "#define LAYER_COUNT " << layer_count << "\n"
212 << "#extension GL_OES_EGL_image_external : require\n"
213 << "precision mediump float;\n";
214 for (int i = 0; i < layer_count; ++i) {
215 fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i
216 << ";\n";
217 }
218 fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n"
219 << "uniform float uLayerPremult[LAYER_COUNT];\n"
220 << "in vec2 fTexCoords[LAYER_COUNT];\n"
221 << "out vec4 oFragColor;\n"
222 << "void main() {\n"
223 << " vec3 color = vec3(0.0, 0.0, 0.0);\n"
224 << " float alphaCover = 1.0;\n"
225 << " vec4 texSample;\n"
226 << " vec3 multRgb;\n";
227 for (int i = 0; i < layer_count; ++i) {
228 if (i > 0)
229 fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n";
230 // clang-format off
231 fragment_shader_stream
232 << " texSample = texture2D(uLayerTexture" << i << ",\n"
233 << " fTexCoords[" << i << "]);\n"
234 << " multRgb = texSample.rgb *\n"
235 << " max(texSample.a, uLayerPremult[" << i << "]);\n"
236 << " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n"
237 << " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n";
238 // clang-format on
239 }
240 for (int i = 0; i < layer_count - 1; ++i)
241 fragment_shader_stream << " }\n";
242 fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n"
243 << "}\n";
244 return fragment_shader_stream.str();
245}
246
Zach Reiznerd6835312015-10-23 13:26:43 -0700247static AutoGLProgram GenerateProgram(unsigned num_textures,
248 std::ostringstream *shader_log) {
249 std::string vertex_shader_string = GenerateVertexShader(num_textures);
250 const GLchar *vertex_shader_source = vertex_shader_string.c_str();
251 AutoGLShader vertex_shader = CompileAndCheckShader(
252 GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log);
253 if (!vertex_shader.get())
254 return 0;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700255
Zach Reiznerd6835312015-10-23 13:26:43 -0700256 std::string fragment_shader_string = GenerateFragmentShader(num_textures);
257 const GLchar *fragment_shader_source = fragment_shader_string.c_str();
258 AutoGLShader fragment_shader = CompileAndCheckShader(
259 GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log);
260 if (!fragment_shader.get())
261 return 0;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700262
Zach Reiznerd6835312015-10-23 13:26:43 -0700263 AutoGLProgram program(glCreateProgram());
264 if (!program.get()) {
265 if (shader_log)
266 *shader_log << "Failed to create program: " << GetGLError() << "\n";
267 return 0;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700268 }
269
Zach Reiznerd6835312015-10-23 13:26:43 -0700270 glAttachShader(program.get(), vertex_shader.get());
271 glAttachShader(program.get(), fragment_shader.get());
272 glBindAttribLocation(program.get(), 0, "vPosition");
273 glBindAttribLocation(program.get(), 1, "vTexCoords");
274 glLinkProgram(program.get());
275 glDetachShader(program.get(), vertex_shader.get());
276 glDetachShader(program.get(), fragment_shader.get());
277
278 GLint status;
279 glGetProgramiv(program.get(), GL_LINK_STATUS, &status);
280 if (!status) {
281 if (shader_log) {
282 GLint log_length;
283 glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length);
284 std::string program_log(log_length, ' ');
285 glGetProgramInfoLog(program.get(), log_length, NULL,
286 &program_log.front());
287 *shader_log << "Failed to link program:\n" << program_log.c_str() << "\n";
288 }
289 return 0;
290 }
291
292 return program;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700293}
294
295struct RenderingCommand {
296 struct TextureSource {
297 unsigned texture_index;
298 float crop_bounds[4];
299 float alpha;
Haixia Shi3a8773c2015-10-09 15:48:47 -0700300 float premult;
Zach Reiznerd35ff532015-07-16 16:53:41 -0700301 float texture_matrix[4];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700302 };
303
304 float bounds[4];
Zach Reizner92f8e632015-10-12 17:47:13 -0700305 unsigned texture_count = 0;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700306 TextureSource textures[MAX_OVERLAPPING_LAYERS];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700307};
308
Zach Reizner92f8e632015-10-12 17:47:13 -0700309static void ConstructCommand(const DrmHwcLayer *layers,
310 const DrmCompositionRegion &region,
311 RenderingCommand &cmd) {
312 std::copy_n(region.frame.bounds, 4, cmd.bounds);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700313
Zach Reizner92f8e632015-10-12 17:47:13 -0700314 for (size_t texture_index : region.source_layers) {
315 const DrmHwcLayer &layer = layers[texture_index];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700316
Zach Reizner92f8e632015-10-12 17:47:13 -0700317 DrmHwcRect<float> display_rect(layer.display_frame);
318 float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0],
319 display_rect.bounds[3] - display_rect.bounds[1]};
Zach Reizner6cbe8832015-06-26 18:25:38 -0700320
Zach Reizner92f8e632015-10-12 17:47:13 -0700321 float tex_width = layer.buffer->width;
322 float tex_height = layer.buffer->height;
323 DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width,
324 layer.source_crop.top / tex_height,
325 layer.source_crop.right / tex_width,
326 layer.source_crop.bottom / tex_height);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700327
Zach Reizner92f8e632015-10-12 17:47:13 -0700328 float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0],
329 crop_rect.bounds[3] - crop_rect.bounds[1]};
Zach Reizner6cbe8832015-06-26 18:25:38 -0700330
Zach Reizner92f8e632015-10-12 17:47:13 -0700331 RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count];
332 cmd.texture_count++;
333 src.texture_index = texture_index;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700334
Zach Reizner92f8e632015-10-12 17:47:13 -0700335 bool swap_xy, flip_xy[2];
336 switch (layer.transform) {
337 case DrmHwcTransform::kFlipH:
338 swap_xy = false;
339 flip_xy[0] = true;
340 flip_xy[1] = false;
341 break;
342 case DrmHwcTransform::kFlipV:
343 swap_xy = false;
344 flip_xy[0] = false;
345 flip_xy[1] = true;
346 break;
347 case DrmHwcTransform::kRotate90:
348 swap_xy = true;
349 flip_xy[0] = false;
350 flip_xy[1] = true;
351 break;
352 case DrmHwcTransform::kRotate180:
353 swap_xy = false;
354 flip_xy[0] = true;
355 flip_xy[1] = true;
356 break;
357 case DrmHwcTransform::kRotate270:
358 swap_xy = true;
359 flip_xy[0] = true;
360 flip_xy[1] = false;
361 break;
362 default:
363 ALOGE("Unknown transform for layer: defaulting to identity transform");
364 case DrmHwcTransform::kIdentity:
365 swap_xy = false;
366 flip_xy[0] = false;
367 flip_xy[1] = false;
368 break;
369 }
Zach Reizner6cbe8832015-06-26 18:25:38 -0700370
Zach Reizner92f8e632015-10-12 17:47:13 -0700371 if (swap_xy)
372 std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix);
373 else
374 std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700375
Zach Reizner92f8e632015-10-12 17:47:13 -0700376 for (int j = 0; j < 4; j++) {
377 int b = j ^ (swap_xy ? 1 : 0);
378 float bound_percent =
379 (cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2];
380 if (flip_xy[j % 2]) {
381 src.crop_bounds[j] =
382 crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2];
383 } else {
384 src.crop_bounds[j] =
385 crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700386 }
387 }
Zach Reizner92f8e632015-10-12 17:47:13 -0700388
389 if (layer.blending == DrmHwcBlending::kNone) {
390 src.alpha = src.premult = 1.0f;
391 // This layer is opaque. There is no point in using layers below this one.
392 break;
393 }
394
395 src.alpha = layer.alpha / 255.0f;
Haixia Shi34b12d32015-10-16 10:48:15 -0700396 src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700397 }
398}
399
400static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) {
401 int ret = 0;
402
403 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd,
404 EGL_NONE};
405 EGLSyncKHR egl_sync =
406 eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
407 if (egl_sync == EGL_NO_SYNC_KHR) {
408 ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError());
409 close(acquireFenceFd);
410 return 1;
411 }
412
413 EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0);
414 if (success == EGL_FALSE) {
415 ALOGE("Failed to wait for acquire: %s", GetEGLError());
416 ret = 1;
417 }
418 eglDestroySyncKHR(egl_display, egl_sync);
419
420 return ret;
421}
422
423static int CreateTextureFromHandle(EGLDisplay egl_display,
424 buffer_handle_t handle,
425 AutoEGLImageAndGLTexture *out) {
426 EGLImageKHR image = eglCreateImageKHR(
427 egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX,
428 (EGLClientBuffer)handle, NULL /* no attribs */);
429
430 if (image == EGL_NO_IMAGE_KHR) {
431 ALOGE("Failed to make image %s %p", GetEGLError(), handle);
432 return -EINVAL;
433 }
434
435 GLuint texture;
436 glGenTextures(1, &texture);
Haixia Shi21332752015-09-25 11:49:44 -0700437 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
438 glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image);
439 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
440 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
441 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT);
442 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT);
443 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700444
Zach Reizner09807052015-08-13 14:53:41 -0700445 out->image.reset(egl_display, image);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700446 out->texture.reset(texture);
447
448 return 0;
449}
450
Zach Reiznerdac5d192015-07-15 18:44:37 -0700451GLWorkerCompositor::GLWorkerCompositor()
Zach Reizner6cbe8832015-06-26 18:25:38 -0700452 : egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) {
453}
454
Zach Reiznerdac5d192015-07-15 18:44:37 -0700455int GLWorkerCompositor::Init() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700456 int ret = 0;
457 const char *egl_extensions;
458 const char *gl_extensions;
459 EGLint num_configs;
460 EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE};
461 EGLConfig egl_config;
462
463 // clang-format off
464 const GLfloat verts[] = {
465 0.0f, 0.0f, 0.0f, 0.0f,
466 0.0f, 2.0f, 0.0f, 2.0f,
467 2.0f, 0.0f, 2.0f, 0.0f
468 };
469 // clang-format on
470
471 const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE,
472 EGL_OPENGL_ES2_BIT,
473 EGL_RED_SIZE,
474 8,
475 EGL_GREEN_SIZE,
476 8,
477 EGL_BLUE_SIZE,
478 8,
479 EGL_NONE};
480
481 const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
482
483 egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY);
484 if (egl_display_ == EGL_NO_DISPLAY) {
485 ALOGE("Failed to get egl display");
486 return 1;
487 }
488
489 if (!eglInitialize(egl_display_, NULL, NULL)) {
490 ALOGE("Failed to initialize egl: %s", GetEGLError());
491 return 1;
492 }
493
494 egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS);
495
496 // These extensions are all technically required but not always reported due
497 // to meta EGL filtering them out.
498 if (!HasExtension("EGL_KHR_image_base", egl_extensions))
499 ALOGW("EGL_KHR_image_base extension not supported");
500
501 if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions))
502 ALOGW("EGL_ANDROID_image_native_buffer extension not supported");
503
504 if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions))
505 ALOGW("EGL_ANDROID_native_fence_sync extension not supported");
506
507 if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1,
508 &num_configs)) {
509 ALOGE("eglChooseConfig() failed with error: %s", GetEGLError());
510 return 1;
511 }
512
513 egl_ctx_ =
514 eglCreateContext(egl_display_, egl_config,
515 EGL_NO_CONTEXT /* No shared context */, context_attribs);
516
517 if (egl_ctx_ == EGL_NO_CONTEXT) {
518 ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError());
519 return 1;
520 }
521
522 if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) {
523 ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError());
524 return 1;
525 }
526
527 gl_extensions = (const char *)glGetString(GL_EXTENSIONS);
528
529 if (!HasExtension("GL_OES_EGL_image", gl_extensions))
530 ALOGW("GL_OES_EGL_image extension not supported");
531
Haixia Shi21332752015-09-25 11:49:44 -0700532 if (!HasExtension("GL_OES_EGL_image_external", gl_extensions))
533 ALOGW("GL_OES_EGL_image_external extension not supported");
534
Zach Reizner6cbe8832015-06-26 18:25:38 -0700535 GLuint vertex_buffer;
536 glGenBuffers(1, &vertex_buffer);
537 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
538 glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW);
539 glBindBuffer(GL_ARRAY_BUFFER, 0);
540 vertex_buffer_.reset(vertex_buffer);
541
Zach Reiznerd6835312015-10-23 13:26:43 -0700542 std::ostringstream shader_log;
543 blend_programs_.emplace_back(GenerateProgram(1, &shader_log));
544 if (blend_programs_.back().get() == 0) {
545 ALOGE("%s", shader_log.str().c_str());
Zach Reizner6cbe8832015-06-26 18:25:38 -0700546 return 1;
547 }
548
549 return 0;
550}
551
Zach Reiznerdac5d192015-07-15 18:44:37 -0700552GLWorkerCompositor::~GLWorkerCompositor() {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700553 if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT)
554 if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE)
555 ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError());
556}
557
Zach Reizner92f8e632015-10-12 17:47:13 -0700558int GLWorkerCompositor::Composite(DrmHwcLayer *layers,
559 DrmCompositionRegion *regions,
560 size_t num_regions,
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700561 const sp<GraphicBuffer> &framebuffer) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700562 ATRACE_CALL();
563 int ret = 0;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700564 std::vector<AutoEGLImageAndGLTexture> layer_textures;
565 std::vector<RenderingCommand> commands;
566
Zach Reizner92f8e632015-10-12 17:47:13 -0700567 if (num_regions == 0) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700568 return -EALREADY;
569 }
570
571 GLint frame_width = framebuffer->getWidth();
572 GLint frame_height = framebuffer->getHeight();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700573 CachedFramebuffer *cached_framebuffer =
574 PrepareAndCacheFramebuffer(framebuffer);
575 if (cached_framebuffer == NULL) {
576 ALOGE("Composite failed because of failed framebuffer");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700577 return -EINVAL;
578 }
579
Zach Reizner92f8e632015-10-12 17:47:13 -0700580 std::unordered_set<size_t> layers_used_indices;
581 for (size_t region_index = 0; region_index < num_regions; region_index++) {
582 DrmCompositionRegion &region = regions[region_index];
583 layers_used_indices.insert(region.source_layers.begin(),
584 region.source_layers.end());
585 commands.emplace_back();
586 ConstructCommand(layers, region, commands.back());
587 }
588
589 for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS;
590 layer_index++) {
591 DrmHwcLayer *layer = &layers[layer_index];
Zach Reizner6cbe8832015-06-26 18:25:38 -0700592
Zach Reizner09807052015-08-13 14:53:41 -0700593 layer_textures.emplace_back();
Zach Reizner92f8e632015-10-12 17:47:13 -0700594
595 if (layers_used_indices.count(layer_index) == 0)
596 continue;
597
Zach Reizner4a253652015-09-10 18:30:54 -0700598 ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(),
Zach Reizner6cbe8832015-06-26 18:25:38 -0700599 &layer_textures.back());
Zach Reizner09807052015-08-13 14:53:41 -0700600
Zach Reizner6cbe8832015-06-26 18:25:38 -0700601 if (!ret) {
Zach Reizner4a253652015-09-10 18:30:54 -0700602 ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release());
Zach Reizner6cbe8832015-06-26 18:25:38 -0700603 }
604 if (ret) {
605 layer_textures.pop_back();
606 ret = -EINVAL;
607 }
608 }
609
610 if (ret)
611 return ret;
612
Zach Reizner6cbe8832015-06-26 18:25:38 -0700613 glViewport(0, 0, frame_width, frame_height);
614
615 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
616 glClear(GL_COLOR_BUFFER_BIT);
617
618 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get());
619 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
620 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4,
621 (void *)(sizeof(float) * 2));
622 glEnableVertexAttribArray(0);
623 glEnableVertexAttribArray(1);
624 glEnable(GL_SCISSOR_TEST);
625
626 for (const RenderingCommand &cmd : commands) {
Zach Reiznerd6835312015-10-23 13:26:43 -0700627 if (cmd.texture_count == 0)
Zach Reizner6cbe8832015-06-26 18:25:38 -0700628 continue;
Zach Reizner6cbe8832015-06-26 18:25:38 -0700629
630 // TODO(zachr): handle the case of too many overlapping textures for one
631 // area by falling back to rendering as many layers as possible using
632 // multiple blending passes.
Zach Reiznerd6835312015-10-23 13:26:43 -0700633 GLint program = PrepareAndCacheProgram(cmd.texture_count);
634 if (program == 0) {
Zach Reizner6cbe8832015-06-26 18:25:38 -0700635 ALOGE("Too many layers to render in one area");
636 continue;
637 }
638
Zach Reizner6cbe8832015-06-26 18:25:38 -0700639 glUseProgram(program);
640 GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700641 GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop");
642 GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha");
Haixia Shi3a8773c2015-10-09 15:48:47 -0700643 GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult");
Zach Reiznerd35ff532015-07-16 16:53:41 -0700644 GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix");
Zach Reizner6cbe8832015-06-26 18:25:38 -0700645 glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width,
646 cmd.bounds[1] / (float)frame_height,
647 (cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width,
648 (cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height);
649
650 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
Haixia Shi806b3952015-10-13 13:52:55 -0700651 std::ostringstream texture_name_formatter;
652 texture_name_formatter << "uLayerTexture" << src_index;
653 GLint gl_tex_loc =
654 glGetUniformLocation(program, texture_name_formatter.str().c_str());
655
Zach Reizner6cbe8832015-06-26 18:25:38 -0700656 const RenderingCommand::TextureSource &src = cmd.textures[src_index];
657 glUniform1f(gl_alpha_loc + src_index, src.alpha);
Haixia Shi3a8773c2015-10-09 15:48:47 -0700658 glUniform1f(gl_premult_loc + src_index, src.premult);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700659 glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0],
660 src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0],
661 src.crop_bounds[3] - src.crop_bounds[1]);
Haixia Shi806b3952015-10-13 13:52:55 -0700662 glUniform1i(gl_tex_loc, src_index);
Zach Reiznerd35ff532015-07-16 16:53:41 -0700663 glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE,
664 src.texture_matrix);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700665 glActiveTexture(GL_TEXTURE0 + src_index);
Haixia Shi21332752015-09-25 11:49:44 -0700666 glBindTexture(GL_TEXTURE_EXTERNAL_OES,
Zach Reizner6cbe8832015-06-26 18:25:38 -0700667 layer_textures[src.texture_index].texture.get());
668 }
669
670 glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0],
671 cmd.bounds[3] - cmd.bounds[1]);
672 glDrawArrays(GL_TRIANGLES, 0, 3);
673
674 for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) {
675 glActiveTexture(GL_TEXTURE0 + src_index);
Haixia Shi21332752015-09-25 11:49:44 -0700676 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
Zach Reizner6cbe8832015-06-26 18:25:38 -0700677 }
678 }
679
680 glDisable(GL_SCISSOR_TEST);
681 glActiveTexture(GL_TEXTURE0);
682 glDisableVertexAttribArray(0);
683 glDisableVertexAttribArray(1);
684 glBindBuffer(GL_ARRAY_BUFFER, 0);
685 glUseProgram(0);
686
687 glBindFramebuffer(GL_FRAMEBUFFER, 0);
688
689 return ret;
690}
691
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700692void GLWorkerCompositor::Finish() {
693 ATRACE_CALL();
Zach Reizner713a6782015-07-31 15:12:44 -0700694 glFinish();
Zach Reizner8d63e7f2015-08-20 14:52:12 -0700695
696 char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX];
697 property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1");
698 bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt);
699
700 if (use_framebuffer_cache) {
701 for (auto &fb : cached_framebuffers_)
702 fb.strong_framebuffer.clear();
703 } else {
704 cached_framebuffers_.clear();
705 }
706}
707
708GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer(
709 const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
710 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
711 : strong_framebuffer(gb),
712 weak_framebuffer(gb),
713 egl_fb_image(std::move(image)),
714 gl_fb_tex(std::move(tex)),
715 gl_fb(std::move(fb)) {
716}
717
718bool GLWorkerCompositor::CachedFramebuffer::Promote() {
719 if (strong_framebuffer.get() != NULL)
720 return true;
721 strong_framebuffer = weak_framebuffer.promote();
722 return strong_framebuffer.get() != NULL;
723}
724
725GLWorkerCompositor::CachedFramebuffer *
726GLWorkerCompositor::FindCachedFramebuffer(
727 const sp<GraphicBuffer> &framebuffer) {
728 for (auto &fb : cached_framebuffers_)
729 if (fb.weak_framebuffer == framebuffer)
730 return &fb;
731 return NULL;
732}
733
734GLWorkerCompositor::CachedFramebuffer *
735GLWorkerCompositor::PrepareAndCacheFramebuffer(
736 const sp<GraphicBuffer> &framebuffer) {
737 CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer);
738 if (cached_framebuffer != NULL) {
739 if (cached_framebuffer->Promote()) {
740 glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get());
741 return cached_framebuffer;
742 }
743
744 for (auto it = cached_framebuffers_.begin();
745 it != cached_framebuffers_.end(); ++it) {
746 if (it->weak_framebuffer == framebuffer) {
747 cached_framebuffers_.erase(it);
748 break;
749 }
750 }
751 }
752
753 AutoEGLDisplayImage egl_fb_image(
754 egl_display_,
755 eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
756 (EGLClientBuffer)framebuffer->getNativeBuffer(),
757 NULL /* no attribs */));
758
759 if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) {
760 ALOGE("Failed to make image from target buffer: %s", GetEGLError());
761 return NULL;
762 }
763
764 GLuint gl_fb_tex;
765 glGenTextures(1, &gl_fb_tex);
766 AutoGLTexture gl_fb_tex_auto(gl_fb_tex);
767 glBindTexture(GL_TEXTURE_2D, gl_fb_tex);
768 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
769 (GLeglImageOES)egl_fb_image.image());
770 glBindTexture(GL_TEXTURE_2D, 0);
771
772 GLuint gl_fb;
773 glGenFramebuffers(1, &gl_fb);
774 AutoGLFramebuffer gl_fb_auto(gl_fb);
775 glBindFramebuffer(GL_FRAMEBUFFER, gl_fb);
776 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
777 gl_fb_tex, 0);
778
779 if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
780 ALOGE("Failed framebuffer check for created target buffer: %s",
781 GetGLFramebufferError());
782 return NULL;
783 }
784
785 cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image),
786 std::move(gl_fb_tex_auto),
787 std::move(gl_fb_auto));
788 return &cached_framebuffers_.back();
Zach Reizner713a6782015-07-31 15:12:44 -0700789}
790
Zach Reiznerd6835312015-10-23 13:26:43 -0700791GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) {
792 if (blend_programs_.size() >= texture_count) {
793 GLint program = blend_programs_[texture_count - 1].get();
794 if (program != 0)
795 return program;
796 }
797
798 AutoGLProgram program = GenerateProgram(texture_count, NULL);
799 if (program.get() != 0) {
800 if (blend_programs_.size() < texture_count)
801 blend_programs_.resize(texture_count);
802 blend_programs_[texture_count - 1] = std::move(program);
803 return blend_programs_[texture_count - 1].get();
804 }
805
806 return 0;
807}
808
Zach Reizner6cbe8832015-06-26 18:25:38 -0700809} // namespace android