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Zach Reizner6cbe8832015-06-26 18:25:38 -07001/*
2 * Copyright (C) 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GL_WORKER_H_
18#define ANDROID_GL_WORKER_H_
19
Zach Reizner6cbe8832015-06-26 18:25:38 -070020#include <vector>
21
22#define EGL_EGLEXT_PROTOTYPES
23#define GL_GLEXT_PROTOTYPES
24
25#include <EGL/egl.h>
26#include <EGL/eglext.h>
27#include <GLES2/gl2.h>
28#include <GLES2/gl2ext.h>
29
Zach Reiznerdac5d192015-07-15 18:44:37 -070030#include <ui/GraphicBuffer.h>
31
Zach Reizner09807052015-08-13 14:53:41 -070032#include "autogl.h"
Zach Reizner6cbe8832015-06-26 18:25:38 -070033
34namespace android {
35
Zach Reizner92f8e632015-10-12 17:47:13 -070036struct DrmHwcLayer;
37struct DrmCompositionRegion;
Zach Reizner4a253652015-09-10 18:30:54 -070038
Zach Reiznerdac5d192015-07-15 18:44:37 -070039class GLWorkerCompositor {
40 public:
41 GLWorkerCompositor();
42 ~GLWorkerCompositor();
43
44 int Init();
Zach Reizner92f8e632015-10-12 17:47:13 -070045 int Composite(DrmHwcLayer *layers, DrmCompositionRegion *regions,
46 size_t num_regions, const sp<GraphicBuffer> &framebuffer);
Zach Reizner8d63e7f2015-08-20 14:52:12 -070047 void Finish();
Zach Reiznerdac5d192015-07-15 18:44:37 -070048
49 private:
Zach Reizner8d63e7f2015-08-20 14:52:12 -070050 struct CachedFramebuffer {
51 // If the strong_framebuffer is non-NULL, we are holding a strong reference
52 // until we are sure rendering is done. The weak reference will be equal in
53 // that case.
54 sp<GraphicBuffer> strong_framebuffer;
55 wp<GraphicBuffer> weak_framebuffer;
56 AutoEGLDisplayImage egl_fb_image;
57 AutoGLTexture gl_fb_tex;
58 AutoGLFramebuffer gl_fb;
59
60 CachedFramebuffer(const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image,
61 AutoGLTexture &&tex, AutoGLFramebuffer &&fb);
62
63 bool Promote();
64 };
65
66 CachedFramebuffer *FindCachedFramebuffer(
67 const sp<GraphicBuffer> &framebuffer);
68 CachedFramebuffer *PrepareAndCacheFramebuffer(
69 const sp<GraphicBuffer> &framebuffer);
70
Zach Reiznerd6835312015-10-23 13:26:43 -070071 GLint PrepareAndCacheProgram(unsigned texture_count);
72
Zach Reiznerdac5d192015-07-15 18:44:37 -070073 EGLDisplay egl_display_;
74 EGLContext egl_ctx_;
75
76 std::vector<AutoGLProgram> blend_programs_;
77 AutoGLBuffer vertex_buffer_;
Zach Reizner8d63e7f2015-08-20 14:52:12 -070078
79 std::vector<CachedFramebuffer> cached_framebuffers_;
Zach Reiznerdac5d192015-07-15 18:44:37 -070080};
Zach Reizner6cbe8832015-06-26 18:25:38 -070081}
82
83#endif