Rename the bitmap to axmap

It's not really a bitmap, it's a bitmap of bitmaps. Now named.

Signed-off-by: Jens Axboe <axboe@kernel.dk>
diff --git a/Makefile b/Makefile
index d197853..6384ff0 100644
--- a/Makefile
+++ b/Makefile
@@ -17,7 +17,7 @@
 		lib/num2str.c lib/ieee754.c $(wildcard crc/*.c) engines/cpu.c \
 		engines/mmap.c engines/sync.c engines/null.c engines/net.c \
 		memalign.c server.c client.c iolog.c backend.c libfio.c flow.c \
-		json.c lib/zipf.c lib/bitmap.c lib/lfsr.c gettime-thread.c
+		json.c lib/zipf.c lib/axmap.c lib/lfsr.c gettime-thread.c
 
 ifeq ($(UNAME), Linux)
   SOURCE += diskutil.c fifo.c blktrace.c helpers.c cgroup.c trim.c \
diff --git a/file.h b/file.h
index 9dd0873..3024c54 100644
--- a/file.h
+++ b/file.h
@@ -6,7 +6,7 @@
 #include "io_ddir.h"
 #include "flist.h"
 #include "lib/zipf.h"
-#include "lib/bitmap.h"
+#include "lib/axmap.h"
 #include "lib/lfsr.h"
 
 /*
@@ -110,7 +110,7 @@
 	/*
 	 * block map for random io
 	 */
-	struct bitmap *io_bitmap;
+	struct axmap *io_axmap;
 
 	struct fio_lfsr lfsr;
 
@@ -181,8 +181,8 @@
 	f->last_pos = f->file_offset;
 	f->last_start = -1ULL;
 	f->file_pos = -1ULL;
-	if (f->io_bitmap)
-		bitmap_reset(f->io_bitmap);
+	if (f->io_axmap)
+		axmap_reset(f->io_axmap);
 }
 
 #endif
diff --git a/filesetup.c b/filesetup.c
index b70bd45..4fe37ae 100644
--- a/filesetup.c
+++ b/filesetup.c
@@ -13,7 +13,7 @@
 #include "filehash.h"
 #include "os/os.h"
 #include "hash.h"
-#include "lib/bitmap.h"
+#include "lib/axmap.h"
 
 #ifdef FIO_HAVE_LINUX_FALLOCATE
 #include <linux/falloc.h>
@@ -921,8 +921,8 @@
 			if (!lfsr_init(&f->lfsr, blocks))
 				continue;
 		} else if (!td->o.norandommap) {
-			f->io_bitmap = bitmap_new(blocks);
-			if (f->io_bitmap)
+			f->io_axmap = axmap_new(blocks);
+			if (f->io_axmap)
 				continue;
 		}
 
@@ -972,8 +972,8 @@
 
 		sfree(f->file_name);
 		f->file_name = NULL;
-		bitmap_free(f->io_bitmap);
-		f->io_bitmap = NULL;
+		axmap_free(f->io_axmap);
+		f->io_axmap = NULL;
 		sfree(f);
 	}
 
diff --git a/io_ddir.h b/io_ddir.h
index d13c6b1..4fde56e 100644
--- a/io_ddir.h
+++ b/io_ddir.h
@@ -30,7 +30,7 @@
 #define td_trim(td)		((td)->o.td_ddir & TD_DDIR_TRIM)
 #define td_rw(td)		(((td)->o.td_ddir & TD_DDIR_RW) == TD_DDIR_RW)
 #define td_random(td)		((td)->o.td_ddir & TD_DDIR_RAND)
-#define file_randommap(td, f)	(!(td)->o.norandommap && (f)->io_bitmap)
+#define file_randommap(td, f)	(!(td)->o.norandommap && (f)->io_axmap)
 
 static inline int ddir_sync(enum fio_ddir ddir)
 {
diff --git a/io_u.c b/io_u.c
index 2904ad4..006f2c9 100644
--- a/io_u.c
+++ b/io_u.c
@@ -10,7 +10,7 @@
 #include "verify.h"
 #include "trim.h"
 #include "lib/rand.h"
-#include "lib/bitmap.h"
+#include "lib/axmap.h"
 
 struct io_completion_data {
 	int nr;				/* input */
@@ -21,12 +21,12 @@
 };
 
 /*
- * The ->io_bitmap contains a map of blocks we have or have not done io
+ * The ->io_axmap contains a map of blocks we have or have not done io
  * to yet. Used to make sure we cover the entire range in a fair fashion.
  */
 static int random_map_free(struct fio_file *f, const unsigned long long block)
 {
-	return !bitmap_isset(f->io_bitmap, block);
+	return !axmap_isset(f->io_axmap, block);
 }
 
 /*
@@ -43,7 +43,7 @@
 	nr_blocks = (io_u->buflen + min_bs - 1) / min_bs;
 
 	if (!(io_u->flags & IO_U_F_BUSY_OK))
-		nr_blocks = bitmap_set_nr(f->io_bitmap, block, nr_blocks);
+		nr_blocks = axmap_set_nr(f->io_axmap, block, nr_blocks);
 
 	if ((nr_blocks * min_bs) < io_u->buflen)
 		io_u->buflen = nr_blocks * min_bs;
@@ -122,7 +122,7 @@
 
 	dprint(FD_RANDOM, "get_next_rand_offset: offset %llu busy\n", *b);
 
-	*b = bitmap_next_free(f->io_bitmap, *b);
+	*b = axmap_next_free(f->io_axmap, *b);
 	if (*b == (uint64_t) -1ULL)
 		return 1;
 ret:
diff --git a/lib/axmap.c b/lib/axmap.c
new file mode 100644
index 0000000..a44e0ec
--- /dev/null
+++ b/lib/axmap.c
@@ -0,0 +1,390 @@
+/*
+ * Bitmap of bitmaps, where each layer is number-of-bits-per-word smaller than
+ * the previous. Hence an 'axmap', since we axe each previous layer into a
+ * much smaller piece. I swear, that is why it's named like that. It has
+ * nothing to do with anything remotely narcissistic.
+ *
+ * A set bit at layer N indicates a full word at layer N-1, and so forth. As
+ * the bitmap becomes progressively more full, checking for existance
+ * becomes cheaper (since fewer layers are walked, making it a lot more
+ * cache friendly) and locating the next free space likewise.
+ *
+ * Axmaps get pretty close to optimal (1 bit per block) space usage, since
+ * layers quickly diminish in size. Doing the size math is straight forward,
+ * since we have log64(blocks) layers of maps. For 20000 blocks, overhead
+ * is roughly 1.9%, or 1.019 bits per block. The number quickly converges
+ * towards 1.0158, or 1.58% of overhead.
+ */
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#include "../arch/arch.h"
+#include "axmap.h"
+#include "../smalloc.h"
+#include "../minmax.h"
+
+#if BITS_PER_LONG == 64
+#define UNIT_SHIFT		6
+#elif BITS_PER_LONG == 32
+#define UNIT_SHIFT		5
+#else
+#error "Number of arch bits unknown"
+#endif
+
+#define BLOCKS_PER_UNIT		(1UL << UNIT_SHIFT)
+#define BLOCKS_PER_UNIT_MASK	(BLOCKS_PER_UNIT - 1)
+
+#define firstfree_valid(b)	((b)->first_free != (uint64_t) -1)
+
+struct axmap_level {
+	int level;
+	unsigned long map_size;
+	unsigned long *map;
+};
+
+struct axmap {
+	unsigned int nr_levels;
+	struct axmap_level *levels;
+	uint64_t first_free;
+};
+
+static unsigned long ulog64(unsigned long val, unsigned int log)
+{
+	while (log-- && val)
+		val >>= UNIT_SHIFT;
+
+	return val;
+}
+
+void axmap_reset(struct axmap *axmap)
+{
+	int i;
+
+	for (i = 0; i < axmap->nr_levels; i++) {
+		struct axmap_level *al = &axmap->levels[i];
+
+		memset(al->map, 0, al->map_size * sizeof(unsigned long));
+	}
+}
+
+void axmap_free(struct axmap *axmap)
+{
+	unsigned int i;
+
+	if (!axmap)
+		return;
+
+	for (i = 0; i < axmap->nr_levels; i++)
+		sfree(axmap->levels[i].map);
+
+	sfree(axmap->levels);
+	sfree(axmap);
+}
+
+struct axmap *axmap_new(unsigned long nr_bits)
+{
+	struct axmap *axmap;
+	unsigned int i, levels;
+
+	axmap = smalloc(sizeof(*axmap));
+	if (!axmap)
+		return NULL;
+
+	levels = 1;
+	i = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
+	while (i > 1) {
+		i = (i + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
+		levels++;
+	}
+
+	axmap->nr_levels = levels;
+	axmap->levels = smalloc(axmap->nr_levels * sizeof(struct axmap_level));
+	axmap->first_free = 0;
+
+	for (i = 0; i < axmap->nr_levels; i++) {
+		struct axmap_level *al = &axmap->levels[i];
+
+		al->level = i;
+		al->map_size = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
+		al->map = smalloc(al->map_size * sizeof(unsigned long));
+		if (!al->map)
+			goto err;
+
+		nr_bits = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
+	}
+
+	axmap_reset(axmap);
+	return axmap;
+err:
+	for (i = 0; i < axmap->nr_levels; i++)
+		if (axmap->levels[i].map)
+			sfree(axmap->levels[i].map);
+
+	sfree(axmap->levels);
+	return NULL;
+}
+
+static int axmap_handler(struct axmap *axmap, uint64_t bit_nr,
+			  int (*func)(struct axmap_level *, unsigned long, unsigned int,
+			  void *), void *data)
+{
+	struct axmap_level *al;
+	int i;
+
+	for (i = 0; i < axmap->nr_levels; i++) {
+		unsigned long index = ulog64(bit_nr, i);
+		unsigned long offset = index >> UNIT_SHIFT;
+		unsigned int bit = index & BLOCKS_PER_UNIT_MASK;
+
+		al = &axmap->levels[i];
+
+		if (func(al, offset, bit, data))
+			return 1;
+	}
+
+	return 0;
+}
+
+static int axmap_handler_topdown(struct axmap *axmap, uint64_t bit_nr,
+	int (*func)(struct axmap_level *, unsigned long, unsigned int, void *),
+	void *data)
+{
+	struct axmap_level *al;
+	int i, level = axmap->nr_levels;
+
+	for (i = axmap->nr_levels - 1; i >= 0; i--) {
+		unsigned long index = ulog64(bit_nr, --level);
+		unsigned long offset = index >> UNIT_SHIFT;
+		unsigned int bit = index & BLOCKS_PER_UNIT_MASK;
+
+		al = &axmap->levels[i];
+
+		if (func(al, offset, bit, data))
+			return 1;
+	}
+
+	return 0;
+}
+
+static int axmap_clear_fn(struct axmap_level *al, unsigned long offset,
+			   unsigned int bit, void *unused)
+{
+	if (!(al->map[offset] & (1UL << bit)))
+		return 1;
+
+	al->map[offset] &= ~(1UL << bit);
+	return 0;
+}
+
+void axmap_clear(struct axmap *axmap, uint64_t bit_nr)
+{
+	axmap_handler(axmap, bit_nr, axmap_clear_fn, NULL);
+}
+
+struct axmap_set_data {
+	unsigned int nr_bits;
+	unsigned int set_bits;
+	unsigned int fail_ok;
+};
+
+static unsigned long bit_masks[] = {
+	0x0000000000000000, 0x0000000000000001, 0x0000000000000003, 0x0000000000000007,
+	0x000000000000000f, 0x000000000000001f, 0x000000000000003f, 0x000000000000007f,
+	0x00000000000000ff, 0x00000000000001ff, 0x00000000000003ff, 0x00000000000007ff,
+	0x0000000000000fff, 0x0000000000001fff, 0x0000000000003fff, 0x0000000000007fff,
+	0x000000000000ffff, 0x000000000001ffff, 0x000000000003ffff, 0x000000000007ffff,
+	0x00000000000fffff, 0x00000000001fffff, 0x00000000003fffff, 0x00000000007fffff,
+	0x0000000000ffffff, 0x0000000001ffffff, 0x0000000003ffffff, 0x0000000007ffffff,
+	0x000000000fffffff, 0x000000001fffffff, 0x000000003fffffff, 0x000000007fffffff,
+	0x00000000ffffffff,
+#if BITS_PER_LONG == 64
+	0x00000001ffffffff, 0x00000003ffffffff, 0x00000007ffffffff, 0x0000000fffffffff,
+	0x0000001fffffffff, 0x0000003fffffffff, 0x0000007fffffffff, 0x000000ffffffffff,
+	0x000001ffffffffff, 0x000003ffffffffff, 0x000007ffffffffff, 0x00000fffffffffff,
+	0x00001fffffffffff, 0x00003fffffffffff, 0x00007fffffffffff, 0x0000ffffffffffff,
+	0x0001ffffffffffff, 0x0003ffffffffffff, 0x0007ffffffffffff, 0x000fffffffffffff,
+	0x001fffffffffffff, 0x003fffffffffffff, 0x007fffffffffffff, 0x00ffffffffffffff,
+	0x01ffffffffffffff, 0x03ffffffffffffff, 0x07ffffffffffffff, 0x0fffffffffffffff,
+	0x1fffffffffffffff, 0x3fffffffffffffff, 0x7fffffffffffffff, 0xffffffffffffffff
+#endif
+};
+
+static int axmap_set_fn(struct axmap_level *al, unsigned long offset,
+			 unsigned int bit, void *__data)
+{
+	struct axmap_set_data *data = __data;
+	unsigned long mask, overlap;
+	unsigned int nr_bits;
+
+	nr_bits = min(data->nr_bits, BLOCKS_PER_UNIT - bit);
+
+	mask = bit_masks[nr_bits] << bit;
+
+	/*
+	 * Mask off any potential overlap, only sets contig regions
+	 */
+	overlap = al->map[offset] & mask;
+	if (overlap == mask) {
+		assert(data->fail_ok);
+		return 1;
+	}
+
+	while (overlap) {
+		unsigned long clear_mask = ~(1UL << ffz(~overlap));
+
+		mask &= clear_mask;
+		overlap &= clear_mask;
+		nr_bits--;
+	}
+
+	assert(mask);
+	assert(!(al->map[offset] & mask));
+		
+	al->map[offset] |= mask;
+
+	if (!al->level)
+		data->set_bits = nr_bits;
+
+	data->nr_bits = 1;
+	return al->map[offset] != -1UL;
+}
+
+static void __axmap_set(struct axmap *axmap, uint64_t bit_nr,
+			 struct axmap_set_data *data)
+{
+	unsigned int set_bits, nr_bits = data->nr_bits;
+
+	if (axmap->first_free >= bit_nr &&
+	    axmap->first_free < bit_nr + data->nr_bits)
+		axmap->first_free = -1ULL;
+
+	set_bits = 0;
+	while (nr_bits) {
+		axmap_handler(axmap, bit_nr, axmap_set_fn, data);
+		set_bits += data->set_bits;
+
+		if (data->set_bits != (BLOCKS_PER_UNIT - nr_bits))
+			break;
+
+		nr_bits -= data->set_bits;
+		bit_nr += data->set_bits;
+
+		data->nr_bits = nr_bits;
+		data->fail_ok = 1;
+	}
+
+	data->set_bits = set_bits;
+}
+
+void axmap_set(struct axmap *axmap, uint64_t bit_nr)
+{
+	struct axmap_set_data data = { .nr_bits = 1, };
+
+	__axmap_set(axmap, bit_nr, &data);
+}
+
+unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr, unsigned int nr_bits)
+{
+	struct axmap_set_data data = { .nr_bits = nr_bits, };
+
+	__axmap_set(axmap, bit_nr, &data);
+	return data.set_bits;
+}
+
+static int axmap_isset_fn(struct axmap_level *al, unsigned long offset,
+			    unsigned int bit, void *unused)
+{
+	return (al->map[offset] & (1UL << bit)) != 0;
+}
+
+int axmap_isset(struct axmap *axmap, uint64_t bit_nr)
+{
+	return axmap_handler_topdown(axmap, bit_nr, axmap_isset_fn, NULL);
+}
+
+static uint64_t axmap_find_first_free(struct axmap *axmap, unsigned int level,
+				       uint64_t index)
+{
+	unsigned long j;
+	int i;
+
+	/*
+	 * Start at the bottom, then converge towards first free bit at the top
+	 */
+	for (i = level; i >= 0; i--) {
+		struct axmap_level *al = &axmap->levels[i];
+
+		if (index >= al->map_size) {
+			index = -1ULL;
+			break;
+		}
+
+		for (j = index; j < al->map_size; j++) {
+			if (al->map[j] == -1UL)
+				continue;
+
+			/*
+			 * First free bit here is our index into the first
+			 * free bit at the next higher level
+			 */
+			index = (j << UNIT_SHIFT) + ffz(al->map[j]);
+			break;
+		}
+	}
+
+	return index;
+}
+
+uint64_t axmap_first_free(struct axmap *axmap)
+{
+	if (firstfree_valid(axmap))
+		return axmap->first_free;
+
+	axmap->first_free = axmap_find_first_free(axmap, axmap->nr_levels - 1, 0);
+	return axmap->first_free;
+}
+
+struct axmap_next_free_data {
+	unsigned int level;
+	unsigned long offset;
+	uint64_t bit;
+};
+
+static int axmap_next_free_fn(struct axmap_level *al, unsigned long offset,
+			       unsigned int bit, void *__data)
+{
+	struct axmap_next_free_data *data = __data;
+	uint64_t mask = ~((1UL << ((data->bit & BLOCKS_PER_UNIT_MASK) + 1)) - 1);
+
+	if (!(mask & al->map[offset]))
+		return 0;
+
+	if (al->map[offset] != -1UL) {
+		data->level = al->level;
+		data->offset = offset;
+		return 1;
+	}
+
+	data->bit = (data->bit + BLOCKS_PER_UNIT - 1) / BLOCKS_PER_UNIT;
+	return 0;
+}
+
+/*
+ * 'bit_nr' is already set. Find the next free bit after this one.
+ */
+uint64_t axmap_next_free(struct axmap *axmap, uint64_t bit_nr)
+{
+	struct axmap_next_free_data data = { .level = -1U, .bit = bit_nr, };
+
+	if (firstfree_valid(axmap) && bit_nr < axmap->first_free)
+		return axmap->first_free;
+
+	if (!axmap_handler(axmap, bit_nr, axmap_next_free_fn, &data))
+		return axmap_first_free(axmap);
+
+	assert(data.level != -1U);
+
+	return axmap_find_first_free(axmap, data.level, data.offset);
+}
diff --git a/lib/axmap.h b/lib/axmap.h
new file mode 100644
index 0000000..edfeba8
--- /dev/null
+++ b/lib/axmap.h
@@ -0,0 +1,18 @@
+#ifndef FIO_BITMAP_H
+#define FIO_BITMAP_H
+
+#include <inttypes.h>
+
+struct axmap;
+struct axmap *axmap_new(unsigned long nr_bits);
+void axmap_free(struct axmap *bm);
+
+void axmap_clear(struct axmap *axmap, uint64_t bit_nr);
+void axmap_set(struct axmap *axmap, uint64_t bit_nr);
+unsigned int axmap_set_nr(struct axmap *axmap, uint64_t bit_nr, unsigned int nr_bits);
+int axmap_isset(struct axmap *axmap, uint64_t bit_nr);
+uint64_t axmap_first_free(struct axmap *axmap);
+uint64_t axmap_next_free(struct axmap *axmap, uint64_t bit_nr);
+void axmap_reset(struct axmap *axmap);
+
+#endif
diff --git a/lib/bitmap.c b/lib/bitmap.c
deleted file mode 100644
index 51b91d9..0000000
--- a/lib/bitmap.c
+++ /dev/null
@@ -1,373 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-
-#include "../arch/arch.h"
-#include "bitmap.h"
-#include "../smalloc.h"
-#include "../minmax.h"
-
-#if BITS_PER_LONG == 64
-#define UNIT_SHIFT		6
-#elif BITS_PER_LONG == 32
-#define UNIT_SHIFT		5
-#else
-#error "Number of arch bits unknown"
-#endif
-
-#define BLOCKS_PER_UNIT		(1UL << UNIT_SHIFT)
-#define BLOCKS_PER_UNIT_MASK	(BLOCKS_PER_UNIT - 1)
-
-#define firstfree_valid(b)	((b)->first_free != (uint64_t) -1)
-
-struct bitmap_level {
-	int level;
-	unsigned long map_size;
-	unsigned long *map;
-};
-
-struct bitmap {
-	unsigned int nr_levels;
-	struct bitmap_level *levels;
-	uint64_t first_free;
-};
-
-static unsigned long ulog64(unsigned long val, unsigned int log)
-{
-	while (log-- && val)
-		val >>= UNIT_SHIFT;
-
-	return val;
-}
-
-void bitmap_reset(struct bitmap *bitmap)
-{
-	int i;
-
-	for (i = 0; i < bitmap->nr_levels; i++) {
-		struct bitmap_level *bl = &bitmap->levels[i];
-
-		memset(bl->map, 0, bl->map_size * sizeof(unsigned long));
-	}
-}
-
-void bitmap_free(struct bitmap *bitmap)
-{
-	unsigned int i;
-
-	if (!bitmap)
-		return;
-
-	for (i = 0; i < bitmap->nr_levels; i++)
-		sfree(bitmap->levels[i].map);
-
-	sfree(bitmap->levels);
-	sfree(bitmap);
-}
-
-struct bitmap *bitmap_new(unsigned long nr_bits)
-{
-	struct bitmap *bitmap;
-	unsigned int i, levels;
-
-	bitmap = smalloc(sizeof(*bitmap));
-	if (!bitmap)
-		return NULL;
-
-	levels = 1;
-	i = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
-	while (i > 1) {
-		i = (i + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
-		levels++;
-	}
-
-	bitmap->nr_levels = levels;
-	bitmap->levels = smalloc(bitmap->nr_levels * sizeof(struct bitmap_level));
-	bitmap->first_free = 0;
-
-	for (i = 0; i < bitmap->nr_levels; i++) {
-		struct bitmap_level *bl = &bitmap->levels[i];
-
-		bl->level = i;
-		bl->map_size = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
-		bl->map = smalloc(bl->map_size * sizeof(unsigned long));
-		if (!bl->map)
-			goto err;
-
-		nr_bits = (nr_bits + BLOCKS_PER_UNIT - 1) >> UNIT_SHIFT;
-	}
-
-	bitmap_reset(bitmap);
-	return bitmap;
-err:
-	for (i = 0; i < bitmap->nr_levels; i++)
-		if (bitmap->levels[i].map)
-			sfree(bitmap->levels[i].map);
-
-	sfree(bitmap->levels);
-	return NULL;
-}
-
-static int bitmap_handler(struct bitmap *bitmap, uint64_t bit_nr,
-			  int (*func)(struct bitmap_level *, unsigned long, unsigned int,
-			  void *), void *data)
-{
-	struct bitmap_level *bl;
-	int i;
-
-	for (i = 0; i < bitmap->nr_levels; i++) {
-		unsigned long index = ulog64(bit_nr, i);
-		unsigned long offset = index >> UNIT_SHIFT;
-		unsigned int bit = index & BLOCKS_PER_UNIT_MASK;
-
-		bl = &bitmap->levels[i];
-
-		if (func(bl, offset, bit, data))
-			return 1;
-	}
-
-	return 0;
-}
-
-static int bitmap_handler_topdown(struct bitmap *bitmap, uint64_t bit_nr,
-	int (*func)(struct bitmap_level *, unsigned long, unsigned int, void *),
-	void *data)
-{
-	struct bitmap_level *bl;
-	int i, level = bitmap->nr_levels;
-
-	for (i = bitmap->nr_levels - 1; i >= 0; i--) {
-		unsigned long index = ulog64(bit_nr, --level);
-		unsigned long offset = index >> UNIT_SHIFT;
-		unsigned int bit = index & BLOCKS_PER_UNIT_MASK;
-
-		bl = &bitmap->levels[i];
-
-		if (func(bl, offset, bit, data))
-			return 1;
-	}
-
-	return 0;
-}
-
-static int bitmap_clear_fn(struct bitmap_level *bl, unsigned long offset,
-			   unsigned int bit, void *unused)
-{
-	if (!(bl->map[offset] & (1UL << bit)))
-		return 1;
-
-	bl->map[offset] &= ~(1UL << bit);
-	return 0;
-}
-
-void bitmap_clear(struct bitmap *bitmap, uint64_t bit_nr)
-{
-	bitmap_handler(bitmap, bit_nr, bitmap_clear_fn, NULL);
-}
-
-struct bitmap_set_data {
-	unsigned int nr_bits;
-	unsigned int set_bits;
-	unsigned int fail_ok;
-};
-
-static unsigned long bit_masks[] = {
-	0x0000000000000000, 0x0000000000000001, 0x0000000000000003, 0x0000000000000007,
-	0x000000000000000f, 0x000000000000001f, 0x000000000000003f, 0x000000000000007f,
-	0x00000000000000ff, 0x00000000000001ff, 0x00000000000003ff, 0x00000000000007ff,
-	0x0000000000000fff, 0x0000000000001fff, 0x0000000000003fff, 0x0000000000007fff,
-	0x000000000000ffff, 0x000000000001ffff, 0x000000000003ffff, 0x000000000007ffff,
-	0x00000000000fffff, 0x00000000001fffff, 0x00000000003fffff, 0x00000000007fffff,
-	0x0000000000ffffff, 0x0000000001ffffff, 0x0000000003ffffff, 0x0000000007ffffff,
-	0x000000000fffffff, 0x000000001fffffff, 0x000000003fffffff, 0x000000007fffffff,
-	0x00000000ffffffff,
-#if BITS_PER_LONG == 64
-	0x00000001ffffffff, 0x00000003ffffffff, 0x00000007ffffffff, 0x0000000fffffffff,
-	0x0000001fffffffff, 0x0000003fffffffff, 0x0000007fffffffff, 0x000000ffffffffff,
-	0x000001ffffffffff, 0x000003ffffffffff, 0x000007ffffffffff, 0x00000fffffffffff,
-	0x00001fffffffffff, 0x00003fffffffffff, 0x00007fffffffffff, 0x0000ffffffffffff,
-	0x0001ffffffffffff, 0x0003ffffffffffff, 0x0007ffffffffffff, 0x000fffffffffffff,
-	0x001fffffffffffff, 0x003fffffffffffff, 0x007fffffffffffff, 0x00ffffffffffffff,
-	0x01ffffffffffffff, 0x03ffffffffffffff, 0x07ffffffffffffff, 0x0fffffffffffffff,
-	0x1fffffffffffffff, 0x3fffffffffffffff, 0x7fffffffffffffff, 0xffffffffffffffff
-#endif
-};
-
-static int bitmap_set_fn(struct bitmap_level *bl, unsigned long offset,
-			 unsigned int bit, void *__data)
-{
-	struct bitmap_set_data *data = __data;
-	unsigned long mask, overlap;
-	unsigned int nr_bits;
-
-	nr_bits = min(data->nr_bits, BLOCKS_PER_UNIT - bit);
-
-	mask = bit_masks[nr_bits] << bit;
-
-	/*
-	 * Mask off any potential overlap, only sets contig regions
-	 */
-	overlap = bl->map[offset] & mask;
-	if (overlap == mask) {
-		assert(data->fail_ok);
-		return 1;
-	}
-
-	while (overlap) {
-		unsigned long clear_mask = ~(1UL << ffz(~overlap));
-
-		mask &= clear_mask;
-		overlap &= clear_mask;
-		nr_bits--;
-	}
-
-	assert(mask);
-	assert(!(bl->map[offset] & mask));
-		
-	bl->map[offset] |= mask;
-
-	if (!bl->level)
-		data->set_bits = nr_bits;
-
-	data->nr_bits = 1;
-	return bl->map[offset] != -1UL;
-}
-
-static void __bitmap_set(struct bitmap *bitmap, uint64_t bit_nr,
-			 struct bitmap_set_data *data)
-{
-	unsigned int set_bits, nr_bits = data->nr_bits;
-
-	if (bitmap->first_free >= bit_nr &&
-	    bitmap->first_free < bit_nr + data->nr_bits)
-		bitmap->first_free = -1ULL;
-
-	set_bits = 0;
-	while (nr_bits) {
-		bitmap_handler(bitmap, bit_nr, bitmap_set_fn, data);
-		set_bits += data->set_bits;
-
-		if (data->set_bits != (BLOCKS_PER_UNIT - nr_bits))
-			break;
-
-		nr_bits -= data->set_bits;
-		bit_nr += data->set_bits;
-
-		data->nr_bits = nr_bits;
-		data->fail_ok = 1;
-	}
-
-	data->set_bits = set_bits;
-}
-
-void bitmap_set(struct bitmap *bitmap, uint64_t bit_nr)
-{
-	struct bitmap_set_data data = { .nr_bits = 1, };
-
-	__bitmap_set(bitmap, bit_nr, &data);
-}
-
-unsigned int bitmap_set_nr(struct bitmap *bitmap, uint64_t bit_nr, unsigned int nr_bits)
-{
-	struct bitmap_set_data data = { .nr_bits = nr_bits, };
-
-	__bitmap_set(bitmap, bit_nr, &data);
-	return data.set_bits;
-}
-
-static int bitmap_isset_fn(struct bitmap_level *bl, unsigned long offset,
-			    unsigned int bit, void *unused)
-{
-	return (bl->map[offset] & (1UL << bit)) != 0;
-}
-
-int bitmap_isset(struct bitmap *bitmap, uint64_t bit_nr)
-{
-	return bitmap_handler_topdown(bitmap, bit_nr, bitmap_isset_fn, NULL);
-}
-
-static uint64_t bitmap_find_first_free(struct bitmap *bitmap, unsigned int level,
-				       uint64_t index)
-{
-	unsigned long j;
-	int i;
-
-	/*
-	 * Start at the bottom, then converge towards first free bit at the top
-	 */
-	for (i = level; i >= 0; i--) {
-		struct bitmap_level *bl = &bitmap->levels[i];
-
-		if (index >= bl->map_size) {
-			index = -1ULL;
-			break;
-		}
-
-		for (j = index; j < bl->map_size; j++) {
-			if (bl->map[j] == -1UL)
-				continue;
-
-			/*
-			 * First free bit here is our index into the first
-			 * free bit at the next higher level
-			 */
-			index = (j << UNIT_SHIFT) + ffz(bl->map[j]);
-			break;
-		}
-	}
-
-	return index;
-}
-
-uint64_t bitmap_first_free(struct bitmap *bitmap)
-{
-	if (firstfree_valid(bitmap))
-		return bitmap->first_free;
-
-	bitmap->first_free = bitmap_find_first_free(bitmap, bitmap->nr_levels - 1, 0);
-	return bitmap->first_free;
-}
-
-struct bitmap_next_free_data {
-	unsigned int level;
-	unsigned long offset;
-	uint64_t bit;
-};
-
-static int bitmap_next_free_fn(struct bitmap_level *bl, unsigned long offset,
-			       unsigned int bit, void *__data)
-{
-	struct bitmap_next_free_data *data = __data;
-	uint64_t mask = ~((1UL << ((data->bit & BLOCKS_PER_UNIT_MASK) + 1)) - 1);
-
-	if (!(mask & bl->map[offset]))
-		return 0;
-
-	if (bl->map[offset] != -1UL) {
-		data->level = bl->level;
-		data->offset = offset;
-		return 1;
-	}
-
-	data->bit = (data->bit + BLOCKS_PER_UNIT - 1) / BLOCKS_PER_UNIT;
-	return 0;
-}
-
-/*
- * 'bit_nr' is already set. Find the next free bit after this one.
- */
-uint64_t bitmap_next_free(struct bitmap *bitmap, uint64_t bit_nr)
-{
-	struct bitmap_next_free_data data = { .level = -1U, .bit = bit_nr, };
-
-	if (firstfree_valid(bitmap) && bit_nr < bitmap->first_free)
-		return bitmap->first_free;
-
-	if (!bitmap_handler(bitmap, bit_nr, bitmap_next_free_fn, &data))
-		return bitmap_first_free(bitmap);
-
-	assert(data.level != -1U);
-
-	return bitmap_find_first_free(bitmap, data.level, data.offset);
-}
diff --git a/lib/bitmap.h b/lib/bitmap.h
deleted file mode 100644
index 41c0fd8..0000000
--- a/lib/bitmap.h
+++ /dev/null
@@ -1,18 +0,0 @@
-#ifndef FIO_BITMAP_H
-#define FIO_BITMAP_H
-
-#include <inttypes.h>
-
-struct bitmap;
-struct bitmap *bitmap_new(unsigned long nr_bits);
-void bitmap_free(struct bitmap *bm);
-
-void bitmap_clear(struct bitmap *bitmap, uint64_t bit_nr);
-void bitmap_set(struct bitmap *bitmap, uint64_t bit_nr);
-unsigned int bitmap_set_nr(struct bitmap *bitmap, uint64_t bit_nr, unsigned int nr_bits);
-int bitmap_isset(struct bitmap *bitmap, uint64_t bit_nr);
-uint64_t bitmap_first_free(struct bitmap *bitmap);
-uint64_t bitmap_next_free(struct bitmap *bitmap, uint64_t bit_nr);
-void bitmap_reset(struct bitmap *bitmap);
-
-#endif